Encrypted Text: The poison quest primer

For those who are stubborn (much like I am) and are determined to test your Rogue skills by doing the level 20 Rogue Poison quest solo, I will share the secrets of Doing This Quest The Hard Way. To me, it's much more fun that way, and is in keeping with the sneaky spirit of the class.
For each side, the Rogue poison quest starts at Level 20. So as to make this useful for each side, I will run down each side's strategy separately.
Horde:
No matter where you start as a Rogue (with the exception of Thunder Bluff which does not have a Rogue trainer due to lack of stealthy cows) you will eventually be sent to speak with Shenthul in the Cleft of Shadow in Orgrimmar. When you reach level 20, Shenthul will offer you a quest called The Shattered Salute. This is extremely easy. Just /salute him and enjoy your free XP for it. (Short of the Test of Faith, Lazy Peons, or discovered xp, that will be about as easy as it gets.) After that, he will give you a quest called Deep Cover. This involves him giving you a [Flare Gun] and telling you to head to the Barrens to talk to Taskmaster Fizzule.
Once you get the quest, fly to Splintertree Post in Ashenvale if you have the Flight Point. If not, that means a flight to the Crossroads, and hoofing it Northeast. Ultimately you will want to wind up just slightly North of the Sludge Fen. There you will see Taskmaster Fizzule (a Dwarf) standing next to a tree. Don't approach him right off -- he is level 30 and will happily attack you if you don't shoot the flares into the air and /salute him as you're expected to. If you do the Flares/salute correctly, he will turn friendly, which will allow you to approach him and complete the quest. He will also give you [Fizzule's Whistle] which will allow you to make him friendly in the future, should you for some reason want him to be. From him you will get the quest Mission: Possible But Not Probable which is the one that most people dread, as it involves the use of specific Rogue skills, and can take some trial and error if you don't have a friendly Rogue to help explain what works. (Or a friendly Rogue writer somewhere...)
I will stop to point out that unless you have specced 5 points into Master of Deception, you will find that all of these mobs have a very high level of stealth detection. After the first time I did the quest I learned that it is easier to wait until level 22 to attempt the quest if I don't have the 5 in MoD. This is primarily because there are two abilities at that level that are incredibly useful to the early Rogue -- Distract and Vanish. So unless you are at least decently twinked and specced for sneaky, I would generally suggest that you save it as well just to make it easier on yourself. This is entirely personal choice, however. I will be adding the level 22 abilities I normally use in parenthesis. You will also absolutely have to have a dagger in the main-hand for these, so if you are a Sword Rogue, be certain to make sure your Dagger skill is up there so you don't miss! (You may also want to consider a weapon switching macro, but that's optional.)
- First, you may want to take out the two Venture Co. Drones. This is an optional step as they are not needed for the quest. I just like to kill them so I can run out of the tower if need be. The easiest way to accomplish this is to (Distract then) Garrote one and Sprint away from the other one that is beating on you. Once it stops pursuing you, turn around, stealth back, (Distract) and Garotte the second one. Garrote is pretty much a one-shot kill on these mobs.
- Foreman Silixiz is your next target. I suggest going after him by circling around the tower and coming at him from behind. (Distract him, if possible.) Sap him then you'll pickpocket [Silixiz's Tower Key] from him. It will land in your keyring, in case you go looking for it. Also, please be sure to kill him so that he respawns with a key in his pocket for the next Rogue who comes along to do the quest. If you don't get a key, it means another Rogue didn't clean up after themselves. You'll have to kill him and wait for a respawn.
- Inside the tower on the bottom, you will find two undead Mutated Venture Co. Drones. Ambush works on these very well. You will want to follow a similar strategy: (Distract) Ambush, Sprint, Stealth, (Distract and) Ambush again. That should take those two out of the way.
- Up the stairs on the next level, you will find two goblin Venture Co. Patrollers. For these two, you will want to throw as many Ruptures as you can. Yes, even one or two point Ruptures should work handily. If you get into too much trouble, be prepared to hit a potion (I do not suggest Vanish here, it blows your timer) but you generally should be able to take these two down in short order by throwing lots of Ruptures.
- Continue up the stairs. Outside the door on the balcony, you will find two goblin Venture Co. Lookouts. Eviscerate is the key ability here. Don't waste time building up combo points -- throw Eviscerate as soon as you have the first point. The goblins will turn into green slimes which you can tear down easily. If your armor or weapons are a bit weak (or your level is a bit low) it's best to turn them both to slimes immediately. You'll take far less damage that way.
