PTR Notes: New 2.2 features, including anti-AFK
The test realms for patch 2.2 grind on, and it looks like a new build is being pushed, since the patch notes on the European forums got updated. Here are the changes I found in the new notes; some we knew were around, like voice chat, and some we had been promised, like anti-AFK measures for battlegrounds.- Voice Chat - The new Voice Chat feature is now available in game. Players will need to go into the options menu under Sound & Voice to activate it. Volume sliders are available for the microphone, speakers, and game-audio fade (which automatically lowers the game audio when a voice communication is received), as is a "push-to-talk" setting. Right-clicking on a player's name now includes the option to mute or unmute that player. Muting another player blocks all voice chat from him or her; the ignore feature now blocks both voice chat and text chat from that player.
- Chat Channels- New Chat Channel controls and functionality are now available under the chat tab in the Social Window of the interface. The interface will now show the channels players are in or are available, depending on the area of the world they are in, along with new private channel controls.
- A new feature for reporting players as being AFK in battlegrounds by right clicking has been added. When enough reports are registered, a 30 second debuff will begin to count down. Once the timer is up a new debuff will appear that will prevent the player from gaining any honor while it is on. This debuff can be negated as soon as the player engages in combat.
- Daze: Defense skill will no longer reduce the chance players have to receive the Daze effect when attacked from behind by enemies.
- Non-combat pets now have the tag "Companion" instead of "Minion".
- Damage and health leech effects always affect flying players even if they are immune to the rest of the spell's affects while in flight.
- Dueling players may not use a Lightwell that they didn't create themselves. [Damn! There goes one of Lightwell's few uses.]
- [Hunter] Raptors can now learn Dash.
- [Rogue] The following changes had been present in previous builds of 2.2, but appear to have been reverted:
- Blind duration reduced to 8 seconds, cooldown reduced to 1 minute, Blinding Powder is no longer required to use.
- Elusiveness now reduces the cooldown of Blind by 8/15 seconds.
- [Shaman] Earth Shield is now canceled at logout.
- Ankhs now stack to ten.
Filed under: Patches, News items






Reader Comments (Page 1 of 3)
Alexander Aug 9th 2007 4:12PM
woot! ankhs stacked to ten! FINALLY!
Den Aug 8th 2007 7:29PM
The rogue changes were listed in the original notes but never made it to the PTR. There was never any change to blind.
http://forums.worldofwarcraft.com/thread.html?topicId=174505927&sid=1
ItsMe Aug 8th 2007 7:40PM
so who is going to stand around in the cave and click on afk'ers?
Coherent Aug 8th 2007 7:49PM
You don't have to stand in the cave to click on the afker, you just have to look on the map to see who they are, then click on them in the raid interface to report them.
arkon_rubik Aug 8th 2007 8:00PM
Not that I wanna be mean...
But I just have to face a wall and hit "num lock"...to keep on walking and that debuff will go away...
Is there something I am missing?
vlad Aug 8th 2007 8:04PM
so, everyone go afk by rams or frostwolves. if you get reported, just kill one and you fine.
a votekick would be better, and more sinister
Almus Aug 9th 2007 5:41AM
@4
"This debuff can be negated as soon as the player engages in combat."
walking into a wall does not engage you in combat.
Daghol Aug 8th 2007 8:08PM
@#4
There is already an AFK system in place. When you go AFK in the battle ground, you are kicked.
We are referring to people who are AFK, but preventing them from "going AFK" by either auto-run or an occasional jump.
Balasan Aug 8th 2007 8:10PM
#4
First of all, not doing anything other than autowalk will eventually get you to auto afk after 5 minutes anyway.
And just walking will probably *not* get you in combat, which is required to remove the debuff. (i.e. the debuff is only removed when you enter combat).
rcdan Aug 8th 2007 8:11PM
@4 l2read, the debuff wont go away until you engage in combat. next time don't be in such a hurry to be a smart ass.
infection Aug 9th 2007 8:42AM
so now on top of people being afk.. we are going to have the whole bg stopping and trying to find people's name on the raid list after they have went back and forth to the map to see who is afk. (since you can't open the map and the raid list on top of each other) this should take around 5 minutes total if around 10 are afk. this also will be extended as poeple will now seek to report people constantly. Ex: new people coming in and are afk or when people on defence quit playing after horde takes sp and aid station and visa versa. you will constantly see people in front of you not aware of what's going on and watch you die because they are busy reporting the 10 to 15 now afk. Again.
GG blizzard. you have completely wiped av from being useful at all for honor now.
CountChocula Aug 17th 2007 1:39AM
Finally, my loyal raptor Clyde can learn to run faster!
He's... he's not too bright, admittedly, on account of him being unable to run faster without someone teaching him.
Swiss Aug 8th 2007 8:37PM
So, hypothetically speaking, one could get reported as being AFK by standing near a flag and defending? What if you never encounter any resistance while guarding that flag?
I can think of a number of instances where I stood guarding a flag in AB or AV for nearly the entire round and never even needed to fight.
Merus Aug 8th 2007 8:37PM
You know, it'll probably just keep applying debuffs even if you sit around the entrance and kill the level 50 mobs just outside.
Slayblaze Aug 8th 2007 8:43PM
So move around a little @10
I swear, you guys are just intentionally trying to be dumb or something.
Armath Aug 8th 2007 8:48PM
Re: Ankhs going up to 10
Yay, we get some shammy love! But they should have made 'em go to 11.
Khallah Aug 8th 2007 9:09PM
I'll be interested to try the ingame voice chat. If it's anything like LOTRO's, I'll be sticking to ventrillo - the quality was dreadful.
Binrah Aug 9th 2007 10:05AM
Was anybody paying attention to the rest of the patch notes? You missed this gem right here :
"Acquisition rate for the following old-world factions has increased : Timbermaw Hold, Cenarion Circle, Argent Dawn."
Does this mean... that the Azeroth rep grind for those factions might be *bearable* now? :D
Also, some decent changes to Pallies, the usual stuff they were talking about - buffs lasting longer, etc. All in all, good patch a'comin' our way. :)
amasen Aug 8th 2007 9:30PM
@10
Why would your own allies report you for guarding a flag?
Hopefully this will be a start to the afk problem. I for one can't wait...
Course a better solution would be to fix the problems that cause people to choose to afk rather than play... For instance, why is killing worth practically no honor, but just being in the battleground is worth 5 times as much? Why is AV still so unbalanced and easier for the alliance to defend and attack?
There should be points for defending ... Points for killing... points for completing objectives... There should also be points for how well you do... dps class that does the most dmg, healing class that does the most effective healing...
Dave Aug 8th 2007 9:54PM
everyone knows the AFK people in a BG.
They're the ones with zeroes across the board for everything. If you've never killed anything at all, a player or a mob, you're AFK and we all know it. Standing around guarding a flag is gonna get you kills or killed or at least damage. Standing around in the cave, flat zeroes.
if the initial 30 seconds doesn't rid the game of enough of you guys, hopefully they'll knock it down to 10 seconds or so or instantaneous if you have zeroes across the board.
Nobody likes you, everyone would prefer you just go away if you don't even want to make an effort. It's a ton of fun in AV when everyone plays and tries to win. I'd much rather have an hourlong AV where the Horde wins (pissing off the Alliance who assume quick victory every time) than 4 losses in the same timespan.
After all, honor based gear is kinda crap now, why do you really care about it?