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7-05-2007 @ 2:01PM
eh evocation mechanic is dudu. It should scale with something useful to mages, like int. It's retarded that I have to equip Nightstaff of the Everliving and a green of spirit wand to evocate. Doing that restores most of my mana pool (about 8k mana iirc), but it's just a dumb mechanic and the weapon swaps use up some global cooldowns that could be better utilized elsewhere. It would also be nice if it had a shorter cooldown, like 4 or 5 min as opposed to 8 min.Mana gems are a problem as well. The highest rank one restores 1136-1364 mana...that's not much in the great scheme of things.I would laugh hard at a mage stacking spirit gear. That's just....bad. Mages are for dps. Standing around regenerating mana with the 5 second rule is laughable. That's the time to cast 2 fireballs. Learning to manage mana pools is part of being a mage. We don't have the envious lifetap ability, so it is necessary to think and plan ahead. People who can't manage their mana pools with any semblance of intelligence usually end up frost (not all frosties...just the ones who go "I'm frost because the I won't go oom and I'll have a half full mana bar at the end of the fight!" So bad.) or deep arcane because of the intellect expanding talent of arcane mind which lets them pay less attention to their mana pools. Mana gems, evocate, pots, and if you're lucky, a shadow priest, will keep even a deep fire mage with a more than adequate mana pool to do any fight in the game as long as you think about when and where to correctly use these tools.@CVJ: Mages who don't survive in 25 man raids usually overnuke and need to stop sucking. An extra bit of stamina won't help them when they get hit for 25k crushing blows....same for priests really. We're just squishy. An extra bit of stam isn't worth the tradeoff in dps and is unlikely to save an overnuker.
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