The Care and Feeding of Warriors: Another tanking class can be good for you.

Every week Matthew Rossi writes The Care and Feeding of Warriors, a column dedicated to the plate-wearing, rage-using, every-weapon-but-wands-wielding men and women out there in the worlds of Azeroth and Outland.
Well, we don't know many specifics yet, but we do know that the first Hero Class in World of Warcraft is coming with the Wrath of the Lich King expansion, and it's going to be the Death Knight. We know that much, and we know they're going to be tanking/dps hybrids who will, according to Blizzard, tank with 2h weapons and while dual-wielding. You know, those things most warriors get yelled at when they try and do them. Hell, I've even told you not to do them, and now here comes the DK and he not only can do them, he's expected to.
And it's not as if the Death Knight will be arriving as your sole competition for tanking roles. We already have Feral Druids and Protection Paladins fighting for the tanking spot in instance runs, each bringing abilities to the table that no warrior can match. Ferals have much higher armor and HP and can feral charge in combat without having to switch stances, and paladin tanks are the unquestioned kings of AoE tanking with their Consecrate and Righteous Fury/Improved Righteous Fury talents.
Warriors are not the only tanks and haven't been for a long time now. In fact, for a while after the release of The Burning Crusade, warriors weren't even the preferred tanks in the new five man instances, with both ferals and paladins seen as better equipped to hold aggro on the multi-mob pulls required. A buff that allowed warriors to use Thunder Clap in defensive stance helped us a bit, but even now warriors are mostly seen as the kings of high-end raid tanking, especially on bosses, rather than all-around first choices for tanking in any situation.
Believe it or not, that can actually be good for you as a warrior... if you are lucky enough to run with groups that are educated to a warrior's particular strengths. I used to be very opposed to other classes coming in and tanking, it's true, but I've seen good tanks (and, admittedly, some really bad ones) of other classes and I think that having more options in the tanking role can be beneficial to everyone, if there is a willingness to let warriors fill more than the tanking role themselves.
The first thing to keep in mind is that an Arms or Fury warrior can tank, even in TBC instances. It's been stated before that an Arms warrior is intended as the baseline of warrior tanking, while protection is seen as a more dedicated tanking spec and fury is the pure DPS tree. As it's worked out, arms talents are also highly effective in PvP, especially in arenas where you need to do as much damage as fast as you can before you're wiped out. The added bonus of the Mortal Strike debuff forcing enemy healers to burn more mana to heal and possibly running out faster helps contribute to the spec's popularity in PvP. But it's far from being a worthless talent tree for tanking. Talents like Second Wind and Improved Discipline are useful for mobs that stun or immobilize you, and there's no way to argue that being able to use Shield Wall more often is a bad thing. By speccing arms a warrior can be a credible tank while still maintaining the ability to apply decent burst DPS when needed.
A fury spec warrior might have more difficulty staying upright, but with the right combination of fury and protection talents, you can DPS very effectively AND hold aggro with abilities like Enrage and Flurry. A tanking warrior with a high crit rate who can use Rampage to increase his attack power liberally can get more aggro simply because he's doing more damage than otherwise, and Improved Cleave is never a bad thing when tanking multiple mobs (unless you have the bad fortune to be trying to tank them in the middle of CC, which can happen).
Obviously, both of these specs will require some talents in prot. But what they really are is an example of how warriors can do more than one thing in an instance. When the improvements to feral and paladin tanking were first implemented, both groups argued that warriors should welcome the change, as it meant they wouldn't have to tank every single time they did a run anymore. Which would have been a welcome change, had it happened more than it really has. The problem is, not many people want warriors to do more than tank. If a group already has a tank, many times there won't be serious consideration given to a warrior in a DPS role even by people who would have no difficulty arguing that warriors do more damage than they should. If warriors are such overpowered DPSers, why is it so hard for them to get groups outside of guild runs as DPSers? A DPSing warrior cannot simply flip a switch and become a main tank... his gear won't be optimized for it, and slapping on a shield won't make up for all the defense and stamina and other tools tank gear brings to a tanking warrior... but he can go from DPS to offtank to save a group in much the same way that a feral in cat form can switch to bear to pull a mob off of a healer. Taunt works no matter what your spec is. You can sunder with a 2h or two weapons equipped. No, it wouldn't suffice to actually tank the entire dungeon. But it can and often does save a group from a wipe.
