The Light and How to Swing It: The great divide

Once upon a time, there was a class called the paladin. Paladins were mostly humans, with a couple of dwarves thrown in for good measure. They could heal or do damage depending on what gear they wore (effective paladin tanking was a long way away.) They fought their way through the nerfs and the buffs, raiding from UBRS to Naxx, PVPing in battlegrounds and Hillsbrad, but through it all, they always had two things in common: hatred of the Horde and reverence for the Light.
Then, one winter, some new long-eared paladins began showing up. Their women were skinny, their men had funny hair, and they seemed to jump an awful lot. What's worse, they worked for the filthy Horde, and instead of revering the Light, they twisted its power for their own dark ends.
Soon, many of new paladins began showing up on the paladin forums with a mindset that was radical to the old pallies. They hadn't become paladins to swing hammers like Uther, the new pallies said. Instead, they had watched how paladins worked for Alliance for two years, and had rolled them for their strong healing power and nascent tanking ability. They called the old, damage-dealing paladins "retnoobs" and "retardins." The Alliance paladins grew to hate the young, know-it-all upstarts, while the Horde paladins considered their compatriots hopelessly stuck in what they WANTED paladins to be, rather than what they were. And there we have things today.
But it's the same class, right? Is there really that big a difference between blood elf paladins and Alliance paladins? Why all the fighting? I can think of a few reasons.
The lore differences:
The Alliance paladins came into existence during the Second War, as the Order of the Silver Hand, led by Uther Lightbringer, used the powers of the Holy Light to battle against the Horde. The Holy Light itself isn't a being or a force, but more of an Eastern philosophy -- the self and the universe are connected, you must work to better the universe, you must respect the happiness of others, etc. However, the actual power of the Light comes from beings known as Naaru. The Order of the Silver Hand remained prominent until the attack of the Scourge, when Uther and many paladins were wiped out by the paladin-turned-death-knight Arthas. The remaining paladins fled to Stormwind and Ironforge, where they spread their philsophy among the dwarves. The draenei had known the Holy Light through the Naaru when they were exiled from the planet Argus, so when they crash-landed on Azeroth, they were all set to be paladins.
Blood elves, however, largely gave up the worship of the Light after Quel'Thalas was destroyed and they needed to feed their arcane addiction. When Prince Kael'thas Sunstrider claimed the abandoned Naaru structure of Tempest Keep, he found one lone Naaru that was left behind to guard the structure. He captured the Naaru and had it sent back to Silvermoon City for study. Some of the magisters began to believe that they could turn the powers of the Light inherent in the creature to serve their people. Lady Liadrin, a discontented blood elf who had quit being a priestess because she believed the Light had abandoned the elves, volunteered to bend the Naaru's powers to her will. She succeeded and became the first Blood Knight. Many other members of blood elf society joined her, believing it their just revenge for the destruction of their city. All future Blood Knights would draw their powers from the captured Naaru.
So there's a huge philosophical difference between paladins and Blood Knights. The paladins revere and honor the Light, even if they sometimes take it too far (see: the Scarlet Crusade.) The Blood Knights, on the other hand, hate the Light for abandoning them and enjoy twisting it to serve them. Roleplaying Alliance paladins hate the idea of Blood Knights, and consider them entirely evil. They wonder how players can philosophically justify the idea of being a Blood Knight. (Personally, as a Blood Knight myself, I consider the Naaru to be stuck-up bastards who are probably just using us in some grand plot of their own. Never trust beings who claim they're here to help you with no strings attached.)
The playstyle and attitude:
There is no hard and fast data about what different races are specced. However, looking at the forums, there does appear to be a certain divide in attitude and role between old-school paladins (human, dwarf) and post-BC paladins (blood elves, draenei to a lesser extent.)
People who rolled a paladin as their first character likely considered it to be the classic ideal of the paladin: A warrior that heals. This playstyle is supported by levels 1-59, where most paladins spec ret to grind quicker and swing around their hammers. Then suddenly, people hit 60, started doing instances, and they were expected to shut up, stand in the back, and heal. While a lot of paladins enjoyed healing, some paladins hated being reduced to healbots, and wanted to have an option to both deal damage and support the party through buffs and debuffs. This group became disillusioned as, patch after patch, the Retribution tree failed to become truly viable in raids. Meanwhile, the Horde grew jealous of what they saw as the paladin's superior buff system and mana efficiency when compared to shamans.
