A spec guide for classes that aren't yours
Nowadays, you lucky kids have the Armory, and you can, on demand, look up the point-by-point spec of any player in the game. You can see who's Fire, who's Affliction, and who's Resto at a moment's notice, and gone are the days where you had to guess what spec a player was from the spells they cast.Or are they? I'd hazard a guess that most players don't have the Armory on quick dial, and yet all players still encounter different specs of classes every single time they play. In an Arathi Basin, by the time you've looked up the other guy's spec on the Armory, the game is over.
So it's still valuable to know specs just by glancing at the spells players are casting, and this is a guide to help you do that. Want to know at a glance whether your main tank laying down Mortal Strike is really specced Protection as he says, or if he's got a few extra points in Arms than he should have? Want to know if that Warlock who sent a Felguard after you in the battlegrounds is specced Demonology or Destruction?
I've put together a handy guide to spotting specs of classes that aren't yours-- there are a few telltale spells in each class that will giveaway a player's spec at a glance, and save you the momentary trouble of having to punch their name into the Armory. I've also given you a short brief on what each spec can and can't do for you (so you're not asking priests in Shadowform to buff you with Divine Spirit). To check it out, hit the link below.
Before we begin, a quick note, because I know someone will say it. Yes, I know these are not all the specs in the game. Yes, I know these are broad, sweeping generalizations, and that not all Ret Paladins are retnoobs, and Balance Druids can, on occasion, heal. Remember, these are specs for classes that aren't yours-- pretend you're in a battleground, and an player has just run past you. This is a guide to give you a quick insight on just what spec that player might be, and how you can get help from or hurt them. Yes, these are broad generalizations and people choose to play their class for all kinds of reasons, but any Mage that Iceblocks does have a lot of points in Frost, and any Paladin that Crusader Strikes has most of their points in Retribution. That kind of identification is what we're talking about here.
Warrior Specs
Fury
How to Spot: Most likely dual-wielding and in Berserk stance. Also keep an eye out for Rampage, an ability that pops up after they hit a crit-- it increases their attack power for 30 seconds, and is stackable up to five times.
They Can: Do damage, and lots of it. Fury warriors are almost like Rogues in plate.
They Can't: Tank as well as a Protection warrior. And as a healer myself, don't ever let a warrior, of any spec, tank while dual-wielding.
Arms
How to Spot: Mortal Strike is the big one-- it's an ability they can put on a target that causes all healing done to that target to drop by half. Arms warriors also get specializations for two-handed weapons, so if you see a warrior running around cutting people apart in PvP with a Cloud-style megasword, you're probably looking at an Arms warrior.
They Can: PvP, and well. That Mortal Strike is a killer, and combined with Improved Rend and Deep Wounds, they are the kings of scary status effects.
They Can't: Hit a lot. With a two-hander, it's all about power, not speed. But when they do hit, they hit like a truck.
Protection (a.k.a Prot)
How to Spot: They're usually wearing a shield and tanking-- Prot warriors can take damage, but they're not so much at dishing it out. Concussion Blow (or "conc blow") is another tell-- a 20 point talent that stuns for 5 seconds, and is perfect for stopping a mob headed for the clothies in its tracks.
They Can: Tank! Prot warriors are the best tanks in the game.
They Can't: Do much else. They're big on creating threat and controlling mobs, not doing damage, so prot warriors usually have a tough time soloing, and they stay away from (or just respec-- it's easier) for PvP.
Druid Specs
Feral
How to Spot: If they're in Bear or Cat form when they cast Faerie Fire on you, they're Feral. Leader of the Pack is another tell (and a great buff to have-- it ups your critical chance, and Improved LotP now gives a chance to heal when you crit).
They Can: Tank, more than respectfully. In cat form they can churn out the damage now, too-- Mangle, the 41-point talent, is a scary little ability that can rip you apart.
They Can't: Heal as well as other Druids. Feral druids tend to spec deep into Feral-- they play the class so they can be an animal, rather than a Tauren or a Night Elf, so you'll rarely see them out of animal form.
Balance (a.k.a. Doomkin)
How to Spot: They're in Moonkin form, and shooting lasers (a.k.a. Starfire) like mad. Unlike Cat and Bear forms (which all Druids can do), only Balance Druids can be Moonkin.
They Can: Spurt out damage like nobody's business. Moonkin, formerly called oomkin for the fact that they burn through mana, are now called Doomkin and can top damage meters in both PvP and PvE.
They Can't: Heal in Moonkin form. While Moonkin form does give them a nice armor boost (not enough to tank, but enough to stay alive when they pull aggro), in Moonkin form they can only cast Balance spells.
