Liveblog: World of Warcraft PvP Panel at BlizzCon

Hey folks, we're still here live at BlizzCon, and just minutes away from the start of the PvP panel, with dev Tom Chilton. We expect to hear about balance between classes, PvP troubles (including how they're going to fix AV, hopefully), and hopefully some new info about PvP in the next expansion.
Drysc just said it's time for a "calm and rational discussion on PvP" (with laughter from the crowd), so let's do it.
3:59pm: Jeff Kaplan is also here-- let's talk about kicking ass!
4:01pm: Talking about how hardcore and players both need a place in PvP-- hardcore need to shine, and casuals need to have fun. Players should be able to compete in PvP using PvP rewards if they choose.
4:02pm: First up, Battlegrounds. They are a destination for rewarding objective-based team PvP. They're also meant to reinforce Horde vs. Alliance theme-- tie them into the overall feel of the war of Warcraft. that's why no HvH or AvA-- we need constant struggle between the two. "For the Horde" cry from the crowd. Yeah!

4:03pm: BGs are "Warcraft III meets Battlefield 1942." Devs liked those games and combined them. They also have to complement the game world that they exist in. Even though BGs are "gamey," they should feel like they have something to do with the rest of the world. They should feel like natural extensions of the game.
4:04pm: Tigole will talk about process of development. Asks how many people are actually playing AV right now, just AFK (tons of hands raise haha). AV was originally supposed to be a non-instanced zone, and hopefully Lake Wintergrasp will be that. Quests and NPCs were to provide content even when there were no players around. Eventually, it had to be instanced.

4:06pm: What they learned from AV: Map differences are cool but they put balance into question (Alliance bridge is an example). Players can be AFK, and Honor is given away for just being there. And while NPCs are cool, they're also quirky. We're making a lot of corrections, more on that in a bit. AFK "is going to be fixed." Applause from the crowd.
4:07pm: When a loss in AV is more honor than a win in the other battlegrounds, that's a problem. "The Horde can win AV, it's kind of easier for everyone if they don't right now. That sucks."
4:08pm: Creative pulling mechanics are another problem, including the Vandar Stormpike pulling move.
4:09pm: Warsong Gulch is the next battleground they worked on, meant to be something more quick (haha from the audience). Prototyping started much earlier-- they were playing it in a field for a while, and during prototyping, they thought of a CTF mechanic. They brought in Quake designers and makers to create Warsong Gulch and other BGs.
4:11pm: After creating it, they placed it inside the game world and put it in the middle of an existing conflict.

4:12pm: Gurubashi Catacombs was a 5v5 deathmatch map that they worked on for a while, but they found deathmatch wasn't satisfying on its own. Arathi Basin was the next one they worked on, and that's where BF 1942 came into play, with nodes and points. Wanted lots of players but accessible to everyone, so with one glance everyone can know what to do and where to go.

4:13pm: created clear points of interest, and really clear sightlines, to see across the map.
4:14pm: Now talking about EOTS-- originally the flag was a mobile objective that floated around the place.
4:15pm: The future of Battlegrounds. In AV, players won't spawn in the cave until there's nowhere else to spawn. Anti-AFK measures gets applause from the crowd. What we're going to do is give the players ability to report other players for being AFK, like the spam reports. Once enough players have reported that person, and a debuff appears that only goes away when they show up in combat. If they don't get into combat, another debuff which makes them have no honor gain.
4:18pm: Honor distribution will change-- more honor gain near end of the BG, which should push people forward. Reintroducing queueing as a group for AV (lots of applause). We're considering going toward a model where players can choose different sizes of the same battleground-- 15v15 or 20v20.
4:20pm: Also thinking about Guild Battlegrounds-- letting guilds challenge each other, and joining up a battlegroun as a guild, even tracking a rating for the guild in a certain BG. Siege weapons and destroyable buildings are coming as well, of course. Thinking about bringing those to old battlegrounds as well. Example of an Undead Meatwagon that throws Corpses, or a catapult that damages buildings.
4:22pm: World PvP philsophy. Meant to be spontaneous, but should still be objective driven, and reward participation. World PvP should also impact the world-- players want a feeling that they have an impact. Example of capturing spirit towers.

