BigRedKitty: Snakes Are People Too
Each week, Daniel Howell contributes BigRedKitty, a column with strategies, tips and tricks for and about the hunter class sprinkled with a healthy dose of completely improper, sometimes libelous, personal commentary.
Freezing Traps may be the bread-and-butter of the raiding hunter, but we've got other toys with which we can also be useful. Frost Trap is spiffy when you want to help your casters do tons of AoE damage. Explosive Trap can be used in conjunction with Misdirection to pull patrol mobs. But the most fun a hunter can have without Misdirecting a Fel Reaver onto a priest is with Snake Trap. Snake Trap is new with Burning Crusade and if you haven't played with it, we understand why.
The Snake Trap tooltip is one of the worst things we've ever seen in terms of explaining just what the bejeezus a spell does. But Snake Trap is so useful, so clever, so bloody brilliant and spiffy that you can use it just about anywhere, on almost every pull, and we're positive that you'll wonder why it hasn't been nerfed already; it's that good.
Now quit reading out loud. If Blizzard hears how much we love Snake Trap they'll be sure to downgrade it. Keep reading to yourself and when you realize how often you're going to use Snake Trap on your next raid, just chortle quietly.
Just look at that tooltip. Pathetic, isn't it. "It drops snakes." Whoopty-doo, right? What's so special about snakes, beside the Harry Potter and Voldemort connection? Plenty, but one actually has to use a Snake Trap and watch what happens to see how special this trap is. Well, you can just read the next few paragraphs, too, we suppose.
Our snakes are small, legless rogues with very little health and their own aggro radii. Yes, each snake has a spot on a mob's threat list, thus they don't contribute to our own threat. This is very important and we'll talk about it in-depth later. But let's talk about our slithery little roguish buddies and just what they bring to a fight.
Crippling Poison
Has everybody been slapped with this in PvP or a duel? Of course you have, it's a mainstay of the whole rogue class. It slows the movement of the affected mob by 50%. Each snake can strike with this attack, so if a mob resists one snake he still has to take his chances with the others.
Could this be handy in PvP? You bet it can. We love using it in defensive positions so that enemies have to charge through it to get to us. It makes kiting much more efficient as you can save a Concussive Shot right from the start.
Can you think of how much help this could be to your tank in an instance or raid? Drop the Snake Trap at his feet and when he begins his tanking the mob gets slowed. When Captain Crit Fire Mage lands his 6000-damage fireball, shoots to the top of the threat list and pulls the mob away, your tank should have a much easier time chasing the thing down and getting aggro again.
Mind-Numbing Poison
Did you just hear the groans and squeals of hatred from the casting classes? This spiffy debuff reduces enemy casting speed by 50%. No matter what type of mob you're fighting, Snake Trap has a handy-dandy attack that makes it worth its mana. For PvP, casting speed is crucial for healers and magic-DPS classes. Of course getting in range of the caster can be tricky. The ideal solution is to get them to chase you down and trip it, but placing it under their feet, while problematic, is also possible.
In party or raid, if you aren't required to trap, if you're not being asked to provide crowd-control, dropping a Snake Trap away from where mobs are being Polymorphed is a nice thing you can do to ease the damage your group takes from casters.
A word of caution: Don't let your snakes near a crowd-controlled mob as their poisons will prevent Polymorphing and Shackling. When employing Snake Traps, positioning is crucial.
Deadly Poison
Last week we told you to stop using Serpent Sting in instances as it's a waste of mana and there is a better sting to use. Well here's how you can get some of that nature-damage back. Our snakes' poison will do 15 nature damage every two seconds, but it stacks up to five times for 75 damage every two seconds. Over 15 seconds that's 562 damage, which is pretty close to what you were getting with your Serpent Sting. But wait, it gets even better!
Snakes apply their poisons from range, not in melee combat. In a situation where there are multiple mobs, our snakes will "spit" Deadly Poison on everything in spit-range, which is about eight yards. Remember those two massive packs of flowers before Warp Splinter in Botanica? If you drop a Snake Trap right on the end of the bridge before the pull -- and the subsequent AoE your party is sure to employ -- your snakes will become Spitting Machine Guns, dropping 75 nature damage every two seconds on every flower that comes a-running. 75 damage every two seconds is 37.5 DPS. If you have ten flowers being slapped silly with Deadly Poison, that's 375 DPS and 5625 total damage your widdle trappy-poo is bringing to the table. That's nothing to sneeze at.
Now if you've really got skills, put your Frost Trap down before the pull, let the flowers hit it, then drop your Snake Trap. Slowed to a crawl, poisoned like they ate BRK's sister's cooking, and basically a big mess, they'll be much easier for your AoE caster to burn down. Your squishies are going to love you.