Restoration (a.k.a. Resto)
How to Spot: Tree of Life (Treeform) is the most obvious, since it's a 41-point talent in this tree-- in that form, the Druid can only cast mostly healing spells, and they get a bonus to the healing and the mana cost. Omen of Clarity is another Resto talent, though not as deep-- it's a buff you'll see Druids put on themselves.
They Can: Heal, baby, heal. They can also do that funny dance.
They Can't: They can actually do Druid stuff just like other Druids (no Moonkin, obviously), just not as well.
Hunter Specs
Beast Mastery (a.k.a BM)
How to Spot: Their pet is gigantic and red. This is a result of Bestial Wrath, a talent that temp buffs their pet when used. You'll also see a Ferocious Inspiration buff show up on you when grouped with them-- it ups your damage when the pet scores a crit.
They Can: Kill stuff with their pet-- a BM Hunter's pet is a killing machine, not least because of Intimidation, a talent that allows the pet to actually stun its target for a few seconds. They can also solo like no one else-- a BM Hunter might be the best solo class in the game.
They Can't: Raid quite as well as other Hunters-- since most of their strength is in the pet, and their pet doesn't do well under AoE (which lots of raid bosses use), they're at a disadvantage in groups.
Marksmanship
How to Spot: Trueshot Aura is the best tell-- it's a groupwide buff that ups your Attack Power. Silencing Shot and Scatter Shot (man I hate Scatter Shot-- it disorients you for a few seconds) are also Marks Hunters only.
They Can: Break out the ranged DPS. Unlike BM Hunters, their power is in their ranged attacks, which makes this a nice class for PvP, although abilities like Silencing Shot and Scatter Shot work well in raiding situations also.
They Can't: Do much to you if you close into their dead zone or melee range. They can shoot you down, but if you survive their barrage, their bag of tricks consists of trapping you until they can get to range again.
Survival
How to Spot: Survival is probably the most unpopular Hunter spec, since it has lots of melee-related abilities (and it's for a class you'd be crazy to melee with). Still, since the expansion, Survival has gained a lot of ground in raiding, especially with Expose Weakness, a shot that increases attack power against the target for the whole raid.
They Can: Do crowd control. Nobody does Hunter CC better than Survival Hunters, since their traps all get boosts.
They Can't: Do any of the other cool stuff that Hunters can do-- frankly, the Survival tree needs work.
Mage Specs
Arcane
How to Spot: As one of my guildies put it, Mages are very patriotic-- their hands are either red, white, or blue. Arcane-specced mages' hands are usually flaring white, as they often cast Arcane Missiles. Slow is the highest talent in this tree, but you hardly ever see that cast-- most Mages, even if they spec Fire or Frost, will go up to 21 points in this tree just to get Presence of Mind (POM), which makes the next spell cast an instant. Pyroblast is actually a Fire talent, but lots of Mages love to cast it with POM, so if you see a big fireball coming at you instantly, you're looking at a half-Arcane, half-Fire mage.
They Can: Conserve mana. Arcane mages have the best mana usage rate out of all three trees.
They Can't: Blow stuff up like Fire mages. Arcane mages are the nerds of the mage community-- they get nice bonuses, but they aren't as flashy as the other specs.
Fire
How to Spot: They are blowing you up. Pyroblast, Blast Wave, Scorch, Dragon's Breath and Combustion are all Fire Mage talents, so if you get hit with any of those, you're looking at a Fire mage.
They Can: DPS like a mofo. Mages spec for Fire to do damage, and they don't care who knows it.
They Can't: Control their threat. Fire mages like to pull aggro in raids, and their talents (especially Dragon's Breath, with its Disorient factor) are a little more suited for PvP. It's not that a good Fire mage can't control threat well, it's that most of these guys are pyromaniacs, and they can't really be bothered.
Frost
How to Spot: They're Iceblocking-- that's a 21-point talent in this tree. Frost mages also love Blizzard, as it not only does damage, but provides all kinds of nasty status effects to their targets. And if you ever see a mage with a Water Elemental, you're looking at a Mage heavily specced Frost.
They Can: AoE-- their CC bonuses make them perfect for handling all sorts of mobs in large numbers. They're also good raiders, as the threat problems that Fire mages suffer from are easily handled by Iceblock.
They Can't: Make things go boom like Fire mages can. Frost mages can do terrific DPS, but a great Fire mage will always beat a great Frost mage with the same gear.
Paladin Specs
Holy
How to Spot: They're not fighting. It sounds silly, but Holy Paladins are the best healers in the game, and so even though they're wearing plate, they're at the back of the raid tossing heals and blessings.
They Can: Heal, and conserve mana like nobody's business. Holy Pallies don't have anything really flashy that's just theirs (those blessings are available to all Pallies). But they can heal a whole instance without ever dropping below half mana.