4:24pm: What did we learn? From Silithus, we learned it has to be compelling, not just tacked on. From Eastern Plaguelands, we learned the reward has to feel meaningful. From HFP, we learned that pacing is very important-- we need an outcome. And from Zangarmarsh, we learned that clarity is very important, and Zangar is a little too hard to understand right away. And from Bone Wastes, we learned that persistence is important-- a long reward time is good, so expect to see more of that in WotLK.
4:26pm: The future of World PvP: Lake Wintergrasp. Siege weapons will be there. Multiple objectives. Persistent effect. Surprisingly little details, just promises that they'll use the lessons they learned.
4:27pm: Arenas-- we wanted to have players express skill. Rating system was supposed to reward skill vs. time. Also want a feeling of steady progress, so that's why ratings become points every week. Using small, simple maps for arenas, as well as a random map selection.
4:31pm: Learning from Arenas: Difficult to balance classes for use across different formats. What works in BGs and raids may not work in Arena, and vice versa. "But we're still trying."
4:32pm: Learned to avoid map gimmicks, example of cyclones. Tried to make them less random by making them predictable, but it turned out that arena is already complicated enough without map gimmicks.
4:33pm: Because weapons aren't as distingushed against raid gear (players were raiding, and just doing arenas for the weapons), there's going to be a rating requirement to buy a weapon-- can't just save points, have to do well to get the weapon.
4:34pm: Q&A Session, and tons of people run for the line. This is going to be interesting.
Q: Will you implement a LF-Arena group system, because it's hard to find one?
A: Even if you have five people, it's hard to get them all at the same time. Realm forums are a great place to find people, too.
Q: On Tichondrious, the queue times are crazy for Arenas.
A: That's because there are too many 2v2 matches going on . The way the matchmaking system works, while there's an instance spinning up, it can't do matchmaking at the same time. Too many queuing people creates a backlog. No quick fix, but we're encouraging players to play at off times, especially for 2v2.
Q: Creating 19 and 29 Arenas?
A: We're considering it-- the problems are rewards for it, and player demand for it.
Q: Rewards for turning in Battleground marks?
A: The marks are really there to encourage people to move around from BG to BG. We'll probably add more things that you can get for your marks. Rep probably won't be one of them, because we don't think right now that the rep is worth much.
Q: Where is the arena server where we have pregenerated character and can choose our opponents?
A: We're doing that with actual tournaments-- pregenerated characters that can play any kind of match you need. What we may integrate is allowing teams to match up their choice to practice, as a skirmish.
Q: Crowd control balance-- I think the Warlock fear needs some work (applause and boos), because everyone's getting chain feared, dotted up, and with Death Coil... (lots of yelling) how about a cooldown?
Nethaera: Calm down, kids.
A: We're always looking at the balance for CC. I want to lessen the strength of warlock in small formats, but I don't want to do it at the cost of their viability in 5v5. Fear isn't overpowered in the 5v5 format.
Q: Rogues vs. Warriors-- are there plans to fix rogue mobility in 5v5?
A: Yes, that's a problem we're looking at. They have their one out with improved sprint or vanish, but that's something that needs to be better for rogues. No details yet.
Q: I'd like to ask why Hunters have to spend 2750 more points to get their arena set compared to every other class, because we have to buy two weapons. It sucks.
A: That's a natural extension of the fact that Hunters get most power out of their ranged slot. We're looking at it, we've got to find a way to fix the cost. We're looking at creating 1h or 2h made specifically for Hunters that's cheaper than the other weapons.

