Does Karazhan need a shorter reset timer?
At present, Karazhan every 7 days, but some players are complaining that this is just too long. Says Whitesteel, who started a recent thread on the subject:
A full clear of Kara now takes about 3-4 hours with a decent group and I have even been in pugs that clear the whole thing in under 5 hours yet we still have to wait an entire week to go in again... Wouldn't it make more sense to allow players to run this instance twice a week like ZG and AQ20 were done to keep them interested and get them geared more efficiently to progress onto newer content?
And with the coming release of Zul'Aman (which you'll want to have Karazhan gear going in to), I can see his point. In a response from Drysc, we get nothing definitive, but do learn that Blizzard is considering it.
A full clear of Kara now takes about 3-4 hours with a decent group and I have even been in pugs that clear the whole thing in under 5 hours yet we still have to wait an entire week to go in again... Wouldn't it make more sense to allow players to run this instance twice a week like ZG and AQ20 were done to keep them interested and get them geared more efficiently to progress onto newer content?
And with the coming release of Zul'Aman (which you'll want to have Karazhan gear going in to), I can see his point. In a response from Drysc, we get nothing definitive, but do learn that Blizzard is considering it.
Filed under: Analysis / Opinion, Instances, Raiding







Reader Comments (Page 1 of 2)
mattyt17 Jul 12th 2007 7:21PM
no
Krishan Jul 12th 2007 7:28PM
YES! Make it 3-4 Days Blizzard PLEASE.
It's frustrating, our guild will get down mag/gruuls in an hour or so then will move onto kara and clear most of it IF not all of it. So that's one day of raiding done- rest of time is working on SSC and The Eye- but we need people better geared from Kara to get much further in these instances. For example in TK we can only get loot reaver- which is done in a day meaning after 2 days- the other 5 are on SSC which we can't progress in as well as we should be able to.
Phew long post ;)
Freehugz Jul 12th 2007 7:31PM
...if you can do kara in one night shouldn't you be working on other raids?
Freehugz Jul 12th 2007 7:37PM
OMG #2 go outside!!! 7 nights of raiding?
Chris M Jul 12th 2007 7:37PM
Karazhan 'resets' every 7 days, Elizabeth. :) In your excitement, you left out a word.
I agree with Freehugz, if you can do kara in one night, you need to move on up...
Chris
Replex Jul 12th 2007 7:45PM
I say to give room for people who are just starting, keep it at 7 days but allow people to remove their raid ID from the instances after 3 days. This allows people who are more proficient and READY to progress to do so, while allowing the people who are not ready the whole 7 days.
Urthona Jul 12th 2007 7:54PM
How about tying it to reputation?
At revered, your reset is shortened to 3.5 days.
This will help guild healers and tanks who have a responsibility to get their teams through in rotations. I know I'm affiliated with a guild that is going out of its way to get people into Kara gear so they can begin 25-man content. Having their priests able to help two teams a week would help immensely.
Slayblaze Jul 12th 2007 8:06PM
Yes I agree it should reset every 3-4 days, a lot of drama could have been spared if only it had been that way from the start.
Souldrainer Jul 12th 2007 8:10PM
I don't think this should be done at all. Kara resets are at a good timer right now. You have to remember some guilds are just starting Kara or haven't cleared it all yet. If you can clear the place in 3-4 hours, then obviously you need to move up. Even if you do clear it in 2 nights then you can use the other free nights you have to run heroics for sidegrades.
If you are complaining the timer is too short, do something else or do this thing called "RL".
rick gregory Jul 13th 2007 2:09AM
It should reset after you've cleared it....
the problem with saying "move on" is that, if you have one group clear it and then they want to take in a core group with a few new people so that those new people can get some gear... you can't. You have to run a separate group or wait for reset. Why is this an issue for moving on? Well, you need 25 people well geared in order to move on... and that takes longer on a week long reset.
java Jul 13th 2007 4:30PM
omg kara is a guild management nightmare at 1 time per week... reset like kara so guilds can progress faster
Tiforix Jul 12th 2007 8:31PM
I have a very hard time believing that Karazhan can be cleared in 3-4 hours by any group that actually needs gear from there. Such a group would have to be in T5 and equivalents to pull that off.
My guild just killed Netherspite and Malchezaar for the first time last week. Attumen through Curator have been on farm for 3 months. I'd estimate we spent 8-9 hours in there last week, spread over 3 days.
Sorry, but elitists just piss me off.
Verit Jul 12th 2007 8:31PM
Man I wish I was in a guild that could clear it at all :(.
Catttemper Jul 12th 2007 9:43PM
Agree 100% with #11
If Whitesteel isnt talking cows testicles (which i suspect he is, pugs clearing kara in 5 hours?), then he is one of the 0.001% of "hardcore" raiders who play FAR too much, and really need to get some fresh air. These "elitist" people are not a true reflection of the raiding masses, and such a comment from one should not be used as a new or dicussion item IMHO.
FrozenHeart Jul 12th 2007 9:50PM
@11 Sorry but I know the guild I am with can now clear to the Play in about 2-3 Hours. And be at the Prince on day two.
So a guild that has been running Kara for longer and is well geared from Kara could do a clear in 3-4 hours if they work well as a group and know each fight.
Sorry, but elitists have nothing to do with it.
jadeskye Jul 12th 2007 10:01PM
my guild, the heretics on kilrogg EU has been clearing kara in 3-4 hours on a 2-4 group for several weeks now. and given that we're so far advanced into it, most of the guild members only require 1 or 2 items. so it's most annoying when they don't drop.
i'd opt for a 3 day reset timer. to give those who haven't yet the gear or the experiance to progress faster.
Ben Jul 12th 2007 10:40PM
Here's the easy solution - it resets every Tuesday with server maintenance no matter what.
If all the bosses are dead, it resets 24 hours after a soft reset.
That really can't be too hard to code.
Sylythn Jul 13th 2007 12:13AM
Definitely not - maybe the hardcore guilds can clear it in a night or two - but casual raiding guilds and folks still learning it need that whole week. Even once we get to clearing it in 3 nights, it won't be Tue/Wed/Thu...we usually run Tue, Thu and Sun or Mon because of scheduling.
Druid dude Jul 13th 2007 12:40AM
It sohuld have been a 3 day timer from the day it was released, like ZG.
I am not sure why people think that guilds just starting the place will do better with a 7 day timer than a 3 day timer. On a 3 day timer, they get a couple or a few boses down, the timer resets, they get to hit those same bosses again. They get geared up faster, more than twice as much gear per week. More experience on the encounters too. A 7 day timer is actually the casual unfriendly solution, not the casual friendly.
daniel Jul 13th 2007 2:36AM
I'm sorry but it's not elitist to say that you can clear kara in 3-5 hours without t5 gear. I play in a pretty casual guild (3 raid days) and we've been doing close to 50 kara runs by now but we do have some 25-30 members that needs loot and we've only been able to have one group up until this week. We put together a group of experienced kara raiders this wednesday, all except for 2 healers that had only done parts of kara before and we cleared it within 5 hours. We still picked up lots of epics and none of us has other than kara/heroics gear on.