They Can't: Dish out damage. They're there to keep you up, not kill stuff.
Protection
How to Spot: Avenger's Shield is a big one-- if you see a Paladin throwing a shield at someone that bounces around, they're probably heavily Protection. Blessing of Kings (that tasty buff that gives you +10% to all stats) is also in this tree, but not that far down.
They Can: Supposedly tank, but in my humble opinion, a Paladin tanking is a lot like that fight your friends got in last night at the bar-- it's fun to hear about afterwards, but you're kind of glad you weren't there.
They Can't: On the other hand, they do everything else just fine. Healing isn't as good as Holy, but it's respectable.
Retribution (a.k.a. Retnoob, DPSadin)
How to Spot: Ah, the Retribution Paladin-- what you get when you cross a class meant to be defensive with a player who wants to do damage. These guys are out there carrying around two handers, and Crusader Striking the heck out of anything they see. If you're in a group with one, you might see Seal of Command on them, and the Sanctity Aura on yourself.
They Can: Do enough DPS to take out half the defenders in AB, bubble, heal themselves up, and then take out the other half.
They Can't: Heal anyone but themselves while bubbled. I'm sure some Ret Paladins remember that they're given a few healing spells, but the majority of them try to hit stuff as fast and hard as possible.
How to Spot: They're not fighting. It sounds silly, but Holy Paladins are the best healers in the game, and so even though they're wearing plate, they're at the back of the raid tossing heals and blessings.
They Can: Heal, and conserve mana like nobody's business. Holy Pallies don't have anything really flashy that's just theirs (those blessings are available to all Pallies). But they can heal a whole instance without ever dropping below half mana.
They Can't: Dish out damage. They're there to keep you up, not kill stuff.
Protection
How to Spot: Avenger's Shield is a big one-- if you see a Paladin throwing a shield at someone that bounces around, they're probably heavily Protection. Blessing of Kings (that tasty buff that gives you +10% to all stats) is also in this tree, but not that far down.
They Can: Supposedly tank, but in my humble opinion, a Paladin tanking is a lot like that fight your friends got in last night at the bar-- it's fun to hear about afterwards, but you're kind of glad you weren't there.
They Can't: On the other hand, they do everything else just fine. Healing isn't as good as Holy, but it's respectable.
Retribution (a.k.a. Retnoob, DPSadin)
How to Spot: Ah, the Retribution Paladin-- what you get when you cross a class meant to be defensive with a player who wants to do damage. These guys are out there carrying around two handers, and Crusader Striking the heck out of anything they see. If you're in a group with one, you might see Seal of Command on them, and the Sanctity Aura on yourself.
They Can: Do enough DPS to take out half the defenders in AB, bubble, heal themselves up, and then take out the other half.
They Can't: Heal anyone but themselves while bubbled. I'm sure some Ret Paladins remember that they're given a few healing spells, but the majority of them try to hit stuff as fast and hard as possible.
Priest Specs
Discipline (a.k.a. Disc)
How to Spot: They're usually healing the Main Tank-- with Power Infusion, improved Divine Spirit, and a reflective Power Word: Shield, raiding Priests usually have a few points in the Disc tree.
They Can: Be a terrific support class, as well as buff themselves bigtime. Mana conservation is also a big plus for this spec-- these guys can pour out heals forever, but they're not as big as the Holy Priests.
They Can't: Do the big heals-- their healing just doesn't get as big a bonus as..
Holy
How to Spot: LOLightwell, so called because Blizzard's big idea (to let Priests create an altar of healing) never really panned out to their expectations. Holy Nova is also a holy talent, but the big tell here is that Holy Priests don't really die-- they just turn into a big ghost and keep on healing.
They Can: Heal, so much so that they pull aggro. Why else would they have a spell that buffs them only after they die?
They Can't: Lay out the DPS like...
Shadow
How to Spot: They're in Shadowform, which makes them all dark and buffed, but unable to cast any Holy spells. Also, they've got two spells that raids just love: Vampiric Embrace and Vampiric Touch. One gives back health for Shadow damage, and the other returns mana. For this reason, not only are Shadow priests some face-melting mofos, but raids love them for DPS, too.
They Can: MELT UR FACE!
They Can't: Heal. Well, they can (a good Shadow Priest can put on healing gear and heal a regular instance), but I wouldn't want one mainhealing a Heroic.
How to Spot: They're usually healing the Main Tank-- with Power Infusion, improved Divine Spirit, and a reflective Power Word: Shield, raiding Priests usually have a few points in the Disc tree.