Q: Doing anything to bring Arena players back to Battlegrounds, since they've abandoned them?
A: With each new arena season, we do intro new BG awards, so there are reasons to bring them back. And guild battlegrounds will compel high end PvP guilds to do it.
Q: Will you bring back Warsong Guich based loot for PvP, instead of just the High Warlord stuff?
A: No, we'll just incorporate that stuff into the honor system as a whole. We'd rather spread people around in different places rather than getting an item from only one battleground.
Q: Why is resilience missing on the Paladin PvP sets
A: Season 3 set does have resilience. We won't change the older sets, because players bought them knowing what they were.

Q: Rating system-- with the new changes for ratings and weapons aren't you worried this will go back to the old honor system?
A: No, because you won't get rewarded for playing more and more and more like the old system. The arena system rewards skill, not just time investment.
Q: Any plans to do tokens for PvP to match up sets for builds?
A: We want to build sets for all the different sets for PvP.

Q: There's an arena set up in Aszhara-- what was that going to be?
A: that's Aszhara Crater, and we never went for it, because it was similar to AV. And since we've never been really happy with AV, we haven't gone forwards.
Q: I'm a big jumper in the AV cave-- can you install trampolines? (laugh) no seriously, wouldn't just taking out the caves solve the problem?
A: No, we think it's deeper than that. If taking out the caves solved the problem we would have done it already.
With season 3, you'll see season 1 gear become available through the honor system, so players just hitting 70 will like that. Also, Zul Aman gear will patch up some holes as well.
Q: I play a holy priest in PvP-- will there be improvements to how fun it is to heal in PvP?
A: That's hard to answer. Holy priests are a viable spec in PvP-- high end arena teams have them. (sarcastically) Yes, it'll be way more fun. Soon!

Q: City raids are super fun. Any plans to encourage that? (lots of applause from the crowd)
A: Definitely integrating some PvP quests that encourage players on occasion to invade places. We're learning how to take advantage of the quest system. Daily quests should encourage that behaviour, but too much incentive, and that'll be all that happens. Want to make sure that it's balance.
Q: Prot warriors in Warsong Gulch-- we can carry the flag with BoF, but in AV and AB, it's just "hit us some more."
A: We do have the intent to make the disparity between the prot warrior and other specs less dramatic, in terms of both dps and tanking capabilities. For now, no immediate suggestions-- talent for what you enjoy doing the most.
Q: Resilience affecting DoTs. Why wasn't it included in the initial discussions?
A: Originally, when we were developing resilience, it was before we improved the way DoTs scaled. We didn't think they scaled to a degree where people were really scared of them. But now that's obviously not true.

Q: Make rogues more viable for 5v5?
A: We're going to include mobility improvements, and more utility. Sap is useless there, and we'll look at that.
Q: You're pretty hot, Tom Chilton. Want to take me to dinner?
A: Absolutely.
Ummm, great. Turned into the PvP and pick up Tom Chilton panel. Good times, thanks for coming everybody!
Filed under: Blizzard, PvP, BlizzCon, Wrath of the Lich King