Protection spec warriors will always be, and should always be, the kings of warrior tanking. But with ferals, prot pallies, and now DK's coming into the mix there needs to be more flexibility in terms of allowing warriors into groups, be they tanks or not. If the argument is going to be made that having other tanks allows warrior to not always tank all the time, then they actually need to be allowed to perform other roles, otherwise you're allowing them to not always tank by not letting them into groups at all. That way, it actually is good for everyone to have more options in tanking and DPS. For that matter, a group that contains a warrior and a feral can actually have options as to who will tank which boss or which groups of mobs. Is the feral a better choice for this particular pull, while you'll want to have him go catform while the warrior tanks the boss mob? Now you can. Would you rather have the prot pally tank the large pull while the mage AoE's them down due to his superior AoE and group taunt, but you need a little extra healing for the pull after that, which can be easily tanked by the warrior with his superior mitigation?
Too many folks are stuck in the mindset that a specific class always has to fill a specific role and stay with that role for the entire instance or raid. Classes that have more than one strength should be used to their fullest, and for a warrior, sometimes that means letting someone else tank. With the Death Knight incoming, we'll hopefully see more groups willing to let particular tanks work to their strengths, sometimes DPSing, sometimes tanking, instead of trying to fill a scorecard of roles.
Filed under: Druid, Paladin, Warrior, (Warrior) The Care and Feeding of Warriors, Death Knight, Wrath of the Lich King






Reader Comments (Page 1 of 1)
Ortai Aug 10th 2007 2:32PM
A great article. Thanks.
Superbeef Aug 10th 2007 3:20PM
Yes. To all of it.
I'm still a little concerned about death tanks... not as competition of tanks... but rather how they will tank. The obvious answer is through LARGE amounts of parry. Parry will be to the Death Knight what block is to us prot pallies and warriors. And as any good tank will tell you, parry is behind dodge as the preferred damage mitigation, and it's not really as useful for getting uncrushable as block is. I can't see how Death Knights will get uncrushable without a shield.... a parrying feral druid? Not exactly my idea of a good time.
I know my sever has a shortage of tanks (and healers but i hear complaints of lack of tanks more actually). As a prot pally, I'd like to see warrior get a little more versatility for 5 mans, and i'd like to have a little more versatility on bosses. Fact is, I've never seen a prot warrior put up even 1/2 of the damage I do while tanking. On five mans dungeons, that damage adds up, and it's a heck of a lot of threat I'm generating. Yet, I know on bosses I'm left waiting when I'm silenced, or wishing I had anything I could do against spell damage (paladins are terrible against magic casting bosses). Not to mention I simply don't have an answer to a warrior's shield block abilities (imho the real problem with prot. paladin lies with a talent called redoubt, among other small things).
I like that each tank has something different to offer, but at the same time, I hope blizzard can balance it so that we can all tank differently, but all be as good as each other on different things. Should I have the same kind of mitigation as a warrior? No. But maybe I just need a little bit more. And while you do that, up the damage prot warriors can do. As much a prot. paladin? No. But maybe just a little more. :D
Matt Clemson Aug 10th 2007 6:39PM
Just to turn your post around and look at it from the other point of view: I'm a prot paladin, but I'm also an acceptable healer; I can just about mainheal a heroic, but it's touch-and-go; any other instance is fine, and as a backup healer I'm more than enough.
Heck, my heal gear is sufficiently armoured that I'm able to fill in in absolute emergencies as a tank without having to change up my gear. Had a pull in Kara (the big arcane robots; not the Overload ones, but the ones that fire the orbs) go wrong, and the tank died; built up threat and tanked him adequately in my heal gear - not something I particularly want to make a habit of, but as a last-ditch emergency option it worked.
Just don't go asking me to do DPS on top of that, please.
Matt Clemson Aug 10th 2007 6:39PM
@2 : I'm just finally and happily plotting a respec without Redoubt, having finally achieved uncrushability without being reliant on it. Looking forward to having fun with the 8 talent points that'll open up.
