Ho Ha Dodge Turn Parry Block Spin
Daffy and his buck and a quarter quarter staff may be able to parry and block, but should mobs in WoW be able to block without shields or parry without weapons? According to Blizzard, yes. CM Drysc spins it this way:Consistency of base mitigation abilities for mobs allows for a consistency of combat, while still allowing interesting and engaging offensive abilities, differentiating defensive abilities, and various mob characteristic design. It's a bread and butter ground work that keeps mobs consistent in their ability to mitigate damage from all players. It can definitely create some weird situations where a grub really shouldn't be able to parry, but it can.
Drysc goes on to suggest imagining that the grub quickly spins a silk sword to parry your attack. Similarly he suggests that moths parry with their "Fel Proboscis".
So, it seems we should expect all mobs to be able to parry and block us while we fight them and to daze us while we run away, regardless of their species or appendages. It's a suspension of disbelief thing. We are supposed to rationalize or ignore how these creatures are doing these things and concentrate on the fun aspects of the game. Immersion into Azeroth suffers from balancing the gameplay experience.
I would like to see more customization of the enemies we fight -- less consistency of the mobs and more classic RPG battle rules, like skeletons being susceptible to blunt weapons and bleeding attacks not working on creatures without blood. On the other hand, I've had more fun playing WoW for a longer time than any other MMO. Perhaps it is just the classic geek conflict: purist vs. fanboy (or fangirl in my case).
Does the fact that grubs can parry bother you? Would you prefer less consistency and more believability? Do you think Daffy is better as Robin Hood or Friar Duck?
Filed under: Odds and ends, Blizzard, Analysis / Opinion






Reader Comments (Page 1 of 2)
Rihlsul Jul 26th 2007 12:54PM
Definitely as Robin Hood.
Oh... Join up with me
So joyous and free
Away to old Sherwood high
For I'm Robin Hood
And I'm very good
At avoiding the Sheriff's eye
o we'll trip along merrily
Thro' the green woods so gracefully
To trippin', trippin', trippin', trippin', tripin' up and down
To tripppin', trippin'...
Erica Olson Jul 26th 2007 12:55PM
I also find it highly amusing that mobs can climb mountains and run through trees, etc. that my toon can't. As well as the fact that LOS doesn't seem to bother their spell casting ability whatsoever.
Hey, if my toon can't do it, then neither should the NPC mobs. Another instance... a lvl 62 mob resists many of my lvl 70 mage's spells, but I sure couldn't resist spells of a mob 8 lvls higher than me when I was coming up through the ranks.
Agathocles Jul 26th 2007 12:56PM
I personally would like to see more mob fighting customization. How does a bear parry my sword? Are the Hillsbrad bears taking fencing classes or something? I think the damage mitigation is sometimes ridiculous...I wish I had the unarmed skill of an animal sometimes. Swing batta batta miss!!
Andrew R. Jul 26th 2007 12:58PM
"bleeding attacks not working on creatures without blood"
This is already the case. Believe me, my DPS suffers a lot because of it when I'm fighting most elementals or skeletons in cat form.
Shinagani Jul 26th 2007 1:03PM
@2
I remember the first time I positioned myself perfectly on a cliff to hit a mob - thinking he'd have to run a long way around to get me - only to be utterly dissapointed when it came charging up the impossibly steep incline... ;(
jcgooch Jul 26th 2007 1:04PM
It seems patently unfair that a mob gets to do things that we as players cannot do. Another example are the Dragonmaw Transporters being able to Aimed Shot you at point-blank range.
However, the thing to consider is that, if it's an issue of fairness, we still outclass the mob by a comfortable margin. I can still kill 100% of the Dragonmaw Transporters I come across. There are plenty of things mobs can't do that we can. Of course, if you read their forums, they're all in a hissy about it.
Hank Jul 26th 2007 1:10PM
@6 THANK YOU!
Any mob with a shooting ability is able to shoot you no matter the range. While hunters have a dead zone.
