The Care and Feeding of Warriors: Please don't do that.

Every week Matthew Rossi brings you The Care and Feeding of Warriors, the column dedicated to help bridge the gap between our classes with sharing, caring, and an incredible amount of incoherent screaming on Vent to stop pulling aggro before a blood vessel pops in our brains and we spray blood from our noses all over the monitor. Seriously, the other day I actually lost my voice.
Of course, no one is perfect. We all make mistakes, be they small, trifling ones or huge, 'Oh my God did I just manage to pull Golemagg all the way up here' errors that can wipe runs and breed hard feelings and/or merciless ribbing for eons to come. Sometimes, like when you forget to bring a shield to an instance and discover this while charging in on the boss, all you can do is just hope to get through it. However, there are mistakes that can be avoided and things that might not seem like mistakes at all from the vantage point of another player, but which make a tanking warrior want to strangle the entire world with his or her own entrails, just to gross people out while they're dying. (Some of these things might apply to tanking bears and paladins, too, but I've never tanked as one of them and won't presume to speak for them.)
Here are a few things that parties can do to help their beleaguered warrior not reach 'I've been trapped in this coal mine with nothing but the sound of the water dripping on my helmet for three weeks while the radio that I cannot reach because I am pinned under the bodies of my best friends keeps play my wife's favorite song' levels of insanity. I'll also try and mention a few mistakes warriors often make while tanking that makes the rest of the party have to work harder.
1 - Please don't pyroblast the mob before I've even touched it.
This isn't just limited to pyroblast. Also don't frostbolt it, don't nuke it or DoT it up or stun it before it gets to me and start stabbing wildly before I've had a chance to so much as throw one single, solitary sunder on it. I don't want to see a big burning horned skull appear over a target's head just as I pull it. Especially not when I'm pulling it with a gun or a thrown weapon because, I guarantee this, even your weakest DoT will pull the mob off of me when all I've done it annoy it with a throwing knife. I don't know why even smart players seem to have a hard time with relapsing and doing these things when they're not being yelled at by a raid leader, but just, for the love of all you hold dear, stop doing this. It will not kill you to wait five seconds for your tank to make physical contact with the mob, really, I promise you. It will not even slow down the run. Since the tank won't be forced to chase an errant mob and blow a taunt to get it back, he'll be able to establish a better rhythm of specials and will have some rage for when the next mob is loose. Furthermore, if we're doing a multiple mob pull and the first target is yanked away early the warrior won't have the rage he needs to lock down the other mobs. There's no reason to be impatient when it will just lead to mass chaos later.
2 - Please don't randomly DPS mobs for no reason.
I didn't put all those colorful symbols up over the mobs because I expect a leprechaun to provide me with a delightful balanced breakfast, I did it because we're going to kill them in a specific order. Yes, I will be tanking two of them. No, that doesn't mean you should try and alternate DPS between the two of them. Kill the one with the skull first, he'll be the one I'm focusing most of my effort on holding. I know you can pop evasion or ice block if you get aggro, that's not the point. Unfortunately for me, I can't just let mobs chase you around, because if they kill you or lose aggro on you they might go eat the healer, especially if they've been run into the proximity of that aforementioned healer who has been spamming heals on you. I don't want the healer to die. The healer doesn't want the healer to die. So please, please, stop hitting every mob. You can make an exception for DoT's on mobs after they have been aggroed by the tank. If I'm standing in the middle of three mobs, tab sundering and using thunderclap, then it's okay to put DoT's on each mob to soften them up. It's not okay to start burning them all down at once.
3 - If you have a tanking pet or minion, please learn when to use it and when not to.
I am not one of those warriors who freaks out about pets in instances. There are lots of times when you want the tanking pet to tank things. Is there an extra mob we'd like to tie up for a few seconds and we're out of other CC? The pet can tank it and we'll just make it second on the kill priority. Is a mob breaking loose and about to kill the healer? By all means, fire up growl and take him out. Otherwise, unless your pet is doing one of these two things, please turn off whatever form of taunt it may have. If a pet is constantly growling and turning my target, I have to burn taunt to get it back, and that's a few seconds of cooldown. It may not seem like much, but if I have to fight your Felguard for aggro and then another mob runs to devour a healer, we'll all wish I had my taunt up instead.