Urthona Aug 10th 2007 4:16PM
Feral and Prot Pally here too. My human warrior is 40, and I'm thinking of speccing him Arms/Fury for the fact that I'm tanked out.
I run Kara with a Arms/Fury warrior. He and I dont really have a MT/OT designation, and I think he and I both love that. I have more health, so I usually OT trash, while his target is first kill. I take Midnight, he takes Attumen. We're side by side on Moroes, but he's on his own with Maiden. It's fun without being unpredictable.
I'm the the point where I don't want to work with a prot warrior. They're too sad all the time.
***********
Death Knights, AKA Wipe Knights
HIGH amounts of parry won't get them very far at all. I know for sure I'll be rolling one out next year, but I'm only hoping I can spec for shields in the Death Knight "Protection" tree.
Heraclea Aug 10th 2007 4:29PM
Prot Warriors don't really need help tanking, and at least I'm not afraid of the prospect that yet another tanking class can also fulfil the role.
What prot Warriors (and, from what I hear, prot Pallies) need is help with soloing the rest of the game. We only do the dailies that require minimal combat. We grind what rep we can in instances, which isn't a great deal of help with factions like Aldor or Scryers.
What we really need is more baseline DPS that doesn't require us to carry around two or more sets of epic level gear, to enable us to make these changes.
KaonNemesis Aug 10th 2007 4:48PM
I play a Warrior as my main. When I first heard about the next expansion I thought it was cool to see Death Knights as a playable class, but I figured them to be like a Rogue/DPS Warrior with Warlock-type abilities. I really don't like the tanking aspect (especially without a shield). While part of me may be a bit selfish about it, as a tank myself, what it really comes down to is specs and perceptions where I see the biggest problem with DK's.
While we haven't seen anything official yet, I'm betting Blizz will do the standard thing with them and make one of the talent trees a tank tree, one a damage tree, and one a spell tree. However, we all know how these things turn out once guilds build up their perceptions of "what" a class is. There are more than enough DPS classes out there now so you just know that people will begin "expecting" DK's to be tank spec'd. It's the same old headache all over again that many other classes have had to endure.
IF they had of just made them about either physcial damage or spell damage or necromancy THEN it would've been cool because they would likely have "just" been another DPS/CC class, where the talent trees just let you add a little bit more flavor to the general role.
I know it's still very early but if they're good at tanking then it's the "forced" role that worries me most about the future of playing Death Knights...
batgrl Aug 10th 2007 5:23PM
From what was said in the sessions and Q&A at Blizzcon I get the idea that the DeathKnight is going to be a character that they hope that some players who are tired of having to deal with being stuck in a spec will want to try. It was said that the class would only be available after doing a quest series that would then unlock this Death Knight, which would then start its life in the 50s - which makes me think that it'd be a great class to play, for instance, if you have a tank that you feel you have to leave a certain spec in order to be useful for your guild's instance runs. You can leave that character on that spec - and then create this new Death Knight to use in pvp or as dps. I think more and more it may be assumed that many of us have multiple high lvl characters to bring to a group, just so that we have the ability to fill many roles. We have a small guild, so it's the norm for us to be able to do that, but I think perhaps the devs are realizing this need for being able to play a multiple of roles with a single character as well. Or at least we can hope. They did hint that there would be something in store for prot warriors who wanted to stay that way but also do damage. Of course who knows how long that'll take to get in game...
Angelworks Aug 10th 2007 7:31PM
Tanking without a shield is pretty straight forward - I do it on my Druid all the time :). The trick is lots of hitpoints, defense and armor.
One of the reasons Druid's have so much armor/hp is because we can't block or parry anything. With my gear I can only dodge 25% of everything that hits me - so in effect everytime a boss swings at me I get hit in three out of four swings. My armor lets me mitigate about 70% of all damage, but I still get hit a lot.
I suspect because of this death knights will be buffed in some other way to make them viable tanks - just like they did with Druids.
Guernia Aug 10th 2007 10:57PM
Damage mitigation through spells or a magical shield, perhaps (like a priest bubble perhaps).
bradford Aug 13th 2007 11:46PM
lol DW tanking with my DK...my warrior is parked for sure lol