Why the expansion isn't revolutionary (and why it shouldn't be)
Big announcements (at events like BlizzCon) about expansions (like Wrath of the Lich King) always bring up the question of whether the planned updates to the game are any good or not. If it were just a regular patch people might complain about a particular buff or nerf, or lament that they have no chance or desire to see a particular new dungeon, but no one would expect a mere patch to totally revolutionize the MMO genre.Expansions though, for some people, are supposed to be the thing that doesn't just expand the game, but changes the face of the entire gaming world. "More of the same" is just not good enough for them. But as much as I, too, would love to see more innovation in MMO gaming, and even World of Warcraft in particular, I have to tell you, folks, Blizzard is made of mere mortals and some of you may be setting your expectations a bit too high.
No WoW expansion can ever totally revolutionize the MMO genre, because at this point the genre is mostly WoW. While there are, of course, other games out there, WoW is the current MMO superpower, with a population larger than some countries of the world -- it defines the standard upon which to improve. To "revolutionize" the genre, you'd need a different, better game, because for WoW to change too drastically would mean turning the game into something other than what it is: replacing the current game with entirely different mechanics, ways of playing, even reasons for playing altogether. Expecting WoW to become something other than what it is unfair, even if that were to be an improvement, because then it wouldn't be WoW anymore. It could also be a financial disaster to keep the name but change the game, as the fiasco with Star Wars Galaxies proved (read up here to find out how their "revolutionary" New Game Enhancements turned out).
I could turn this post around and ask you, "okay, so if you want new revolutionary gameplay, what would it be?" but the fact is that none of us (or very few anyway) are professional game designers, and we're likely to submit our cherished opinion without realizing the flaws that may make it unworkable or very unpopular. As a blogger who has now and again posted an idea I thought was innovative, I've seen a number of people shoot it to shreds and show me that it might not work as well as I thought, or help me realize maybe that aspect of the game is just fine the way it is.
At some point, many WoW players make a turnaround in our view of the game. We admit that we may have started out playing because it's innovative or revolutionary, but now we play it because it's fun and rewarding to us -- We may need to stop for a while now and then, but we keep coming back because to us it feels "classic," not "old and done with". So "more of the same" from Blizzard is a good thing in this case. Just like when you keep reading your favorite author, or eating at your favorite restaurant, or even hanging out with your best friend: you hope they will develop and expand what is already good in them, but never ever change the core, because the core is what you really love, and everything else just adds to it.
Filed under: Analysis / Opinion, Expansions, BlizzCon, Wrath of the Lich King
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Reader Comments (Page 3 of 3)
Varus Aug 7th 2007 2:36PM
@37:
Why wouldn't WoW be endlessly expandable?
Everquest (released in -99) was first "popular" MMO and is still going strong (even with Everquest 2 out) and we're up to expansion, what 14, 15? (have kinda of stopped following EQ, sorry if that is blatantly wrong).
John William Aug 7th 2007 4:06PM
You people are complaining about an expansion that we really have no information about. Bliz released some small and hyped-up details, but really, nothing else.
I've been a long-time Blizzard fan, dating back to the Warcraft: Orcs and Humans, and IMO Blizzard has never let us fans down. It really amazes me how cynical the people here are, even regarding a company with a nearly flawless track record.
ickibod Aug 7th 2007 4:37PM
@40
Please read the comments before posting. The expansion's not going to be released within the next 10 months, at least. Stop complaining.
somerandomdude Aug 7th 2007 4:41PM
yes. but they came up with the idea of charging 14.99/month for it. THAT is what's truly revolutionary.
Varus Aug 7th 2007 5:18PM
@43 Except subsription based games were out long before WoW and 14.99/month came about. But I suppose you were being sarcastic... or something.
Some of you people complaining here are truly the whiniest bunch I've ever seen. Relax, it's not going to be releasd this year, you'll have plenty of time to raid/play before you're forced to quit because of the expansion that ruins everything :-P
Aralaz Aug 8th 2007 12:37AM
I agree that "revolutionary" changes aren't needed. However, neither should the changes be "same-old". Many of us who are disappointed by the expansion information want what we have come to expect from Blizzard, and that is excellence. Nothing shown so far is taking what was great and making it greater.
An example of this is flying mounts in BC. People love mounts, they love working towards them, picking them, getting them from rare drops, showing them off. BC provided an entirely new realm of mounts with a fun new mechanic to go with it. This was not necessarily revolutionary but it was truly excellent in it's implementation.
I think people like myself wanted to hear more information along these lines. Personally, I was hoping for a further homage back to Tides of War, with player controllable boats and something like naval battles. Again, not a revolutionary idea but something that would add a fun new dimension to the existing world.
Maybe time will tell, and I'd be happy to be proven wrong, but I see nothing great about this expansion over what we saw in BC.
Michel Aug 7th 2007 6:26PM
I'm thinking the same than the post
and I'm mostly like the 7th comment. I'm _NOT_ a gamer. I don't want to change for an other game because I'm bored.
I just like wow, I knew warcraft 3 because I love design and art in video game so I read about them but never finished it (too much complicate for me, but I understand it's a good game)
and the expansion changed some aspect of wow. new mechanics for quests.
but no, it's still the same game. the game we bought and subscribed to.
maybe one day, I will find a new mmorpg which completely be an improvement on ALL aspects but it's not there.
(and no, Warhammer is too much action jcj for me. too much video game)
Deadpool Sep 6th 2007 6:56PM
I've just started playing WoW after getting bored with another MMO that I was very involved in. From that perspective I gotta say to all who have gotten jaded with WoW, play another MMO for a month. Doesn't matter which one. I'll make the point with a game factor that is overlooked by most. Real-estate. The entire map for the game I just left for WoW would only take up a part of one of WoW's continents, and Blizzard has PACKED every little bit of it with content. I'm hooked (not like 24-7 uber-l33t-take-on-Onyxia-by-myself hooked ;), but hooked. Sure I miss sleep to a grind, but I still wind up sleeping eventually... unlike my roommate who takes coffee via IV drip. It's cause of all the same things that Blizzard adds that got me hooked on Warcraft2, Starcraft, and Diablo2. All of those games, while not being 'Revolutionary', had DEPTH. A storyline that drags you in, and a very balanced leveling and rewards system that keep you grinding away for 'just one more hour'. The reason I haven't gotten around to playing WoW until now was my experience with other MMOs... a 'seen one seen em all' mentality. All I gotta say is that I should have had more faith in Blizz from the beginning. There's a reason that the population on a WoW battlegroup is higher than the entire subscriber base of other games. Simply put, Blizzard's games pwn. I can't wait for 'World Of Starcraft' ;D