Officers' Quarters: New content, new challenges

Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership.
With another BlizzCon behind us, the wealth of information about upcoming content has been at times overwhelming. As a player, I'm always excited to learn about what's around the corner. But as a guild leader, I worry about what kind of ugliness is going to crop up as a result of it. From the upcoming patches to the WotLK expansion, new challenges will arise to test the savvy, determination, and people skills of officers in all types of guilds. Just like the CEO of any good business, a guild leader shouldn't just react to challenges as they arise, but anticipate them and take steps to meet them head-on. Let's examine what's in store for Warcraft guilds and what we can do now to transition smoothly into the future.
Guild Banks
Everyone who has a character slot (or two) dedicated to their guild's bank, raise their hand. I'll keep mine down, since one of my officers handles it (Naaru bless him), but we have at least three toons holding items for the bank at present. I'm sure there are guilds out there with even more bank toons. We currently list the bank's items in a limited-access area of our Web site, and people post to claim them. At that point, the officer has to retrieve and mail the item, then update the listing on the site. It's a clumsy system, and I'm thrilled that we'll soon be able to manage our guild's resources using in-game tools.
But obviously this kind of interface is ripe for abuse. Guild leaders will need to be very careful with their accounts, since they will be priority #1 for account hackers. WoW Insider has posted a guide to protecting yourself from keyloggers. Give it a thorough read!
There's also the potential for your own members to abuse the system. Fortunately, GLs will be able to designate certain "vaults" as off-limits to most members, so think about whom you trust with BOE epics and hard-to-find crafting materials and whom you don't. Access to these vaults will most likely be tied to guild rank, so now is the time to develop a ranking system that rewards loyalty.
We can only speculate about whether guild banks will require bags and gold to expand as player banks do, so smaller guilds especially should think about saving up some of those resources for this feature's eventual implementation, presumably in 2.3.
Built-in VoIP
It remains to be seen how well Blizzard's own voice-over-Internet-protocol software, scheduled to be released in the next content patch, will run. Will the players embrace it? If so, it could mean the end of guilds shelling out their own cash for Ventrilo or TeamSpeak servers. But one of the benefits to running your own server is that you control who has access to it. With the software built into the game, anyone in your party or raid will be able to broadcast. In a guild-only setting, that's usually not going to be a big deal. But if you tend to have pick-up players in your groups, you could run into problems here.
The last thing you want is one of your members getting into a verbal flame war with someone in another guild. Whereas before you could cut such a disagreement short by booting one or both from your server, we can only speculate whether Blizzard will give us a similar solution. Of course you could always boot that nonmember from the group, but what if it's your own member in the wrong? It may be best to hang onto those Vent and TS servers for a while after 2.2.
Zul'Aman
2.3 will most likely bring us Warcraft's third 10-player dungeon. Unlike Karazhan, no attunement will be required. With T5-equivalent gear available, most raiding guilds who haven't progressed much beyond Kara will be chock-full of players chomping at the bit to set foot in this place. We can look forward to all the same drama about who gets to go, who's on which team (if you have enough well-geared members to field more than one), how loot will be handled, and so on. You can add to that the additional stress of clearing the instance as fast as possible, since loot will be better for those who can kill bosses faster. I enjoy the challenge of clearing dungeons quickly (when no one is having connection issues), but this type of challenge tends to make people even less forgiving of members who make occasional mistakes or have home obligations that tend to draw them away from the keyboard for a few minutes here and there.
Guild rosters can change at any time, so it may be premature to set up your Zul'Aman teams at this point. But as the patch that will bring us this dungeon approaches, it may not be a bad idea to establish some preliminary guidelines about what it will take to earn an invite and what will be expected of those who go.
Wrath of the Lich King
The next expansion is probably still a long way off. After all, almost 16 months elapsed between the official announcement of The Burning Crusade and its release. But as the expansion approaches, there are many questions to ponder. Who's going to make the big push to become your guild's first Death Knight? How will this new class affect your class balance in raids? Who's going to be the go-to guy for Inscription?
More ominously, how will the addition of 10 levels and the eventual obsolescence of all TBC endgame content affect your guild's morale? I've already seen some dismay among my members about this development -- and I have to admit, I'm feeling some of this dismay myself. MMOs are a treadmill by design, but adding 10 levels isn't so much running on the treadmill as getting off, resetting the mileage counter, and starting over again. As excited as I am about all this additional content, I dread its impact on how people perceive the game and value the rewards of playing. How many will decide it's just not worth it to continue?
