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Reader Comments (Page 1 of 1)
7-16-2007 @ 2:17PM
Milktub said...
This all seems to be pretty much conventional wisdom. I've given each profession a play through, just to get a feeling for them all.
My favorites are, and will forever be Alchemy and Herbalism. Herbs because they seem to be plentiful enough and well placed to be easy to level. It's easy to transition from picking Silverleaf to Mageroyal to Briarthorn to Liferoot ... and so on through Felweed, Terocone, Netherweed. Alchemy because you can actually use every single thing you create, and the only thing you need to buy to do it are relatively cheap and plentiful beakers.
So then my criticism of the other professions are where they fall short of the alchemy/herbalism combo. Skinning is an easy moneymaker, so I have no problem with that. But mining is a pain, a big pain. Sure, copper is an easy find, but Tin seems extra sparse, making the next step difficult. Then tracking down enough Iron to allow you to get Mithril, and so on ... wow.
Blacksmithing and Leatherworking get the same negative from me in that either a recipe gives you junk that isn't worth trying to sell, or requires hard to find ingredients. And you can't use 10 pairs of green iron boots yourself. Oh, and they have quests attached to the professsion itself. I'm glad I never needed to deliver 10 Dreamless Sleep Potions just to level my alchemy.
Engineering is fun, but expensive. Enchanting is annoying.
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