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7-12-2007 @ 10:22AM
@15Damage scaling aside, DOTs are easily removed by other classes. Add to that, that DOTs start out "slow" and ramp up the damage they do per tick the longer they are on a target. Meaning the quicker they are dispelled they will do considerably less damage. That is not even factoring the chance for partial resists on each tick. The mere fact that DOTs can be purged in group PvP means that they are already suffering from reduced damage (or should be if the group is competent).I could understand said complaints about scaling if DOTs could not be removed, but that simply is not the case.
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