They Can: Be a terrific support class, as well as buff themselves bigtime. Mana conservation is also a big plus for this spec-- these guys can pour out heals forever, but they're not as big as the Holy Priests.
They Can't: Do the big heals-- their healing just doesn't get as big a bonus as..
Holy
How to Spot: LOLightwell, so called because Blizzard's big idea (to let Priests create an altar of healing) never really panned out to their expectations. Holy Nova is also a holy talent, but the big tell here is that Holy Priests don't really die-- they just turn into a big ghost and keep on healing.
They Can: Heal, so much so that they pull aggro. Why else would they have a spell that buffs them only after they die?
They Can't: Lay out the DPS like...
Shadow
How to Spot: They're in Shadowform, which makes them all dark and buffed, but unable to cast any Holy spells. Also, they've got two spells that raids just love: Vampiric Embrace and Vampiric Touch. One gives back health for Shadow damage, and the other returns mana. For this reason, not only are Shadow priests some face-melting mofos, but raids love them for DPS, too.
They Can: MELT UR FACE!
They Can't: Heal. Well, they can (a good Shadow Priest can put on healing gear and heal a regular instance), but I wouldn't want one mainhealing a Heroic.
Rogue Specs
Rogues, unlike almost all other classes (although Priests can do this to an extent), are not actually defined by their talent trees-- most of the Rogue builds out there actually cross over more than one talent tree. Here are four of the most common.
Combat
How to Spot: They're not wielding a dagger (although there is a Combat Daggers variant of this build). Rogues get special skills that require a dagger, and some Rogues eschew those skills for more steady damage (rather than burst damage). Another indicator is Blade Flurry, and Adrenaline Rush, if you can spot it through all that stabbing is another tell.
They Can: Fight you a lot, and raid. Stealth isn't as important to these guys-- pushing out constant damage is.
They Can't: Do any of the really nasty Rogue things-- no Backstab, and no Ambush.
Mutilate
How to Spot: So named because of the 41-point talent in the Assassination tree, these Rogues are probably best suited for soloing. They're big fans of poisons, and are extra good at laying down combo points and dropping finishing moves.
They Can: Poison you, and then use the poisons on you for all kinds of nasty things.
They Can't: Move away from one target for too long-- these guys are great at killing one thing slowly.
Stunlock
How to Spot: Heard that stealth sound in PvP, and then find yourself incapacitated while a Rogue tears you apart? You're the victim of a Stunlock rogue, who combine the Assassination and Subtlety trees to Ambush a foe, rack up tons of combo points, Vanish, Cheap Shot, hit Preparation, and then Vanish again. If a skilled Stunlock Rogue gets his hands on you without you knowing, you're dead.
They Can: Do everything twice-- Seal Fate, from the Assassination tree, gives them 2x the combo points, and Preparation wipes all their cooldowns and lets them ambush you yet again.
They Can't: Handle more than one foe-- Stunlockers tend to be PvP, and will Vanish rather than face multiple foes.
Shadowstep
How to Spot: So named for the talent in the bottom of the Subtlety tree, these Rogues are masters of stealth, and consequently PvP. This is a tough one to spot, because the big feature of it is Shadowstep, which the Rogue can use to automatically appear behind a target while stealthed, but because the Rogue is stealthed, you won't always be sure what happened. None of the other talents associated with this build are really obvious (Hemo and Premeditation are high enough on the tree to be parts of a combo build), so it's probably best spotted by what it's not than what it is-- if the Rogue you're fighting uses daggers, but doesn't use Cold Blood or Mutilate, you're probably fighting a Subtlety Rogue. How interesting that a talent build built around Stealth is hard to recognize.
They Can: Sneak up on you, and finish you before you know it. They're also good survivors-- able to dodge some AoE, and they have an annoying Cheat Death talent that allows them to duck any attack that would otherwise kill them.
They Can't: Fight multiple enemies for very long. Leather armor on a melee class means Rogues rely on stealth and deception, not strength and stamina.
Combat
How to Spot: They're not wielding a dagger (although there is a Combat Daggers variant of this build). Rogues get special skills that require a dagger, and some Rogues eschew those skills for more steady damage (rather than burst damage). Another indicator is Blade Flurry, and Adrenaline Rush, if you can spot it through all that stabbing is another tell.
They Can: Fight you a lot, and raid. Stealth isn't as important to these guys-- pushing out constant damage is.
They Can't: Do any of the really nasty Rogue things-- no Backstab, and no Ambush.
Mutilate
How to Spot: So named because of the 41-point talent in the Assassination tree, these Rogues are probably best suited for soloing. They're big fans of poisons, and are extra good at laying down combo points and dropping finishing moves.
They Can: Poison you, and then use the poisons on you for all kinds of nasty things.
