The Light and How to Swing It: Shockadins!
Every other week, Robin Torres investigates Paladin issues, interviews experienced Paladins and reports her findings in The Light and How to Swing It, formerly The Paladin Report.

I am very interested in trying out the Shockadin spec when I get my pally to 70 and I've been trying to find info on this particular spec. Ten Ton Hammer has an excellent Paladin Guide, but doesn't list the Shockadin as a sub guide. The stickied Paladin Guide on the official forums has a lot of information of varied accuracy, but also doesn't have a Shockadin section. I'm pretty much having to scrounge for bits of information here and there, so I thought I'd publish my findings in this week's column.
The Shockadin is mostly a PVP spec, though some claim to be able to heal in raids just fine as long as they change their gear. This is what is so intriguing to me: that the DPS is supposed to be similar or better than a Retribution Pally, but that you still have plenty of Holy for healing. The gear for DPS needs to be high +Spell Damage -- mostly you are looking for caster gear. Some will settle for mail gear intended for Shamans for the casting bonuses. Just as Moonkin will wear a combination of leather and cloth to boost their spell damage, the Shockadin must balance spell damage gear from all armor categories with enough AP to survive.
Everyone seems to agree that the Shockadin spec is 40/0/21, though there are slight variations on how those points are spent. Pictured above is a very common Shockadin spec. Breaking it down according to talent:
Retribution Tree
Benediction (5 points): Mana efficiency is extremely important to the Shockadin. This talent reduces the Mana cost of Judgement and Seal spells by 15%.
Improved Judgement (2 points): Captain Obvious says faster casting = more DPS. This reduces the Cooldown time of Judgement by 2 seconds.
Improved Seal of the Crusader: Some put 3 points into this talent to increase the Holy damage of Judgement of the Crusader by 5%, though others will put 3 points in Parry to increase survivability.
Conviction (5 points): Increases critical strike chance with melee by 5%.
Seal of Command (1 point): Though I have seen Shockadin builds without it, it seems to me that the Judgement of this seal is a big plus for increasing DPS. The Seal of Command gives a chance to deal additional Holy damage equal to 70% of normal weapon damage and when trained to maximum, the Judgement deals 228 to 252 damage (456 to 504 to a stunned or incapacitated foe).
Eye for an Eye (2 points): Spell criticals cause 30% of the damage taken to also be taken by the caster.
Crusade (2 points): Increases damage caused against Humanoids, Demons, Undead and Elementals by 2%. This can be increased by spending one talent point, if not spending it on Seal of command or elsewhere.
Sanctity Aura (1 point): This is required for the Shockadin as it increases Holy damage done by 10% for the Pally as well as all party members within 30 yards. It used to also increase Healing, but unfortunately, not anymore.
Holy Tree
Holy Shock (1 point): This is the most important talent, as it gives Shockadins their name. It is an instant cast, 20 yard range spell that can be trained up 5 ranks and causes up to 574 Damage or Healing. No matter what talent choices you make before this, you must take the path to Holy Shock.
Holy Guidance (5 points): This is the second most important talent as it increases all spell damage and healing by 35% of total Intellect.
Choose whatever talents you wish to get to the above two talents, but here are some suggestions:
Divine Intellect (5 points): Holy Guidance will be much more effective with this talent choice as it increases total Intellect by 10%.
Illumination (5 points) and Divine Favor (1 point): These are both prerequisites for taking Holy Shock. They also reduce mana and increase criticals which benefit the Shockadin greatly.
Holy Power (5 points): As the critical effect chance of all Holy spells are increased by 5%, this is a great way to spend 5 talent points.
Improved Blessing of Wisdom (2 points): As a caster, no matter how well armored, Blessing of Wisdom should be the blessing of choice and the Improved talent increases the effect by 20%.
In the forums, Doru (a level 70 Warrior who also has a 70 Ret Pally) defines the Shockadin as follows:
A shockadin, by definition, is a melee class that has become a caster that stands 40 yds back spamming heals and moves in 20 yds every 15 seconds to hit with a bolt of shock. This completely shocks the enemy as surely there must be some mistake that a character wearing 12000 armor is standing 40 yds away.
Another good source for a discussion of the Shockadin is Sylvina's blog. Sylvina is a WoW Insider reader and a Belfadin. Jeffpally has a video of a PVP Shockadin, which is mostly made up of using Holy Shock and Hammer of Wrath repeatedly.
Is being a Shockadin as fun as it sounds? Has anyone had any trouble with a Shockadin speced pally healing in groups or raids?
Robin Torres is raising a couple of Blood Elf Paladins of her very own on two different servers, because one just isn't enough. In her search for knowledge about her new favorite class, Robin interviews more experienced paladins. If you want to be one of those paladins, please email Robin.Torres AT weblogsinc DOT com for a possible future column.

