Shifting Perspectives: How to group with a Druid part 3
Every Tuesday, Shifting Perspectives explores issues affecting druids and those who group with them, brought to you by David Bowers and Dan O'Halloran.This it the last in a series of features talking about How To Group With A Druid. I've already covered bear tanks, cat druids and Moonkin. Today, I will be exploring what Restoration druids bring to a 5 man group as well as what they don't do. If you feel I've left out any important points, be sure to leave a comment below! We love comments like healers love aggro control.
WHAT TO EXPECT FROM A RESTORATION DRUID
HEALING: Druids are built to be solid healers in both regular and heroic 5 man instances. They don't have to drop 40+ talent points to be good at it. Don't be surprised if you're druid healer is actually specced 31 points in Balance and 30 points in Restoration. That's more than enough for them to get you through alive.
On the other hand, don't be screaming for healing non-stop if you are not the main tank. It's your job to control your aggro, not the healers job to blow half his mana on non-tanks. I understand mistakes happen, wandering mobs appear out of nowhere, the MT gets overwhelmed and loses control of an add or two. But if the healer is dumping more healing on you than the MT for every encounter, you need to scale back your dps or talk to your tank about their taunt tactics.
IN-COMBAT REZ: Main tank drops dead mid-battle? Druids have the only in-combat rez of all the classes. Not only does it bring the target back alive, but it restores most of their health and mana as well as avoids any kind of resurrection sickness.
CROWD CONTROL: Druids can use Cyclone to help break up pulls and can also put mob classified as Beast or Dragonkin to sleep for 40 seconds with Hibernate. Each spell can only affect one mob at a time, but can be very useful to divide and conquer many encounters.
WHAT NOT TO EXPECT FROM A RESTORATION DRUID
OUT OF COMBAT REZ: If you are not the main tank who has dropped dead in the middle of battle, don't expect a rez. Yes, druid rez works in combat, but it's on a 30 min cooldown and is designed for emergency use. "I don't want to run back from the graveyard" is not an emergency. So no attitude if the druid refuses to rez you because you're too lazy to run back on your own. Druids need their rez to save the group when things go bad, not summon you back to the party so you can go AFK to TiVo Battlestar Galactica.
DRUID DE-AGGRO: Druids don't have many effective ways to shed aggro. Healing themselves while being beat on is mostly counterproductive since it just keeps them on top of the hate list (unless its necessary to keep themselves alive.) At L70 Druids get Cyclone, a crowd control spell similar to Warlock's banish, but works on all mob types. The problem is that Cyclone may stop the mob from pounding on the druid for 6 secs, but also makes the mob invulnerable so there is no way for the tank to regain aggro until it wears off, leaving the druid in the same boat when he cast the spell. Druids also have a de-aggro ability in cat form, but the time it takes to transform and then use the ability and transform back is time the druid isn't able to heal himself or others. If you see you druid healer in cat form, things are very bad.
Fortunately, they have their 20% damage reduction spell that runs for 15 seconds. But the tank needs to be actively regaining aggro if the mage or warlock is unavailable for crowd control. Remember: dead druids don't heal.
HEALING PLAYSTYLES
TREE HEALERS: These are often raid healers who have taken the 41 point Restoration talent that transforms them into a tree. Tree shape isn't necessary for trash mobs or even the first boss. But it sure doesn't hurt on the tricky 12 mob pulls or the final boss in a heroic. The downside to Tree form is no straight heals can be cast, only heal over time spells and a movement reduction on the druid. But most Tree druids know how to compensate for these disadvantages already.
HYBRID HEALERS: This is a more common talent build for Druid healers. Investing a significant portion of their talent points into the Balance (Moonkin) tree allows them to solo well while still being effective 5 man healers. Don't be surprised if they toss in the occasional Moonfire into a fight early in the crawl. As long as they don't get aggro they can speed up the rate mobs die and that's always welcome.
FERAL HEALERS: Druids specced out for bear or cat can often heal 5 mans with the right gear. They will take less chances, but they can do a fine job. Be sure to ask if they are willing as many feral druids aren't interested in healing full time.
David Bowers takes the reins for next week's druid column. In two weeks I will be back with a discussion about looting issues for druids.
[Edit: Took out implication that all healing druids only wear leather. Many of them wear cloth items for the greater +healing and +mp5 as pointed out by Gurei in comment #2.]
Filed under: Druid, (Druid) Shifting Perspectives






Reader Comments (Page 1 of 1)
Acariquara Jul 10th 2007 5:28PM
pssst.... Kalgan confirmed all dots will be affected by resilience.
http://forums.worldofwarcraft.com/thread.html?topicId=174832155&sid=1&pageNo=9#169
Gurei Jul 10th 2007 6:03PM
Actualy in BC,many cloth items have very close armor to that of leather.
Leather armor isnt so better then as clothies tend to have armor self buffs too.
Other good surivility skill druids have is going to bearform until the tank gets agro back,while they cant really do anything in these form it lets them live.
Shefki Jul 10th 2007 8:01PM
"Fortunately, they have their 20% damage reduction spell that runs for 15 seconds."
It's 12 seconds now. Changed in 2.1 from 15 seconds to 12 when they made it lower all damage not just physical damage by 20%.
Rycobo Jul 11th 2007 1:42AM
Taunts do affect a target that is cycloned. Giving the tank atleast 6 more seconds til their taunt is off cooldown.
itsthemechanic Jul 11th 2007 7:34AM
You're making it sound like Tree of Life form is some rare raid-only thing, it's not. It's *the* way to go if you're a resto druid. You can also go Dreamstate and rely on Healing Touch, but that loses it's viability little after Karazhan, and you'll go OOM mach faster. Since all healing spells cost less mana while in ToL, it's very hard to run out of mana when using this.