4 - Know when to use stuns, shields, and other abilities that deny me rage.
If a mob I am tanking is stunned when it is too far away from me, I have to move to get back to it, which makes multi-mob tanking even more complicated. It's generally best to wait to use stuns or interrupts for at least the first ten seconds of a pull unless they're being used as CC on a mob that's not being tanked, because a mob that isn't hitting a warrior isn't helping him generate any rage, which means he has less rage to use to build aggro. Once a warrior has had a chance to sunder every mob he's expected to hold aggro on at least once, it's okay to stun the mob to keep its damage low. Similarly, when using PW:S, be careful to not use it directly before or just after a pull. I know it's not considered to block a lot of damage, but in those first few seconds unless it's against a boss that can actually one-shot the tank, it's not worth using it. Feel free to throw it up after aggro is fairly secure, however.
5 - Please do not taunt my mob.
This goes for warriors and anyone else who has a taunt. Do not use it on my mob. See the post above for pets. Use it to offtank, use it to pick up a runner on a healer. Don't taunt a mob I have solid aggro on. The healer doesn't know you've decided to be main tank all of a sudden, she or he won't know to heal you, you'll take a lot of damage and maybe even die, and then the mob may well go for the healer who desperately tried to keep you alive. This is the worst case scenario, yes, but the best case scenario is that I just taunt it back: why waste everyone's time?
I'll wrap this up with advice to my fellow warriors who may still be learning the tricks of tanking.
Don't rush the party.
I know your rage bar is declining. Suck it up. They need mana to function. If they can't function, you can't kill anything. You'll get more rage once stuff starts banging you in the head with blunt objects or lighting you on fire, it's a renewable resource.
Don't set up CC and then charge in and thunderclap in the middle of it.
We didn't sheep and sap those guys because we're barnyard enthusiasts.
Pay attention to the whole battle, not just the part happening directly in front of you.
Tunnel vision is a big problem for warriors as they start learning how to tank. It's great that you kept those two mobs agged on you the entire time, but if you let a third mob eat the healer or kill the DPS, you've failed. You're not there to glue mobs to yourself, after all, you could wander around any zone you like solo and have as many mobs attacking you as you could possibly want, all the colors of the rainbow. What you are there for is to keep the mobs from killing the rest of your party while your party kills them. You're better off letting a rogue dodge tank a mob for a few seconds and running over to pull another off the priest than you are standing static in one spot. The fight is fluid and you need to adapt to it.
Seriously, don't rush the party.
Man, they hate that. Sometimes they'll let you run ahead and die while they finish their drinks.
Bring consumables and use them.
Bring buff food, buff pots, heal pots and bandages. Be willing and able to use them. Consumables are one of the few advantages a warrior tank has over a bear, if you're not out there farming them up or getting them some other way, you're a less effective tank. Level your cooking, level your first aid, get an alchemist alt if you have to but keep stocked as best you can.
Okay, that should be enough for now. We could go on and on about being willing to stance dance and sword and board it, but I'll save that for another column. Feel free to comment on anything I may have missed... I know everyone makes mistakes, and I can't possibly predict them all.
Filed under: Warrior, (Warrior) The Care and Feeding of Warriors






Reader Comments (Page 1 of 2)
MartinC Jul 20th 2007 6:53PM
Matthew's previous Warrior columns have been ill-informed, or spotty at best, but this one is dead on.
The toughest part about being a tank is relying on the rest of the party to do THEIR job. I can't agree more with point #1. This has historically been (and will probably continue to be) the biggest failing of most DPS players.
"Mage: But if I frostbolt it while it is running towards you from the pull, then it will run towards you slower!"
"Warrior: You are missing the point. It won't be running towards me after the frostbolt. It will be running towards you, and I have to blow a taunt just to get it back, which is very costly at the beginning of the battle, because I need to establish aggro on two other mobs as well."
"Mage: But I always frostbolt a mob immediately when I'm soloing."
"Warrior: You are not soloing."
ross Jul 20th 2007 6:55PM
I'd also add: Come to me.