They Can't: Move away from one target for too long-- these guys are great at killing one thing slowly.
Stunlock
How to Spot: Heard that stealth sound in PvP, and then find yourself incapacitated while a Rogue tears you apart? You're the victim of a Stunlock rogue, who combine the Assassination and Subtlety trees to Ambush a foe, rack up tons of combo points, Vanish, Cheap Shot, hit Preparation, and then Vanish again. If a skilled Stunlock Rogue gets his hands on you without you knowing, you're dead.
They Can: Do everything twice-- Seal Fate, from the Assassination tree, gives them 2x the combo points, and Preparation wipes all their cooldowns and lets them ambush you yet again.
They Can't: Handle more than one foe-- Stunlockers tend to be PvP, and will Vanish rather than face multiple foes.
Shadowstep
How to Spot: So named for the talent in the bottom of the Subtlety tree, these Rogues are masters of stealth, and consequently PvP. This is a tough one to spot, because the big feature of it is Shadowstep, which the Rogue can use to automatically appear behind a target while stealthed, but because the Rogue is stealthed, you won't always be sure what happened. None of the other talents associated with this build are really obvious (Hemo and Premeditation are high enough on the tree to be parts of a combo build), so it's probably best spotted by what it's not than what it is-- if the Rogue you're fighting uses daggers, but doesn't use Cold Blood or Mutilate, you're probably fighting a Subtlety Rogue. How interesting that a talent build built around Stealth is hard to recognize.
They Can: Sneak up on you, and finish you before you know it. They're also good survivors-- able to dodge some AoE, and they have an annoying Cheat Death talent that allows them to duck any attack that would otherwise kill them.
They Can't: Fight multiple enemies for very long. Leather armor on a melee class means Rogues rely on stealth and deception, not strength and stamina.
Shaman Specs
Elemental
How to Spot: Totem of Wrath is the big one-- it's a totem that gives a crit buff, and can only be laid by Ele Shamans. Shamans who get the Clearcasting buff also have a few points in Elemental, if not all the way down.
They Can: Break out the spellcasting DPS, and churn out lightning bolts like nobody's business.
They Can't: Get hit in the face. Even though they still wear mail, Elemental Shamans are casters, not melee fighters like..
Enhancement
How to Spot: They're carrying two weapons, as Dual Wield was given to Enhancement Shamans in 2.1. They also drop a debuff called Stormstrike periodically on mobs, and if you're in a party with a Shaman who periodically gives you a buff called Unleashed Rage, it's coming from their Elemental tree.
They Can: Melee it up. Much like Retribution Paladins, this is the offensive side of the hybrid class.
They Can't: Heal or cast spells. Enhancement Shamans wear agility gear, not spell damage gear. They'd look at you funny if you asked them what their Lightning Bolt spell crit at, because they barely use it, except maybe to pull.
Restoration (a.k.a. Resto)
How to Spot: They cast Earth Shield on you-- it's the closest thing Shamans have to a heal over time, and only Resto Shamans have it. They also get a nifty Mana Tide totem, which OOM casters love in the middle of a raid.
They Can: Do huge heals, although their mana pool suffers a bit more than Holy Paladins or Holy Priests. They can also put the Ancestral Healing buff on you after one of their heals crits, which ups your armor immensely.
They Can't: Get hit, and while a resto Shaman with spell damage gear on can churn out DPS, it won't be near as much as an Elemental Shaman.
How to Spot: Totem of Wrath is the big one-- it's a totem that gives a crit buff, and can only be laid by Ele Shamans. Shamans who get the Clearcasting buff also have a few points in Elemental, if not all the way down.
They Can: Break out the spellcasting DPS, and churn out lightning bolts like nobody's business.
They Can't: Get hit in the face. Even though they still wear mail, Elemental Shamans are casters, not melee fighters like..
Enhancement
How to Spot: They're carrying two weapons, as Dual Wield was given to Enhancement Shamans in 2.1. They also drop a debuff called Stormstrike periodically on mobs, and if you're in a party with a Shaman who periodically gives you a buff called Unleashed Rage, it's coming from their Elemental tree.
They Can: Melee it up. Much like Retribution Paladins, this is the offensive side of the hybrid class.
They Can't: Heal or cast spells. Enhancement Shamans wear agility gear, not spell damage gear. They'd look at you funny if you asked them what their Lightning Bolt spell crit at, because they barely use it, except maybe to pull.
Restoration (a.k.a. Resto)
How to Spot: They cast Earth Shield on you-- it's the closest thing Shamans have to a heal over time, and only Resto Shamans have it. They also get a nifty Mana Tide totem, which OOM casters love in the middle of a raid.
