Spiritual Guidance: Leveling your priest

Every Saturday, Eliah or Elizabeth will bring you their thoughts on the Priest class with Spiritual Guidance. Whether it's keeping your fellow players alive or melting their faces, you can read about it here!
First, let's take a look at the spells that are going to be your best friends while you work on leveling up:
Smite: Yes, I know. We've all heard the same LOLSMITE jokes. But when you start playing, it's going to be your only offensive spell for quite a while. (You'll first get Shadow Word: Pain at level 4, Mind Blast at level 10, Holy Fire at level 20, and Mind Flay, with talents, at level 20.) So at least until level 20, Smite is going to be your primary damage output. (Sure, you can alternate Smite with Mind Blast starting at level 10, but Mind Blast has a long cooldown.) Put it in a friendly place on your hotbar and get used to hitting that button often.
Power Word: Fortitude: This stamina buff is the first and most useful buff you'll get. More health can be the difference between life and death for you and the members of your party!
Shadow Word: Pain: When you get rank 1 at level 4, it hardly seems to do enough damage to make it worth casting (rank 1 does all of 30 damage over 18 seconds). However, it's a good idea of getting in the habit of slapping a SW:P on anything you're in combat with -- it does its damage over time, which means its sitting on your mob, dishing out hurt while you're doing something else. When you get Vampiric Embrace at later levels, it will also be healing you while you're doing something else. I don't think I need to explain how or why this is useful.
Power Word: Shield: PW:S is an instant-cast damage shield that can be cast on anyone in your party as often as every 15 seconds. While it's active, it also prevents spells from being interrupted by damage. When grouping, this spell is a quick way to save someone's life. And while soloing, the life you save may be your own. PW:S and heal yourself without interruption or PW:S and run away without getting dazed.
Renew: Renew is an instant-cast heal over time spell. It's handy because it's instant cast, so you can cast it on yourself or others while moving around. And since it works over time, you can cast it at the very first sign of damage and it will keep working while you (or the target you're healing!) continue to take damage.
Mind Blast: This is your secondary nuke. Why secondary, you ask, since it obviously does more damage than Smite? It's secondary because of its long cooldown -- 8 seconds. So when you first get it at level 10, you'll want to alternate Smites with Mind Blasts when your cooldown is up.
Psychic Scream: This instant-cast, AoE fear (you first get it at level 14) is a great way to escape from a bad situation. Surrounded by mobs beating on you? Hit Psychic Scream and start running. (While you're running, you can hit PW:S and Renew to make sure you're ready when they start chasing after you.) It's also great fun in PvP! Group of opposing-faction members causing you trouble? Well, if you're going to die anyway, why not disorganize them first? Run into the middle of the biggest group you can find and hit Psychic Scream. (Hey, even if you die immediately afterwards, it's always great fun.)
Mind Flay: Most noble of Priest damage talents, Mind Flay first becomes available at level 20, if you've spent all your talents in the Shadow tree, that is. Mind Flay is a channeled spell that does its damage over three seconds (one tick of damage a second, as well as slowing your target by 50%. Mind Flay does reasonable damage while being exceptionally mana-efficient, making it an important part of your arsenal. The spell's downsides? It can't crit and, because of the slowing effect, it only receives half of the normal bonus of spell damage gear.
Vampiric Embrace: VE is what makes Shadow Priests so special. Once you cast VE on a target, a percentage of the shadow damage you do comes back to your party as healing. So even when you're focused on doing DPS, you're also providing a bit of healing to everyone in your group. Excellent for grouping and soloing.
Now, as for talents, there are a few directions you can go, but regardless of what your spec is, your first five points need to go into Spirit Tap. Any of you who have played other classes are probably saying right now: but spirit is the most useless stat in the game! Why in the world would I want something that boosted my spirit after a kill?
When you've got the amount of spirit that Spirit Tap will give you, it's anything but useless. Spirit Tap makes grinding a breeze and means you'll rarely have to stop and drink. Just kill, run to your next target, attack, kill, repeat. (As soon as you can, I recommend locating a weapon with a lot of spirit on it to equip as soon as spirit tap becomes active. All of my priests pick up the Dancing Sliver as soon as they can manage the quest chain for just this purpose -- and slap a +20 spirit enchant on it. Even in Outland, enchanted, this makes a swell staff for mana regeneration with Spirit Tap.)
