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7-02-2007 @ 3:02PM
One of the main problem with RMT is that, well, it treats a game - which is meant to be an escape from the real world - like a business. It's not, it's a -game- created BY a business.RMT, or 'CC', or whatever you want to call it, cheapens the entire experience. I'm proud of the small accomplishments I've made with my character, Silvertusk, and thanks to the efforts of Blizzard, I have yet to see anyone walking around with all the fixin's only because they bought everything needed to be the 'best of the best'.Because if I did, I would be seriously miffed. I've played WoW a lot, more than I probably should, and to see someone do everything I've done, and then some, simply because they more money than me is just.. wrong. As others have said, it cheapens the experience for many gamers, and improves it for a few.Like, World of Warcraft is made to be a world inside a world, where nothing but YOUR efforts in the game matter. When you add real money to the mix, it just feels so.. bland.If I had all kinds of money to toss around, sure, I'd probably be all over this thing - instant gratification is fun, for a while. However, most of Blizzard's customers are not, I presume, a big cadre of middle- to upper-class citizens with big, fat wallets of money to spend. Most are just children, teenagers, and college students of varying degrees of wealth.As a side note, I don't care about the Korean market. Their games are built from the ground-up with the intent of some kind of internal RMT-auctionplace being placed in. I most certainly believe it's wrong.Bleh.
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