I am very interested in trying out the Shockadin spec when I get my pally to 70 and I've been trying to find info on this particular spec. Ten Ton Hammer has an excellent Paladin Guide, but doesn't list the Shockadin as a sub guide. The stickied Paladin Guide on the official forums has a lot of information of varied accuracy, but also doesn't have a Shockadin section. I'm pretty much having to scrounge for bits of information here and there, so I thought I'd publish my findings in this week's column.
The Shockadin is mostly a PVP spec, though some claim to be able to heal in raids just fine as long as they change their gear. This is what is so intriguing to me: that the DPS is supposed to be similar or better than a Retribution Pally, but that you still have plenty of Holy for healing. The gear for DPS needs to be high +Spell Damage -- mostly you are looking for caster gear. Some will settle for mail gear intended for Shamans for the casting bonuses. Just as Moonkin will wear a combination of leather and cloth to boost their spell damage, the Shockadin must balance spell damage gear from all armor categories with enough AP to survive.
Everyone seems to agree that the Shockadin spec is 40/0/21, though there are slight variations on how those points are spent. Pictured above is a very common Shockadin spec. Breaking it down according to talent:
Retribution Tree
Benediction (5 points): Mana efficiency is extremely important to the Shockadin. This talent reduces the Mana cost of Judgement and Seal spells by 15%.
Improved Judgement (2 points): Captain Obvious says faster casting = more DPS. This reduces the Cooldown time of Judgement by 2 seconds.
Improved Seal of the Crusader: Some put 3 points into this talent to increase the Holy damage of Judgement of the Crusader by 5%, though others will put 3 points in Parry to increase survivability.
Conviction (5 points): Increases critical strike chance with melee by 5%.
Seal of Command (1 point): Though I have seen Shockadin builds without it, it seems to me that the Judgement of this seal is a big plus for increasing DPS. The Seal of Command gives a chance to deal additional Holy damage equal to 70% of normal weapon damage and when trained to maximum, the Judgement deals 228 to 252 damage (456 to 504 to a stunned or incapacitated foe).
Eye for an Eye (2 points): Spell criticals cause 30% of the damage taken to also be taken by the caster.
Crusade (2 points): Increases damage caused against Humanoids, Demons, Undead and Elementals by 2%. This can be increased by spending one talent point, if not spending it on Seal of command or elsewhere.
Sanctity Aura (1 point): This is required for the Shockadin as it increases Holy damage done by 10% for the Pally as well as all party members within 30 yards. It used to also increase Healing, but unfortunately, not anymore.
Holy Tree
Holy Shock (1 point): This is the most important talent, as it gives Shockadins their name. It is an instant cast, 20 yard range spell that can be trained up 5 ranks and causes up to 574 Damage or Healing. No matter what talent choices you make before this, you must take the path to Holy Shock.
Holy Guidance (5 points): This is the second most important talent as it increases all spell damage and healing by 35% of total Intellect.
Choose whatever talents you wish to get to the above two talents, but here are some suggestions:
Divine Intellect (5 points): Holy Guidance will be much more effective with this talent choice as it increases total Intellect by 10%.
Illumination (5 points) and Divine Favor (1 point): These are both prerequisites for taking Holy Shock. They also reduce mana and increase criticals which benefit the Shockadin greatly.
Holy Power (5 points): As the critical effect chance of all Holy spells are increased by 5%, this is a great way to spend 5 talent points.
Improved Blessing of Wisdom (2 points): As a caster, no matter how well armored, Blessing of Wisdom should be the blessing of choice and the Improved talent increases the effect by 20%.
In the forums, Doru (a level 70 Warrior who also has a 70 Ret Pally) defines the Shockadin as follows:
A shockadin, by definition, is a melee class that has become a caster that stands 40 yds back spamming heals and moves in 20 yds every 15 seconds to hit with a bolt of shock. This completely shocks the enemy as surely there must be some mistake that a character wearing 12000 armor is standing 40 yds away.
Another good source for a discussion of the Shockadin is Sylvina's blog. Sylvina is a WoW Insider reader and a Belfadin. Jeffpally has a video of a PVP Shockadin, which is mostly made up of using Holy Shock and Hammer of Wrath repeatedly.
Is being a Shockadin as fun as it sounds? Has anyone had any trouble with a Shockadin speced pally healing in groups or raids?
Robin Torres is raising a couple of Blood Elf Paladins of her very own on two different servers, because one just isn't enough. In her search for knowledge about her new favorite class, Robin interviews more experienced paladins. If you want to be one of those paladins, please email Robin.Torres AT weblogsinc DOT com for a possible future column.