Then along came the Burning Crusade, and belfadins. Suddenly, the Horde was full of paladins -- and most of them didn't roll pallies to hit things with hammers. Rather, they had seen the efficiency of paladin healing and buffing, and wanted to support their guild or raid group through that. Instead of the classic ideal of the paladin, they rolled a pally to do what they had seen the Alliance do for so long. And these healadins often hated the idea of Ret. Why would anyone roll one of the best healing classes in the game to do mediocre DPS?
Paladinsucks referred to these as "Neopaladins: WoW players who rolled a Paladin long after original launch and in full knowledge of their primary healer/support role and endgame caster playstyle. Usually antagonistic towards the few remaining original Paladin rollers who are unhappy with the direction the class has taken. Most recently bolstered by the influx of Horde healing classes rerolling a class formerly unavailable to their faction." It's not a Horde-specific thing, since there are lots of ret and prot belfadins, but more a result of certain paladins who were rolled after BC -- which do tend to be blood elves.
So the old-school pallies, many of whom wanted to be Ret or at least have Ret be a viable option for others, were faced with a horde of elves telling them to lrn2heal. This led to a certain amount of anger towards the blood elves. "You rolled the trendiest, johnny-come-lately, flavor-of-the-month version of a Paladin, and you claim to be an authority on what being a Paladin is all about? Post on an Alliance Paladin, or stfu. Seriously. No offense to other BE Paladins, but posting on one to say anything about what the Paladin class is about is like some dip%*!% who bought his first Red Sox hat after they won the World Series talking about what it means to be a Red Sox fan," wrote Oxyn of Feathermoon. In response, Remuscabalt wrote, "I'm sorry that Blood Elves payed attention to the reality of the game in terms of itemization and talents instead of reading the minds of blizzard developers and getting hard-ons from big yellow numbers." That's pretty much the whole debate summed up in two quotes.
Now, I'm a belfadin. I rolled my paladin to heal and tank after seeing what Alliance could do in raids. Right now, I'm prot, but I'll probably go holy at 70 to help my guild. Nevertheless, I cannot understand why so many belfadins have such a violent antipathy towards improving Retribution. Improving the Ret tree won't create more "retnoobs" that think they're warriors -- rather, improving it will likely lead to more raid utility in the manner of shadow priests. Remember when it used to be "lolshadowpriest" and no one would take them anywhere? Now, because of the improvements, we don't see more bad shadow priests running around -- we see more good shadow priests that can help their group through mana and health return. They're not just sitting around spamming damage spells over and over again -- the people who wanted to do that have rerolled to become bad warlocks, and the paladins who wanted to do nothing but damage have given up and become bad warriors by now. I don't know how an improved Ret would fit in with raids, but I'd love to see how it would work out.
Alliance and Horde paladins, what do you think of your counterparts on the other faction?
Filed under: Paladin, (Paladin) The Light and How to Swing It






Reader Comments (Page 1 of 3)
Balasan Jul 17th 2007 12:00PM
Hmmm in short, many alliance paladin need to get off their high horses and work together with the horde paladins to make sure we get to play our paladins the most enjoyable way possible.
Just because we're new doesn't mean we don't know crap about the class, because we do. We read the patch notes like you do. We may not be experiencing the same things, but we know what's up.
Especially now, since we are playing the EXACT SAME CLASS, we are sharing the same burdens and same pressures. There basically should be NO DIVIDE whatsoever left.
We really should follow the mages and the warlocks. They work as a team.
Dongyrn Jul 17th 2007 12:01PM
Really excellent article. I rolled a Dwarf pally once but got bored quickly, it just never synched with me, though I'd often played pallies in RPGs. Now when BC came out the first character I rolled was a belfadin, and somehow it just all clicked. I started out Ret, but moved more towards Prot and then respecced full Prot at 50. Just being able to take on around 8 mobs my level and walk away with full health and mana... it's an awesome feeling. I suppose when i hit 70 in a few levels I'll spec Holy if my guild needs me to do so - though we have 2 other tankadins in Outland right now as well...