ToL is very useful in 5-mans as well. The buff aura isn't bad, you're immune to polymorph and spamming Lifebloom will keep the group up nicely. For straight up tank healing with spikey damage there is always Nature's Swiftness + Rejuv, or Tranquility for a full-party panic heal.
The only serious drawback is not being able to decurse/depoison in tree form, which is why I stay in caster form in fights with poison volleys, mass curses and the like.
PyroAmos Jul 11th 2007 8:30AM
most heroic boss fights you have to drop tree form and cast natures touch... start with regrowth, rejuv, swiftmend, natures swiftness, regrowth, swiftmend and you have no way to get hp on him quickly. Alot of times, HoTs will spreead out the need for those so you arn't burning them all at once, but there are a few bosses that hit hard enough, you need natures touch.
TBH when i've specced resto, i rarly if ever went tree in 5 mans or heroics, you just don't have the abilitys as you do in caster (poison, remove curse, natures touch, ect). Its essential for raid healing, but casters better for most all situations where you are the only healer.
and 30-0-31 is 100x better than 31-0-30, no swiftmend = many wipes and moonkin isn't that good, most of the stuff that increases casting dmg is above it in the tree (+150% crit dmg, +chance to crit)... moonkin is nice, but if you want to heal seriously (espeachally arenas), 30-0-31
Fiver Jul 11th 2007 9:48AM
@6 I believe you mean Healing touch vice natures touch
@5 Natures Swiftness turns any nature casts into an instant, not sure why you would want to use it with Rejuvenate (which is an instant cast) or (Tranquility which is a channeling spell).
Healing touch is the most inefficient of all druid healing spells. While it does provide for our largest base heals and can be a life saver in combo with natures swiftness (instant 6k heals with the right gear) it should be used more sparingly rather then your main healing spell.
Because of our HOTS we make better raid and group healers then focusing on a single MT. Were we really can excel at is endurance healing. Stacking spirit will both increase our non-combat mana/5 and +healing. With mostly kara gear I have managed to regen 146 mana/5 in combat. Combine that with some helpful trinkets and pots + an invenerate and you can quickly see how effective this can be.
Swift mend and life bloom (which can stack three times on a single target btw) provide for some spike heals but are still not on par with the priests bombs
Obviously there are lots of ways to skin the cat when it comes to druid healing. You could stack enough INT and + healing gear were mana efficiency isn't as important. But in general IMO you need a second healer in a heroic mode (like another druid or pally) if you have gone with a more traditional raid build in order to counter crits and crushing blows from many of the tougher heroic fights.
Great article btw keep them coming.
SeanKReynolds Jul 11th 2007 1:56PM
FYI there's a talent spell called Omen of Clarity that gives a chance on melee to enter a clearcasting state (next attack or heal is 0 mana/energy/rage), so if your healer druid is meleeing a little bit on a basically-harmless mob your DPS melee buddy is killing, don't freak out, they're just hoping for OOC to kick in so they can dump a nice fat Regrowth H/HOT on you for free.
PyroAmos Jul 11th 2007 2:04PM
@7 your right, meant healing touch.
you can downrank it to rank 7 (yes you get diminished returns from downranking, but not to scale with mp-hp... (lower rank 7 loses abuot 30% of +healing from rank 31, but costs over 50% less mana)... rank 13 costs 935 mana, rank 7 costs 405 and hits for about 2/3-3/4 of a rank 13... when we were doin' kara and i was feral, bosses like prince that only need 1 tank i'd put my +1400 healing set on and heal it, without swiftmend or natures swiftness, keeping all hots up was easy, considering only 1 has a cast time, and half-casting rank 7 HT, letting it finish when tank takes dmg, you can make your mana pool last almost indefinatly, and thats as 0/47/14.
For true raids (25mans) tree form by far best raid healer though... -25% spell cost, makes lifebloom 165 mana, and I think the single highest hp-mp ratio single target heal, healing about 4-5k over its duration (asuming you have decent gear), to bad you can't control when it runs out and gives its final heal like you can rejuv/regrowth + swiftmend.
Balasan Jul 12th 2007 5:49AM
I just wanna add, that even as a feral druid you can still heal, provided you have the gear for it. Speccing resto only gives you longevity and an emergency button. I counter the longevity by popping pots everytime the cooldown's up (prof alchemy so it's cheap).
True, can't heal heroics, but otherwise I can still heal. Proud to be a hybrid.
So just ask, that feral druid can still heal if he wants to (like me :)
Ylei Jul 12th 2007 8:56PM
Actually, in regards to your Tree healer comment about "downside" of not casting Healing Touch, this is not a downside but an upside. As a ToL healer with all points in HoT talents (and good gear) I am a vastly better healer than I would be with points in Healing Touch talents and not using tree form. The combination of Swiftmend and Nature's Swiftness (I have a 1 shot macro for NS and Regrowth) combined with the mana reduction in HoT cost in tree form make me one of the best healers in the game right now.
Ailetha Jul 19th 2007 1:35PM
sigh. resto druids can easily heal anything you can throw at them, including heroics, provided the person is not retarded.
i see comments to the contrary, and it just disappoints me because heroics and karazhan are a big joke for me. The bosses our guild has cleared so far in SSC/The Eye are nothing super duper difficult, nothing i haven't been able to get a grasp on.
and no one even mentioned tranquility, one of the resto druid's biggest party or raid utilities. If theyre specc'd for it, tranq adds zero threat and if you barkskin right before, it can't be interrupted.
Ailetha
Skywall-US