Encrypted Text: The art of the stunlock
When I was but a young rogue, I shunned stunlocking in all its forms. "Only cowards stun their enemies," I would say. "I prefer to face the enemy head on." Then again, I also leveled to 60 as a dagger rogue who Sinister Struck and wouldn't stun, which serves as strong anecdotal evidence that I was stupid.
Then one day a kind fellow rogue took me under his wing and showed me that stunlocking can actually be an effective way of killing enemies, not to mention getting behind them once in a while to throw a Backstab or two. Eventually, I realized that stunning wasn't cheap -- it was the only way for rogues to survive. So for the benefit of my past self, and any other overly ethical rogues out there, I present a guide to the art of the stunlock.
Abilities: The principle behind stunlocking is keeping your enemy incapacitated while performing high-damage moves. Rogues have several abilities that are important to stunlocking:
- Cheap Shot: Your first move. This stuns the target for four seconds and awards you two combo points. It gives you time to do some damage and awards you combo points for:
- Kidney Shot: The big stun. This finishing move stuns your target for one second, plus one second for each combo point you have. So if you have five combo points, your target will be stunned for six seconds.
- Gouge: Does 105 damage, plus incapacitates the target for 4 seconds (5.5 with talents.) Not a true stun, since you cannot do damage without breaking Gouge, but it gives you time to prepare a move, regain energy, or even restealth and prepare for another Cheap Shot in PVP(if you have the 5.5 second Gouge.)
- Blind: Causes the target to move around slowly and confusedly for 10 seconds. This gives you time to restealth in PVP, bandage, regain energy, etc.
- Vanish: Makes you invisible for 10 seconds, drops combat, and puts you back in stealth. Note: hunter and warlock pets will still attack you!
- Premeditation: This talented ability in the Subtlety tree adds two combo points to your target for 10 seconds, but requires you to be stealthed.
Tactics: So how do you stunlock? There are a lot of different formulas, depending on your build. Cheap Shot > Sinister Strike > Gouge > Sinister Strike > Kidney Shot is a nice mini-combo if you don't want to do a full stunlock, and a good starter for any rogue. If you must memorize one thing about stunlocking, that's what you want to remember.
If you're a rogue who has Hemorrhage in the Subtlety tree, it can go Cheap Shot > Hemorrhage x2 > Kidney Shot > Hemorrhage x1 > Gouge > Restealth > Repeat, or you can move the Gouge up and only Hemo once the first time. If you decided to go for a more Assassination-oriented dagger build, you can Cheap Shot > Backstab > Gouge > Sinister Strike > Kidney Shot > Backstab > Gouge > Sinister Strike > Finisher, or Cheap Shot > Sinister Strike > Gouge > Kidney Shot > Backstab > Blind > Restealth > Repeat except for Blind.
Mutilate rogues will find themselves with more combo points, and will also want to try to toss Shiv in to get Crippling Poison on their target if it doesn't take right away. Combat rogues will often find it difficult to stunlock unless they pop Adrenaline Rush. Really evil rogues who take Cold Blood, Preparation and Hemorrhage can pretty much do whatever they want. A classic stunlock for this build is Ming's lock, which is Cheap Shot > Sinister Strike > Gouge > Kidney Shot > Backstab > Blind > Restealth > Cold Blood > Cheap Shot > Eviscerate > Gouge > Backstab. This will finish off most classes.
There are as many ways to stunlock as there are rogue builds, and good rogues will know when to improvise. For more formulas, check out http://www.wowwiki.com/Stunlock, Ming's Dueling Guide, or the wonderful Osiris's Rogue PVP Guide.
Counters: Unlike mobs, any player can get out of stunlock as long as they have their PVP trinket equipped. Luckily for us, many inexperienced PVPers will not wear their trinkets when grinding, or will pop it when they first get Cheap Shotted (leaving you available to Vanish or restealth and Cheap Shot them yet again.) But aside from that, a few classes have a way to get out of stuns:
- Mages can Blink out of stuns, and out of range of your melee attacks. This will often be followed by them Frost Novaing you and then moving far away to hit you with a large fireball or frostbolt. And that's why Blizzard gave you Cloak of Shadows. COS or Imp Sprint to them and resume your assault.
- Paladins can Divine Shield out of stuns, and most of them are smart enough not to blow it on Cheap Shot. Instead, they'll wait until they're low on HP, shield, and heal themselves. When they're shielded, rebandage if they're healing and restealth if possible (if they're not blowing the area up with Consecrates.) You'll essentially be starting the fight over, but they'll be lacking some mana and you'll be lacking health and stealth if you didn't get to bandage. Paladins are tough.
- Beast Mastery hunters have a 41-point talent that makes them immune to stuns, etc. for 18 seconds.
- Orcs of all kinds have a passive resistance to stuns. This can be countered by rolling a Horde character. Several other classes can spec into talents that give them stun resistance.
This is intended to be a basic guide to stuns, so I may have missed something. I'm not a PVP master, so I usually just use simple combos and don't spend time devising intricate locks with Thistle Tea and Renataki's. Feel free to toss in your own stunlock ideas!
Filed under: Rogue, PvP, Guides, (Rogue) Encrypted Text






Reader Comments (Page 1 of 2)
kuri Jul 11th 2007 4:05AM
Wow... you leveled the same way I did my Rogue. And I learned the error of my ways the same way.
Eerie!
