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7-17-2007 @ 9:43AM
Leave the current honor system the way it is, where everyone in the map gets a certain amount of honor points, then on top of that, add in a "bonus" honor system, which encourages pvp and player interaction. For instance:Increase the honor givin by killing enemy players. And take away the deminishing returns - this is an epic battle and deaths should be a frequent occurance. You should get honor for killing your enemy in a Battle Ground, even if you have done in 4 times over. This would encourage PVP in AV while at the same time making people more involved. To help healers and support classes, you could recieve honor by being in the immediate area of the action. Yes, you could go afk in this area too I suppose, but at least the AFK people near the battle may serve as a meat sheild for those playing.Another idea I have is for a corpse looting system where every player drops an item that can be turned in for honor points. This item would remain on the corpse for everyone in the area to loot it. But, you have to manually loot it. This way everyone can get extra honor points by looting fallen enemies so that both healers and DPS can get honor for killing the enemy, but people who are AFK will not. Just some thoughts. If you notice, most of my ideas focus around having players kill each other..,. this requires interaction and insures that you at least have to be near a pvp battle to recieve the bonus honor.
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