Reader Comments (Page 1 of 2)
Naryx Aug 4th 2007 4:27PM
One word sums up 4:20 PM - Meatwagon.
Boowat Aug 4th 2007 4:35PM
nice to see theyre really looking at what they have and trying to improve it all.
props to blizz
RJ Aug 4th 2007 4:35PM
I wonder if they will add in Gurubashi Catacombs as an arena. If they revamped it a bit I think it would work well.
cheesebanana Aug 4th 2007 4:39PM
there's going to be a rating requirement to buy a weapon-- can't just save points, have to do well to get the weapon.
BOUT TIME.
NO MORE NOOBS WITH ARENA WEAPONS.
WOOT
Frazier Aug 4th 2007 4:50PM
4:01pm: Talking about how hardcore and players both need a place in PvP-- hardcore need to shine, and casuals need to have fun.
**************
Interesting that the lip service to casuals comes up, but no actual substance.. thus far.
Junzim Aug 4th 2007 5:14PM
Awesome to see that the old AV formula will return in Lake Wintergrasp. Junzim is going to live there ;)
Michel Aug 4th 2007 5:53PM
yeaaah, return of the old AV in a new zone !
youhouuuu
I will be there.
Netrie Aug 4th 2007 5:57PM
Q: City raids are super fun. Any plans to encourage that? (lots of applause from the crowd)
A: Definitely integrating some PvP quests that encourage players on occasion to invade places. We're learning how to take advantage of the quest system. Daily quests should encourage that behaviour, but too much incentive, and that'll be all that happens. Want to make sure that it's balance.
---
Hell yeah!!! i can't wait for that, i've wanted that for so long.
Wasyl Aug 4th 2007 6:00PM
@5: I'm really not sure how PVP could get any more casual friendly. As it is, anyone can just play and save up points to get the blue set and the purple off-set, and that's enough to be competitive in BGs. In arena, there's almost no time invested, it just takes skill. What exactly do you expect to change?
WatcherZero Aug 4th 2007 7:28PM
Wheres the Classes Panel and the Lore panel? both of those shoulda been very interesting, must say I dont really care about the art panel :P
shua717 Aug 4th 2007 7:51PM
you people are idiots. If they don't get into combat, another debuff which makes them have no honor gain....
why not just get rid of fucking bonus honour? REMOVE THE INCENTIVE. your palliative solutions are a fucking waste of time. put that honour into HKs.
Mark Aug 4th 2007 8:38PM
wow hopefully next time, they'll actually be audience members who weren't paid before hand to answer those questions.
What are america now copying BBC and Channel 4's substandard process in these things ;) couldn't have been more scripted if it tried !
Cmecu Aug 4th 2007 8:42PM
4. there's going to be a rating requirement to buy a weapon-- can't just save points, have to do well to get the weapon.
BOUT TIME.
NO MORE NOOBS WITH ARENA WEAPONS.
WOOT
Dude what ever.. they were still earned. Not to mention this allows the Gear gap just to get bigger and bigger, where only the ELITE of players can get the best and dominate.
If you got players who got the best, how can those who dont have access to it, be able to keep up and compete ?
Its a bad idea period.
Fear Aug 5th 2007 8:55AM
I still see lots of problems with the BG/PvP system that Blizzard isn't addressing.
A few that come to mind.
They keep stressing the faction war: Alliance v Horde. Can't they see that Horde dominates any BG with less than 15 players and Alliance is dominating a large BG like AV. They want to introduce new BG's that are 10-15 man. Guess who will dominate that one? What fun is it for a particular faction to streamroll another 99% of the time?
Racials as applied to PvP. They need to review these. Some are more useful than others. Ever notice that 90% of horde rogues are undead? That isn't a coincidence.
This new rating requirement for arena weapons. The idea is to stop PvE'ers from ignoring PvE weapons and use PvP weapons instead. Their solution nerfs PvE'ers (which is good) but also nerfs PvP'ers (which is bad). A more direct solution is "This weapon cannot be equipped in PvE instances".
What about the main problem with WSG.. games can last forever. They need to somehow cap the time this game lasts. And worse, if your team gets zero caps, you get no reputation. And about adding new rewards for these BG's? It will be nice to see horde running around with this gear since the alliance wins so little that they will never be able to earn it.
Fear Aug 5th 2007 9:14AM
A few more items:
The arena 2v2 queue time issue. Of course there are going to be a lot of 2v2 teams playing. How do you solve the problem? You add more arena pvp servers. This isn't the same problem as the other BG's where you have an imbalance of players queueing on each faction. This can be solved with more hardware.
