Azeroth Interrupted: Raiders have real lives too

Each week, Robin Torres contributes Azeroth Interrupted, a column about balancing real life with WoW.
At BlizzCon, Lead Designer Jeff Kaplan (Tigole) said a lot of interesting things. He called Arena gear "Welfare Epics" -- that raiders earn their gear. He censored himself after describing fun times when world bosses popped in EQ and the phone calls at 4:00AM to his buddies that resulted -- he didn't want to influence any kids in the audience. And he also said people who do the endgame raids have lives too.
There is a big rivalry between the casual player and the raider. Raiders don't want casuals in their guilds, raids and often groups because of their lack of experience. And casuals are contemptuous of the time raiders seem to spend in order to get as far as they've gone. The two biggest accusations made by casuals toward raiders:
- You are in the minority
- You don't have a life
On to the second accusation, do these 900,000 people have no lives? Only a very small percentage are like that griefer guy from that South Park episode. The fact is that successful raiders have just as much of a "real life" as the casual players, but they have one thing that wannabe raiders don't have: organization.
An organized raid that enforces some discipline actually spends a much smaller time in instances than casual guilds who are trying to raid. A casual guild attempting Molten Core pre-TBC would spend all weekend -- two 8 hour days -- and still not clear the instance. This led to the belief that only people who were willing to do that all day, every day were the ones who advanced in the content. But organized raiding guilds could clear Molten Core in 4 hours on one night (or more quickly). Raiders actually spend less time in instances, but get more accomplished. In fact, a lot of successful raiding guilds raid 4 to 5 hours a night, 4 weeknights a week (when most non-gamers are doing nothing other than watch TV). 20 hours a week playtime is often considered "casual". But better time management and other "professional" techniques can allow people to successfully raid with only a casual time commitment.
Here are a few differences between the casual raid attempts and successful raid attempts:
Raid Start Time:
In a casual guild, the players don't consider the start time very urgent. Some people do, but a lot of people think it's ok to show up pretty late. "It's only a game."
In a successful raiding guild, the players are expected to show up before the start time and they know if they are late, their status in the guild or their loot status will be affected.
Raid Preparation:
Casual players often log on at or after raid time without the necessary pots, reagents, etc. necessary to raid. The people who are prepared have to wait while unprepared players shop and craft. Some casual players show up empty-handed and expect fellow guildies to give them the necessary tools for raiding.
Raiders get all pots and reagents ahead of time or have the mats ready for the guild crafters to make on the spot.
Studying the Encounter:
Raiders are expected to have read the guild forums and other sources to know the strats being used so that the pre-boss explanations are short. They also are familiar with the loot tables so that if something for their class drops they can quickly declare need if necessary.
Casual players expect to be walked through every step and spend a much longer time making decisions after loot drops.
Noise Control:
Casual players are chatty. Raiders let the leaders talk and only speak when necessary.
Loot Drama:
Successful raid guild leaders have the loot rules clearly stated in the forums to reduce controversy after killing bosses. They also insist that any disputes after distribution be handled out of guildchat after completion of the raid.
Casual raiders are often pretty laissez faire about loot drops because they are often friends and family or friends of friends and family. This often results in a lot of time consuming loot drama that may end a raid prematurely -- and hurt some real life relationships.
Planned Flexibility:
When Casual raiders attempt to organize, they often setup things like extensive schedules and signups and rosters and other things that require a lot of out of game administration. Then, when people are late or are no-shows and the required number or class combinations for the raid are not present, the raid doesn't happen. This results in frustration and a complete waste of time except when everything happens to go as planned.
Just as in real world project management, a successful raiding guild will plan for the unplanned. Raids will be scheduled for a night (maybe a night or two ahead of time) and then the actual location of the raid will change according to who shows up. 28 people of the correct classes are on time? A 25 man raid is commenced with a waiting list for when people have to leave. Only 18 people show up? 10 people go to KZ, 5 people do a Heroic and the rest farm until needed. 25 people show up but not the right class combos? RAID IRONFORGE!