The next step, regardless of what build you'd like in the end, should be 2 points in Improved Shadow Word: Pain. This will increase the duration of your SW:P spell by 6 seconds -- thereby adding two extra ticks of damage. Even a Holy priest should be using SW:P to supplement their damage, so this is a great talent regardless of your build.
After that, however, you've got some options. You can continue up the Shadow tree, you can switch over to Holy if you want to do a Smite build, or you can briefly hop over to Discipline to pick up Wand Specialization (I know, wand damage is weak -- but for grinding/leveling, Wand Specialization is a worthwhile talent to improve your mana-free damage output. And with Spirit Tap, you usually want to wand for the last few seconds of any kill, so that when Spirit Tap hits you, you're already outside the five second rule.)
I tend to stick with Shadow for leveling up -- mainly because I want Mind Flay and Shadowform as quickly as possible. But many a Priest will tell you that the fastest leveling is to be had by picking up Wand Specialization and then respeccing at 40 for Shadowform.
After this decision, however, Holy and Shadow priests will be splitting ways. A Holy priest won't be grinding and soloing as fast, but will have some extra healing tools at their disposal which will help with grouping. In general, Holy leveling and Shadow leveling are two completely different styles. Because a Shadow Priest in Shadowform cannot cast any Holy spells (of course you can shift out of Shadowform to heal if need be, but this is usually a last resort, as it significantly decreases your damage output), they often won't be doing any healing (except with Vampiric Embrace) and find themselves acting like any caster -- attempting to kill their target before it is able to kill them. A Holy priest, however, has easy access a wide array of healing spells, and can use them to keep themselves alive in any situation.
However, before talking about the Holy tree, let's discuss the key talents in a Shadow leveling build. If you've picked up Spirit Tap and Improved SW:P, you need three points to get you to the next tier. I advise dropping these in Shadow Focus -- it's not a great talent, but for leveling it's certainly more useful than the alternative of Shadow Affinity, which is reduced threat. (More of a Shadow DPS grouping talent.)
Then you're up to tier 3 where you can snag Mind Flay -- which can immediately replace Smite as your standard nuke. At this point, however, there's not a clear way up the tree. There's a lot of personal preference involved in the rest of your talent selections. However, I'll point out some important ones:
Silence: This excellent utility ability will allow you to silence casters for 5 seconds -- though the pre-requisite of Improved Psychic Scream (neither a great talent nor a bad talent) may prevent some from picking it up.
Improved Mind Blast: A lot of people skip this talent, but it's always been a favorite of mind. If you max out Improved Mind Blast you'll be able to have a regular cast cycle of Mind Blast, Mind Flay, Mind Blast, Mind Flay, etc. I like having it (while leveling up I'll toss points in here as I need points to move further up the tree), but your mileage may vary.
Shadow Reach: Increases the range of your Shadow spells by 20%. More range means more time between your initial pull and the monster starting to smack you around, which results in improved survivability, which is a good thing.
Shadow Weaving: When you max out Shadow Weaving, every time you hit your target with a Shadow spell, it will leave a debuff on them that will increase Shadow damage taken by the target by 2%. It stacks up to 5 times for a maximum of a 10% damage increase of all Shadow spells hitting the target. Sure, this buffs your own spells, but often a mob is dead or nearly so by the time you've got it fully stacked, so I've always considered this more of a grouping talent -- and it's especially nice if you often group with a Warlock or another Shadow priest.
Vampiric Embrace: 15% of your Shadow damage now heals your party. With the improved talent (which I'm fond of), a total of 30% of your Shadow damage heals your party. Nice for soloing and grouping.
Darkness: Increases the damage of your Shadow spells by 10%. A no-brainer.
Shadowform: The end-all be-all for any Shadow Priest, Shadowform increases your Shadow damage done by 15% while decreasing your physical damage taken by 15%. Win.
By the time you've made it up to level 40 and gotten Shadowform, I'm going to presume you know enough about the class to make reasonable decisions about your future talent choices. Thus, I'm moving on to the Holy tree and our Smite build.
Your first points in Holy should go in Healing Focus. For two points, this talent gives your healing spells a 70% chance not to be interrupted by damage. It's great when you need to heal yourself while soloing, it's handy if you're trying to heal in PvP, and it lets you keep some control if you're in an instance and a pull has gone completely out of control. After this, there are only a handful of key DPS talents in the tree -- the rest of it is up to you.
Holy Specialization: For a full 5 talent points, gives you +5% to your Holy crit. Useful for both healing and Holy DPS -- though if you want to focus more on healing, it pairs nicely with Inspiration further down the tree.
