WoW Rookie: Choose your class!

The first question many players have when they first tear open their World of Warcraft game box is, "What class should I play?" And I'm afraid that my standard answer to the question is terribly unhelpful, "Why don't you try them and see which one you like best?"
I still think that's the best answer (I simply can't know all of your likes or dislikes to simply tell you "Mage" or "Shaman"), but today I'm going to try to give you a more helpful answer by defining the playstyles of each of the nine classes, and making some suggestions on which ones are the most newbie-friendly. So if you're trying to figure out which class might be best for you, read on!
First off, an overview of class roles in the game. In World of Warcraft, there are three basic roles:
- Tank: With abilities to absorb damage and hold aggro, a good tank is a necessity for any instance run .
- DPS: A DPS ("Damage Per Second") class is any class that's good at dishing out damage. DPS damage-dealers can be divided into two basic types: physical DPS and magical DPS.
- Healer: A healer is a class with the ability to heal others.
- Hybrid: While most classes have the ability to do at least some DPS along with whatever their primary purpose may be, a hybrid class is capable of filling any role efficiently, depending on gear and talents.
Druid
Class type: Hybrid, tank, DPS (physical and magical), healer
Reading the above, you might come away with the impression that Druids can do just about everything, and you'd be right. A Feral Druid in bear form is a great tank. A Feral Druid in cat form can do some great DPS. A Balance druid in moonkin form can do some great magical DPS. And a Restoration Druid (in or out of their tree of life form) is an excellent healer.
So what's the downside to Druids?
Well, it's that a Druid has to make choices. Their spec and the gear they collect heavily define what they're able to do. For example, a Balance Druid would make a poor choice of tank. And even a Feral Druid, if wearing gear to improve their DPS instead of wearing gear to improve their tanking, could make a poor choice of tank. So when you choose to become a Druid, you need to spend some time considering which of a Druid's many roles you'd like to play. And from then on out, while you can certainly change your mind on the type of druid you'd like to play, your gear has a heavy impact in how well you do at it. Unlike, for example, a Fire Mage and a Frost Mage, both of which you could play successfully with identical gear, there are huge differences in the type of gear needed to play a successful Feral Druid and a successful Balance Druid.
Gear: Druids can wear cloth and leather armor (it's recommended to stick to leather, since that gives them the best armor but Balance and Restoration Druids may find it easier to acquire the stats they're interested in on cloth armor), and use staves, one and two-handed maces, daggers, and fist weapons.
What sort of gear should your Druid be looking for to play at their best?
- Balance (magical DPS): Intellect, stamina, spell damage, spell crit, spirit
- Feral (bear, tanking): Stamina, strength, defense, dodge
- Feral (cat, physical DPS): Agility, strength, stamina, attack power, crit
- Restoration (healing): Intellect, spirit, stamina, spell healing, spell crit
- Druids can be difficult to play in lower levels, before they get all of their animal forms. (Trust me, it's a whole different world playing a Druid after getting cat form at level 20 -- but you have to make it to level 20 first.)
- In general, a hybrid class requires a more complicated playstyle than a single-purpose class (I think this is more true of Druids than any of the other hybrid classes because of the need to shapeshift into different forms to perform different functions), which may mean that a different starter class would be best.
Hunter
Class type: Physical DPS (ranged)
Before you roll a Hunter, it's important to know that they're a pet class. Hunters tame and train pets from the animals available throughout Azeroth and Outland. So beyond just controlling your character, you're also going to be controlling your pet. However, there's an upside to this as well: your pet can tank and dish out some excellent DPS on its own, making a single Hunter something like a two-player team.
Gear: Hunters can wear cloth, leather, and mail armor (the last starting at level 40). It's recommended to stick to mail, as this gives you the highest armor rating (which also improves the armor of your pets!). For weapons, Hunters can use axes, daggers, guns, bows, crossbows, fist weapons, polearms, staves, swords, thrown, two-handed axes, two-handed swords.
For the most effective play-style, your hunter will want to focus on gearing up with agility, stamina, attack power, and crit.
Is a Hunter a good choice for a newbie? Absolutely! Because of the strength of their pet, a Hunter has the power of two players for the cost of one. Having a pet to tank for you while you stay back unscathed and DPS also makes for very easy soloing. So if you're just starting out -- consider a Hunter.