That is, if you're being chased by something, don't kite it halfway across the room, kite it to the tank who can then remove it from you. If it's a multimob pull, I'm chasing you around the room getting dazed, etc, and not building aggro on the other mobs, if it's a single pull, it's still annoying. I know your instinct may be to kite/run away when you get aggro, but it'll make everyone's life easier if you kite towards the tank.
Jason Jul 20th 2007 7:06PM
I agree 100% with this column. You just listed all my tanking pet peeves. Especially rogues stun-locking a mob right from the start before you even touch the mob. Be warned rogues, not all of us will taunt off of you. Some of us let you die so you can learn your lesson, think about this next time you find yourself evasion tanking the mob.
Tankadin Jul 20th 2007 7:17PM
this definitely applies to paladin tanks as well. great advice. i always feel like a tool telling rogues not to sap right after a pull, but having a 10 second rule is probably a good idea to announce before any instance or raid. gives me enough time to position the crowd where i can consecrete without worrying about breaking the sheeps or pre-pull saps.
the inverse of this is having a mob sheeped the second after i use my flying shield on them. i hate waiting for the sheep after the initial pull, because it makes it more difficult to reposition the crowd.
Chris M Jul 20th 2007 7:19PM
Well met, Matthew. Great coverage column.
I've never rolled a warrior, but I'm a priest veteran (several of them under my belt, and another on the way up the ranks) I can tell you, if all warriors followed the advice you listed; and if everyone followed the advice you listed to them; we'd be in perfect harmony.
I can't tell you how many times I've had to school someone (alongside the usually competent warrior) on why pounding the enemy with everything you've got, and burning all your cooldowns before the warrior even takes a shot is completely incompetent. Just like the guy above me:
DPS'ing Shadow Priest - But I'm doing damage loool? DNT wry! I has shadoform keke? I kan also heel if i is in truble.
Me (Healer) - Yes, but you're doing damage before the warrior can hold aggro. It's easier on all of us if you don't solo the whole instance.
Idiot Priest: LOOL. I kan take hole instance solo u kno, rite?
Warrior/Hunter/Me/Mage - Y'know what, fine.
Rageman has left the party (warrior)
Range has left the party (hunter)
Odysse has left the party (mage)
Selinoth has left the party (me)
--
Tankadin Jul 20th 2007 7:20PM
whoops, one more. if you see a tank tap a group of casters and start running, don't touch that group of casters until we get back and establish aggro. we're only trying to repositon the group.
Nluvnit Jul 27th 2007 1:58AM
That definately should be on the list Ross. Good one.
Tommysalomi Jul 20th 2007 7:29PM
Excellent synopsis. I will add one thing. As a hunter, sometimes I intentionally will grab aggro and start kiting something if things are hairy. Melee mobs that move slow and are snare-able are ones I can hold for quite some time. This is mostly true of heroics where negating 100% of 1 mob's damage can help immensely.
If its inadvertent and the mob isn't going to die before he reaches me, I'm Wing Clip jousting it right back to the tank.
Derelict Jul 20th 2007 7:44PM
We've started marking the tank with a raid symbol (usually the circle / condom / nipple / whatever your group calls it), so that folks can see it easier. While we all would love to "run to the tank" when we get aggro, often it's hard due to low-hanging items / flags / tree branches / whatever that muck with the camera. Since the nameplates usually float above the mess of players, we find it makes it easier to run to the taunting hero :)
D
AareDub Jul 20th 2007 7:47PM
#2 hit my biggest pet peeve right on the head. Warlocks seem to be the biggest culprits of stealing aggro (usually from putting dots on a secondary tank target) and running for the door. Please! Run towards the tank if you want something to stop chasing you.
The frostbolt/pyroblast/dot before the mob gets to me doesn't bother me as much because Shield Slam > any of those 3, and I always start every single pull with a Shield Slam. Rage is no longer a limiting factor, so there's little reason not to use SS often. Ocasionally you'll get one that sneaks past, but anyone who is willing to risk hitting something before I do, should know that I have the option of letting it kill them.
My biggest complaint about this article is that Lucky Charms is only a *part* of your balanced breakfast. We can't have you misinforming people when it comes to the most important meal of the day!