Filed under: Paladin, (Paladin) The Light and How to Swing It
Patch 5.2 interview with Dave Kosak
Inside an old alt's vault
The latest patch 5.2 news
All of the latest Mists of Pandaria news





Reader Comments (Page 2 of 2)
Zanzabar Jul 25th 2007 9:42AM
@2 Please understand, and anyone else that truly thinks that Seal of Command is worthless in a shock build, they don't understand enough about the talent choices, and mechanics.
It is true WHILE swinging that Seal of Righteousness has a bigger spell damage co-efficient. HOWEVER, if the mob is stunnable, You cannot compare to the damage that Seal of Command does to it.
Basically, it is very useful. You can auto-attack with SoR on, however switching and judging SoC when a mob is stunned, or you need a bigger judgement.
I wouldn't say SoC is useless at all in a shock build. Not even close.
Starfury Jul 25th 2007 10:02AM
Nobody seems to have mentioned the usefulness of Deflection. When you parry your next attack occurs faster (not going to get into the fine details of it) so that extra parry % is pretty nice.
Valethas Jul 25th 2007 10:15AM
Hmm well an't that a kick I had no idea that build actually had a name and I used it for 1-50.
Terrador Jul 25th 2007 10:28AM
Ok, I have played a paladin in every spec along the way. I would love to be ret and I look forward to any improvements bliz may give us in the future. At the moment it is not a commonly accepted DPS option for most groups. There are some doing great things with the spec, but they are geared up in epics that most of us can't get easily. Many of us are picking up the gear while we heal.
I chose the shockadin spec because it allows me to heal in heroics and kara, while giving me the best damage I can get when I am soloing. I have two complete sets of gear I swap based on what I am doing.
I will comment that I prefer SOR to SOC for this build. I use this for farming mainly so burst damage is not my primary concern. Fact is that SOR strikes benefit from +spell damage and SOC does not. Yes the judgements will be bigger but you will run out of mana if you judge every time it's up. Using SOR I can grind the elemental plateau without ever drinking or stopping.
My advice is, if you want a pvp spec for damage go with ret. The shockadin build is simply an alternative for those who main heal in instances. It's not the best, but it's what we got.
Kaylek Jul 25th 2007 10:47AM
I want to see this column continue, so I try not to complain about the occassional flaws. But this comes off like a pure theorycraft article and I have to speak up.
If you post a question to the paladin boards about shockadins, you'll get a lot of information. A lot of decent information. I know it's probably one of the more intimidating class forums with all the in-fighting, but it's not without merit. Shockadins will speak up, and the armory is great for further researching builds and gear via the people posting.
From experience, SOC and melee crit really aren't worth it to the Shockadin, when those points can go toward Deflection instead. That's fine, that's had a lot of controversy, and the only ones who can really say for sure are the ones who have tried it (and you haven't apparently talked to those people).
More importantly, though, you skipped improved Righteousness and Crusader. Those are two of the most important talents that separate shockadins from healing-only holy paladins.
What you posted is by far not a common shock build.
I really, genuinely hate to say it, but WOWinsider has gotten sloppy in the past few weeks. Do your homework, and try to find people with more credible experience in-game.
mortac Aug 2nd 2007 1:30PM
i use this spec im a bit different though.. if you look up mortac on the armory you will see the spec i am going with. i log out in my holy gear just becuase i dotn want to show what iam doing gear wise ;) but the build i use i CAN and DO heal raids and i have gotten 3.1-.37k crits and have screen shots on my guild website. its funny to see this post and that not many are doing it. i got a screen shot of me doing 213k damage and 48k healing in a BG and only 3 deaths with my 12 killing blows. i was top horde in damage.
wheres the screen shot of me doing so i will show this
http://s209.photobucket.com/albums/bb148/mortac1/?action=view¤t=WoWScrnShot_072107_224430.jpg
The Build Mine Jul 25th 2007 4:18PM
If people are interested, I've compiled a list of the top 10 40/0/21 Paladin builds. http://thebuildmine.blogspot.com/2007/07/shockadins-on-wow-insider.html
Corsten Jul 25th 2007 5:06PM
The spec: 40/0/21
The gear: Cosaga
The vid: TRIGRS
Corsten Jul 25th 2007 5:14PM
sorry didn't add the links right
the spec 40/0/21: http://www.worldofwarcraft.com/info/classes/paladin/talents.html?0555300250010053105000000000000000000000000523500002030100000000
the gear: Cosaga http://armory.worldofwarcraft.com/character-sheet.xml?r=Stormrage&n=Cosaga
the Vid: TRIGRS http://files.filefront.com/DIVX+TRIGRS+2nd+WOW+PVPavi/;8063398;;/fileinfo.html
Leomann Aug 5th 2007 6:07AM
Im a ret paladin that have full t5 now, i have picked up the "critadin" set, and hey, i 2 shot mages again :) shockadins would need insane lots of spelldmg to beat that. And the retadins dont need to wait for their damn wep to swing to do dmg.