So far as my feelings towards Ally pallies, I don't really have an adverse opinion. Other than my already low opinion of Allies. But that's just because they suck compared to the Horde. :-P
I have heard, and still hear, lots of whining about pally specs being so nerfed and pitiful and all... but I don't really see it myself. Maybe that mostly comes from disgruntled Ally pally players?
What does irk me is the typical response (as I've seen in the comments to other articles of this series) to belfadins - that we haven't been playing pallies long enough to be an "authority". Pfft. Such are the complaints of a little mind.
Dyermaker Jul 17th 2007 12:11PM
I am a Retribution Paladin. I leveled as Retribution from day one of WoW and raided pre-TBC as Retribution. Retribution offered the most possible roles a Paladin could play, we were able to shift through what was needed at the moment to make a battle successful.
What is off putting about the change to Paladins in the end game is not the "STFU and heal" as much as, this is now Blizzard's vision. No matter how many times they try to placate Paladins with suggestions that they want to get them out of the back of the raid healing, this is the ONLY thing they have offered to the Paladin class. When Druids were forced to Restoration or would not be able to raid, Blizzard changed around some of the dynamics of the class to give them their additional roles. When Priests complained there was really only one viable role for them on raids, they had the same. For Paladins, Blizzard seems to be content to let this stand as it is.
It is as if they have tossed Retribution aside and left it off the table for so many discussions. How else can they justify the existance of one single set of PvP armor with zero resilience? Only the set used my Retribution Paladins. Its as if they created the set and went "whoops, forgot about that!" With the changes to DoTs coming, this oversight becomes an even bigger hole for Retribution.
All the interviews give one answer, Blizzards actions speak another. Until then, I can only play the way I am forced, a Retribution Paladin in a Holy Paladin body.
Bryan Jul 17th 2007 12:21PM
What about the the players that rolled an Alliance Paladin (PVE) to 60 before BC, Quit for a while and than restart to Horde (PVP) only to roll another Pala? Seems like those should be the players we listen to
Trakus Jul 17th 2007 12:46PM
I've rolled both Horde and Alliance pallys since BC. BE and Human. I find that the other hordlings are more accepting in that they welcome prot and ret pallies. (I play prot)
On the Alliance side everyone is less flexible, while leveling in my high 40's I would get numerous requests for a healer in ZF. When I informed them I would be happy to heal but was speced prot I was dumped like an ugly prom date. My conclusion was if you are not holy you are not welcome.
Corrodias Jul 17th 2007 12:19PM
Draenei chicks are sexy, and the paladins among them come automatically equipped with their own Protection.
Urthona Jul 17th 2007 12:21PM
They should scrap Retribution and model the third Paladin tree on the blood elf "Spellbreaker" unit from WC3.
That should shut them ALL up.
Tridus Jul 17th 2007 12:21PM
The real problem here isn't between Alliance and Horde Pallies, its Pallies who only play Holy and don't give a damn about the other specs, or in the worst case actively want the other specs nerfed in the hope that it'll result in a stronger Holy tree. (Thats similar logic to people who get upset about Holy Priest buffs because "Shadow is good.")
This is not a new thing. As far back as 1.09 (the Paladin review patch), this divide existed. Reach back into the annals of history, and you'll notice from 1.09 that the Holy Paladins (aka: "new" Paladins) were a lot less disgruntled then the other kinds (aka: "old" Paladins).
The fact is, Blizzard screwed up Paladins, severely. What they made doesn't match what they described. They acknowledged as much at Blizzcon. They've largely fixed it in the case of Protection, but not Retribution, which remains the worst DPS tree in the game. They need to fix that, every class should have three viable trees.
This divide has existed for a long time between "new" and "old" Paladins, its just more noticable in the case of the Horde because there are no "old" BE Paladins. For some reason, people ignore the Alliance Paladins who are quite happy as healbots, but think the Horde ones are betraying something. My speculation as to why is because there are no Horde Paladins that represent the "old" ideal, so they're easier targets.
(It also doesn't help that BE Paladins represent some of the worst lore Blizzard has ever created.)
Urthona Jul 17th 2007 12:36PM
On the subject of lore:
I for one wouldn't have had a problem with Belves having paladins, end of story. They got priests, are friends with Lordaeron, etc etc.
As far as I can tell, the only reason they needed to come up with the cock-and-bull story about "bending the Light to their will" is to warrant the presence of M'uru in Silvermoon. If they'd just had a few High Elf Silver Handers turn Bloody, I think it would have been fine.
