Avoidance: do you have enough?
By way of Blessing of Kings (why are all the good blogs about paladins?), here's a nifty macro to tell you if you have enough avoidance, as a paladin tank. How much is "enough"? Basically, enough to ensure that you avoid all crushing blows. If you pump up your dodge, block, and parry, you can push crushing blows entirely off the attack table, which goes a long way towards reducing the spikiness of incoming damage. More predictable damage = easier healing = fewer deaths. So let's see that macro:/script DEFAULT_CHAT_FRAME:AddMessage("Need 102.4 combined avoidance. Currently at:",0.8,0.8,1)
/script DEFAULT_CHAT_FRAME:AddMessage(GetDodgeChance()+GetBlockChance() + GetParryChance() +5+(GetCombatRatingBonus(CR_DEFENSE_SKILL) + 20)*0.04,1,0.5,0)
A couple caveats: in "(CR_DEFENSE_SKILL) + 20)", the "20" represents your defense from the Anticipation talent. Adjust accordingly. Also, if you want Holy Shield to be taken into account, you have to turn it on first. This macro was made by Raymond of Nazjatar, so all props to him. I love math.






Reader Comments (Page 1 of 1)
Levi Jul 31st 2007 4:38PM
There's an addon called TankPoints that adds all of your avoidance into an extra drop-down on the character sheet.
Incendo Jul 31st 2007 5:17PM
Grr, need 1% more to have it.
Mainstay Jul 31st 2007 7:23PM
Is there something like this for Druids?
I tried tank points, but tank points actually gives negative points to some of the best feral tanking gear available :\
twh Jul 31st 2007 9:51PM
Why are all the good blogs about paladins?
Because players of all the other classes are too busy b****ing at paladins to heal to bother with making their own blogs. So, the pally players get mad and work to expose the great Hypocrisy plaguing the game!
nea Aug 1st 2007 2:53AM
> why are all the good blogs about paladins?
*cough* warriorpwns.com *cough*
Ya, waiting for WAR...
Levi Aug 1st 2007 8:58AM
@2, the reason feral gear would get negative ratings is because TankPoints is made specifically for warrior and paladin tanks, who are trying to push crushing blows off the combat table. Druids, as far as I know, cannot push crushing blows off the combat table with their gear and lack of block, but they make up for it with extremely high armor. It's a lot easier to gear up for than trying to make yourself uncrushable.
morgil Aug 3rd 2007 11:06AM
should probably note that script isnt 100% correct.
======
Def: [(rating/2.37)+20]/25*4 = total avoidance from def
Dodge: rating/18.92 + base (this is usually 5% but may be slightly different) = dodge percentage
Parry: rating/22.4 + base (usually 5 or 10%) = parry percentage
Block: rating/7.88 + base (Usually 5%) = block percentage
Miss: base miss of 5% + [(def over 350)-(350)]*.04
===
doing that math with that, im at 105% avoidance, but using the script im at 98%.