Mage
Class type: Magical DPS
Mages are the class to pick if you're interested in playing a DPS caster. Mages are masters of the elements and capable of dishing out copious amounts of Fire, Frost, and Arcane damage. The downside? Mages can only wear cloth armor, tend to have low health, and are quite fragile. So to being a successful Mage means you'll have to learn a few things about crowd control (Mages have Polymorph and Frost Nova, and can slow with their Frost spells) and kiting. But if being a glass cannon whose survival depends on killing it before it can touch you sounds like fun -- maybe a Mage would be a good choice!
Gear: Mages can use cloth armor and can wield staves, wands, daggers, and swords. For stats, they should be focusing on intellect, stamina, spell damage, spell crit, and spirit. (Spirit isn't terribly important, but it does help them regenerate mana -- and mana is how they keep dealing damage.)
Is a Mage a good choice for a newbie? Maybe. Mages are a very high damage class and some types of player are drawn to their style of play. However, they're fragile -- and you may find yourself dying often, which is never fun.
Paladin
Class type: Hybrid, tank, physical dps, healing
Like Druids, Paladins can do a bit of everything -- they're very capable tanks and healers, though their DPS at present is a bit weak (even with a full DPS talent spec). But also like Druids, a Paladin has to decide what he or she wants to do and specialize (with both talents and gear) to be effective in any of their possible roles. A Paladin will likely have trouble late in the game, when they'll often be wanted more for their healing abilities than anything else.
Gear: A Paladin can wear cloth, leather, mail, and plate armor, as well as equip shields -- but will often want to stick to plate for the best armor bonus. (However, a healing Paladin may find it easier to find cloth with the best healing stats.) For weapons, paladins can use one and two-handed maces, one and two-handed swords, one and two-handed axes, and polearms.
To fill different roles, a Paladin will need different types of gear:
- Tank: Stamina, intellect, defense, dodge, strength, spell damage.
- Healer: Intellect, stamina, spell healing, spell crit.
- DPS: Intellect, strength, spell damage, attack power, crit/spell crit.
Priest
Class type: Healer, magical DPS
I won't say a priest is the best healer in the game, but they're healers with the widest variety of spell types to throw at any healing-required problem. They have a small, fast heal, a longer, bigger heal, a heal over time, a damage shield, and a group heal. While Paladins are excellent with their mana-efficiency and survivability and Druids are the masters of heals over time, Priests make excellent healers precisely because they always have the right tool for the job.
However, though Priests are widely known as healers, they can do more than just heal! A Shadow Priest can deal out some heavy damage -- while providing some healing and Mana regeneration for their party.
Gear: A priest can use cloth armor and wield one-Handed Maces, daggers, staves, and wands. For stats, a Priest should be looking for intellect, spirit, stamina, spell healing, spell damage, and spell crit. (Pick healing or damage depending on which role you most often find yourself playing.)
Is a Priest a good choice for a newbie? Not really. While a priest specializing in Shadow talents can do heavy damage, they're slow to reach that point (they really arrive at level 40, when they get Shadowform), and otherwise relatively slow to level. Their ability to heal gives them some survivability, but the fact that they can only wear cloth armor makes them fairly fragile. But if you're interested in healing, give Priest a try -- they're very good at it, and if you group up to heal instances frequently, you'll see the levels fly by.
Rogue
Class type: Physical DPS (melee)
Rogues excel at close-range damage-dealing -- and with their ability to stealth in and get close to their targets, they tend to have plenty of opportunity to get their hands dirty. However, similar to the Mage, rogues tend to be light in the defensive department (though they do wear heavier armor than Mages), and they rely on a bag full of tricks (usually with 5-minute cooldowns) to escape when they manage to get into a situation when their "kill it before it kills me" combat strategy isn't working.
Gear: Rogues can wear cloth or leather armor and can wield daggers, swords, maces, fist weapons, thrown, guns, bows, and crossbows. A successful rogue will focus on finding gear with agility, stamina, strength, attack power, and crit on it.
Note: key Rogue abilities, Backstab and Ambush, require you to keep a dagger equipped. However some types of playstyle eschew these key abilities in favor of other (often higher-damage) weapon types.
Is a Rogue a good choice for a newbie? Yes. Rogues do excellent damage, and if you can master the use of their cooldowns, have high survivability as well. Their ability to stealth also allows you to conveniently bypass time-consuming pulls and get places you wouldn't ordinarily be able to access -- both useful and fun!