- At the top of the tower is Grand Foreman Puzik Gallywix. For his chest, your lockpicking needs to be between 80 and 100. If it is not, hoof it to the practice locks and get that skill up! Once ready, position yourself behind Gallywix who is a level 23 elite mob. (Distract helps) Ambush is the key talent here. One good Ambush will take him to approximately 1/2 health. For those of you at 20, you'll want to open with Ambush, and then immediately pop Evasion so that he doesn't hit you for much, because he's still an Elite, and he will kill you in short order. For those at Level 22, Distract, Ambush, Vanish and Ambush again. If you do the Ambush/Vanish/Ambush fast enough, you will most likely kill him. Even if you don't, he will have barely any health at all, and a couple of good hits should finish him off. If you want to be extra safe, feel free to pop Evasion after the second Ambush, but I honestly wouldn't waste my time. Don't forget to loot his head before you open the chest! Once you get poisoned, it makes it easier for the mobs to see you if you have to come back for the head and fight your way back up.
- From there, you'll open the chest. Generally speaking, this will poison you. It is a very slow acting poison that lasts for 7 days and decreases your effective stealth as well as decreasing your Agility. Druids, Shamans and Paladins can clean poisons, you can cure it with the Anti-Venom from First Aid, or you can go to Tarren Mill where you will get your poisons and the cure all at the same time.
Now, I will admit I am having to go from written reports compiled from research and a bit of reconnaissance in which I was lucky enough to stumble across a level 20 Night Elf Rogue actually doing this quest. If there are errors here, please do let me know so I can correct them. (I tried to get an Alliance character up to this level, but my wee Gnome Rogue only made it to 14 before this column needed to be out.) Your quest starts with Mathias and the Defias which starts with Master Mathias Shaw in Stormwind. Much like the Horde Rogue quest, you will also want to make sure your Lockpicking is between 80 and 100 before you begin. If not, be sure to level it up so that you can open your chest! From there, you will head to Westfall and speak to an NPC named Agent Kearnen at the bottom of the watch tower. Apparently she will give you a book with tips along with the quest Klaven's Tower, but it appears her journal only includes help for the first handful of mobs. From there, it leaves you largely on your own.
- There are a pair of Defias Drones and two Venture Co. Drones who path around the tower. You will want to do your best to avoid these mobs, as they are apparently quite good at seeing through stealth. They have fairly long paths, so this shouldn't be a huge issue.
- First, you will want to Sap and then Pickpocket the Malformed Defias Drone. He classes as "Humanoid" and not "Undead" despite his looks so Sap works just fine. The Drone paths around the tower on his own, and catching the other two patrols away from him is just a question of timing. As always, if you pickpocket him, be sure to kill him as a courtesy to your fellow Rogues. If you attempt to pickpocket and get nothing, it means someone didn't kill their pickpocket. You'll have to kill him and wait for the respawn. Also, be sure that you are checking your keyring for this key, and not your bags.
- Inside the tower you will run across two Defias Patrollers and two Defias Tower Sentries. You can actually stealth past all of these mobs, if you time it correctly. If you find it to be too problematic to sneak past them, keep in mind that you should be close enough to your corpse to rez on the stairs near, or at the top of the tower if you die on the way up.
- Once you get to the top, you'll meet up with Klaven Mortwake, who is a level 23 Elite humanoid. For him, the best plan of attack appears to be Sapping him so you can safely Pickpocket him, kill him (Ambush/Evasion is your friend) so the next Rogue has a fresh spawn with full pockets. Then pilfer the box for it's contents. From there, you can jump to the bottom of the tower if you're feeling brave, and sprint out, or you can attempt to sneak back down. Personally, I'd probably do the jump to the bottom one, adding in a potion as soon as I landed just so anything outside the tower didn't one-shot me as I went flying past it. As above, the nasty 7-day poison can be removed by a Shaman or Druid, removed by the Doc in Stormwind if you'd like to gather some ingredients for him and get some XP (remember to /lay in front of him to start it) or you can use the Anti-Venom from First Aid.
That said, the situational uses of poisons is a topic for another day...