As it stands now, Blood Elf lore comes across really uneven. Do Blood Elf priests come over to the Blood Elf paladin hangout to get a taste of M'uru's Holy powwerz? And there's a plot hole a mack truck could drive through when you think about the loyalties of the Scryers, and their auto-friendliness with Blood Elves.
I think it was some dev was adamant about putting a Cosmic Windchime in Silvermoon to balance out the Seat off the Naaru in Exodar, and the editorial staff was forced to patch lore around it.
Ben Jul 17th 2007 12:43PM
I played alliance paladin from WOW release to TBC release. At TBC I rerolled to BELFADIN because I wanted to play Horde with real life friends.
I resent being boxed as a "neo paladin".
I was ret for a long, long time, back when it was possible to be full ret and still have Illumination and Guardian's Favor. Now I am holy and healing.
What the "old guard" paladins need to realize is ret will never be viable in the manner they want it to be. As it stands right now, is IS viable for leveling, and doing "safe" content - where safe is different depending on your gear and level of skill.
Paladins right now who spec Ret, are RETNOOBS with few exceptions because of their mindset, and that is just the way it is. RETNOOBS exist accross many classes, where they are called Huntards, or use LOLCoil, Cloak of Skill, etc.
There is no drama in my opinion, between old and new, its those who max/min and those who really need to reroll to find happiness but just won't do it for whatever reason.
Station Jul 17th 2007 12:48PM
My biggest problem with Ret (pre-bc everyone, to qualify) is the gear. A s-priest needs int, spirit, damage and healing then stam. A warrior dps needs str, agi, stam.
A paladin dps needs, to be effective:
350 str
250 agi
400 stam (dun die!)
300+ damage and healing
300 int
45+ mp5
So, they don't need spirit. You could fix this, easily, with a talent that said something like "int gives damage and healing / mp5" at the top of the ret tree, or maybe change it so that str gives crit rating. Its a viable tree if you have the gear. Pallies and warriors are the two most gear dependent classes in the game, and right now we have tons of healbot gear, SOME tank gear, very very little ret gear.
Sylythn Jul 17th 2007 12:54PM
@Tridus - Unfortunately Marketing very often wins over Lore...even at Blizzard :(
I really don't feel like the divide is between Horde/Alliance. It really seems to be between the people who say if you're not playing the class for its absolute best attributes, you should be rolling something else - and the rest of us that are doing decent as "off-specs". And right now anything but Holy seems to be treated as off-spec, despite how amazing Protection is.
If I wanted to do nothing but heal, I'd have rolled a priest. If I wanted to do nothing but tank, I'd have rolled a warrior. I wanted to be whatever my group needed at the given time (be that tanking or healing), support them and make them better at what they do, and put a little hammer to face while I'm at it. That's why I started ret, and will be ret at 70. Admittedly, I switched to prot to get through the 50's more easily.
Ret needs some raid loving for sure - but if there's one thing I personally see as wrong with the class, it's that we heal TOO well. You don't put plate on a back-line healer (or force a plate-wearer to the back lines to spam 1-2 buttons). And we shouldn't be doing a priest's job, better than a priest.
Xonate Jul 17th 2007 12:52PM
@10
If the group needs a healer and you're protection specced, honestly, what did you think was going to happen? If they were looking for a tank, I doubt they would have a problem with it. Your comparison is kind of void.
Karl Jul 17th 2007 12:52PM
I loved my Ret Pally, my guild (which I raided pre-BC as a Ret Pally) loved my Ret, and the people I went into instance with loved my Ret. I do more damage than I do with any of my other DPS classes (Lock,Rogue,Hunter and Mage). I could offer more to a group than those classes in many instances. I wore plate and could take a hit (no, not like a prot spec warrior, pally or feral tank). The Ret was also fun to play.
So, why am I referring to my Ret in the past tense? I quit playing him. I will not re-spec. I stopped because of the problems that most people have in their minds about Ret Paladins being poor players. Poor players make bad Rets, not the other way around. It was too difficult to find groups (I actually enjoy PUGs) to do instances with. When I did find a group, I did my best to impress the group with what a Ret was capable of. The groups loved me, and I built a fairly good reputation. I was getting groups with the same people more and more often. Life was good.
