Does Karazhan need a shorter reset timer?
At present, Karazhan every 7 days, but some players are complaining that this is just too long. Says Whitesteel, who started a recent thread on the subject:
A full clear of Kara now takes about 3-4 hours with a decent group and I have even been in pugs that clear the whole thing in under 5 hours yet we still have to wait an entire week to go in again... Wouldn't it make more sense to allow players to run this instance twice a week like ZG and AQ20 were done to keep them interested and get them geared more efficiently to progress onto newer content?
And with the coming release of Zul'Aman (which you'll want to have Karazhan gear going in to), I can see his point. In a response from Drysc, we get nothing definitive, but do learn that Blizzard is considering it.
A full clear of Kara now takes about 3-4 hours with a decent group and I have even been in pugs that clear the whole thing in under 5 hours yet we still have to wait an entire week to go in again... Wouldn't it make more sense to allow players to run this instance twice a week like ZG and AQ20 were done to keep them interested and get them geared more efficiently to progress onto newer content?
And with the coming release of Zul'Aman (which you'll want to have Karazhan gear going in to), I can see his point. In a response from Drysc, we get nothing definitive, but do learn that Blizzard is considering it.
Filed under: Analysis / Opinion, Instances, Raiding
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Reader Comments (Page 2 of 2)
Thedon Jul 13th 2007 4:23AM
@ 19
You say you've done close to 50 Kara runs yet your guild has only been doing 1 group runs till this week. Hate to break it to you but BC hasn't been out for a year. So your figures are wrong.
If they put in a 3 or 4 day timer you would have to nerf some of the trash, especially the trash that leads to Aran.
Tom Jul 13th 2007 6:28AM
Karazhan could definetly use a shorter timer, It is hard to gear a large number of people with a week timer on a 10 man, many guilds cant just get multiple groups started because of holes in their classes, and like stated by another poster you have to rotate dps many times and its slow to gear them, for guilds that still need to learn the fights they can they just have to reclear the easier bosses more often, which only means getting them more epics to be more successful on the later bosses.
daniel Jul 13th 2007 7:05AM
@20 - you do realize that guilds that start out in kara seldom clear on one night the first weeks/couple of months, right?
YPEELS40 Jul 13th 2007 7:47AM
Everyone calls Karazhan the UBRS of TBC.. and pre 2.1 when itemmization was screwed up I believed it.. But yea What #2 said is correct even if you are not in a hardcore raiding guild. Make it a 4 day timer and thats it.. For groups that cant clear it before the timer resets they ll have to take whatever loot they got and use it to try to do better next id.. One thing that i had a lot of fun with TBC was the AQ20 and zg pugs that actually went well..
Shorten the timer....
Chriasas Jul 13th 2007 7:53AM
3 to 4 hours on 8+ bosses plus trash!?!? What are you smoking!?!?! If you're that well equipped and can do it that well, you should be in Serpentshrine or The Eye, not Karazhan.
Randim Jul 13th 2007 9:40AM
Give players the option to clear their Kara raid ID every three days but still keep the hard reset at 7 days.
viktorie Jul 13th 2007 9:46AM
There's only about 6 bosses that are required. Moroes, Opera Event, The Curator, The Shade of Aran, and The Prince. Not sure if the Chess Event is required...but why wouldn't you do it? If you skip all the optional bosses, I think you can clear it in four to five hours. We're a casual guild, and we can now clear Huntsman, Maiden, Moroes, Opera, and The Curator in 2.5 hours on a Friday night, then do Shade, Chess Event, The Prince, and Illhoof the next day. We're still working on the fights for Shade and Illhoof, so we can down them but not quickly. It just takes practice and a group that works well together. We're fortunate.
We face Nightbane for the first time tonight, and we attempted Netherspite twice last week. I have no doubt we'll have all the bosses downed at least once in the next couple weeks.
Our guild is short on tanks, but when you look forward at the 25-mans, you don't need much more than 3-4 tanks for any given fight. We don't want to recruit or gear up 4-6 tanks that can't fully participate in the rest of the high-end content. We've got it down to two tanks for Kara (prot pally and feral druid), but we can't effectively run two groups without a few more, and the other tanks in our guild want to run their mains--healers and DPS. A shorter reset would be fantastic for us, because we could gear up the rest of the DPS and healers who are now having to rotate in and out of the core group.
Sadly, the other tanks we have are prot warriors, who aren't as versatile as the hybrid classes. When it isn't a melee fight, what do you do with them?
Kaylek Jul 13th 2007 10:04AM
It's the current ZG. People who think otherwise are taking things out of perspective (6 months ago it seemed like everyone had tier 2 and mopped ZG in a night). We just recently got back up to BWL-equivalent territory as far as end-game progression (that is, our second major tier set, not counting tier 4 since it was more equivalent to the ZG sets).
But still, there were the few guilds 6 months ago that still couldn't clear ZG. I'm sorry, but that's the minority. As someone mentioned above, the half-week reset would ultimately give them more practice on the first bosses, which anyone worth their weight should take as an opportunity to become more efficient. Once they have a good handle on the early encounters, they'll be much better off going into the later encounters.
And they'll end up with more gear from those first encounters.
smith7alien Jul 14th 2007 12:14AM
Coming from a 4-night (2 in Kara, 2 in 25mans) raiding guild, After 3 months of raiding, we only have to spend 2 nights on Kara in 3 hour segments. We have no problems clearing Karazhan in less then 6 hours. I think it would help out all raids for a faster reset. Casual guilds to get more time raiding new encounters, and help Raiding guilds geared for 25 man content.
Bottom Line:
PyroAmos Jul 13th 2007 1:04PM
there are 11 bosses there, all of which drop 2 epics 'cept prince and curator which drop 2 epics and a tier piece, so 3 each. pluss in a full clear you'll get an average of about 2-4 epics from trash. Tally that up and its 26-28 epics for 1 full run through kara, in a party of 10 people, thats almost 3 epics each avg. If they did decrease the timer on it, they'd have to lower the drop rates to (IMO they were to high to start with). The epics from there are easy enough to get as it is.
Honestly though, if your clearing kara in 2-3 days you should proably be moving on (if you don't have the people, doing dual-guild 25 man runs, or hard-core reqruiting). But then again, that all depends on if your a progression guild or a farming guild.
len Jul 14th 2007 11:56AM
Good god, normally it's PVP whiners causing PVE to get nerfed, but now we have people QQing because they can't have the starting instance on 24/7 farm?
I'm sorry, if you haven't been able to field two Kara groups these last five months, why are you even bothering to gear up for the 25-mans?
You have heroics, you have the arena - Blizz already has a solution for you supposed "casuals" who want to farm instances every freakin' evening.
Pandoire Jul 24th 2007 3:11AM
'if you can clear the place in 3-4 hours, then obviously you need to move up.'
we put 2 or 3 raids through kara a week in 1 or 2 nights, we have just managed to down gruul and can fit that in in 1 night. currently we are getting some res gear in for SSC and there are people who still need gearing up as we recruited recently for the 25 mans.
we are trying to move up but atm there are nights when we dont have an optimal group for moving up and kara is needed more than once a week!