Shaman
Class type: Hybrid, DPS (physical and magical), healer
Like Druids and Paladins, Shamans can fill many different roles -- though unlike both of those classes, Shamans are weakest in their healing capacity. However, to be good at any role, Shamans must specialize with both talents and gear, so don't expect your melee Shaman to a stand-out healer. Most frequently you will find Shamans playing as a hybrid melee/caster role, dishing out damage and providing buffs to their party with totems.
Gear: Shamans can wear cloth, leather, and mail (at level 40) armor, as well as shields. Shamans have the option of wielding one-handed maces, two-handed maces (with talents), staves, fist weapons, one-handed axes, two-handed axes (with talents), and daggers.
Different types of Shaman should focus on different stats:
- Magical DPS: Intellect, stamina, spell damage, spell crit.
- Physical DPS: Strength, stamina, agility, attack power, crit.
- Healer: Intellect, stamina, spell healing, spell crit.
Warlock
Class type: Magical DPS
Like a Mage, a Warlock does magical DPS. However, unlike a Mage, a Warlock has access to pets which supplement their damage and improve their survivability. If you like the idea of playing a Mage, but find that you die to often, a Warlock may be just your thing -- they tend to have more stamina and certainly have more ways to regenerate health than the other DPS classes. (Healthstones, Drain Life, Death Coil do wonders for improved survivability.)
Gear: A Warlock can wear cloth armor and wield daggers, wands, staves, and swords. When looking for equipment, a Warlock should focus on stamina first (because Life Tap allows them to convert their health into mana), followed by intellect, spell damage, and spell crit.
Is a Warlock a good choice for a newbie? That all depends on what sort of newbie you are. Warlock can be a complicated class to learn, as it focuses on damage over time spells, curses, and pets (in addition to the simple direct damage done by most classes). However, for those willing to dedicate time to figuring the class out, it's a high damage class with great survivability.
Warrior
Class type: Tank, physical DPS (melee)
Warriors are the default tanks in the World of Warcraft universe, though with proper spec and gear they can deal out some serious DPS, as well. If you're interested in always being in the thick of things swinging heavy weaponry -- and usually getting out alive, since you're wearing the heaviest armor, Warrior may be the class for you.
Gear: Warriors can wear cloth, leather, mail and plate (at level 40) armor, as well as being able to use shields. They can wield all types of weapon in the game, with the exception of wands.
Is a Warrior a good choice for a newbie? Maybe. They can do a lot of damage and their heavy armor means they have reasonable survivability. However, new players may find their unique "rage" mechanic (all warrior abilities are cast with a "rage" cost, with rage being generated by taking or doing damage) confusing. However, for those willing to figure out how the class works, there's great reward in their future -- Warriors are currently one of the most sought-after classes for groups, meaning that if you learn how to tank well, you'll never be lacking for company.
Looking for tips and tricks for leveling up? Check out our WoW Insider Class Leveling Guides! Also get more advice for starting out with our WoW Rookie series.Filed under: Classes, WoW Rookie






Reader Comments (Page 1 of 2)
Blade Mar 13th 2008 9:46AM
I started a druid as my first character and we all know how it starts, it takes you almost a week to hit lvl ten and u feel all proud. . .only to realize you have 60 more levels to go and that's wen i realized this class was just not for me.
So after a whole lot of looking, I rolled a paladin
QUOTE: ". . .are extremely slow levelers. . ." amen. But I love the class and after 40, they are amazing to have, not to mention a less then 1g mount : )
I say, roll a paladin, they may be slow levelers but they are highly versatile and virtually invincible. Any group running instances will want a DPS/Healer on their side.
P.S. Seal of Command when judged FREAKING RULES!
Elyx Mar 30th 2008 10:38PM
I first off have to applaud you on a very well thought out article, i was always interested in doing one such as this myself but nvr had the inspiration GJ ! :D
In spite of some of the posts here, i believe you have covered a very broad canvas in a decent fashion. I would like to remind all of those posting here that she is referring you new users first experiencing WoW, and almost every post mentioning end game stats and point distributions and gear setups are almost moot. Endgame is worlds different then the grind, and especially so for new players. It is very possible that one might get to 70 and find that the expectations for their class are different then what they expected themselves when leveling, but they at least have 70 lvls in which to discover many things on their own..and if they are reading WoWinsider, they have already shown themselves as a step above the norm, and im sure they'll do fine.
the only parts of note I would point out have already been mentioned, however ill say them in a much more appropriate fashion. though paladins were known for a long time as healadins first and foremost (pre-bc primarily), the changes blizz has made to endgame, especially many of the recent ones, has made all 3 talent specs very nice additions to raids.