They Can: Do huge heals, although their mana pool suffers a bit more than Holy Paladins or Holy Priests. They can also put the Ancestral Healing buff on you after one of their heals crits, which ups your armor immensely.
They Can't: Get hit, and while a resto Shaman with spell damage gear on can churn out DPS, it won't be near as much as an Elemental Shaman.
Warlock Specs
Affliction
How to Spot: They're casting Siphon Life, which sucks life from the target to the caster. Curse of Exhaustion is another Affliction-only spell.
They Can: DoT it up and let it go-- Affliction casters throw down DoTs and lay down the fear as much as possible, waiting for the Damage Over Time spells to do away with their targets' health.
They Can't: Count on their pets, except to pull mana off of them.
Demonology
How to Spot: This one's hugely popular, because the top talent in this tree gives you the Felguard (and we've all seen those, right?). This tree also features Soul Link, which is when you hit the Warlock, and, to your consternation, only their pet feels it.
They Can: Solo, and drive you nuts with that Felguard.
They Can't: Break out the DPS as well when their pet's not around.
Destruction
How to Spot: Hellfire is a favorite of these guys, as it grants a chance to stun when it hits, but Confraglate is probably the easiest tell-- once a target has been Immolated, they can throw down a spell that consumes the DoT for burst damage.
They Can: Do burst damage-- these guys don't wait for DoTs, they'd rather crush you right away.
They Can't: Pull out a Felguard, but who cares when you're doing those crazy Shadowbolts?
How to Spot: They're casting Siphon Life, which sucks life from the target to the caster. Curse of Exhaustion is another Affliction-only spell.
They Can: DoT it up and let it go-- Affliction casters throw down DoTs and lay down the fear as much as possible, waiting for the Damage Over Time spells to do away with their targets' health.
They Can't: Count on their pets, except to pull mana off of them.
Demonology
How to Spot: This one's hugely popular, because the top talent in this tree gives you the Felguard (and we've all seen those, right?). This tree also features Soul Link, which is when you hit the Warlock, and, to your consternation, only their pet feels it.
They Can: Solo, and drive you nuts with that Felguard.
They Can't: Break out the DPS as well when their pet's not around.
Destruction
How to Spot: Hellfire is a favorite of these guys, as it grants a chance to stun when it hits, but Confraglate is probably the easiest tell-- once a target has been Immolated, they can throw down a spell that consumes the DoT for burst damage.
They Can: Do burst damage-- these guys don't wait for DoTs, they'd rather crush you right away.
They Can't: Pull out a Felguard, but who cares when you're doing those crazy Shadowbolts?
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Reader Comments (Page 2 of 5)
Rudi Jul 25th 2007 3:16PM
Mike, Arcane mages aren't identified by Arcane Missiles; they're identifed by Arcane Blast.
Mike Schramm Jul 25th 2007 3:19PM
I think you guys misread the title of this article-- this is not a guide meant to critique your class. This is a guide to help you make sweeping generalizations about other classes. While there are certainly exceptions to every rule, this guide is about the rules that exist in the first place. It's a basic, 101, no details guide to whether that Hunter running past you in the BGs is BM or Survival. That's it.
But thanks for reading. Hopefully it will help someone out there with their identification of class specs at a glance, which is exactly what it was meant to do.
Niyx Jul 25th 2007 3:24PM
A nice guide for new players but theres a lot of misinformation on here. The rogue section is particularly off, although i suppose they are the hardest to clarify.
If you want to rewrite rogues, cover these specs and just specify what their main combo point generating attack is, thats the easiest way to work out what spec a rogue is:
Combat Sword/Fist/Mace - Sinister Strike
Combat Daggers - Backstab
Hemorrhage - Hemorrhage
Mutilate - Mutilate
Preperation - Backstab (note: 2 cooldowns)
Nobody needs to know if a rogue has shadowstep, once they're in combat with the rogue, that information is useless. It just means he ambushes you for more to start.
Levi Jul 25th 2007 3:23PM
Yea, like others have said, BM is the best raiding hunter spec for your own damage output. Survival, with the proper gear, can surpass it in 25-mans given enough physical DPS.
And having an alt that is a protection Paladin, I leave many groups that have said how nice it was to finally do an instance with a tank who can actually hold aggro. A taunt with a long range is a real boon. Paladin tanks also do far more damage than a warrior or bear tank, which may sound silly but can help quicken the pace of a 5-man.
Tuberon Jul 25th 2007 3:23PM
I *am* a prot pally (for my main).
I tank, people who run with me always want to friend me.
Avenger's Shield combined with Imp. Righteous Fury means that little shield just frontloaded a ton of threat. Starting with that, and judging righteousness whenver I can, threat is not a problem on most bosses.