Melee Attack
Yup, these little guys have tiny teeth and the sink them into our enemies for 10-35 damage per attack for fifteen seconds. With six to ten snakes all snapping at once, this damage does add up. It is a load of fun to watch their damage fly by on our screen with the Scrolling Combat Text – Damage addon. And if you've got 2/2 in Clever Traps, you even get 30% more snakes!
Snakes Are People
But here's what separates the snakes from just about everything else and makes them so boggle-worthy. You guessed it; snakes are people. As we stated earlier, they each have their own aggro radius and the game basically treats them as uncontrollable hunter pets. A snake will never grab aggro from anybody -- they just don't do enough damage -- but if you're fighting a mob that either totally resets its aggro list, like Blackheart the Inciter in Shadow Labyrinth, or randomly attacks targets regardless of his aggro list, like Thorngrin the Tender in The Botanica, your snakes can actually become a member of your party or raid.
One of Tender's special attacks is to 'sacrifice' a member of the party who is in his line-of-sight and teleport him to Tender's altar where that person gets hit with a mean shadow damage DoT. The usual trick groups employ here is to keep the healer in sight of the tank but out of sight of Tender so the healer doesn't get sacrificed.
What you can try is to drop a Snake Trap before he does the sacrifice and, if you're lucky -- and we've seen it happen -- Tender will 'sacrifice' a snake! No, the snake doesn't last long on the altar but that's not the point. He takes the 'sacrifice' so a member of your party doesn't have to! WooT for the snake, short though his life may have been.
Back in Shadow Lab, when Blackheart finishes his Incite Chaos mass-mind-control and his aggro list is clean, if you can get a Snake Trap down at his feet and are lucky enough to get a snake to hit him while everybody else stands still and generates zero threat, he'll stand there bashing snakes while the party bandages or pots does whatever else they need to do. As with much of the Blackheart fight, this tactic depends on favorable luck. But when it works it's pretty darn cool to seem him smashing snakes that have less than 100-health while the rest of the party gets ready to take him down.
Recapping, our Snake Traps cause 50% speed reduction, 50% casting speed reduction, nature damage - both to a single target and as an AoE -- physical damage and they can occasionally be employed to make boss fights easier. And to top the whole thing off, you get to make your Snakes on a Plane macro:
#showtooltip
/y Enough is enough! I have had it with these bleeping snakes in this bleeping game!
/cast Snake Trap
Daniel Howell continues his quest to convince Blizzard to add a mana-draining component to the Snake Trap as the hunter-pet duo extraordinaire known to lore as BigRedKitty. More of his theorycrafting and slanderous belittling of the lesser classes can be found at bigredkitty.blogspot.com.

The Snake Trap tooltip is one of the worst things we've ever seen in terms of explaining just what the bejeezus a spell does. But Snake Trap is so useful, so clever, so bloody brilliant and spiffy that you can use it just about anywhere, on almost every pull, and we're positive that you'll wonder why it hasn't been nerfed already; it's that good.
Now quit reading out loud. If Blizzard hears how much we love Snake Trap they'll be sure to downgrade it. Keep reading to yourself and when you realize how often you're going to use Snake Trap on your next raid, just chortle quietly.
Just look at that tooltip. Pathetic, isn't it. "It drops snakes." Whoopty-doo, right? What's so special about snakes, beside the Harry Potter and Voldemort connection? Plenty, but one actually has to use a Snake Trap and watch what happens to see how special this trap is. Well, you can just read the next few paragraphs, too, we suppose. Our snakes are small, legless rogues with very little health and their own aggro radii. Yes, each snake has a spot on a mob's threat list, thus they don't contribute to our own threat. This is very important and we'll talk about it in-depth later. But let's talk about our slithery little roguish buddies and just what they bring to a fight.
Crippling Poison
Has everybody been slapped with this in PvP or a duel? Of course you have, it's a mainstay of the whole rogue class. It slows the movement of the affected mob by 50%. Each snake can strike with this attack, so if a mob resists one snake he still has to take his chances with the others.
Could this be handy in PvP? You bet it can. We love using it in defensive positions so that enemies have to charge through it to get to us. It makes kiting much more efficient as you can save a Concussive Shot right from the start.
Can you think of how much help this could be to your tank in an instance or raid? Drop the Snake Trap at his feet and when he begins his tanking the mob gets slowed. When Captain Crit Fire Mage lands his 6000-damage fireball, shoots to the top of the threat list and pulls the mob away, your tank should have a much easier time chasing the thing down and getting aggro again.
