Blood Pact: The future for pets

Every week Elizabeth Harper contributes Blood Pact, where she tries to share the joy of the Warlock class with her fellow players, Warlock or not.
But our pets are hardly perfect. In raids, they're fragile enough to often die (except for the Imp, which can Phase Shift and stay out of trouble -- but while it's Phase Shifted, it can't really do anything useful besides provide its Blood Pact buff). And our upper-level pets, the Infernal and Doomguard, are impossible to control for more than a few minutes at a time. In fact, after level 40, the pet aspect of the class significantly tapers off -- we have four (or, for a Demonology Warlock, five) pets that each fill different purposes, but there's nothing new to come, and no exciting skills or abilities to help you on the road to level 70.
So where should Warlock pets go in the future? Read on to hear about their problems and their possible solutions.
We get a pet of some sort every ten levels:
- 4: Imp: A ranged-DPS pet that buffs your party, and can avoid being killed with Phase Shift.
- 10: Voidwalker: A middling tank pet, with poor DPS.
- 20: Succubus: A good melee-DPS pet with the ability to CC humanoids.
- 30: Felhunter: A middling DPS pet that has the ability to devour magical debuffs as well as silence enemy casters.
- 40: Dreadsteed: A freebie mount!
- 50: Felguard (with talents): An excellent tanking pet with high DPS capability.
- 50: Infernal: A great DPS with higher health and better survivability than anything else you've got. (Enslave.)
- 60: Doomguard: Highest damage and health pet, plus an AoE, dispel, cripple (a slow), and war stomp (does damage and stuns). (Enslave.)
The Enslave Demon skill, which you use to capture these free-spirited demons, is on diminishing returns. What this means, in a practical sense, is that you can enslave a demon three times in a row -- after which it will become immune to future casts of Enslave Demon. Enslave lasts a maximum of five minutes but can break early (and likely will if this isn't your first cast).
So, what this means is, even if you summon and enslave an Infernal or a Doomguard, you'll get five minutes (or fewer) of reliable control before you need to recast enslave. When you recast, you'll get a maximum of five minutes of control, and while I can't tell you exactly how many minutes it will last, it's likely to last far less than five minutes. When you recast, you'll again get a maximum of five minutes of control, but it's still likely to last far less than that. And if you try a forth time? Immune. Practically, you're likely get about 10 minutes out of any enslaved pet.
So what use are you going to get from a pet for ten minutes? I say next to none -- once you summon them, that's just not much time to do anything with them. They'll last you a couple of pulls in any instance, but can turn on you unexpectedly at any time, being as much of a liability as an asset. The problem is the same in PvP -- they'll be incredibly useful for a little bit, but the fact that enslave can break at any time means they're just as likely to be smacking you around as your opponents. Yes, they're powerful enough to turn the tide of a fight, but it's impossible to tell whether they'll turn it in your favor or not. Because of their unreliability, I say that the Infernal and Doomguard novelty pets at best. They're pretty, and amusing to pull out once or twice -- but then you go back to the pets you can count on.
At this point, the question anyone should have is -- but do Warlocks actually need more reliable pets? I'd say yes -- because at present, we really don't have any raid-viable pets. And, as with Hunters -- pets can make up a large portion of our damage. When you have the Warlock without the pet, you're just getting part of what they're capable of.
So what could solve this problem? Well, I think the Infernal and the Doomguard are both too powerful to be permanat-summon pets. (Compared to our other pets, they're quite mean and nasty.) And I'm guessing that if Blizzard made weaker versions of them available as permanat pets that they'd wind up with the same problem our other pets have in raid situations -- they'd be too fragile, and fall over long before any boss was down.
If enslave were more reliable (i.e. not on diminishing returns), they could be usable long term -- at the high cost of a soul shard an enslave. But I'm guessing Blizzard doesn't care for this option -- because enslave didn't always have diminishing returns. But perhaps there's a happy medium between "no diminishing returns" and "three enslaves before it's immune diminishing returns." If you could keep control of these demons for a half hour or an hour, that would be long enough to put them to some interesting uses. (Though, again, it might be overpowered.)
Perhaps the solution is an entirely new pet -- a permanate summon to solve reliability problems, with high enough health or damage mitigation to allow it to do more than just fall over as soon as it was summoned in a raid instance. Something designed specifically to give a Warlock a raid-viable option other than the Imp -- who's only raid viable so long as you don't command him to do anything beyond follow you.
But what's your opinion, fellow Warlocks? Are pets a real problem? And if so, what's the solution? New pets, more pets, or just a revisiting of the pets we have?