In relation to shamans, in a similar light end-game has proven them quite viable as a healing spec, and in many situations the healer of choice. Of course, that means that just about every healing hybrid can shine in their won light, in certain circumstances, as well as their other specs.
all in all, i can't really argue about the rest of your column. very good information, and if it doesn't satisfy the theory guru's or endgame min-maxers, it certainly gives the newb player far more vital information in making their decisions then most people get asking in general chat for 70 lvl of grinding...GJ
On a side note...much of teh new wow experience is as much about proper approach and knowing your toon as it is toon selection. my warrior was a slow lvlr until i realized i need to take advantage of the $$ she was bringing in with her farming talents and buy decent gear off the AH...suddenly my lvlng skyrocketed! it also smoothed out greatly when i realized that, unlike my priest, my warrior (and rogue) depended highly on consumables and bandages to keep theri grind pace up. Its tips liek this that will make most peeps grinding days run smooth and enjoyable no matter what class they play. Perhaps a similar column on how to survive and make the grind easy.....
Noctune Feb 5th 2009 4:09PM
Well i don't agree on most of the stuff here.
most classes don't even get there fleshouts untill lv10 so comparing classes before level 10 is not very valid point
I sugest to ppl that are going to try out the game first question is what do you like to do ? melee / ranged ? then start from that.
do you wish to be able to selfheal while playing to minimze downtime or do you wish to do more dammage but might slow down inbetween?
if you like to beable to selfheal then your down to
Paladin,Shaman,Druid,Priest,Warlock (drain life)
if not go for the others.
do you like to play with pets or do you like to do more manageble dammage pets then go for hunter/warlock else go for somthing else.
do you wish to be melee or caster?
Melee then rouge,Warrior,Paladin,Shaman(melee spec), Druid(Melee)
Ranged Priest, Mage, Warlock, Hunter, druid(caster), Shaman(Caster)
So What do i recomend for a starter class
1# pick a longterm goal do i wish to tank/heal/dps ?
2# spec for dps even if your a healer you don't need spec. in the healing tree to be able to heal instances you just need gear untill you hit lv70 this means lesser downtime since you be leveling faster.
3# your paying for the game so play it as you wish, do you wish to do every instance at lv20-40 then do so but most players just jump right past them aiming for lv80 directly.
on a key note saying Shamans is not great healers I Beg the difference they are the best group healers in the game and im compeeting over and over again in Raids on the top of the Healing meater chainheal realy is cruel when there is hefty raid dammage. on other hand solo healing as a shaman is alot harder then as a priest.
mr.wigglesxxvv Mar 13th 2009 2:51AM
er shamans suck b@lls for nw player thier fun but soooooooo sucky unless u go troll which there not bad but i hate horde
so i would choose gnome/human mage/warlock/// i hate human warlock so boreing/undead warlock fun to most but i hate it/
if u dont like magic becuse u think its evil or something then choose druid druid is a VERY boreing class at first untill u get cat form, but i like to have fun all the way so id choose mage for fun/warlock for useability and a little fun or druid if u want/////for druid be a night elf, but i cant stand em becuse of there god damn ears!!!! so so damn pointy!!!! POINTY!!!!!!!!!!........ er srry seizure. well thats my opinion and do not under any circumstances choose human paladine its really boreing once u hit lvl 7-9..
i play games for fun i dont want to grind all day and get no fun out of it so choose gnome/blood elf mage///// best professions for your first mage toon is skinning/fishing,herbalisam/alcemy for hp pots but if u need this u suck at being a mage,and if u want fun+money choose skinning/tailoring u can make yer own armor WOOT!!! SKINNING IS A MUST UNLESS U HAVE A MAIN THAT CAN SUPPLY GOLD
Midgy Mar 17th 2010 6:04PM
i dont know what class to be. im stuck between rogue, priest, druid, lock and warrior
Awesome Aug 20th 2010 6:10PM
well, being a new player I found these classes comfortable and fun to play:
- Hunter: It's pretty hard to get used to, as your play style is constantly changing, but, if you learn and adapt fast enough, this is a great class to play. They are super versatile and have an engaging play style that relies on many different moves and combos. Leveling is never boring, as your always having to change your fight pattern. In terms of PvP, the hunter is fun to play, because they are unpredictable and flexible.However, if you don't like to learn how to play a class STAY AWAY, because you will only mess up and further ruin the classes reputation.
