Why do hunters have a dead zone?
If you've never played a Hunter, you may be unfamiliar with the concept of a "dead zone." The term is used to describe a certain distance between the Hunter and their target in which the target is too close for the Hunter to fire ranged weapons and yet too far away for the Hunter to use melee attacks. It's an interesting feature of the Hunter class that is shared by none of the other ranged-attack classes: all of the casters, for example, can throw painful spells at you even when you're right in their face.
Many Hunters argue that the dead zone is entirely unnecessary -- and weakens the class by giving it a range in which it's completely helpless. Some Hunters argue that their dead zone should simpy be removed while others suggest the addition of some mid-ranged attacks or allowing regular ranged attacks to work in the dead zone with reduced damage, to at least allow them something. (Though the melee classes are likely to disagree: the melee zone in which they do their best damage is much smaller than the Hunter's ranged zone in which they do their best damage.)
But what do you, Hunters and non-Hunters, think about the issue? Is the dead zone required to keep Hunters balanced? Or is it nothing but a weakening nuisance?
Many Hunters argue that the dead zone is entirely unnecessary -- and weakens the class by giving it a range in which it's completely helpless. Some Hunters argue that their dead zone should simpy be removed while others suggest the addition of some mid-ranged attacks or allowing regular ranged attacks to work in the dead zone with reduced damage, to at least allow them something. (Though the melee classes are likely to disagree: the melee zone in which they do their best damage is much smaller than the Hunter's ranged zone in which they do their best damage.)
But what do you, Hunters and non-Hunters, think about the issue? Is the dead zone required to keep Hunters balanced? Or is it nothing but a weakening nuisance?
Filed under: Hunter, Analysis / Opinion







Reader Comments (Page 1 of 4)
SeanKReynolds Jul 9th 2007 5:01PM
Do rogues, warriors, and other classes that can use melee and ranged weapons have a similar dead zone? I remember my warrior used to run into "target too close" problems when shooting but I don't remember if that was exactly at melee range or if there was a dead zone between the two.
As a guy with 2 hunter characters it doesn't really bother me that it exists, if I let a mob get that close to me without my permission I'm doing something wrong anyway.
Chokehold Jul 16th 2007 5:23PM
Having played a pally for quite sometime I always hated hunters more than anything. Now having leveled a hunter to 70 as an alt, I can honestly say that I see no basis for the hunter dead zone. It makes a hunter a 'free kill' whenever they are in cooldown. I have been told that the dead zone was implemented to mitigate the hunters extreme ranged damage. Now that their damage has been fine tuned/nerfed I see no basis for the dead zone to exist.
If it isn't a matter of balance and there is no historical or lore reason... why is it there?
(and don't say you can't fire an arrow or crossbow, with someone in melee range, any arccher will tell you all it requires is the length for a full draw)
scott veirs Jul 12th 2007 6:13PM
LOL weakens the class! Like they are over powered as is? OMG my hunter has to move! Lets see..forward or backwards? :)
Good stuff guys
Tinwhisker Jul 9th 2007 5:10PM
All warriors/rogues/non-casters also have this dead zone. Mages and other casters depend on it.
It's part of the game. What I don't understand is why those Dragonmaw Transporters can Aimed Shot you when you're meleeing them. >.
eikonklast Jul 9th 2007 5:10PM
Please, hunters need to be nerfed. I hardly think of this as an issue.
Daemon Jul 9th 2007 5:11PM
Is it me or are people starting to complain about such minor and trivial things that it's mind boggling? This question reminds me of the mages complaining about the "broken" evocation spell.
Also, what #1 said in the second paragraph, QFT.
RogueJedi86 Jul 9th 2007 5:13PM
Paladins can use no ranged weapons at all, and have only 2 or 3 ranged spells tops, so I'd say leave Hunters' Dead Zone as is.
Diaz Jul 16th 2007 5:24PM
remove the deadzone. It's only justification is as a crutch for mages.
blitz1988 Jul 9th 2007 5:16PM
When discussing the dead zone, it's pretty obvious that it weakens us in PvP, whereas PvE-wise I don't see any problems with it.
