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7-15-2007 @ 8:41AM
I am actually working on a Literature M.A. with a focus on Fantasy Fiction. I am also an avid WoW player and the raid leader of my guild. There are some striking similarities between WoW and Tolkien's fantasy. WoW borrows some of the same races (Dwarves, Elves, Orcs, and Goblins) but instead of running the traditional way with them WoW altered some key components of them. Elves are semi-evil or at the best greedy magic addicts whereas in Tolkien they most often represent purity and goodness to the extreme (the Night Elves are actually kind of close to the Tolkien Elves). Dwarves are REAL similar, living under mountains, being hardy eaters and drinkers, gruff and tough, etc. WoW started using Orcs the same way Tolkien did when the series first started (Human vs Orc was a Good vs Evil fight), but now Orcs lean towards being good. WoW also borrows some of Lovecraft's mythology (The Old Gods that existed before the current version of the world) C'Thun is an example of this. There is also a little borrowing from Greek Mythology with the concept of the Titans, and Christian Mythology with the corruption of a celestial being in the form of Sargeras (former Titan) turning evil and becomming the lord of the Burning Legion (this is a lot like the fall of Lucifor in Christianity). All in all, WoW has to deal with the same challenge of all fantasy writers, create a fantasy world that flows from the amazing tradition of its predecessors while steal adding something new. I think WoW does this really well, I just wish the WoW lore dept. wouldn't let the developers stomp all over the great lore of this game by changing things and not following things up.
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