The world pvp issue.. I think everyone agree's that we need more motivation for city raids. But Blizzard also needs to address the current lowbie towns. Right now, 2 lev 70's can totally dominate a town for 30 minutes or more killing all NPCs and making anybody questing in that area impossible. A few well placed lev 70 elite guards would solve this. If people really want to take over a town, it should take a real raid (5-10 high level players). Not 2 lev 70's that one shot lev 45 guards.
Frazier Aug 5th 2007 10:55AM
@#9
It all depends on how you define casual. If casual for you means, "I'm a level 70, but I don't raid very much, therefore I'm a casual" I can see your point.
If I am less than level 30, I only have one main, and I want to take a break and try some PVP (and therefore also define myself as casual, or worse 'new').. and I'm one shot by another player than is laden down with high-end Pre-BC enchantments.. I don't see how casuals are babied as you seem to imply.
I'm sure the answer for you is to tell me to go level.. which, is exactly what I'm doing. However, how is that 'casual' for me? Go level to 70, then make a new toon in order play effectively at 10-19. Why not just make the lower brackets unlockable *after* you've obtained a character high enough level to obtain the resources need to play effectively? It doesn't look good on paper, but it would certainly be honest and realistic.
Again, a player with a high level character like a 70, who happens not to raid very often might consider themselves a causal... But they're not same as a new player coming up through the ranks and can't play effectively in the lower level BGs.
For the record, when I say 'you' I am not necessarily addressing #9 directly.
Proximo Aug 5th 2007 6:53PM
"why not just get rid of fucking bonus honour? REMOVE THE INCENTIVE. your palliative solutions are a fucking waste of time. put that honour into HKs. "
That way players are incented to do nothing related to the battleground other than kill each other until diminishing returns kicks in then flip the instance. Hell, who cares what battleground you're in at that point, just have a big mosh in the middle! Pure genius bro. /sarcasm
PyroAmos Aug 6th 2007 5:30AM
wheres the PvE board? oh ya, there is no pve in wow ne more.
jjingoldsby Aug 7th 2007 10:10AM
(Quote)13. 4. there's going to be a rating requirement to buy a weapon-- can't just save points, have to do well to get the weapon.
BOUT TIME.
NO MORE NOOBS WITH ARENA WEAPONS.
WOOT
(Quote)
Yeah buddy, and what do we call you then? You Define noobs as: Individual who takes 2 to 3 times longer to get to 70, to get PVP gear, to get raid gear, who doesn't have a huge WoW posse of Uber Geared gamers to Arena with...
Why? Because alost of people have umm.. Lives outside of WoW, an 8 hour a day job, a family, a Social Life outside of WoW.
You Non-Noobs defined by myself and other "Noobs":
Are more than likely defined by the WoW "South Park" Episode to an extent. No Social life, never get laid, never see the light of day, ect ect.
So yes Blizzard, way to slap the Casual Gamer in the Face!
Willem87 Aug 24th 2007 5:52AM
@ 19
the quote from 13 is stupid, i agree. but getting enough points to get the arena weapons as a casual, without sucking, would let you get that 1750 rating.
@ 16
i think what he meant is that WoW PvP is very casual friendly at lvl 70. we all know it's not friendly towards new players and levellers in the lower brackets, but hey, it never will be.
at lvl 70, WoW PvP is extremely casual friendly, and by casual i mean the peeps who, like me, work 8 hours a day and have RL commitments. do some BG's, get some honor, buy some epixx. simple as cake. what's not user friendly about that? of course the hardcore will get better gear faster, but would it be fair that ppl who play 24/7 get gear at the same rate as ppl who play 4 hours a day in average?
you see the top teams with 2.1-2.4k rating in areas etc, and they don't just play a lot. they're really good (bar the ones with ezmode, cookie cutter setups). any casual can get a high rating over time, provided they know how to play, and thus get more arena points and faster epix.
@ 14
during AV weekend last week, i lost one BG, and that was an AV. however, i got something like 40 AV marks of honor, so horde was dominating that as well. from my experience horde usually do better than alliance in PVP, however there are exceptions. the new 10-15 man BG's won't make any difference in that aspect.
and yeah, the new "AV" zone sounds cool, ill be sure to visit it :)