Filed under: Warlock, (Warlock) Blood Pact






Reader Comments (Page 1 of 4)
badge Jul 4th 2007 8:56PM
Our pets work differently then Hunter pets though, take the Imp for example, you phase-shift it so it can't be hurt and love the Blood Pact buff and ranged DPS. If you use your pets like Hunter pets....you're doin it wrong.
Is this the same author that wrote that bad article on Warlocks before?
KaonNemesis Jul 4th 2007 9:07PM
I don't have a high level Warlock to honestly comment on this from that perspective, but I have to guess that you won't find a lot of sympathy here considering the current power-level of Warlocks. As of right now Warlocks are pretty much power-houses on their own, I don't see any viable changes to their pet system that wouldn't over-power them even more at this time. I can definitely see where you're coming from and understand your frustrations, but from a balance stand point I don't see anything that could be realistically done...
Baluki Jul 4th 2007 9:07PM
I've only gotten my Warlock up to lvl. 48 or so, so I haven't been able to try out the Felguard, Infernal, or Doomguard yet. But I do agree that they need to do something about the Infernal and Doomguard. I rarely see the Infernal, and it's usually just as a gimmick. And I think I've only seen the Doomguard twice, and have definitely only participated in the summoning once. And again, it was just for fun.
It's a really cool idea, to have to summon and then enslave your demon, but the risks and costs are too high. Your odds of wiping in a dungeon are greatly increased when you're using an enslaved pet, and the benefits just don't make the risk worthwhile.
Perhaps the solution is to have the two pets give your group some sort of major debuff. Get rid of the kill-a-summoner mechanic on the Doomguard, and instead make him apply a 25% reduction in damage done debuff to all party members in the same zone/instance. There needs to be a tradeoff. Maybe the Infernal could have an AOE DoT that gradually damages your party members.
As for the raid pet problem, I don't really know how to fix that. The whole point of the Sacrifice spell is to make up for the fact that sometimes, you can't have your pet out. Or you can keep out your imp, or park your pet a safe distance away from the battle to provide you with buffs. And they can always be re-summoned. It's a bummer that you can't always use the ones you want, but at least you've got ways to deal with it.
Although, I think it'd be awesome for Warlocks to receive a Beholder pet.
KaonNemesis Jul 4th 2007 9:11PM
Furthermore, the Imp is a very viable raid pet for Warlocks... every tank loves 'em! :)
For everything else there's the Felguard (or the Succubus if you need to do CC).
barr Jul 4th 2007 9:28PM
You get the Felguard at 50 with talents not 40.
badge Jul 4th 2007 9:48PM
@5
Haha oh wow I thought after her LAST article saying we got Felguard at 40 points she would learn.
Serriously, get someone who knows the class to write this, this gal is using her pets like a Hunter and doesn't even know the builds.
Mats Jul 4th 2007 9:50PM
You forget that pets have a WHOLE other role for affliction locks. They are your mana battery. And that makes me content.
I see other people problems, but as a affliction lock, I just don't care:P
Rob G Jul 4th 2007 10:17PM
"40: Felguard (with talents): An excellent tanking pet with high DPS capability"
. . .
"If enslave were more reliable (i.e. not on diminishing returns), they could be usable long term -- at the high cost of a soul shard an enslave."
You find getting Soul Shards a high cost? With the mobs you could kill if you had a Doomguard with you at all times . . . hell, you'd be overflowing with them.
"And, as with Hunters -- pets can make up a large portion of our damage"
Well, they CAN, but not sustainably. And the idea of a Warlock pet is NOT the same as a Hunter pet; that is why ours is called a "minion". Personally, I believe you want Warlock pets to do something they should not do. A Warlock's DPS is high enough.
It does tasks for us. Our Felhunter only had DPS so he can interrupt casters, for example. The Voidwalker is essentially a meat shield (even if he doesn't hold aggro, you sacrifice him), the Imp provides a sweet stamina buff, Fire Shield, as well as a bit of DPS (or free mana for the Warlock).
Our pets are like tools; when faced with a caster, bring in the Felhunter. They are NOT Hunter pets.
PhyerFly Jul 4th 2007 10:18PM
The level 40 mount for warlocks is called the "Felsteed". The "Dreadsteed" is the epic mount that is available for about 500g in mats and about 6 hours of questing
Matt Rossi Jul 4th 2007 10:15PM
http://www.wowwiki.com/Felguard_Poem
If Warlock pets get any better, why would we need any other classes?
badge Jul 4th 2007 10:23PM
Oh wow I looked over the article to see actual facts she messed up, before I was just making general commentary, this gal REALLY has no clue what a Warlock is, I hope her main is something else.
