Build Shop: Priest 23/38/0

Consider this the beginning of Season 2 of Build Shop. I've given each class a turn (for real this time), and now I'm going to kick things off with another build of my own, this one on my main. Priest is the first class I got to 60, and the first class I got to 70. Although I leveled to 55 or so as Shadow, healing is really what I love on my priest, and I've been various kinds of Holy since then.
My current build isn't really original; in fact, it's probably the most common PvE healing build for priests right now: 23/38/0. Take Discipline down to Improved Divine Spirit, and Holy down to 3/5 Empowered Healing (skipping Lightwell and Circle of Healing, in my version). The main alternative builds would probably be 21/40/0 or 20/41/0, and there may not be a clear-cut "best" build out of the three.
21/40/0 trades the two points in Imp. DS to fill out Emp. Healing. The math on this is long and hard, but as I understand it, the upshot is that Emp. Healing will do more for your own healing, but Imp. DS will do more for the group, assuming it includes at least three casters (counting yourself). Therefore, if another priest in your usual raiding group has IDS, you should take EH instead.
But if you're skipping IDS because another priest will be buffing DS, why even take the DS talent? That leads to the 20/41/0 build. Unfortunately, in my opinion, Circle of Healing is still a terrible 41-point talent, especially for PvE. As I stated in my priest column on heals, I haven't actually ever had Lightwell or CoH, so I can't say for sure, but from the numbers I've seen, as well as opinions from other priests who have had it, it's just not worth it. On the other hand, a few people over at the aforementioned Know Your Heals article liked it, so your mileage may vary. It's much more helpful, in my opinion, to have DS available in case you might need it in a 5-man or a raid that happens not to have another priest.
But let's say, as in my case, there isn't another priest that regularly raids with you that has IDS. Then it's pretty worthwhile to take it, since you're boosting the output (and spirit) of every caster in the raid, including of course yourself. But where to allocate the particular points?
Discipline is the most straightforward; let's start there. Although it is a mess of a tree without any real focus, we know what we're going for here, which is DS/IDS. On the way is one more absolute must-have talent for any raiding priest: Meditation. Letting some of your Spirit ignore the five-second rule (5SR) is indispensable; fights like Curator would be practically impossible without that degree of mana regeneration, I think.
At the top we start with a choice between Unbreakable Will and Wand Specialization. I've discussed this issue before; I choose Wand Spec outside of PvP. In group PvE, if a mob AoE fears, you want to get hit by it. Why? After the fear hits, the mob will go for the highest person on its aggro list that isn't feared. Typically, the healer is the second-highest, after the tank; therefore, if you have a high resistance to fear, it's going to happen reasonably often that the tank will get feared, you'll resist, and the mob will stomp you. No good. Besides, Wand Spec helps a bit when soloing -- and believe me, you'll need all the help you can get there.
Improved Power Word: Fortitude is of fairly marginal benefit; it adds 237 health to your top-rank Fortitude, less than one hit in almost all cases, and less than half of what my Renew ticks for. However, it's still worth taking to lessen arguments about who's going to be doing what buffs, and there's not a whole lot of competition for those talent points. Moving on, we put the full five points in Silent Resolve, because less threat is always a good thing. Even with that I still sometimes pull aggro in places like heroic Underbog, where I have to just spam top-rank heals on the Bog Lords simply to keep the tank alive.
Now we hit my favorite talents in the tree so far, Inner Focus and Meditation. Both of them are efficiency talents, and if you haven't figured it out by now, efficiency is the name of the healing game as far as I'm concerned. Like I said earlier, Meditation is super for those long fights; for me, it's the equivalent of about 45 mana per 5 all the time, on top of the out-of-5SR regen and spellpower boost I already get from spirit (via Imp. DS as well as Spiritual Guidance).
Inner Focus is somewhat harder to quantify. (It gives you a free spell with a 25% higher chance to crit, on a three minute cooldown.) If you just discount the cost of an expensive heal (usually Prayer of Healing) every three minutes, it comes out to a savings of 35 mp5, but it also helps you out in regen -- if you've been out of the 5SR for 10 seconds and you cast a spell, usually that kicks you right back in and you don't regen properly for another five seconds. However, if you Inner Focus that spell, it doesn't trip the 5SR (because it doesn't cost any mana), and your regen continues.
