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Reader Comments (Page 1 of 1)
7-25-2007 @ 1:35AM
curveball2004 said...
*sigh* plz do ur research.... first off...
"Seal of Command (1 point): Though I have seen Shockadin builds without it, it seems to me that the Judgement of this seal is a big plus for increasing DPS"
SoC is useless to a shockadin, simply because the spell Coefficient is so inferior to SoR that at any reasonable amount of spell damage, JoR is 2-4 times more powerful than a JoC of the same rank.
"Conviction (5 points): Increases critical strike chance with melee by 5%."
Your melee damage is pitiful, aand if ur stacking the correct stats (int, stam and spelldmg) then u wont have room for strength/ap. Much better use of those points is in vindication (15% reduction to str/agil) or Imp. SoCr, since the extra spelldmg is vital to a shockadin for the DF/trink/sanc aura/JoCr shock crit for 2-3k damage followed by a few swings of insane SoR hits.
Basically, take the points outta SoC and Conviction and put them in Imp. SoCr, vindication or parry.
PS: plz dont make a DIY shockadin guide without at least consulting some of the higher end shockadins on arena teams, see: deadlyblonde on one of the EU servers (can't remember off the top of my head). Your the WoW news source, im sure ud have no problem getting some advice.
PS2: Just realized how long this post has taken me, crossing fingers to hope nobody posted this info while i was typing, if they have, dont shoot me down, just read mine aswell and consider both :)
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