As officers, such developments are out of our control, but they certainly have an affect on our rosters. The only thing we can really do is to make sure that our members have fun while they're playing. Gear and progression are fleeting, but the memories of good times online with friends are what endures.
/salute
Send Scott your guild-related questions, conundrums, ideas, and suggestions at scott.andrews@weblogsinc.com. You may find your question the subject of next week's Officers' Quarters!
Filed under: Officers' Quarters (Guild Leadership)






Reader Comments (Page 1 of 2)
Hank Aug 6th 2007 12:01PM
I am no longer in a guild with my main, or any of my characters over level 30. Why? Because all GMs lie.
"We're a freindly guild!" Yeah, right, until you piss off the IRL buddy of the GM, and you get the /gkick. Forget the contributions you've made to guild progress.
"We're a helpful guild!" Yeah, right. Until you are the last person in need of a specific attunement to run something, then everyone is "doing my dailies and then logging, sorry"
"We've got a lot of members" Yeah, there may be 40 characters in your guild, but there are only 12 accounts. And not enough tanks or healers to run more than one instance at a time. Or even better, the tank is MARRIED IRL to the healer.
"We run [three days a week] at [server time]" Of course, you log in an hour ahead of schedule, and of the 10 people you need for the raid, six of them are on time. One never shows. One of the six decides to run BGs until 'everyone is ready'. Two hours after the scheduled start, the raid finally starts. Twenty minutes in, the MT says they need to log, because they have school/work/colonscopy tomorrow. Total progress? 2 wipes, 1 boss. Only the MT got useful class loot. And then the next raid day comes, and you need to get the same group together to complete the raid. Lather, rinse, repeat.
Greg Aug 6th 2007 12:00PM
I doubt that the VOIP will be free for all, I should imagine that guild and raid leaders would have some kind of VOIP control within their respective domains. At least I hope so!
Dcruize Aug 7th 2007 11:15AM
I'm assistant GL in a guild and we already have people complaining about how worthless it is to gear-up whilst waiting for the expansion. Other than to try and emphasise the above (about how loot/progress is always temporary and it's the experience that counts) the only other positive point we can come up with is that not only does good gear speed up the leveling process, but also it potentially speeds up access to end game raiding. T3 was viable for Karaz, so the Naxx raiders could skip out having to gear up on 5mans/heroics. If anyone else can think of some more reasons to raid (instead of lvl alts), please say!
matt Aug 6th 2007 12:39PM
I'm worried/relieved/uncertain about the new gear to come in Northrend. There's a quote somewhere in all of the wowinsider coverage where the Devs state that the upgrades will be very much like the upgrades from Azeroth to Outland. In other words, we'll be looting and earning through quests, gear that exceeds our current high-end Outland gear.
I think this really reinforces the need to run Kara, etc. for fun and not necessarily for loot. Personally, I'm not a big fan of raiding 10man+ instances, but do so for the loot. Now I wonder if I can just wait it out, hit level 72 and through a quest beat any Tier4 gear Kara might have given.
Chilblain Aug 6th 2007 12:39PM
@2
Wow... are you on Skullcrusher too?
That's why I love another 10 levels of new stuff. I can't even finish Kara, and on my realm there are a handfull of guilds who will ever get beyond it. So for the .05% of people who are complaining about T5 and T6 gear being worthless, there are the thousands of other people who are tired of the struggle of raiding when you're not a Holy Paladin or a Protection Warrior.
I'd love to see that content, but it will probably be the way I saw Stratholme and Scholomance -- when I was at level 70 and went back to get Argent Dawn rep.
I simply can't understand why it's not easier to PuG 10-mans.
Hank Aug 6th 2007 2:09PM
@4...nice to see I'm not alone, but I'm on Blade's Edge. The problem with pugging something like Kara is the 7-day reset. If you can't get 10 guild members together to run it two or three times in a week (it's a bit much for one sitting) you'll never get the same pug together. And any one memeber who goes back as a group leader changes the progession on 'your' raid ID.
rinks Aug 6th 2007 1:14PM
Actually, when I read about all the upcoming stuff, it was almost enough for me to want to take a break. I'm not even done with Kara (I took a break preBC-post for about 6 months), and the thought of having every piece of gear I own become instantly obsolete (again) is kinda yikes.