- Mage: Another fun class, in terms of move pool diversity, and the fact that the moves sound and look awesome. In PvP, mages rock and running around and blasting all their opponents. However, you must be a high level before you go there, as you will die quickly. Leveling one can get a bit boring in the very beginning stage, mainly due to having to drink water after every skirmish, as well as the fact that you die. A lot. Really fast.
-Warrior: Surprisingly, warriors, can be very fun to play. Their high health and ability to wear mail from the get-go is ideal for players that like to attack a bunch of enemies, and manage to kill them all (with only a little health left). In PvP nothing is more thrilling than capping a flag, or successfully holding off many invading players. PvE is a bit more boring, as you will constantly rely on heals and potions. But again, the berserker, or the guy whow wants to have the BIG BAD armor and weapons, this is the perfect class.
- Warlock: Another class that has a very hard learning curve, but very fun to level. For lazy players, this is awesome. You layer a bunch of status draining moves, as well as health eating curses, and let your minion demon do the rest of the work. Also, survivability isn't too bad either. Whenever you die, wait for the threat to leave and use a soulstone. It can get a bit boring if you aren't leveling fast enough as you will quickly notice the cons of your demon minion, so a fast leveler is key here.
These classes were all right, and may suite other players
- Rogue: pretty fun, however, managing energy is very different to managing rage or mana, and be quite tedious to get used to. However, if you like attacking you opponent just when you want and finishing them quickly, the Rogue is perfect. Plus, the moves and combo point system are intriguing and fun to use. However, you must remember to use stealth a lot, because rogues don't like taking damage.
- Paladin: not too bad once you get the Judgment abilities, but, from level 10 to 15 can be a very annoying, because you learn many moves that are very pointless and hard to use, such as Lay on Hands, Divine Protection, and Hand of Protection are rather pointless to have at the time.
-Shaman: Really fun, flashy moves. Versatility and fast healing spells are great too. But spamming Lightning Bolt for nearly 15 levels as your main damaging move can be daunting and boring. Managing totems is a bit dull to. I was actually having fun, till I cast Lightning Bolt for the umpteenth time and suddenly logged out, deleted the character, and hit a BG on my hunter.
These classes, on the other hand, I found impossible to continue with
- Druid: I was a bit off put when I decided I really hated druids, after making three, because every where I looked, people said it was a great class. For some it might be, but the first couple of levels are truly a trial of patience. In the beginning, versatile heal spells, and buffs are cool. But there are no damaging spells besides, Wrath and Moonfire, TILL LEVEL 20!! And the only form you get at level 10 is bear form, which is pointless, as it only provides armor and health, which you don't really need at that stage of the game. Cat form, or even Travel and Swim Form would have been far more useful. Shapeshifting is cool, but seeing as this is supposed to be the main style of play, it's disappointing that this playstyle doesn't start for a while)
P.S. : Thankfully, come Cataclysm, the Cat form will come at 10, Bear at 15, and the travel forms at 16, so I might actually roll a druid again.
-Priest: A diverse healing class. But for starting players, unless you know for a fact that you want to heal, is horrible. No DPS abilities besides Smite. You spend most of your time defending yourself.
(WOW I wrote a lot)
Again, this is just my experience with the classes, and my suggest which I hope will help other players. If you have a different playstyle, I'm sure that the classes I negative wrote upon will be better for you, or maybe not.
Sleepyeyes Jul 8th 2007 3:07PM
I did great as a druid for my first character ever on wow so I have no idea why you would say that it's a no.
I say if your willing to try a challenge roll druid!
Glemnar Jul 8th 2007 3:18PM
It was stated that rogues should look for strength. Strength is awful for rogues. :(
It only gives 1 AP for a rogue, and Agi gives that and crit,dodge, and armor(lol).
dekardcain Jul 8th 2007 3:36PM
intersting post. makes me think that you are not acctualy choosing a class, but a certain role, like, tank, healer, dps
Stephen Jul 8th 2007 3:44PM
I disagree with the comment that priests are not really good for new players. My first character was a priest and I found that, while they start out relatively underpowered and slow, if you spec shadow, you're damage just goes up and up. Combined together, Power Word: Shield, the ability to heal, Fort, psychic scream, and escalating DPS, its a great class to play. Your survivability is high and groups are always looking for a healer.
now, I will admit that if you don't spec shadow, things can be a little tougher. Nevertheless, I still think its a great class for new players. Just maybe not as much as a hunter.