Keep in mind, this was all before there were pages of documentation on how to optimally play each class ;P
Wartooth Jul 11th 2007 6:00AM
When i started my first rogue i rolled a ... night elf >
Wartooth Jul 11th 2007 6:01AM
When i started my first rogue i rolled a ... night elf >
Wartooth Jul 11th 2007 6:02AM
(it keeps breaking :S)
When i started my first rogue i rolled a ... night elf. argh i know, but i was a noob. But, during the rogue quest the npc said she gouged a mob then ran around behind them and backstabbed. and thats where i learned how to do a basic stun attack. Then i rolled an undead rogue (\m/) and learned a lot more about playing a rogue. Now i'm mutilate spec and loving it :P
Samhamwich Jul 11th 2007 11:34AM
I remember watching a video of a rogue who had stun locks perfected, to prive this he recorded himself completely naked except grey daggers. He attack a Grandmarshal geared warrior(back when 60 was the max level) and completely stun locked him to death. I wish I still had the link, maybe someone else has it.
Tarantel Jul 11th 2007 2:22PM
I've been playing a stun-lock rogue for almost a year, and this still taught me some things I didn't know. Kudos!
Horixon Jul 11th 2007 12:19PM
Finally. All of my old friends that rolled rogues don't play anymore. I'm still leveling up my rogue, and I've been dying to know how to stunlock. This is great. Thanks!
Ragebull Jul 11th 2007 12:55PM
@5
I have to see this video. That is Godly!
makabak Jul 11th 2007 12:20PM
Does anyone else think that Rogues who stunlock in Area 52 are engaging in a form of griefing?
Tankadin Jul 11th 2007 12:22PM
one thing to note if you're with a paladin, don't stun his or her pulls until the paladin stops moving (not sure if other tank classes feel this way). it's so hard to control mobs in the begining when you do this, especially if there's a caster mob that isn't pulling until the tank is far enough back
Tankadin Jul 11th 2007 12:23PM
paladin tank that is
stapleboy Jul 11th 2007 12:27PM
I'd like to add that warriors talented for Second Wind will break your heart (and probably your face) if you try to stunlock them... they'll regen health each time you incapacitate them. I'm sure there's a warrior around here who would be glad to clarify or correct that :)
Also, I'm a proud member of the non-stunlocking-rogue community. Is premed/shadowstep/ambush a less dirty way to kill alliance than stunlocking? Probably not... but, to each his own!
ben1778 Jul 11th 2007 12:29PM
I'm gonna go read those pages to learn how to deal with them a little better. It's always easier if you know what to expect.
Preebs Jul 11th 2007 12:41PM
@10
You regen HP and generate Rage as well.
2/2 in Second wind is 10% of your total HP and 20 rage over 10 sec. It's for stun or immobalizing effects.
Greta Jul 11th 2007 12:47PM
I've only played my rogue to level 19 so this is undoubtedly a stupid question. The article says:
"If you decided to go for a more Assassination-oriented dagger build, you can Cheap Shot > Backstab > Gouge > Sinister Strike > Kidney Shot > Backstab > Gouge > Sinister Strike > Finisher"
Why would you want to follow up gouge with Sinister strike? Won't that just break gouge? Wouldn't you want to use that opportunity to get behind the target and back stab? Or is it a delaying tactic to regain energy? I don't understand. Thanks in advance.
Futura Jul 11th 2007 12:51PM
The fact that you bring up Ming's advice makes you look like a noob to the rest of the rogue community. Try to avoid it. Osirus's knowledge and dedication to the rogue class is for anyone who wants to learn how to master a rogue.
And the fact is there are hundreds of combos for different specs, talents, weapons, and playing styles for stunlocking and other various 'cheap' acts that are the rogue... making a multi paragraphed article about ' how to stunlock ' isn't going to help many out there.
honkhonk Jul 11th 2007 1:12PM
9 world of roguecraft. its on youtube.
Shiro Jul 11th 2007 1:33PM
@13 - You got it. It's because you need to wait for more energy to regenerate. A stun lock needs to be completely contained and you can't let your opponent get even one second where they're not stunned or they can ruin all your plans.
Thus, you can't wait for the energy you'd need to be able to get off a SS right after the Backstab or you'll be waiting too long and your opponent will come out of the stun. It's literally a split second too late. Thus, you add in a gouge, then wait while your energy regens. You can actually wait until the gouge has almost worn off to hit the SS/KS in there. The downside is that it *does* actually give your opponent an opportunity out of stunlock anyway in there as the SS will break the Gouge and they'll have a split second before the KS connects during which they can escape your lock.
Thus, the lock posted isn't a "true" stunlock as a true stunlock doesn't allow your opponent to get out of the lock *ever*. (aside from trinketing/racialing out of it) You'd be surprised what a good PvP player can do if you give him that split second opening where they're not stunned. :)
Most of the other locks up there are good. I really like Hemo for a stunlock build for beginners, it's very forgiving and generates CPs like mad. Plus, it's gear requirements are more forgiving than a lot of other builds.
Patrick Jul 11th 2007 1:47PM
The RSS feed was doing so good, but I just got this post twice =( ... You guys almost had it. (Using gReader btw)
Pingmeister Jul 11th 2007 3:02PM
My Rogue just hit 30 (Gratz! Thanks!) and I had never tried this. I went Subtlety on purpose (PvE Solo) and was wondering if Premeditation was worth it. If I can get into this kill style I will definitely go for it.