What some players don't fully understand is, when hunters talk about the dead zone being removed, we're not wanting the ranged attacks to be possible in 1-41yd. We're talking about that small range in between melee and ranged, 5-8 yards, which renders a hunter completely useless. If stunned, incapacitated, etc., a hunter hasn't got any means of avoiding the dead zone with non-talented spells.
G-X Jul 9th 2007 5:17PM
a good hunter doesnt get caught in the 'deadzone'. ive been playing a hunter since release date. i got caught once when i was around lvl40. it hasnt happened since.
myalternateaccount Jul 9th 2007 5:19PM
Oh ffs.. they already have some of the best dps, best cc, best range, and best aggro control in the game. They have a million different ways to distance themselves from their target. Hunters are the last freaking class in wow that needs to be complaining about anything.
Corrodias Jul 9th 2007 5:18PM
Sure, i'll let you rebalance the hunter as soon as the 7-or-so top things that are wrong with the hunter class (that negatively affect hunters) are fixed. If you don't know what they are, you apparently aren't reading the hunter and suggestion forums enough to know what's wrong with hunters and really shouldn't be in this conversation.
Among them, off the top of my head, are limited ammunition that does nothing but inconvenience raiders, levelling pets is an immense chore, and some pets are so screwed up with over half of them being useless that i'd like to spank the designers at Blizzard who even touched that aspect.
Corrodias Jul 9th 2007 5:19PM
"Aspect"? I could have sworn i typed "project".
Corrodias Jul 9th 2007 5:23PM
Did you just say that hunters have some of the best CC? Talk to me again after a mob resists your trap and you have to run around like a ninny for 10+ seconds until the CD is up while the mage yawns and chain-polies his target between frostbolts.
1 million ways to distance yourself:
wing clip
concussive shot
freezing trap
frost trap
Aspect of the Cheetah doesn't count for pvp because only paladins would have trouble Dazing you, making you even easier to catch up with.
blitz1988 Jul 9th 2007 5:23PM
Best dps? Okay, I admit BM hunters have imba dps and can easily outdps all other classes...
Best CC? I don't see what's so great about having a CC any sane player can actually avoid (everyone can see traps nowadays), AND if someone steps into it and resists/trinkets out of it, the hunter can't CC him again, hence the cooldown on traps.
Best range? Mages can also have 41yd range so I don't see us having "best range" beeing correct.
Pelle Jul 9th 2007 5:26PM
I guess they'll have to use two hands when they play, so they ither can move back a bit or forward. I to have a Hunter toon and I can understand that hunters suffer more from the dead zone then other classes. And why is, that i could imagine, that 100% pvp/arena players, surely often get frustrated over server/client latency. But I think its fine as it is, or they could remove melee weapon compleatly. Its a silly thing to complain about.
tchatt Jul 9th 2007 5:27PM
If the Hunter is too far away to do melee... then so is his target? So how is that a dead zone?
If I am out of range for my shadow bolt, guess what... I run forward.
Hunter has the same option, are we seriously discussing 3 virtual yards? That can be traversed in a millisecond by pressing the 'w' key? If a player could stay in a Hunter's dead zone... then the Hunter deserves to die.
blitz1988 Jul 9th 2007 5:28PM
@Pelle
More than other classes? FFS
No other class has the dead zone...
RogueJedi86 Jul 9th 2007 5:36PM
#@16/blitz1988
Paladins do. It's called "Everything that's outside of 3 yards away".
Corrodias Jul 9th 2007 5:43PM
tchatt: Ensnaring effects, such as Frost Nova and Entangling Roots will leave you completely unable to perform any combat action other than bandage and order your pet around. Your pet is melee that can be controlled by Frost Nova and Hibernate just as well.
Now, i don't pvp, so i'm not really familiar with how this works, but even i can tell that it's not about being too lazy to move; Rather, it's about not being able to move and not being able to do a thing while you're stuck there.