Naaruminded Jul 26th 2007 1:11PM
Druids in tree form should be more susceptible to fire spells and axes. Lol.
Gabby Jul 26th 2007 1:26PM
It begs the question, how is it every mob can attack and parry, yet my hunter's stings don't work on every mob, such as Constructs and Undead that are immune? Shouldn't it be fair and equal?
Marlus Jul 26th 2007 1:20PM
there isnt anything more frustratin for me as a druid than been parried/blocked by some of this creatures, and heard from blizzard that bear are unable to parry/block... very sad.
blue Jul 26th 2007 1:27PM
a_moss_snake00 kicks YOU for 2 Damage!
Addie Jul 26th 2007 1:32PM
I saw a mob parry a hunter's pet's shriek once... did he stick his fingers in his ears and sing la la la?
saphia Jul 26th 2007 1:34PM
Thanks a heap Rihlsul. Now I've got that song on my mind. Plus, you do realize you have dated the both of us. Well, nothing to do but go sing it at my co-workers so we can all suffer equally. :)
Go Trippin', Up and Dowwnnn.
Skill Jul 26th 2007 1:36PM
Friar Duck FTW!
ThorinII Jul 26th 2007 1:39PM
Mobs can do whatever they want, while players are bound to rules and restrictions. When we tame beasts who have special attacks, they forget them as soon as they are tamed. I cannot run up a specific mound, but mobs can. I can't shoot through a rock or small wall, but they can.
Heck, my pet can run places I can't. It makes it to someone on top of a hill going the impassable route rather than going around the same way I have to. It benifits me yes. But, that doesn't make it right.
NPC's should be bound by the same rules as players. If I am disarmed I can't parry, why can a mob that doesn't even have arms?
Quixote Jul 26th 2007 2:14PM
All that build up, and no mention of the final and most important move.
THRUST!
*thwack*
Got it.
trepegroupieone Jul 26th 2007 1:47PM
It's fine. Even a mob with no arms or no legs might lunge at you in such a fashion as to negate the abilty of that particular swing or thrust to effectively damage them. This could be considered a parry or block. We need some consistency of rules in order for the level discrepancy combat modifiers to work. I'm sure there are mobs with actual shields who have some sort of enhancement to their block rating that a pile of sludge does not. That's good enough for me.
Besides, when you see it happen, have a chuckle at it and move on. Same why I do whenever I see the combat text "Enraged Crusher becomes Enraged"
Shadowisp Jul 26th 2007 2:10PM
I love how they say its for "consistency of combat"... yet Druid Tanks dont get consistency, they get high armor, high stamina, higher dodge, no block, no parry, lower benefit from each point of Def.
Mage66 Jul 26th 2007 2:35PM
@17
Who cares if Druids don't get consistancy. If you are complaining that druids cant match the tanking ability if the warrior, then you should get over it. A druid SHOULD NOT be able to tank as well as a warrior, or heal as good as a priest, or dps as well as a mage/rogue.
The fact that druids can pretty much match a warrior when it comes to tanking is rediculous imo. Read the druid class description, 'jack of all trades, master of none.'
Druids shouldnt be able to match a dps class in dps and shouldnt be able to match a healer for healing, nor a tank for tanking.
You shine because you can do all of the above fairly effectivly, but since no one wants a class that can do many things sub-par in a raid, blizzard made it so you can pretty much match classes who specialize in certain things, and you can do other things in the process. BS if you ask me.
Shadowisp Jul 26th 2007 7:55PM
@19 I am not complaining about Druids, I am just saying its funny, blizzs whats good for a mob is bad for the player.
Blizz have always said Druid Bear Form doesnt Block or Parry cause its a bear, not a humanoid... but normal mob Bears can block and parry, this is the funny.
They say "consistency of combat", but the same inconsistancy between player and mobs... this inconsistency between mobs and playesrs is why PvP Mechanics is so different from PvE.
If Devs ever figured out a decent way to make Player mechanics and Mob mechanics "consistant" PvP and PvE would be more melded.