PyroAmos Aug 6th 2007 1:15PM
@2 heh I was a guild leader that didn't lie. know what happened to me? 3 months of ppl joining, gearing and leaving to join dmn merciless (ya i'm calling 'em out my name haha), leaving me to re-teach/gear ppl endlessly through kara, gruul and mag. after every guild on the server 'cept merciless (which was on the last boss in BT now) merged/disbanned/merged again as we lost core ppl to merciless, until there was only merciless and our re-merged 5 times guild raiding, merciless core transfered to kargath (wow surprising, transfers to kargath), leaving our server which had a good 5 guilds in MC, 2 or 3 in BWL, and 1 in AQ40 pre-BC with only 1 guild that was just starting SSC now. I gave up on the server, rerolled on another, better to start a new char than try to rebuild yet again, only to likly get toppled over, yet again. TBC ruined raiding IMO, reduced max players in a raid to 25 but kept the dificulty abuot the same as 40 mans, so its like doing MC for the first time with 25 ppl (our guilds first time in MC was with 33 and we cleared to baron, 40 ppl max made it moderatly easy if the key ppl did their jobs and left some decent space for class diversification and minor errors)... posible, but no room for anyone to make a mistake and very class-dependant, requiring you to try to keep a guild of 35 or so ppl, so you have the right classes for the differant fights... and of corse its always fun to tell people, you can't raid, we have to many of your class for htis fight, but don't leave the guild, we need a bunch of your class for this next fight. boo TBC, create a legacy server so ppl that like to raid, can raid in the good days of wow, pre-tbc.
P.S> anyone know a game with a good raiding system? I'm about done with wow.
Scruffy Aug 6th 2007 1:35PM
Disclaimer: IANAGL (I am not a guild leader.)
@2&6
I hear yah.
The guild I'm in and currently an officer in has seen many come and go. We'd get a couple players in a row that just seemed to be on all the time and they'd hit 70 quickly. They'd try to get an instance going or whatever but eventually would just /gquit.
It sucks. Seeing such high levels leave the guild, sometimes enmass with alts and friends, is really discouraging. However, there's still the regulars, the people who are there for the guild and not just raiding. The people who come and go aren't there for the guild; they're in a PUG, a PickUp Guild. They gear up, get guildies to help with group quests, maybe score some nice BOEs from the bank (I've given away some nice blues), and then *poof* off to whatever guild will taken 'em and run through Kara.
So, no big loss. Yeah, we could have used that class but whatever. It's far better to have people interested in a guild than in raiding.
Ortai Aug 6th 2007 1:47PM
This thread confirms (yet again) something I have suspected for a while. Raiders don't raid for the love, but for the loot almost exclusively. As a dedicated PvPer, I would PvP even without rewards. I really don't understand why people would do something they don't enjoy doing just for some gear that will allow them to do better the ting they don't like doing.
PyroAmos Aug 6th 2007 1:51PM
@7 our first 3 mindblades and first 2 lights justice from prince malch all went away within 48 hours, to server trans, selling account, transfering guilds or quitting the game. we wern't helpping ppl get to 70 and get basic 5 man gear, we were building our core raiding force and getting them serious raiding gear for 25 mans. poof, poof, poof they all go away when they get what they want. even ppl i raided with for over a year, 'welp, cya, i'm goin' to merciless, good luck'... then have the gall to ask me to tank for 'em the next day. that met with a swift 'i only tank for guildies' and a /ignore. I hope ur listening melficex, burn in hell.
PyroAmos Aug 6th 2007 1:54PM
@8 raid masters and raiding guild leaders raid to progress and see new content, as do good members. only leeches raid for gear and ditch for further progressed guilds to skip learning the new content and get strait to the gearing part. I'm lookin' at you lax, hypocrisy, you can burn in hell with melficex.
Levi Aug 6th 2007 2:00PM
I imagine the VoIP system that's built in will give administrator-type permissions to raid leaders, party leaders, etc. It might even add a new master classification similar to loot master, the Voice Master.