A better way to explain prot paladins is: against a single, slow hitting target, mid-level tanks. Against groups or fast hitting bosses, katamari ball.
I actually hum the music from katamari damacy in some instances, as I go sucking up groups of trash.
Also, us prot pallies are excellent melee "AoE". Example, that ridge near the horde camp in hellfire, with the pack of ghosts along it. At 62, I was riding past them, sucking them all up and taking them all down at once, without dropping below half mana or health.
My DPS is directly related to how much I'm being hit. A pack of dual-wielding mobs is love.
nulliar Jul 25th 2007 3:43PM
@20: Why did you make critiques/comments on the ability of the classes if you were simply helping us "make sweeping generalizations about other classes"? I think your article could've been much shorter if you kept it to what you say it's supposed to be about.
Bootsanator Jul 25th 2007 3:24PM
good idea for an article.
good descriptions on most specs.
BAD descriptoins on some specs that make me /cry.
I don't even mind that rogues got their own breakdowns, but the fact that many holy priests spec disc to imp DS and the rest holy got laid by the wayside.
We all love a good prot warrior, but i've had some Great groups with prot pallies (i heart that avenger's shield pull) and feral druids also rock my socks.
I've also been in terrible groups with all three types of tanks, where they don't keep aggro off me and i get to use that improved dieing buff.
Speaking of which: "Heal, so much so that they pull aggro. Why else would they have a spell that buffs them only after they die?"
That talent also gives priests 5% more spirit. We don't actually want to die, it just happens sometimes when fade is on cooldown and someone's doing something wrong enough that we heal so much we do still pull aggro.
Ahoni Jul 25th 2007 3:28PM
Prot Paladins: Ran Bot with one for the first time the other day. I only pulled aggro once during two entire clears of the instance. The flying shield thingy they pull with was putting 4-5k threat on the board before the mobs even reached him. Hard to catch up with that much of a lead, at least on the trash.
BM Hunters: Yep, pet may have issues with AoE. So, train Avoidance, reduces the damage your pet takes from area of effect attacks by an additional 50%. Other than that, BM hunters push out more damage than any other Hunter spec, by far!
Other than that, nice job. Don't worry about all the cranky bastards around here ...
Jas Jul 25th 2007 3:27PM
I can't believe what I have just read.
Could you be any more inaccurate with your class summaries?
Particularly speculating that a Pally can't tank. Ok I'll tell my Pally friend who sailed us through Heroic Shattered Halls that then...
Good Mages use various spell rotations to control their threat. They also have a complete aggro dump... Invisibility.
Has someone from some of these particular classes you dragged through the mud done something to you in the past? Your opinions are biased and lack knowledge. Why are you a blog reporter if you are biased?
MarioBro Jul 25th 2007 3:38PM
The mage one is bad.
"Arcane mages have the best mana usage rate out of all three trees." True... if they're speced hybrid and mostly use scorch. Arcane's main nuke, arcane missiles, is less efficient than frostbolt or fireball. Arcane's main efficiency talent, Arcane Concentration, requires only ten points in arcane to max out.
"Fire mages like to pull aggro in raids" So far in Kara and Gruul's lair, the only fight that is even close to aggro sensitive is Prince phase 1, and that's only because you can make the tank a valid target for enfeeble well before you pull aggro. A good mage paired with a good tank won't pull aggro, regardless of spec.
"the threat problems that Fire mages suffer from are easily handled by Iceblock."
NO. Ice block does NOT wipe threat, it simply makes you immune to damage for it's duration. Ice block is useful for situations where you need to clear a debuff or avoid AOE damage, but should not be relied upon if you pull aggro. Ranged attackers won't pull aggro until they reach 130% of the tanks threat. Suppose you have the tank at 100K aggro, responsible ranged DPSer at 110K (reasonable numbers a minuit or two into a boss fight). Noob iceblocker pulls aggro at 130K, and uses ice block. The boss now goes after the target with the highest threat: responsible ranged DPSer. Responsible DPSer dies. And since there's no way in hell the tank can make up 30K threat before ice block runs out, ice blocker usually dies anyway.
This poster does not know what he's talking about.
Aziraphale Jul 25th 2007 3:28PM
Good lord, you are all a bunch of knee-jerk reactionary jerks. I think there was alot of value to this guide.
For one, I don't think that Prot Pallies are really anywhere near as good tanks as Warriors or Druids. I can't believe anyone would propose pallies as a reasonable tanking spec.
And yes improved rend and deep wounds ARE a staple of an Arms warrior's damage as they Proc blood frenzy and also open up the tree to the Impale talent.
Ice block is a viable raiding tactic as a crutch, I'll admit, but it's still very useful as a learning tool.