Filed under: Rogue, Quests, Guides, (Rogue) Encrypted Text






Reader Comments (Page 1 of 2)
fbp Aug 2nd 2007 12:52AM
I FREAKING LOVED THIS QUEST. On alliance it was my favorite quest. It was like I wasn't even playing WoW. I was playing Metal Gear. Sneaking around, stealing stuff, killing who I needed to without getting caught.
Seriously there needs to be about 100x more Rogue quests like this.
I have helped a few other rogues with this quest, but to be honest. I think a test of a rogue is whether they can learn this quest to do it solo, because those rogues who I helped with this quest suck at being a rogue.
I spent forver looking for Agent Kearnen, the night elf rogue sitting near the river by the tower. At that level stealth detection sucks for that character.
Then it took me sometime to figure out how to get the items I needed. Then I had the 7-day poison and was hoping it led to a longer chain, but I was wrong.
Spankenhaus Aug 2nd 2007 1:07AM
Shame that the horde quest is so much more difficult than the alliance version. Alliance don't have to kill ANYTHING at all for their quest, just stealth up the tower, sap, loot. Done. Horde, on the other hand, have to REALLY use every trick in the book, it's almost impossible to do the quest alone at level 20. The worst part is when the mobs bug out upon being Ambushed, where they die instantly but don't give you credit for the kill :(
Markus "LAKE" Berglund Aug 2nd 2007 1:17AM
f you area dwarf rogue, you can also Stoneform your way out of the poison. Never forget that!
Stanley Aug 2nd 2007 1:47AM
very easy for alliance if you put your first points into sub. got this as soon as it was available, (forget, L18 was it?) the mobs can be killed in 1 hit with ambush talents
KaonNemesis Aug 2nd 2007 1:49AM
I've never played a Rogue too high, but the original class quests were some of the best content and I wish they'd add more of them to the newer stuff.
For example, Warriors get the awesome level 20-ish Fire Hardened Mails quests (Hauberk, Gauntlets, Leggings, and Coif), then the cool "Fight Club"-ish Berserker Stance quest, and then their level 30 Whirlwind weapon quest. Quel'Serrar is pretty damn awesome too.
Warlocks (pets/mount), Druids (forms), and Pallies (hammer/mount) get some cool quests too. I'm not sure about the other classes, but I'm get they got great specific quests as well.
It seems like this is something Blizzard wanted to go with in the beginning but then kind of dropped off in the higher levels, which is unfortunate. In the old game, only some classes got "ultimate weapon" quests (Warriors/Pallies got Quel'Serrar, Hunters got their bow/staff, and Priests got their staff... the rest of the classes got boned). Now in the new content only Druids get special class quests (epic flight mount)... it's too bad, really.
Hybrys Aug 2nd 2007 2:57AM
You're missing Thunderfury for Rogues, Warriors, Paladins, and *lol* hunters, Sulfuras for Warriors, Paladins, and druids, and Atiesh for the casters.
I mean... They aren't really CLASS quests, but, they are specialized, and long chains.
Jason Aug 2nd 2007 3:07AM
Flying to Ashenvale from Orgrimmar to get to this tower is the most retarded thing you could possibly give as advice. Get the quest, go out the west gate in Orgrimmar, and you're halfway there. Did you even look at a map first?
arnulf Aug 2nd 2007 4:23AM
Did actually some of you read the book given by agent Kearnen?
It says that for some reason the guards are very weak for attacks from behind, and thats the case, if you attack them using Ambush, one hit and they're dead!
I just went and tried again with my lvl 25 rogue, ambushed one from behind, dealing 151 dmg according to the log, the guard was dead.
So with a little bit of timing the first two guards are easy to come by.
For the patrol of two above, Sap one (since Sap doesn't break stealth anymore), kill his mate, stealth again and onehit the other.
Go up, Sap Klaven, empty chest, go out, finished.
Sometimes a look at the information provided by the questgiver is quite useful...
Chris Aug 2nd 2007 5:14AM
Just to add another tip to this; you can practice your lockpicking on the chest in the tower (Alliance). The respawn rate for the chest is really quick. You just have to kill Klaven Mortwake now and again when he pops.
jimos Aug 2nd 2007 7:25AM
i loved this quest!!
it was one of the few where you acually got to play your characters role...and isnt that the point of a role playing game? something that i miss at 70 is the sneaky element i enjoyed with quests like this.
more pls!