That gets us to Mental Agility, which gets 4/5; although we do cast a fair amount of instant spells (Renew, Shield, Prayer of Mending, buffs), one point there is less valuable than one point up above in Mental Agility or Imp. PW:F. And finally Divine Spirit and its Improvement, which I've discussed above. Spirit is already important for this build; a buff that gives you more of it is great, and making that spirit have extra effect not only for you but also for anyone you cast the buff on is quite nice.
Now Holy. Holy has always (as far as I know) been a troubled tree. It seems to be meant to be the PvE healing tree, but it's been crippled by unusually weak 11/21/31/41-point talents. At the moment, out of those four -- Holy Nova, Spirit of Redemption, Lightwell, and Circle of Healing -- only one, SoR, is considered a must-have talent by the majority of healing priests (I believe), and that mostly because of its passive benefit, +5% spirit. The situation was certainly no better when Holy Nova was the top-rank talent and SoR was usually referred to as "Improved Death," lacking the spirit boost.
However, Holy's not all bad. It's just that other trees have superstar talents in those key positions, and Holy prefers to keep its real goodies elsewhere. For instance, look at the top tier: if I could, I'd max out all three of those talents. Healing Focus is a must-have, because when you're getting hit is the last time you can afford to be losing cast time. Imp Renew takes one of our core heals and strengthens it considerably. Holy Specialization is a great dual-purpose talent, healing and offense. At first it may not seem that strong for healing, because a crit heal is more often than not an overheal, but Inspiration should also be taken into account. (Side note: I also wish the item designers would take Inspiration into account, as in my set of priest-oriented gear I have zero spell crit rating from items.)
As it is, I find a need later to remove a few points from talents I would prefer to max out, so I only have 4/5 Holy Spec in my build, though it was a tough choice where exactly to take points from.
The next tier is a stroke of genius from the talent designers, in my opinion. One talent strongly motivates early investment in the Holy tree, improves both healing and offensive capabilities, and motivates the switch from Flash Heal as staple heal to Greater Heal as staple heal which the devs clearly wanted to take place in patch 1.10. That talent is of course Divine Fury. I've heard it called the only talent in Holy a priest really needs to heal well, and there's some truth to that; a 2.5s GH seems virtually -- if not actually -- required in most endgame encounters. 5/5 here is a must.
Inspiration gets full points, despite the fact that I have a low crit rate and try not to spam heals. I believe it's still fully worthwhile, since mitigation figures get really big whenever it hits on a well-geared tank. There's nothing like healing damage and at the same time preventing more incoming damage; Prayer of Mending and the 4-piece bonus on Avatar Raiment (T5) have similar effects. However, it's been a while since I've seen any math run on this talent; anyone know the numbers?
Improved Healing is another no-brainer for an efficiency nut like me. 15% off my most commonly used spells? Yes please thank you. Spirit of Redemption, as discussed above, is here more for +5% spirit than for being able to heal a bit after I die; I've seen a few encounters saved by me in spirit form, but not many.
Whether Healing Prayers is worthwhile depends, in my opinion, on whether you do more 5-mans or more raids. If you do 5-mans, take it, if not, not. I simply find myself using Prayer of Healing all over the place in heroics and even regular group instances, but hardly at all in raids. Raids are more likely to spread people out, and of course there are other groups besides your own -- and most of the time, the other groups will be taking the majority of the damage. It also discounts Prayer of Mending, which I use all the freaking time, but the spell is already so cheap it doesn't make a huge difference. I have it in my build because I do a fair amount of heroics. This, by the way, is the aforementioned reason I had to take points from talents I wanted to max out. If I was going for pure raid healing, I'd drop Healing Prayers and restore a point each in Holy Spec and Spiritual Guidance.