Then one day, I sat down and started playing my Lock for fun. It was amazing. I could put myself in LFG, and was picked up within 5 minutes easily for any instance I wanted. So, I leveled her quickly. I keyed for Kara and stuck with her through my first run. When we came to the Curator fight, I realized something very important. My Ret Paladin would be worthless on this fight compared to my Lock.
My guild lead was wondering why I was not taking my Paladin in, and the answer was easy to understand now. Yes, my Pally could out-DPS most other toons in the short run, and continue to assist the group through fights with blessings/seals/judgments/etc. However, I would never have nearly enough mana to sustain high DPS on a fight like the Curator. Ret Paladins blow through mana like crazy in order to obtain that high burst DPS. I can lay out 8k damage fairly easily within 3 seconds on my Pally. None of my other toons can do that. But, if the fight is going to last long, blowing that much DPS also strips me bare of mana. Seal of Wisdom/Blessing of Wisdom will not replace that mana quickly enough to even begin thinking it is worthwhile. My Warlock was a hands-down winner for sustained DPS. I could even regain life/mana during long fights like the Curator.
So, while I maintain that I will never re-spec my Ret Paladin, I will concede that I won’t be playing him anymore either. I simply cannot justify it.
Kahja Jul 17th 2007 12:58PM
"Never trust beings who claim they're here to help you with no strings attached."
This is why Horde can't have nice things.
Thorhax Jul 17th 2007 1:04PM
To agree with #3. Druid were only allowed to raid heal before BC, yet after the expansion suddenly Druids became knowen as viable Tanks/DPS and healers, and they do it all perfectly! Currently Paladins have great healing ability, great tanking ability with a medeocre talent tree, while I can speak from experience that Paladins can DPS in a raid environment and be in the top 5(Lrn2gear up like all the real dps had to plz other paladins), the Retribution tree lacks the support needed to allow a paladin into expansion raid content as viable dps, no kick, no shield bash, no mana regen or health regen like a shadow priest has!
From my perspective there is currently an imbalance within the Paladin class and it only makes sense there are improvements to the Retribution tree to make it more raid viable, Holy Paladins need not fear you'll still be able to raid heal just fine and thats great if it's what you want to do! Rogues etc shouldn't be afraid of Paladins with a buffed dps tree, who knows what it'll be like but we know it'll be some kind of dps support and since a Paladin needs a big weapon to keep up the dps it'll likely be a melee dps buff, I would guess something like the vengeance talent but to the group(when a Paladin crits the damage caused increased by 5/10/15%)
On another note World of Warcraft is full of lore and Paladins being laughed at for swinging a hammer at enemies just doesn't make sense!?
Thorhax - Level 70 Human Paladin, Malfurion
And yes this was my first character made nearly 2 years ago...
Aldrel Jul 17th 2007 1:01PM
"I am a Retribution Paladin. I leveled as Retribution from day one of WoW and raided pre-TBC as Retribution. Retribution offered the most possible roles a Paladin could play, we were able to shift through what was needed at the moment to make a battle successful."
@3
You never shifted to what was needed at the moment to make a battle successful. You went from doing subpar DPS to moderate healing. No raid group has ever said "Boy, if only we had some crappy DPS, we could drop this boss." You were taking up a slot that could have been used for either good DPS or good healing. If you had known your role from the beginning, you probably wouldn't have need to done anything to change a wipe into a save, but you wanted to pretend to DPS.
I say this as someone with a level 70 Human Paladin. Ret needs some serious dev love, but trying to pretend a Ret paladin that switched from DPS to healing in the middle of a fight saved the day is delusional.
Sylythn Jul 17th 2007 1:03PM
Karl - But would SoW, BoW, JoW, MP5 gems/enchants, Spirit, and pots not be enough? We've got a lot of ways to regen mana, and our weapons are some of the highest hitting ones in the game anyhow. If you can regen that mana over the course of a long fight and dish out another couple bursts of 8k - isn't that worth it?
Thorhax Jul 17th 2007 1:12PM
damn Karl... is all I can really say, do you not realize how much damage the astral flares do to you? and that the healing you'd receive will keep your mana bar topped off?
Medros Jul 17th 2007 1:31PM
Playing on an RP server, if I come across a Blood Elf Paladin, they get spit on, as they are an abomination.