Divine Fury: For 5 talent points, decreases the cast time of your Heal, Greater Heal, Smite, and Holy Fire spells by .5 seconds. As with Holy Specialization, this is a nice boost to both your healing ability and your Holy damage output.
Searing Light: Increases the damage of your Smite and Holy Fire spells by 10% for two talent points -- a cheap buff to your damage abilities.
Holy Reach: Increases the range of your Smite and Holy Fire spells by 20%, while also increasing the radius of your AoE heals (Prayer of Healing, Holy Nova, and Circle of Healing) by 20%. You'll notice the range improvements to Smite and Holy Fire far more often than you'll notice the radius improvements to your AoEs, though both are handy.
Spiritual Guidance: For five talent points, increases your spell damage and healing by 25% of your spirit. This is certainly a damage boost, but with limited spirit on most gear, it may not be much of one. I've always liked having it, but then again, my Holy spec priests tend to run spirit heavy, while you may favor the more practical approach of stacking intellect and stamina.
Surge of Light: The last DPS talent in the Holy tree gives you a 50% chance to be able to cast a mana-free Smite after you've scored a critical hit with Smite. It's mana-free damage for two talent points, which isn't bad.
And whether you spec Shadow, Holy, or some combination of your own, remember that for leveling up, you can't beat instance runs. They provide excellent experience as well as a chance at good gear. Healers are always needed, and, regardless of spec -- you can heal. And so long as you don't fall into awful instance groups, you could easily make most of your levels in instance groups.
Filed under: Priest, Leveling, (Priest) Spiritual Guidance






Reader Comments (Page 1 of 2)
rickychicago Jan 13th 2009 6:51AM
from a holy priest perspective lvling sucked. to get the last lvl and a half to do guid heroic runs a lock and i did storm peaks together because by chance she wasnt very far in those quest chains. this is the best way to lvl. stick with a friend who doesnt mind babysitting you. however this is usual not possible and the green and even blues to choose from i laughed at. i lvled through dungeons and the full blue gear i had was far superior. the best tool for solo holys is the lightwell. it costs the same mana as a renew and after the second upgrade has 10 charges while doing so much more healing than a renew at a much lower cost of mana. only downside is it is stationary and is a charge spell. easy problem to fix though. like in an instance set up your pulls correctly and you like me when soloing will never run out of heals. i dont even bother to cast my useless bubble soloing unless im farming and aggro something i don't want on me and run from it. this completly changes our solo capabilities. also make sure you switch back to your target as the lightwell will be your target and will show up immune and waste mana. the best way i found to get rid of that problem is start my holy fire or mind blast whatever and right after i start casting hit the lightwell and switch back. by time teh cast is done im ready to cast my next spell.
Nialyah Jun 30th 2007 9:21PM
Well written post :)
Lazy Jun 30th 2007 9:38PM
TL;DR
B Lee Jun 30th 2007 9:48PM
This is really good post for starting priests, and I feel a bit rude talking about this ...
I personally have found Smite to be the most useless offensive spell possible while leveling, especially in the lower level ranges. It's slow to cast, costs precious mana and doesn't deal nearly as much damage as Mind Blast. What do I use instead? A Wand. Plain and simple. In my experience, an enchanter-made Wand will do more damage than a Smite (tested up to level 20) in the same time and cost you no mana. That means more mana for you to heal and shield yourself with. I heartily recommend against the use of Smite, and suggest to any aspiring priest that you invest in a wand for secondary damage output while leveling. At least until you have access to more damage spells. Shield > Mind Blast > SW:P > Wand til the Shield kicks it, and repeat the process.
Great stuff otherwise.
Elizabeth Harper Jun 30th 2007 9:51PM
Well, I tend to advise Smite simply because... there just aren't any other spells available at those levels! However, I'll have to try this wand-don't-smite business out with my newest priest.... :)
Terrant Jun 30th 2007 10:43PM
Hey, Discipline is a spec too! What? Stop laughing? I'm not joking! :)
Seriously, we exist, we're out there, and we're throwing out instant casts like candy. Anyway, I'm levelling with discipline (and seven points of Shadow, no Spirit Tap), and it's working so far.
st0rmy1 Jun 30th 2007 10:59PM
Having leveled numerous priests (read: more than 3 - less than 10), simple Shadow Word:Pain + Wand is the best way to level pre-20.