Chris Aug 2nd 2007 8:27AM
I always play my rogue sneaky!
If I can sneak to the quest mob and take him out while avoiding his mates, then I will.
I always pickpocket too :)
Norswap Aug 2nd 2007 9:11AM
IMHO, the rogue quest is one of the funniest of the game. I think there should many more quest like this, that rely less on farming and more on using games mechanisms to get an objective completed.
Mike Aug 2nd 2007 10:44AM
Not sure if it's been fixed yet, but whet TBC first came out, the Horde quest was bugged and the special attacks were not working correctly for blood elves. It made killing everyone in the tower all but impossible solo.
Krystalle Voecks Aug 2nd 2007 11:08AM
@Jason - Actually, I did think of that. I even checked it personally. The side entrance is not a straight shot -- it dumps you into large hill that you have to run around. Taking the path south lands you in Ashenvale with L30 spiders, and to the North it lands you on top of Boulder Lode Mine with tightly-packed L17 mobs that like to run/call for help, and then takes you through Hyenas. I thought it was best to suggest safer locations to start from that only required a few extra moments of running instead for those not familiar with the Barrens.
Of course, for those really familiar, the Ashenvale route puts you near the cliff-walk (cliff-run - it's all flat) across the top of the ridge behind Sludge Fen, which is tremendously fast as it avoids mobs altogether. Also, you can come down on the ridge right next to Silixiz. That's my favorite route of all.
@Mike - They fixed that in 2.1, as I recall. :)
MFCT Aug 2nd 2007 11:17AM
"I think a test of a rogue is whether they can learn this quest to do it solo, because those rogues who I helped with this quest suck at being a rogue."
I agree with this and ran the quest solo as well. However, I did have someone remove the 7 day poison off me within 20 minutes of it being applied to me.
But again..the quest is a great opportunity to actually "be a rogue" at that early stage and I thought it was pretty nifty.
Jason Aug 2nd 2007 11:45AM
Krystalle, you don't go anywhere near the Boulder Lode mine coming out the west exit. If you're going up in there, you're still going the wrong way.
Flying to Ashenvale and running south, as you point out puts you in a level 30 zone; most horde characters are just getting into the meat of the barrens at that point; the closest they'll have been to Ashenvale is Wenikee Boltbucket for Samophlange.
As for flying to Crossroads, that's an even more ridiculous suggestion; You'll fly twice as far, then half to run almost halfway back up the barrens.
So, since you're unaware of how to do this fast and easy, here's the rundown for anyone else.
Go out the WEST exit from Orgrimmar. Head south along the river, then continue west past Boulder Lode Mine(there will be a path heading north into it), and over to the Sludge Fens. There's a giant tower in the middle, as well as some busted down stuff. From there, head slightly NW up into the hollow, and the tower is in there. by foot, it takes no more than 5 minutes total, vs a 3 minute flight to Ashenvale, then a 10 minute run or a 4 minute flight to the Crossroads, then a 10+ minute run.
Krystalle Voecks Aug 2nd 2007 12:10PM
@Jason - We'll have to agree to disagree.
Although, I will say that if my choice of starting points is the worst thing you can find with the overall guide, I'd say it was an acceptable thing. It doesn't have anything to do with the quests themselves, which is the really important part. How you get there is immaterial.
All roads lead to Rome. :)
Grimmtooth Aug 2nd 2007 12:12PM
Killing a lvl 23 elite while at level 20 is no easy task. Fortunately, you don't need to kill Klaven.
Just Sap him, then go open the chest, then get out of there as fast as possible.
You have time if you are NOT greedy and don't go for the pickpocket after the sap.
Focus on the objective.
Nocky Aug 2nd 2007 12:47PM
Ah, this quest. When I first found out how nice it was to be a rogue, and the first time I actually felt in character.
Sapping Dagger, Hidden Midget.
I'm on alliance, so I didn't know about the Horde side until today, and then, I didn't know about the fact that they actually have to kill something. I just pickpocket, got in the tower and dodged all the guards, pickpocketed the guy up top, sapped him, and then jumped all the way down and sprinted the hell out of there, all while laughing maniacally.
God I loved that moment, where every single mob in that tower was on my ass and angry at me for taking their hidden stash of whatever it was I took(Defias Weed? I don't remember.)
Sevryn Aug 2nd 2007 1:46PM
uhh this quest was really easy...