Even as a Demo-specced Lock (which I hope she is because otherwise she's using her pets so wrong it's not even funny), you don't use your pets as tanks like Hunters, you use them for CC (Succy), DD (Imp/Felguard) or PvP (Felhunter) not for general purpose things. That's why we don't have to run to stables to change our pets.
Also haha at "Shards are hard to get" you do realize the only Warlock complaint about Shards was the fact that they had so MANY they wasted bag space, right? They had to add in personal Warlock bags because we had so many they were basically filling our bags.
jazmacfaz99 Jul 4th 2007 10:29PM
Maybe you should get someone who has actually played a 'lock to write this?
Apollon Jul 4th 2007 10:34PM
Warlocks are a very lucky class in that all 3 trees are very powerful. IMO, however, Demonology (except perhaps in some very rare cases where you need a lock to tank something) is not the best spec for raiding. This is coming from a 70 Demonology lock.
Demonology is the PVP spec for locks, especially those who fight in the arena, because of the survivability it offers. It's also a good spec for leveling because of the Felguard. But in raiding, the bottom line for locks is DPS and Demonology just doesn't cut it.
Its affliction thats the most popular raiding spec because it gives locks the best DPS when it comes to long boss fights. If you read some theorycraft articles they give pretty convincing numbers: Unstable Affliction, Siphon Life, Corruption, Immolate, and Curse of Doom ticking on a boss will out DPS all other Warlock specs. The downside is that Affliction locks will die in the first minute of an arena match.
So if you look at it from an Affliction lock's perspective there already is a good raiding pet: our good ol' friend the Imp. He's a great mana battery and gives a good stamina buff. I don't think we really need a "raid viable" pet because doing so would overpower the class, even if it were only available to demo locks. A demo lock with high survivability and the potential to DPS like affliction? Even I would cry nerf.
Rich Jul 4th 2007 10:56PM
The only pet that ever remotely gets used like a Hunter's pet is the Voidwalker. Even then, the only way he contributes to DPS in any significant way is if your Demo spec'd and you get a boost to damage from his stam and int. Otherwise, he is an aggro funnel and unless you have the imp void walker talent his ability to hold aggro doesn't scale well at high levels.
Locks have the advantage over Hunters in the fact their pets are more situation specific. Hunters only have tanking and DPS pets. Locks have tanking (VW and FG), DPS (Imp, Succi and the FG), anti-rogue and mage abilities (Felhound), crowd control (Succi) and "Oh Crap" mitigators (VW's sac).
Anything other demon besides an Imp in a raid is asking for trouble. For an aff Lock, the Imp is your best friend. He's your mana battery. Otherwise, he's phased, can be a chain gun if necessary and has Blood Pact. If you have more than 1 lock in a group for a raid, your limiting yourself since multiple Blood Pact doesn't stack.
The Infernal is already enslaved when you summon it. The Doomguard is not. Both of those are novelty pets and really only good for PvP entertainment (I summoned one and watched it wipe the defenders at Stormpike GY)
It would be nice to have another demon pet, something with an AOE attack would be nice. But otherwise, aside from a minor boost in VW's Torment and suffering, there is no need to change the pets for locks. People just need to know what to use when.
Aldrel Jul 4th 2007 11:00PM
http://dictionary.reference.com/browse/permanent
Aldrel Jul 4th 2007 11:04PM
"Haha oh wow I thought after her LAST article saying we got Felguard at 40 points she would learn.
Serriously, get someone who knows the class to write this, this gal is using her pets like a Hunter and doesn't even know the builds."
QFT. And it's a Felsteed at 40 and Dreadsteed at 60.
ILYAS Jul 5th 2007 1:23AM
I think locks need "Raid Pet" as a 51 point talent in next expansion. Something with ranged dps, debuff on target, solid hp and aoe resistance.
Janessriel Jul 5th 2007 2:01AM
Wow, the ratio of asshole:sanity is strikingly off in these comments. I personally haven't played a lock past 20, but if in doing so, it makes me turn into one of you guys, I might be better off.
I had no idea the Felsteed/Dreedsteed difference was that important to get mentioned twice. Thanks for clearing that up (multiple times)!
Shotgunbadger Jul 5th 2007 2:18AM
@18
It's fine for you not to know, you're not writing a guide. You're a newbie to the class and as long as you aren't annoying we'll be glad to help you learn. SHE is coming in writing a guide and talking about raiding as if she knows it, when in reality I bet she herself hasn't gotten a Lock past 20 either.
Come on people, all the other classes get great guides and we get this one who doesn't know squat.
honkhonk Jul 5th 2007 2:20AM
errors in last column arent even fixed yet. and now more in this one. what the hell?