Not only does it keep your meager mana pool full but it also speeds up the killing cycle.
A good wand is never hard to find.
phestona Jul 1st 2007 12:23AM
I'm level 50 right now, 22/19/0 spec. It hasn't been tremendously difficult to level her up. I started slow, since it was my first Priest, but once I found a 'set' of spells, it got much, much faster. As a general rule, barring special circumstances (casters for instance, in which case I spam Mana Burn like there's no tomorrow), I use the same series of spells for most fights:
-> PW:S (3/3 in Imp PW:S)
-> Holy fire (5/5 in Divine Fury for .5 sec reduction in cast time)
-> Smite 5/5 in Divine Fury for .5 sec reduction in cast time)
-> SW:P
-> Mind Blast
-> Smite (if necessary)
-> Wand until dead (5/5 in Wand Specialization)
I have 5/5 in Holy specialization, which increases the crit chance of my holy spells by an additional 5% (totaling a bit over 10% ATM). I have 3/3 in Imp Inner Fire (30% increased armor from the spell), which is always up. Sometimes I throw a Devouring Plague for an elite or something much higher level than me, and I've been know to fear
when I need a heal, but for 80% of situations, this suits me very well.
Kuremia Jul 1st 2007 12:43AM
Well written post. I'm looking forward to reading this column, as my main is a Priest and its always good to see different points of view on different play styles.
P.S. Also Elizabeth, with the Imp. VE talent, it's 25% of damage to healing, not 30%
Baluki Jul 1st 2007 1:49AM
Hmm...that's basically what I did. I got 5/5 Spirit Tap and 5/5 Wand Spec, but then switched to Spirit Tap/Shadow Focus/Mind Flay when I got to about lvl. 25. Didn't plan it that way; it just seemed like a good idea at the time.
I too have been pretty irritated by Smite. I use it as an opener, but that's about it. My sequence usually went Smite, Mind Blast, SW:P, Wand (and bubble as necessary) until I got Mind Flay.
Why do Priests have TWO slow, Holy nukes? As soon as I got Holy Fire, I thought "well, what the hell is Smite for then?" If you can stand there for 2.5 seconds to cast Smite, you can usually stand there for 3.5 seconds to cast Holy Fire. Maybe Smite should be made into a 1.5-second cast.
Acceptable Risk Jul 1st 2007 3:15AM
I have a few things I'd like to add from my own experience.
Personally, I feel there's no point in leveling as anything but Shadow spec until at least level 50-60. Unless you've got a crew you're always questing and instancing with, it's just not worth the loss of solo efficiency. Even specced Shadow, you'll heal fine in five-mans until you get to Outland.
Your gear priority should go +Spell/Shadow Damage > Spirit > Stamina/Intellect. Excepting the Robe of Power, you're not really going to find much good damage gear, aside from BoE blues, until you start getting into the 40's. At that point, the Dreamweave "set" is a good value and can hold you over until you start getting some serious damage gear from instances.
Also, Smite is really only good for an opener and once you can cast Holy Fire, it becomes completely obsolete. And as soon as you get Shadowform, you practically do away with both altogether.
I tend to not cast Mind Blast unless I need to go full out. It's just too mana-inefficient. Whenever leveling, try to keep to mobs one or two levels lower than you and you'll probably never need it.
Vampiric Embrace is a waste of a global cooldown unless you're in a party. When solo, Power Word: Shield lets you Mind Flay with impunity and should absorb most of the damage you'll be taking anyway.
Those are about all the tips for a new priest that I can think of off the top of my head. I know everyone has a different opinion, but this one is mine.
Lori Jul 1st 2007 6:34AM
For Shadow priests, the Shadoweave set is good. The items are tailored, start being equippable at level 37 and end with the mask at level 44. The set increases shadow damage by a total of up to +114. The set includes pants (+21 SD), Robe (+21 SD), gloves (+17 SD), shoulders (+17 SD), boots (+14 SD) and mask (+24 SD). Patterns for all except the mask are available from a vendor in the Slaughterd Lamb cellar in SW. The mask pattern is a quest reward that involves Searing Gorge. I don't know about Horde side.
GrumblyStuff Jul 1st 2007 9:16AM
@10
Agreed about VE. Hell, often I don't even bother with PWS or even Inner Fire. Why? Psychic Scream and Mind Flay lasso!
