Two Bosses Enter: The Four Horsemen vs. The Twin Emperors

Today's matchup pits The Four Horsemen from Naxxramas against the Twin Emperors from Ahn'Qiraj -- while this does make it a two on one, I don't think anyone can argue that it's not a fair fight. Want to learn a little more about these bosses -- and have your chance to voice an opinion about which one might come out on top in a fight? Read on!

Who, you ask, are the Four Horsemen? They're four powerful death knights pledged to the service of Kel'thuzad, and they spend their time safeguarding his citadel, Naxxramas. Each of the horsemen -- Highlord Mograine, Thane Korth'azz, Lady Blaumeux, and Sir Zeliek -- would be a difficult encounter on their own. However, they're particularly tricky as a group.
In a fight, each horseman has a special ability:
- Mograine: Righteous Fire deals an amount of fire damage up front and also applies a high-damage fire debuff to its target.
- Korth'azz: Casts a Meteor which does a large amount of fire damage to anyone in its range.
- Blaumeux: Summons a Void Zone that will do a reasonable amount of shadow damage to anyone in its vicinity.
- Zeliek: Casts a Holy Wrath spell which will chain from target to target. The damage starts out being fairly minor, but it doubles each time it jumps to a new target.
I think I've given you all the information that's important to today's fight, but if you want to know more about the details of the fight, check WoWWiki.

The Twin Emperors, Vek'nilash and Vek'lor, reside in Ahn'Qiraj, and are the final hurdle before players reach C'thun. And they are quite the challenge.
Emperor Vek'lor deals physical damage and is immune to all magical damage. Emperor Vek'nilash deals magical damage and is immune to all physical damage. When they're near enough to each other, they'll heal one another -- for 30,000 health at a time. And every 30 to 40 seconds, they'll teleport and switch places. And you can't just focus on bringing one down at a time, because they share health pools with one another. Tricky.
While I think I've explained all of the things pertanent to this fight, if you'd like you can read up on all the gory details at WoWWiki.
So, after reading that, who do you think is up to the challenge? Remember, for the purposes of this pole, we're presuming that everyone involved is approximately the same level, same health, and same damage output. Our vote is specifically meant to compare their two fighting styles -- not the exact number of hit points each of them have.
Sorry, everyone, but voting for this week's fight is now closed. However, you can read up on the results here!
Filed under: Bosses, Two Bosses Enter