Speaking of Spiritual Guidance: this is a somewhat controversial talent, but we're seeing more and more spirit on Priestly items, and the talent gets accordingly more and more powerful. For me, I get +22 damage and healing per talent point, and as I get better gear, the talent gets stronger. When this talent was released, back in 1.10, I literally grinned for hours at hour clever it was; Spirit was always meant to be the core Priest stat, like Intellect to a mage, but it took until SG gave spirit a peripheral benefit to really make the stat shine.
Spiritual Healing is another dynamite talent; you simply can't beat 2% more throughput per talent point, especially now that it applies after +healing from gear. 5/5 no question. Holy Concentration? Again a bit controversial, and again something that would be more useful if the Priest healing style was as spammy as the Paladin style (no offense, Pallies, I'm still jealous of your efficiency). However, it does seem to come pretty often when I need it, and like Inner Focus it can help you spend more time out of the 5SR. I would like if it worked on offensive spells as well, or if it had a higher proc rate, but I'm reasonably satisfied with it as is.
Now we come to a talent that perplexed the bejeezus out of me until I realized that +1000 healing is in fact a reasonable baseline number in BC. Empowered Healing just looked silly in patch 2.0.1, when a priest in MC epics was hovering around maybe +300. But now it does pretty well, and does better the better your gear is. It adds 65 per talent point to my Greater Heal, and half that to my Flash Heal, which is not too shabby at all. If I was going for 21/40/0 this is where I'd put my extra two points, probably. But I don't have that kind of room in the build now, and so it takes my last three points for 3/5.
Well, that may have been my longest Build Shop ever. Thank you for persevering, true believers. As you may have noticed, I've spent a lot of time thinking about Priest talents. And although this may be something of a cookie-cutter build, I feel it's pretty well reasoned out; what do you guys think? And keep sending in those submissions! See you next week.
Filed under: Priest, Features, Raiding, Talents, Build Shop
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Reader Comments (Page 2 of 2)
DontLetsStart Jul 18th 2007 8:43AM
@15: Seeems fair enough that paladins are better healers than priests. Priests are hybrids, they can get into groups as either healers or DPS. Paladins are a pure class, they're only invited to be healers.
Hence I'd expect Paladins to be better healers than priests. Whether or not this was the original design of WoW is besides the point, it's how it's worked out.
nav Jul 18th 2007 11:56AM
'Paladins are a pure class, they're only invited to be healers.'
Oh stop trolling. You know perfectly well that paladins can tank and I've had the odd ret paladin do dps in a group too (not great dps, but it did the job).
There's not a pure healing class in the game - with good reason, as a solo player can't heal mobs to death.
Corrodias Jul 18th 2007 11:55AM
"Paladins are a pure class, they're only invited to be healers."
You have no paladin tanks? How sad. :(
chaz Jul 18th 2007 12:19PM
I'm 28/33 disc/holy. I took mental strength over empowered healing because I wanted more mana. After reading this and doing some number crunching it appears I am wrong, and you are better off with EH. Thanks for showing me the light... pun intended.
Natt Jul 18th 2007 1:54PM
@19: You got me right, cast PoM 10 sec before pull, when it goes away reapply (either by SW:D if it bounced to me, which does not really help threat much, or by casting PoM again).
@3 About PoM stacking: Rule 1: Each priest can only have one PoM going, easy.
But, I read, have not checked this, that PoM is a buff with associated number of bounces left (I got buffed by [Prayer of Mending 4] yesterday when it bounced from the tank), and one player should be able to have several PoMs as long as the last number is unique. Ideal situation would be something where you have two tanks and two priests. As long as each priest PoMs his tank the tanks should be able to occationally have 2 PoMs. (assuming that the PoM bounces to the closest target all the time).
Levi Jul 18th 2007 3:21PM
@3, the reason you can't use reaction heals in 25mans is due to the extremely high amount of damage bosses can put out in a short amount of time. If the main tank doesn't get heals, they can die in just a few seconds on many boss encounters. This leads to healers on the tank typically spamming their highest throughput heal just to keep the tank topped off at all times--if they wait until the tank has taken damage to start casting a heal, they could very easily die during the casting time.
rafe.brox Jul 18th 2007 4:32PM
This is very similar to my build, and I spend my time spamming Renew.