If you read Scott's excellent column, you'll see that he often uses business terminology and concepts to advise guild leaders. In general, successful raiders also use their professional skills and tools to maximize their raiding experience. Because they organize their play time so well, they actually have plenty of time to spend with their families, go to work, enjoy other pursuits: have real lives.
A large number of players -- probably the majority -- are playing WoW to escape from work/school and don't want to apply "real world" techniques to their hobby. This is completely understandable. But a go-with-the-flow attitude does make some content out of reach, no matter how much time you spend playing. Please don't hate on the people whose organizational efforts and memberships in guilds with like-minded players allow them to enjoy faster progress through the endgame content. Just beat up their Arena teams with your "welfare epics" and enjoy the leet skillz your casual PvP time has given you.
Update: I am a casual player. My intent in this article is to show how "hardcore raiders" can successfully balance real life with progressing through content. An organized guild that is not afraid to enforce discipline on friends and family does progress through content with less time invested than a guild for family and friends to play together when they can fit it into their schedule. Most successful raiders do in fact have real lives.
I also wanted to express the frustration of the casual player who does show up to raids on time and fully prepared, only to have their precious time wasted by other casual players who have signed up to raid but are actually not committed to the activity (often for valid reasons but poor planning) -- that is where I failed in this article. While trying to address the unfair prejudice Casuals have against Raiders, I have alienated some of my own people! Next week, instead of the internet romance column that I originally planned, I will address the unfair prejudice Raiders have against Casuals, probably titled: Casuals are good players, too. :)
Robin Torres juggles one level 70 Tauren Druid, multiple alts across multiple servers, two cats, one toddler, one loot-addicted husband and a yarn dependency. After years of attempting to balance MMOs with real life, Robin lightheartedly shares the wisdom gleaned from her experiences. If you would like to ask Robin's advice or if you have a story you wish to share, please email Robin.Torres AT weblogsinc DOT com for a possible future column.
Filed under: Analysis / Opinion, Azeroth Interrupted






Reader Comments (Page 1 of 10)
Lori Aug 13th 2007 5:19AM
Most of the attributes you assign to casual players are those I would assign to inconsiderate players. Being casual doesn't mean being late, unprepared, interruptive on vent, etc.
CrpyTech Aug 13th 2007 5:24AM
You've set up a straw-man argument. Labeling "casuals" in the genric is just poor reasoning and not any different than the "them" you are complaining about.
There are just too many ignorant statements here about casuals for a response. I haven't got all day to type it up; with my limited time I'd rather be playing than react to this drivel.
Chris Aug 13th 2007 5:29AM
Nailed that one right on the head. Spot on good sir, spot on.
Rahul Aug 13th 2007 5:42AM
Wait, what? 20 hours a week is considered casual? Are you nuts? 4-5 hours a week is casual, and that's stretching it. 20 hours is firmly within the realm of hardcore WoW playing, and that has nothing to do with being organised or having a life or not. Hardcore play equals having enough free time to dedicate in any kind of planned way to your hobby, in this case WoW. Sure, there's a wide spectrum of what defines hardcore, so there are people who are more hardcore than others, but you're kidding yourself if you think spending half the amount of time that you work every week on a hobby is not hardcore. Imagine spending 20 hours a week working out, or going to a book club, or sailing, or whatever. You'd just as easily say people that do that are very serious about their extracurricular activities. So don't let your raiding tunnel vision cloud your objective view.
Also, I think you're exaggerating your MC statistics. Sure there were guilds who did MC in 4 hours pre-TBC. But that was after they were all geared up, knew how to handle the bosses and trash, and had done it a couple dozen times for practice. There were no guilds who started on MC and were then able to clear it in 4 hours in one sitting.
And to add to my point above about hardcore play -- 4 hours of being seated at a computer playing a game is not something casual players will generally a) have the time for b) have the interest for. Again, only the people who plan and structure their lives around a hobby in this fashion will be able to uncontestedly dedicate a huge block of a day (people have enough trouble watching a 3 hour movie like LotR in one sitting) to joining a raid.