Reader Comments (Page 1 of 2)
overneathe Jul 8th 2007 10:05PM
It's Kel'Thuzad, Kael is a different guy. :]
And I vote for the Horsemen, simply because they can keep the Emperors out of range of each other.
Charlie Taylor Jul 8th 2007 10:10PM
Easy, the Twins. Since the Horsemen's damage seems to be all magical, they couldn't harm one of the twins, and since you can't bring them down one at a time, the twins would just whittle the horsemen down, whose debuff's would have no effect since the Twins could just keep healing themselves.
IKT Jul 8th 2007 11:26PM
yeah but twins share a hp pool. while the brothers can heal each other, the debuff(s) 4 on each horseman (does damage as 0, 250, 1000, 3000, 5000, 6000, 7000...) would eventually add up real quick by the looks of it...
I'm undecided, the 4 ticks would certainly start doing an insane amount of damage, but it depends on how long the twins can continue to out heal the damage. :S
Heii Jul 8th 2007 11:51PM
Twins hands down. One's immune to magical damage, so he could sit back and spam heals and not get affected by the Debuffs while the one immune to physical damage would whittle them down.
penza19 Jul 9th 2007 12:33AM
Remember, since they share a HP bar, you only need to do damage to one of them. Overload the one with magic damage, and your set. The stacks of the debuff would easily outweight the amount they could heal each other. No contest, horsemen.
You guys need to do something where people can post their fully completed brackets, that would be fun. I did mine, I have the horsemen losing only in the last battle, against Kael and his buddies. GG twins.
Dalya Jul 9th 2007 1:53AM
its simple.
if the 4h have the artificial intelligence to pull the emps apart the 4h will win... but they do not.
the twins will spam heal and destroy the 4h.
TheSporkWithin Jul 9th 2007 3:13AM
You guys are forgetting an important aspect of the twin emperors: The bugs. The horsemen use multi-target abilities with reckless abandon and soon they would be swarmed by gigantic bugs, some of which would be exploding.
IKT Jul 9th 2007 3:18AM
@7 remember the debuff?
ddd Jul 9th 2007 5:25AM
Emporer Vek'lor Is not immune to a Priests Holy Smite which Makes me wonder if Zelieks Holy wrath could be the clincer, if twins adds are not killed by other DOTs before the holy chain lightning jumps too many times.
Twins dont really hit that hard and fast would take a long time to DPS all 4, I think the stacking debuffs would out damage the 30k heals in the end as twins woudnt be able to seperate all 4 mobs.
However, Ive never been to 4horseman, only Twins. So I could be talking crap.
Cascade Jul 9th 2007 8:48AM
Twins...no contest...
their heal is for 30k per tick...it would be awhile before the horsemen's dots got there. Horsemen only have 800k health...between constant AoE bursts and the melee...they simply wouldn't last. also
bugs would be constantly mutating and hiting for 1k plus...
overneathe Jul 9th 2007 10:39AM
lrn2read first post
They can keep 'em out of heal range.
Ella Jul 9th 2007 10:41AM
"And you can't just focus on bringing one down at a time, because they share health pools with one another."
Yes you can focus on bringing just one down because.. they share health pools.. So instead of 4 health pools for the four horsemen, the twins only have one. Though their heal is huge, the ticks from the horsmen's aura will hurt a lot too.. but only on Vek'nilash. Difficult choice. Depends on how smart they are I guess, with melee damage on Vek'lor and magic on Vek'nilash. Still I have to go with the twins, mainly because of the heal.
Cascade Jul 9th 2007 10:47AM
@11...so the horsemen are smat enough to pull the twins apart, and the twins are not smart enough to stay together...LOL
you have to give the monsters some thought in the encounter...both twins would try and stay in melee on the same horseman..wouldn't take em long to take it down.
Satarus Jul 9th 2007 10:51AM
Oh for the love of... I think this contest should probably be ended because the people voting don't read and don't understand the mechanics.
1.) Healing isn't an issue because the 4 horsemen can seperate and tank the twin emps far enough apart so they won't heal each other.
2.) Shared HP mean if one dies they both die. If you only got magic damage you can kill them. If you only got physical damage you can kill them.
3.) Even if they were healing, by the time you got up to 8 marks, they would be dealing more damage from marks alone than they can heal for. 7 marks deals 7k damage a tick. Multiple that by 4, thats 28k damage from marks alone. GG guys.
hmm Jul 9th 2007 11:29AM
IF 4h are smart enough to seperate them, Its also to twins advantage (less marks).
So it would end up 2 fights. 1 twin tanked by 1 horseman other ganked by 3 marks and spells (presuming if they are smart enough to seperate they are smart enough to run at teleport).
Which would die first? 1 horseman tanking 1 prince or 1 prince tanking 3 horseman?
I think you can discount bugs, Marks woudl take care of them without too much damage to horsman.
4H for me. Unless Veal is umpire.
snider.jake Jul 9th 2007 11:53AM
@14, as previously stated, that if the four horsemen are smart enough to separate the twin emps, wouldn't the Twin emps be smart enough to stay together?
snider.jake Jul 9th 2007 11:57AM
I also forgot to mention that Vek'lor would use his arcane explosion ability, making the horseman tanking him useless, if he got close to the others, he would knock them ALL back and reduce their movement speed by 70%. So as long as the twin emps stayed close to each other, the fourhorsemen could never get in melee range, or only for a few seconds.
Neowar Jul 9th 2007 1:19PM
Yeah, there is no way 4h will ever beat twin emps, because they will have no way to separate them and do enough physical damage, so the twins will just heal each other. In fact twins will probably leave the battle with full health.
It looks like the 4h are winning so far, which is most likely due to most readers not being familiar with the encounters, so they just pick the bosses of a harder instance.
Deusirae Jul 10th 2007 5:26PM
It's kind of funny to read a post like this with the people picking the 4 Horsemen. The fact that seems more amusing to me is that there are probably VERY few of the posters that have seen the 4 Horsemen fight, and probably still quite a few that have never seen the Twin Emps fight either.
For reasons that previous posters listing the Twin Emps as winners, I vote the Twins as well. I would look at this fight in another way to make it easier to understand why...
What if players were driving the bosses? Intelligent players... The Twins would never leave each other's sides. AoE and Healing would be a major factor in bringing down the 4 Horsemen. The some of the attacks the 4 Horsemen use can 1-shot a well-geared level 60 player, but cannot even come close to denting the twins. That, and the fact that the vast majority of damage done is magical by the Horsemen, the immunity will again play a big part in it. If the Horsemen attempt to cast spells on one, they can just teleport each other out of harm's way. Honestly, the fight would be over before it began.
Frogs Jul 9th 2007 5:07PM
The Twin Emperors will win, because the one that takes magic damage can just run away from the horsemen, coming back every now and then to heal his brother, who kills the horsemen and assumedly takes a bit of damage from them whacking him. The horsemen won't be able to "tank" the emperors away from each other- the emperors are not stupid either.