:-|
Okay, if someone takes an axe to the face, I'll put down my beer and toss them a GH.
;-)
bwest0526 Jul 25th 2007 3:04AM
Oh I just want to Thank you, I thought this thread was dead! YAY! for a second season! I have been waiting to read this thread for a while now, think it is my favorite since I am so Spec illiterate! Thanks Eliah!
Kilee Aug 15th 2007 2:45PM
Just had to reply to Nogun. There's no such thing as stealing someone's job in raids except for perhaps the tanks. Healers heal, that's what they do. If you have a good spell that do an enormous amount of healing in a short amount of time, there's no reason not to use it with the excuse, "That's the shaman's job." If you take that line of reasoning, there's no reason to heal the tank because, "Taht's the paladins job." And there's no reason to cast renews on the raid becuase, "That's the druid's job." If you didn't heal based on the fact that other classes should do it, you'd never heal at all.
Raids find a natural balance based upon the classes within. You play the best you can with the tools you have. If Circle of Healing saves lives, is easy to use, and is faster than a Shaman's heal, I don't see a downside here. You know, perhaps it is the shaman that is doing your job.
annynomus Sep 26th 2007 10:03PM
well priest in my opinion well do not scale aswell as other class's in utility was and raid benefits and thier survival is pretty much zero, thier threat reduction is nothing compared to other class's.
i think the holy / disc tree need to be revamped i do agree with that and priest healing needs to be buffed some how to scale with the other healing class's
a few suggestions and why?
fade - make it drop 10% threat and gives you invaunerablity like a pally bubble in a way basically ( last for 6 seconds and has a 2 minute cooldown ) fade threat reduction is so horrible 900-1000 threat reduction and comes back after 6 seconds or was it 8? its a joke compared to warlock / mage / hunter / rogue threat reductions
power word shield - unlike pre bc power word shield was able to save you in a life or death situation i still feel the spell has not scaled with bc damage. 1 white attack and its off so in a way it is kinda waste of mana but not really.
and well it would be nice to have an area of effect spell like shadow nova or death and decay. shadow nova would just knock back but do like no damage like frost nova dose, death and decay well just be like a normal channel spell like blizzard, rain of fire etc.
this is more pvp in my opinion it would be nice to have Brittle as a spell ( reduces target speed by 70% for 10 seconds 1 minute cooldown ) unlike other class's that have plenty abilities to get away from a player meele whatever and recover priest dont have any of that its pretty much blow your fear they pvp trinket or will of the forsaken and your a free HK. by other ablities im talking about ( blink, trap, more than 1 fear (warlock) ice block, bubble, sprint, vanish, blind ) no ability's like that to recover compared to other class's they got more than atleast 2 skills to get out of a tough spot
and yes priest are good but when they are in high resilience we shouldent need to work hard to beat a certian class when other class's can do half the work and still live....thats one of the biggest issues i had with priest. even though i love them to death.
as far as shadow talent tree gose yes i do belive thier is too little to choose from your pretty much the same skill talent build as any other shadow priest a good variety more wouldent hurt and take out useless talents. ( improved fade, shadow resilience and such ) and this gose as earlier in my post healing / discipline aswell.
as far as racials / fear ward go from the topic above i think its a good idea but not just given all at once through a trainer i think some should be given from the trainer and others be obtainable through talents, and others maybe a priest quest? just like other class's got htier class quests ?
if blizzard dose somthing similiar to that priest would be fixed in pvp / hopefully in pve ( raiding too ) might open up some raid spots for them since they got more spells now atm. i belive they got too few skills compared to other class's that are casters.
to fix healing.. i have no idea to be honest i thought about it for awhile can't come up with any ideas but i do belive priest healing dose need to be buffed to scale with other healing class's that make them viable pve / pvp wise.
people might flame these idea's and say priest are already over powered but try playing one you'll find out its not as easy, its really hard to play a priest compared to other class's its not so easy and half the time we get lucky in pvp tbh most of the time
and no im not a noob ive actually done alot of the BC raiding content
but these are my idea's see and rate them as you wish