If any pull looks like it'll suck, I'll buff up. Still even with multi mobs, fear and lasso works well, but you should take some damage dotting everything and placing VEs on them when it's up, too.
Terrant Jul 1st 2007 10:28AM
At later levels, Smite is very situational. It's the go-to spell when you target has immunity from Shadow or strong Shadow resistance. It's good to use instead of Holy Fire if the DoT part of Holy Fire is still active on your opponent, or when you're being beaten on or have a Shield on its last moments and can't spare an extra second in cast time.
Nathan Jul 1st 2007 5:15PM
In my 30s, pre-mount, here's how I roll:
Fort, Inner fire up? Check.
PW:S
Mind Blast
Backpedal 2-3 yards while casting SW:P
Mindflay
Mind Blast
This usually leaves the mob with about 40% health after their first swing. From here I either Mindflay/Mindblast again or just wand until dead (5 points in Wand Spec).
If I'm trying to conserve mana, I omit the PW:S, especially against green mobs. If that's the case, I wand more often since it doesn't get interrupted by damage like casting does.
Smite and Holy fire aren't even on my action bar any more - unless I'm in a rare, rare, rare situation where I'm solo and something is completely immune to shadow.
Scott Jul 1st 2007 12:45PM
After leveling 3 priests to 60, two to 60 and now working on my 4th priest, the poster of this has it wrong.
Best (fastest) way to level as a priest is the following:
For talents get 5/5 Spirit tap, then 5/5 wand spec. At 40 respec for shadowform. Then go all the way down to snag vamp touch...and then go for innerfocus / meditation.
For gear, ALWAYS get the best wand you can. ALWAYS. Then, get AS MUCH SPIRIT AS HUMANLY POSSIBLE. * of the Whale/Owl/Spirit gear = win. More spirit = less downtime.
Pre-mindflay rank 3, the best blue wands will out dps mindflay. So until lvl 36, your combat order should look like this: Mindblast, SW:P, Wand till mindblast is up again, wand. Dead mob...move on. At 40 you'll figure out a good combat order for yourself.
blizzerpwnd Jul 1st 2007 5:18PM
@14: You're definitely right
In my opinion the big hike with priests is going from 50 to 58. ST/BRD are not easy to come by. Once you hit Outland though, it's smooth sailing :)
daniel Jul 2nd 2007 2:54AM
I had such an easy time from 40-70 leveling as a shadow priest. I could take on elites my own level with very little problems. My #1 help was a macro I found somewhere (but sadly can't find now) that cast all the dots and then mind blast/mind flay repeatedly, so I could just target a mob, spam one button while running off and within seconds move on to the next mob.
awender Jul 2nd 2007 3:52AM
I levelled my priest to level 70 being a holy priest since level 10. My only shadow talent was spirit trap for regeneration.
I was very welcome in all instances, because I was holy and was able to heal through hard situations - thanks to my talent tree.
I tried once shadow at level 50, but I failed to "feel" the power of it, so I talented back to holy again.
Besides I like the word "Holy" much more than "Shadow"
Adarkara Jul 2nd 2007 9:51AM
I am 35/26 Discipline Holy, which is an excellent spec for raid healing as well as soloing.
When I solo, here is my spell order:
Holy Fire
I ALWAYS open with this. It is my longest cast time (3 seconds), so I rarely cast it when already in battle. Plus it has a damage over time aspect.
Shadow Word: Pain
I always begin the fights with my dots so they have the chance to max out on damage without wasting mana.
Inner Focus
A free spell is a good spell!
Power Word: Shield
I always use my Inner Focus for my shield, since it is so mana intensive.
Shadowfiend
Anything that returns mana, however little, is a good thing. Do this early on in the fight to keep your mana high, not as a last resort. I tend to use this more on longer fights, since the shadow damage this guy does can take a big chunk out of your enemy's health bar, and with a spec like mine you will wind up killing the mob before the Fiend dies, wasting your mana.
Mind Blast
Always use your cooldown spells first, to maximize on their availability during the fight.
Smite
The most powerful damage spell in my spec. I have had this spell crit for over 1800 damage.
Now at this point I recast SW:P, and rinse and repeat Mind Blast and Smite.
In my damage gear I have 518 spell damage and a 23% chance to crit with holy spells, and I've been #2 on the damage meters just below a shadow spec priest when I was dps in Botanica.
I am not sure how viable this sort of spec would be at the lower end, but I know its very useful in endgame. (I am the only level 70 priest in my guild and never have any complaints about my healing ability.)