Nathan Jul 8th 2007 3:52PM
Healers and tanks (basically all warriors and priests, plus the occasional druid/pally) are usually the first to be blamed when something goes wrong in a group. If you're going to play one of these roles, you need to have a high tolerance for being yelled at by morons.
DontLetsStart Jul 8th 2007 5:57PM
Druid tanks want agility (for dodge). Agility is also nice for a druid tank because it gives crit, and druids have a talent that gives 5 rage on a crit. Strength is an OK stat if it happens to be on gear, but I wouldn't shoot for it (damage isn't anywhere near as important as not getting hit for a tank!) Don't go for direct dodge over agility either, on point cost agility is worth more for a bear.
DontLetsStart Jul 8th 2007 5:57PM
Additionally, I'd say druids are the ideal starter class. When you start, you don't know what you want to do. If you play a druid, you leave the most rolls open to you without having to re-roll. That is worth any slightly steeper learning curve druids might have.
Rokza Jul 8th 2007 5:56PM
@5 or just play your class...
Most times a wipe is not the healers fault.
But it is often the case that the tank couldnt hold aggro
dAnixx Jul 13th 2008 3:32AM
And maybe thats because some1 did too much dps, but they allways blame the tank :(
someone Jul 8th 2007 8:47PM
See all of this here:
"Shaman
Class type: Hybrid, DPS (physical and magical), healer
Like Druids and Paladins, Shamans can fill many different roles -- though unlike both of those classes, Shamans are weakest in their healing capacity. However, to be good at any role, Shamans must specialize with both talents and gear, so don't expect your melee Shaman to a stand-out healer. Most frequently you will find Shamans playing as a hybrid melee/caster role, dishing out damage and providing buffs to their party with totems.
Gear: Shamans can wear cloth, leather, and mail (at level 40) armor, as well as shields. Shamans have the option of wielding one-handed maces, two-handed maces (with talents), staves, fist weapons, one-handed axes, two-handed axes (with talents), and daggers.
Different types of Shaman should focus on different stats:
Magical DPS: Intellect, stamina, spell damage, spell crit.
Physical DPS: Strength, stamina, agility, attack power, crit.
Healer: Intellect, stamina, spell healing, spell crit.
Is a Shaman a good choice for a newbie? Yes. Shamans are a fairly powerful class and also have good survivability because of their heavy armor and healing abilities. This combination makes for a great starter class!"
Its all 100% wrong, be warned.
"Shamans are weakest in their healing capacity"
Are you f**king retarded? Healing is the ONLY thing shaman can do end game without gimping the raid period. Nihilum only uses Resto shaman, you think maybe theres a reason for that?
In all honesty healing is the only thing a shaman can do well at all, the other two specs fail in both PvE and PvP.
someone Jul 8th 2007 8:50PM
I just read your telling rogues to stack str...
wowinsider.com could quite possibly be the worst site for wow news, everything they post is riddled with errors. Its like people who have never played wow write this crap.
I'm never coming back.
twh Jul 8th 2007 9:05PM
You forgot the part where Paladins have to fight tooth and nail to do something BESIDES healing.
Aretz Jul 8th 2007 10:13PM
My first character (and still my main) is a Night Elf druid; it's a very hard class to take full advantage of. You're essentially learning the basic skills of a melee/caster hybrid (which is how you start), a warrior (in bear form), a rogue (in cat form) and - usually - a healer. I was around level 36 before I really learned how to use cat form because I was so busy learning everything else... and was AMAZED how much more quickly I could kill mobs with it.
So it's a good first character for people who really want to learn how the game is played; it's probably the only class that has to master the use of mana, rage and energy. But I could see how someone interested in quick gratification could get bored during the doldrums beteween learning bear form (which I find only occasionally useful) and cat form (which I now spend most of my time in).
The other thing that makes it a great class for newbies - it's SO versatile in the mid-levels before spec becomes crucial. From levels 20-40, it's very easy to solo in cat form, heal for a group in caster form and hit some of the early instances as a bear tank.
Even if you don't take a druid all the way to 70, it's a great way to learn what roles you want to play in WoW.
Doug Nelson Jul 9th 2007 12:32AM
Nice answer on the Warlock. Warlock was my first class, and while I was impressed with how rarely I died, how much damage I did, and how many mobs I could juggle....I have to say, it took me a lot of reading to get there. It's a fun class with great abilities, but you have to use allll the abilities, and frequently, which might be offputting to someone who isn't into constant taskbar-switching.