Quoi Jul 20th 2007 8:51PM
You all must group with some freaking special-needs mages or something.
roperdudeuk Jul 20th 2007 10:25PM
Deffo warriors take note dont rush the instance one group after another the amount of times PUG's disband or a partial guild/PUG is because the warriors wont stop charging into stuff then Blasting us for not helping and wiping the group if they do
also just because your the tank doesnt mean you should automatically pull as this column states thowing a knife will only annoy the mobs and make them come for you its the smallest amount of aggro ever so if theres a hunter(or mage etc who can pull and then drop aggro) let them pull to you let them serve it on a silver platter for you what with Misdirection or pulling over to you and feigning while you start smacking there heads you will soon build up aggro plus as hunters(if that is they know what there doing) probably have more practice and can also offer the zone of perfect safety why not does it shame your ma and pa if you dont pull or something? the amount of times ive sat at the back in a PUG and getting flak when the warrior pulls a big bunch of mobs and soon as everyone starts dropping i feign to save on the repair bill and its our fault or the healers because we didnt kill/heal quick enough
pixiegirl Jul 20th 2007 10:42PM
I loathe (and I mean LOATHE), when I'm running in to tank a boss, sundering, shouting, thunderclap, etc. and someone in the group starts rushing me to call for dps. As if I had forgotten I'm in a raid? I'm sorry Mr. OMGDPSSHAMMY, but you can wait 5 more seconds before swinging your little maces at Nightbane.
So you left that one out:
NEVER EVER EVER rush for a dps call. Warriors know when they have aggro, you probably don't.
Kyle Jul 20th 2007 10:54PM
After reading this, I feel the need to make sure that every single person playing WoW has this stuffed down thier throats. I can't tell you how many times these things have happened. It is a nuisance and makes me and others look bad. I'm gonna get my entire guild to read this. :)
Fiddle Jul 20th 2007 11:38PM
One of the biggest reasons I STOPPED playing a warrior and rolled one of every other class was because I could HEAR mages starting to cast the absolute moment I started to go to the mob to get aggro. I will say that having been a warrior under all of the maddening issues mentioned, I think Im a better player of the other classes in instances: I know what pisses the warrior off and is likely to result in a party wipe. And with a snicker I note that usually after those kinds of wipes; some idiot party member makes a comment that the "Warrior doesn't know how to hold aggro". No fool, YOU don't know when/how to mitigate your own damage.
Sherp of Ahrotahntee Jul 21st 2007 3:41AM
"Seriously, don't rush the party.
Man, they hate that. Sometimes they'll let you run ahead and die while they finish their drinks."
I like this column. :D
Varatil Jul 21st 2007 4:45AM
Do you know if "The Light and how to Swing It" might be doing a pally oriented tanking post, I know aggro generation's a little different due to us being more of 'Priests in plate' then 'holy warriors' (rage vs. mana is the biggest issue I think, though of course, S/Jow=similar generation) and I, just learning the ropes on tanking would personally enjoy that, and hugely appreciated this, thankie.
Laurens Holst Jul 21st 2007 6:15AM
"1 - Please don't pyroblast the mob before I've even touched it."
Mr. Tank: Pyroblast has a 6 second cast time. Please get a move on.
Laurens Holst Jul 21st 2007 6:34AM
And if the mage is constantly starting to cast Pyroblast and canceling it again, that’s also a hint, see above.
Arya Jul 21st 2007 7:42AM
"Mr. Tank: Pyroblast has a 6 second cast time. Please get a move on."
Mr Mage: I'm glad you learned to set yourself on fire.
But until I'm happy that my healers have mana, the CC is in place, and that pat isn't 5 seconds from doubling my pull size? My furry bear butt is staying right here until I'm darn well ready to pull. See above: Don't rush the tank.
I will admit, though, with Feral Charge + Taunt, bears have a luxury over warriors there. If my DPS peels one of my mobs off by front-loading damage on the wrong mob, they can have it for a bit, I can catch it before it gets over to my healer. Some people only learn by getting beat on, I guess. I may not start yelling at my DPS, but you can be sure I'm whispering my healer.