Mind-Numbing Poison
Did you just hear the groans and squeals of hatred from the casting classes? This spiffy debuff reduces enemy casting speed by 50%. No matter what type of mob you're fighting, Snake Trap has a handy-dandy attack that makes it worth its mana. For PvP, casting speed is crucial for healers and magic-DPS classes. Of course getting in range of the caster can be tricky. The ideal solution is to get them to chase you down and trip it, but placing it under their feet, while problematic, is also possible.
In party or raid, if you aren't required to trap, if you're not being asked to provide crowd-control, dropping a Snake Trap away from where mobs are being Polymorphed is a nice thing you can do to ease the damage your group takes from casters.
A word of caution: Don't let your snakes near a crowd-controlled mob as their poisons will prevent Polymorphing and Shackling. When employing Snake Traps, positioning is crucial.
Deadly Poison
Last week we told you to stop using Serpent Sting in instances as it's a waste of mana and there is a better sting to use. Well here's how you can get some of that nature-damage back. Our snakes' poison will do 15 nature damage every two seconds, but it stacks up to five times for 75 damage every two seconds. Over 15 seconds that's 562 damage, which is pretty close to what you were getting with your Serpent Sting. But wait, it gets even better!
Snakes apply their poisons from range, not in melee combat. In a situation where there are multiple mobs, our snakes will "spit" Deadly Poison on everything in spit-range, which is about eight yards. Remember those two massive packs of flowers before Warp Splinter in Botanica? If you drop a Snake Trap right on the end of the bridge before the pull -- and the subsequent AoE your party is sure to employ -- your snakes will become Spitting Machine Guns, dropping 75 nature damage every two seconds on every flower that comes a-running. 75 damage every two seconds is 37.5 DPS. If you have ten flowers being slapped silly with Deadly Poison, that's 375 DPS and 5625 total damage your widdle trappy-poo is bringing to the table. That's nothing to sneeze at.
Now if you've really got skills, put your Frost Trap down before the pull, let the flowers hit it, then drop your Snake Trap. Slowed to a crawl, poisoned like they ate BRK's sister's cooking, and basically a big mess, they'll be much easier for your AoE caster to burn down. Your squishies are going to love you.
Melee Attack
Yup, these little guys have tiny teeth and the sink them into our enemies for 10-35 damage per attack for fifteen seconds. With six to ten snakes all snapping at once, this damage does add up. It is a load of fun to watch their damage fly by on our screen with the Scrolling Combat Text – Damage addon. And if you've got 2/2 in Clever Traps, you even get 30% more snakes!
Snakes Are People
But here's what separates the snakes from just about everything else and makes them so boggle-worthy. You guessed it; snakes are people. As we stated earlier, they each have their own aggro radius and the game basically treats them as uncontrollable hunter pets. A snake will never grab aggro from anybody -- they just don't do enough damage -- but if you're fighting a mob that either totally resets its aggro list, like Blackheart the Inciter in Shadow Labyrinth, or randomly attacks targets regardless of his aggro list, like Thorngrin the Tender in The Botanica, your snakes can actually become a member of your party or raid.
One of Tender's special attacks is to 'sacrifice' a member of the party who is in his line-of-sight and teleport him to Tender's altar where that person gets hit with a mean shadow damage DoT. The usual trick groups employ here is to keep the healer in sight of the tank but out of sight of Tender so the healer doesn't get sacrificed.
What you can try is to drop a Snake Trap before he does the sacrifice and, if you're lucky -- and we've seen it happen -- Tender will 'sacrifice' a snake! No, the snake doesn't last long on the altar but that's not the point. He takes the 'sacrifice' so a member of your party doesn't have to! WooT for the snake, short though his life may have been.
Back in Shadow Lab, when Blackheart finishes his Incite Chaos mass-mind-control and his aggro list is clean, if you can get a Snake Trap down at his feet and are lucky enough to get a snake to hit him while everybody else stands still and generates zero threat, he'll stand there bashing snakes while the party bandages or pots does whatever else they need to do. As with much of the Blackheart fight, this tactic depends on favorable luck. But when it works it's pretty darn cool to seem him smashing snakes that have less than 100-health while the rest of the party gets ready to take him down.
Recapping, our Snake Traps cause 50% speed reduction, 50% casting speed reduction, nature damage - both to a single target and as an AoE -- physical damage and they can occasionally be employed to make boss fights easier. And to top the whole thing off, you get to make your Snakes on a Plane macro:
#showtooltip
/y Enough is enough! I have had it with these bleeping snakes in this bleeping game!
/cast Snake Trap
Daniel Howell continues his quest to convince Blizzard to add a mana-draining component to the Snake Trap as the hunter-pet duo extraordinaire known to lore as BigRedKitty. More of his theorycrafting and slanderous belittling of the lesser classes can be found at bigredkitty.blogspot.com.