"This guide is almost dangerous. Drop this poster." Geez, a little harsh don't ya think.
I say good job Mike, make more of these kinds of posts to help the people who don't know all that much about other classes and what to look for in PvP, PvE.
Freehugz Jul 25th 2007 3:31PM
Awsome article. Make one for arena too imo.
Something that focuses more on weapons and precombat signs.
Mike Schramm Jul 25th 2007 3:34PM
Ok, now you guys are getting down to some good feedback. Levi and Tuberon you make good points. Niyx, you're exactly right-- rogues are tough to pin down, partly because they can combine specs so well, and partly because their talents boost unseen things (like Agility and Dodge) rather than buffs you can see. So you make a good point too.
Jas, you're right in saying that my opinions are biased-- that's why they're opinions (and I said "my humble opinion" on the Pally tanking comments). The reason I put the "can" and "can't" in there was to give everyone an idea of what each spec can offer another player, not make judgments on how well they played. But as usual, my opinions snuck in, as I'm an opinionated guy, and I think it became more trouble than it was worth. Still, feel free to add your own comments here about what each spec (note: not player, as players are all too different to box in like this) can and cannot offer.
joe Jul 25th 2007 3:44PM
Arcane mages:
They Can: Conserve mana. Arcane mages have the best mana usage rate out of all three trees.
Umm not true. arcane is the most inefficient build - 10/48/3 is the most efficient. have you even looked at the talents? Improved Arcane missiles, ap and the t5 set bonus. all of these use extra mana. Arcane might have the most mana but not the best usage.
I can't believe you said pallys cant tank. are you playing the same game as the rest of us?
/sigh
Heraclea Jul 25th 2007 3:47PM
IMO, the chief function of an enhancement shaman is not so much the melee damage they put out themselves, but it is the fact that they can turn other melee classes into gods.
Windfury Totem is a great blessing to all warriors, meleeing paladins, and non-poisonous rogues. (Rogues that rely on poisons will want Grace of Air). Strength of Earth is also valuable to melee classes of all sorts. All of these totems are at their peak with the Enhancement abilities of Enhancing Totems and Improved Weapon Totems.
Dustin Keith Jul 25th 2007 3:54PM
Destruction
How to Spot: Hellfire is a favorite of these guys, as it grants a chance to stun when it hits, but Confraglate is probably the easiest tell-- once a target has been Immolated, they can throw down a spell that consumes the DoT for burst damage.
They Can: Do burst damage-- these guys don't wait for DoTs, they'd rather crush you right away.
They Can't: Pull out a Felguard, but who cares when you're doing those crazy Shadowbolts?
Hum.........as a destruction lock myself.....i just want to point out that no longer do i cast Shadowbolts (since Incinerate was introduced). You will be able to tell destruction locks by the crazy big ball of fire that looks oddly familiar to a pyroblast but hits harder (aka Soul Fire). Another tell is shadowfurry, as it is the 41pt talent.
Shinagani Jul 25th 2007 3:58PM
When I saw the disclaimer in the article, I was expecting a little hate - but I just get a kick out of the massive amount of anger that instantly flared.
Gosh, that's rough guys.
Thanks Mike even though I've played for a while I still learned a lot, especially about Shamans - keep up the good work!
finalforeman Jul 25th 2007 4:00PM
"It's a basic, 101, no details guide to whether that Hunter running past you in the BGs is BM or Survival. That's it."
We understand the point of the article, so point out BM hunter's get beast rage, ferocious inspiration, ect.
The problem is where you say they can not raid as well as other hunters (or your other ideas about other class specs). This is an opinion and has nothing to do with spotting what spec a hunter is... and is just plain wrong. Again, please read a bit of big red kitty.
To avoid the firestorm next time stick to the FACTS, and not your misinformed opinions or generalizations.
mark Jul 25th 2007 4:00PM
To all those that whined about the critique about the Paladin tanks:
Paladin tanks are great for 5mans, Heroics, Karazhan, and off tanking 25 mans. The issue still stands that a Warrior far outshines the Paladin in 25 man boss encounters, and any true raiding guild will choose a Druid off thank over a Paladin.
He wasn't trying to crap on the Prot. Pally, but everyone knows that once you hit Gruul Prot. Pally is pretty much at the end of his rope.
Raid bosses require huge amounts of health and armor, something Warriors and Druids exceed at much better as far as itemization.
john Jul 25th 2007 4:08PM
yes it sounds like this is a huntard. and who cares if he doesn't like pally tanks not like he would get invites to run instances or raids. hunter dps is laughable even in your best spec. they rank right about ret pallies. you only need 1 and apparently he hasn't figured out yet that it isn't him.