The real advantage to having a separate VoIP service like a vent server is that when the WoW servers are down or suddenly lag spike, you can still talk to guildies.
Rich Aug 6th 2007 2:00PM
I just turned down a position in a guild for their 3rd Kara team. I've PUG'ed with most of the members many times and some of my friends are in the guild. They've had quit a few people join, get the gear and leave.
The new expansion was a major reason for turning them down, besides I really don't like the raid changes in the TBC. There is hardly any room for any error or someone not pulling 110% of their weight. Why should have I have to deal with the headache for loot that will be obsolete? I'd rather level my alts in preparation for the Death Knight and PvP/Arena.
The sad thing is, I know alot of people who feel the same way and will be doing basically the same thing. Over the next 6 months we'll see a steady decline in people wanting to raid. The news about the expansion I think will take alot of wind out of people's sails for pushing through raid content.
Matt Clemson Aug 6th 2007 2:43PM
"I think this really reinforces the need to run Kara, etc. for fun and not necessarily for loot."
Well, er, yeah. Raiders who go for the loot are always going to be ultimately disappointed when the whole thing renormalises. If you go down the train of thought of:
"Now I wonder if I can just wait it out, hit level 72 and through a quest beat any Tier4 gear Kara might have given."
Let's just carry that to a logical conclusion: Why bother getting to L72 in the first place? The L90 expansion will offer loot far in excess of stuff that's available currently
It's the loot-focussed POV that can frequently result in people feeling that the game is a futile waste of time, and any effort towards loot is wasted. That's not the point; it's a game, you play the game to enjoy the game. Loot isn't an end, it's a means.
I'm a light raider - Kara second group MT, just expanded the guild to 25-man capability, I raid because I enjoy raiding; I view the loot as merely a means of becoming capable of doing more of the game; I want to see the inside of the Black Temple, I want to sit down and have a chat with Archimonde about how the Curator would deck 'im in a fair fight. I enjoy playing the game, and I want to see it in the fullest.
Matt Clemson Aug 6th 2007 2:44PM
@8
Not all, really! I hope my post conveyed that.
Levi Aug 6th 2007 2:15PM
I like the people who assume that because they don't want to raid right now that there will be a general decline in the raiding population. Just like the people who quit when TBC came out, and assumed there would be a general decline in the WoW subscriber population. The multiple apps posted every day on my guild's forums seems to indicate plenty of people want to raid--whether they do or not, though...
Talys Aug 6th 2007 2:31PM
@14: I totally agree. There are more than enough people that want to raid and will continue to raid up until WotLK comes out.
@12: I hate to break it to you, but if you don't like how raiding works in TBC, then you won't like it in WotLK. The 25-man and 10-man system isn't going away, and Blizzard has said as much.
And as for seeing more people leave raiding over the next 6-months because of the expansion, well I don't think those people have been paying very close attention. First of all, we know very little about WotLK including the release date. As someone else stated, it took a good 16 months after the initial announcement before TBC came out so I expect about the same for WotLK. Don't expect to see it even close to finished for another year. On top of that, we already know that there's at least 2 more raid dungeons being implemented before WotLK even comes out: one 10-man (Zul'Aman) and one 25-man (Sunwell, maybe?). I don't doubt that announcement of the expansion will cause some people to stop raiding, but the people who raid for something other than loot, those people who raid to see the content, for fun, and to say that they did it will continue to raid up until the very day before WotLK comes out. I saw it happen when TBC was coming, and we'll see it again when WotLK does.
Ortai Aug 6th 2007 3:02PM
@17 I was just reponding to the point about not wanted to raid because gear will become obsolite.
If peeps want to raid, then raid, but do it for the love of raiding, with Gear as the bonus to a game well played.
Me, I just get bored easly raiding the same place over and over again, and this I don;t raid alot because I dont enjoy it past the first few times.
PyroAmos Aug 6th 2007 3:36PM
its not somuch a futilty of gear, as a futilty of progress. A casual raider proably wont see past hydross in SSC, and moderate-hardcore raiders will proably barly set foot in BT, before next Xpac is out, leaving the best instance unexplored as it becomes imposible to get a group to see the fights/bosses, just like it has with naxx and aq40, and even if you did, there would be no sense of accomplishment, cause blizz prty much just gave it to you.
wtb legacy pre-xpac server.