All the armory information you'll ever need
For those of you who enjoy thoroughly analyzing World of Warcraft's class composition through armory data, do we have the site for you! Okoloth has started his own armory database -- he queries the armory for characters and then feeds the information back in to a local database where he can compile statistics on the overall playerbase. The downside to the project is that it's difficult to get a comprehensive list of all players -- Okoloth gets his player list by first checking all players on Arena teams and then querying every player in those players' guilds. So this data isn't 100% accurate simply because it's not pulling 100% of character information -- however, I'd say the 40,000 character profiles queried gives us a reasonable slice of the overall population.
Okoloth gives us percentage breakdowns of talent spec, all stats, professions, Aldor/Scryer reputation, and gear. Keep reading for a class/talent breakdown, and be sure to check Okoloth's site for all of the armory data you'll ever need.
[via Severkill's Blog]
Okoloth gives us percentage breakdowns of talent spec, all stats, professions, Aldor/Scryer reputation, and gear. Keep reading for a class/talent breakdown, and be sure to check Okoloth's site for all of the armory data you'll ever need.
[via Severkill's Blog]
- Out of 5592 level 70 Druids... the only healing class whose healing tree doesn't overwhelm the rest.
- Balance: 10%
- Feral: 59.92%
- Restoration: 30.08%
- Out of 5752 level 70 Hunters... after reading BRK for so long, I'm surprised to see such a high population of Marksmen.
- Beast Mastery: 33.83%
- Marksmanship: 58.52%
- Survival: 7.65%
- Out of 7704 level 70 Mages... the only class with an even split between the builds.
- Arcane: 32.57%
- Fire: 38.34%
- Frost: 29.09%
- Out of 4663 level 70 Paladins... the Holy tree completely dominates.
- Holy: 83.4%
- Protection: 7.18%
- Retribution: 9.41%
- Out of 6998 level 70 Priests... though I've read (and written) plenty about the Priest Holy tree being weak, this breakdown makes Discipline look like the problem.
- Discipline: 7.14%
- Holy: 51.54%
- Shadow: 41.31%
- Out of 6361 level 70 Rogues... is Combat really the primary Rogue build these days?
- Assassination: 18.16%
- Combat: 63.26%
- Subtlety: 18.58%
- Out of 4230 level 70 Shamans... doesn't surprise me -- while the other trees have their uses, who doesn't want Mana Tide?
- Elemental: 22.06%
- Enhancement: 27.14%
- Restoration: 50.8%
- Out of 6066 level 70 Warlocks... and here I always favored a Demonology/Destruction build.
- Affliction: 54.52
- Demonology: 25.12%
- Destruction: 20.36%
- Out of 7984 level 70 Warriors... showing that PvE is still more important than PvP, Protection has a slight majority.
- Arms: 39.17%
- Fury: 14.88%
- Protection: 45.95%
Filed under: Analysis / Opinion







Reader Comments (Page 1 of 1)
Shallon Aug 1st 2007 5:25PM
Most surprising to me were the priest breakdowns. Surprising to see that Shadow hasn't overtaken Holy, yet, with all the Paladomination :)
shrift Aug 1st 2007 5:53PM
The problem with this information is that it's only taking into account players that PVP on arena teams. That cuts out the PVE players, and that pretty much makes this information useless for anything but comparing PVP statistics.
Scruffy Aug 1st 2007 5:53PM
Praise he or she who does this stuff. I don't know what absurdly processor heavy language Blizz makes its Armory (and all of it's WoW pages really) out of but I welcome anything effort to take that info and put it into a much, much better format.
See Wowhead talent calculator vs Blizzard's.
Freehugz Aug 1st 2007 6:17PM
#2 read the article. It says it gets arena teams then goes through all of the player's guild. I think this is due to the fact that you can't grab a complete list of players from the armory. You have to have a starting point.
Arcanatha Aug 1st 2007 6:49PM
@2 - It takes into account anyone who is in a guild with someone who is in an arena team. So for it to ignore a PvE guild, there would have to be ZERO members of that guild doing arenas... which I would not think very probable.
Destrier Aug 1st 2007 6:38PM
Any spec under, say, 10% or so should be looked at. A huge minority like that should be setting off some sort of red flag.
Thannatos Aug 1st 2007 6:55PM
The priest numbers are a bit misleading.
It appears that these statistics label someone as a certain spec if that is the tree they have the most points in. I would be willing to bet the vast majority of those priests are a 28/33/0 hybrid spec or something along those lines.
BOTH the holy and disc trees need revising. The numbers are just skewed like that because whether the priest is specced for PvE or PvP they are forced to go 20 pts deep into both the Disc and Holy trees with no 31 or 41 point talents making it worth their while to specialize.
jcgooch Aug 1st 2007 6:59PM
I'm surprised to see the breakdown for 'locks, considering how many of them I see walking around with their felguards.
Kuroshiro Aug 1st 2007 7:00PM
Okoloth has some great info. I'm pretty much doing the same type of analysis, but I'm focusing more on the individual builds. At the moment I've got info on 2.5 million characters, of which 780 thousand or so are level 70. Okoloth will have that list soon as well. That data was grabbed in the May/June timeframe, and I'm currently refreshing it. You can check out my blog, The Build Mine at http://thebuildmine.blogspot.com/ .
MG Midget Aug 1st 2007 8:22PM
For starters this is pretty darn cool! But I'd rather see the stats shown broken down by level, not just level 70s. 70s are really only a representative dataset (in my mind) of the hard core players.
For example if you had the assassination/combat/stealth percentages for Rogues at each level, you could make a graph with the X axis being level (1-70) and Y axis being percent. My hunch is you'd see some interesting patterns. For example, perhaps a lot more lower level players choose stealth, but that the numbers fall off a lot once players get past like level 50. Or maybe most players make a big leap in DPS around level 40.
Tridus Aug 2nd 2007 8:02AM
Thannatos is right on about the Priest numbers. The preferred healing spec is some number between 21/40 and 28/33 (23/38 is especially popular). Those people will all show up as "Holy", but the vast majority will have no 31 or 41 point talents.
So there are multiple problems:
- Early Discipline is basically required in a healing build (14 points is basically just stuff that should be in the Holy tree anyway, like the Holy threat reduction talent).
- Deep Holy is crap
- Deep Discipline is also crap, and doesn't really serve any purpose