Filed under: Hunter, (Hunter) Big Red Kitty, Tips






Reader Comments (Page 1 of 2)
Corrodias Jul 18th 2007 6:56PM
Blessed be the snake.
Adam Jul 18th 2007 7:08PM
I'm pretty sure Blizzard nerfed the issue where bosses would sometimes use their attacks that would target "Random Hostiles" to only "Random Player and Player Pets (not snake traps in other worlds.
Shade of Aran and Thorngrin specifically should no longer target Snakes for their attacks.
Ammon Lauritzen Jul 18th 2007 7:13PM
The real trick to using Snake Trap is that their aggro radius takes some getting used to. They're not shy about chasing mobs across the room.
Before busting the trap out in high stress environments, do yourself and your group a favor and put in some good practice with the thing.
Freehugz Jul 18th 2007 7:16PM
Snakes don't count as people, they fixed that a while back. The main point of your article is innacrute, so here's a story to compensate.
We have this hunter in our group that likes to put a snake trap on the tank on every pull. On one pull last night the tank moved and the trap stayed up. A pat started making his way towards our group so the tank pulled the mob we were nuking back. The pat walked over the trap, then proceeded to take the snakes out 1 by 1 then kept going along his route. Funny stuff.
YPEELS40 Jul 18th 2007 8:29PM
Awesome article this week. =)
Speaking as a rogue in pvp, snake traps are the worst. I cant trinket, cloak of shadows or vanish out of if.If Im lucky I can sprint away but those guys can daze you too (melee ones).
Baluki Jul 18th 2007 8:47PM
Ooohhh, so THAT'S what it's for. I've been wondering. I thought that maybe they were good for fighting squishies because they did melee damage, or something like that. I didn't realize that they had all the poisons and stuff. That sounds pretty damn useful.
Facegriller Jul 18th 2007 11:26PM
Does the sacrifice trick work for Illhoof's sacs in Kara? :-) If so, that makes it an official "whoa!"
ciggy Jul 19th 2007 1:56AM
I've been the first to bash you in the past, but this is a very good column.
Thanks for explaining exactly what this trap brings to the party, good work.
Scalin Jul 19th 2007 2:01AM
They did change them from being people, but they are kinda like totems; mobs can/will still target and kill them (had that happen with the 4-packs that spawn in CoT-Durn the other night). And as far as I've heard, they still set off the Shade of Aran's Flame Wreath or whatever spell, so I guess IF you're going to trap, immolation?
Sam Jul 19th 2007 3:27PM
i wouldn't use snake traps during trash pulls.
for me, they tend to sometimes run off and aggro random groups :(
Traz Jul 19th 2007 4:28AM
Yet another brilliant article BRK - well done :)
Snake traps are by far my favourite and I use them all the time; but never when CC is being used (just in case).
Your tip of dropping a frost trap followed by a snake trap is a fanastic idea for large group pulls. Follow this by a nice volley over the whole lot and you've got a floor covered in bodies. You could even pop your pet onto aggressive mode for a few seconds to help those mobs on their way to the afterlife ;)
Tseran Jul 19th 2007 5:51AM
I has been a while for me in Arcatraz, but the last time I checked,Harbinger Skyriss in there still randomly feared and mind flayed everyone, including snakes from a trap. That is why having a hunter for that encounter makes it VERY useful. Taking two hunters makes it even better, that way there is a constant stream of snakes up.
Junzim Jul 19th 2007 5:53AM
Snake Trap rules and in PvP it's a great reason to cast Holy Nova, which is almost guaranteed to proc a few inspiration armour buffs on people around me and because there's loads of the slithery little buggers I also get a free surge of light out of it :)
I
ThorinII Jul 19th 2007 12:30PM
Let's keep these "Hunters are useful" articles going! :)
Snake Trap is very useful when lone-questing and a pull goes bad too. Trust me.
FireStar Jul 19th 2007 9:12AM
Look! Good reviews as long as you don't bash other classes :P. good job.
Quoi Jul 19th 2007 10:33AM
Don't rip on mages. I've seen hunters pull aggro more times than I can count.
BillDoor Jul 19th 2007 9:20AM
I love a well placed Snake Trap. Don't see them used often enough.
ben1778 Jul 19th 2007 10:19AM
Don't forget about the usefullness against 1 or more versions of Harbinger Skyriss. He will mindflay pets and the snakes as well. It's really a great trap for that fight.
Diaz Jul 19th 2007 11:53AM
Can't you guys take a joke? BRK isn't ripping on anyone. It's a game people, don't take it too seriously.
Quoi Jul 19th 2007 1:52PM
@ Diaz
I'm not taking it seriously. Just saying that most people I've seen that play hunters are 12 year old clowns. YMMV, but it's funny to see a BM hunter mocking others for pulling aggro.