Ast Aug 13th 2007 5:47AM
All the negative attributes you assign to "casuals" I have seen in spades in supposed "hardcore" raiding guilds. Also, to suggest, as has been done in many posts on this site, that raid leaders are somehow the "leaders of tomorrow" in some sort of real-life capacity scares me. Most raid leaders I've run into showed exceptionally poor organisational and leadership skills, some being so bad as to actually hurt guild progress than help it.
Qualm Aug 13th 2007 5:53AM
I have to say, I do agree with a lot of this. A lot of the "casual" guilds I have been in (are simply guilds not designed for raiding). Whenever we would try to raid, it was just sad.
I remember wiping on snake boss for hours and hours back in the day.
nav Aug 13th 2007 6:10AM
@4, the important thing isn't the time spent. 20 hours which are unscheduled and which your fellow raiders don't know when they'll be are 20 casual hours.
20 hours which start on some designated nights at 7:30 promptly or whatever, that's something different.
Koris Aug 13th 2007 6:12AM
Quite the irony here - a flame about casuals flaming raiders.
Aralaz Aug 13th 2007 6:13AM
Facinating. Some people seem to have oddly warped perceptions of reality. Let’s break this down.
Raid Start Time: People work late (I have to all the time). Kids need homework help etc. Shall we just walk off the job or wack the kids in front of a playstation? Real life is unpredictable and often more important than the loot stored in pretend dragons(see planned flexibility above).
Raid Preparation: Preparation=time. Suddenly the "hardcore but not that much time" 4 hours seems to have become a "4 hours raiding", oh and another 2 farming and admin.
Studying the Encounter: Studying=time. Looky here, now its "4 hours"+ 2 hours preparation + 1 hour studying!
Noise Control & Loot Drama: Umm, yeah. These points were just silly and have nothing to do with casual and everything to do with politeness/maturity.
Planned Flexibility: This is probably the only remotely valid point. Even then it isn’t beyond the realm of a mature but casual guild. And as it was so astutely pointed out, these tactics are often used in real life business, which *gasp* is exactly what casual players are working around in many cases.
This is not about going with the flow or rude behavior. This is about total time commitment to a game. Please just come to grips with that.
kunukia Aug 13th 2007 6:24AM
I think you are hard on casuals. My guild is in no way hard core, but folks are considerate, and when they have agreed to do a run, they show up on time and prepared. Please don't lump all casuals into one mold.
We use Teamspeak, and there is a lot of kidding around, but when it is time for serious action the chatter goes away.
MartinC Aug 13th 2007 6:48AM
Sorry, have the disagree.
You seem to be saying:
Raiders = more intelligent, organized people
Casuals = less intelligent, less organized people
Simply not true. The difference between Raiders and Casuals is how much time they spend in the game, not their level of intelligence or organizational skills. My guild has never raided, but we are far from unintelligent or unorganized. When we do 5-mans, we work like a well-oiled machine. We only play once, maybe twice a week, so I would definitely call us Casual. Just about everyone else I've talked to agrees that the difference between Raiders and Casuals is time committment, not intelligence or organization.
Casualol Aug 13th 2007 6:52AM
Sorry but your points are miles away from being valid. Is this meant to be a "hardcore git strikes back" or something?
First of all there's no way in heck hardcore players spend 20 hours/week on WoW. Thats just plain silly. If that was true they wouldnt have more then 20-30 days played on their accounts. Most of them have over 150-200 by now and thats just "moderate" hardcore.
If you can be on the spot at 7.30 every day 4-5 days/week without ever having your RL making it impossible then you my friend dont have a life. Why wouldnt hard core players (or at least vast majority of them) just admit that. If you feel ashamed of not having a life and playing a game every day for a number of hours then type /exit, discontinue your account, go outside and mingle. DONT lie to yourself and others.
Tumples Aug 13th 2007 6:59AM
Yeah, most of the comments are right, you have just crapped on casuals and basically labelled them as immature and slightly more thick headed than raiders, which is a massive generalisation.
Just because you can turn up on time to a raid, a luxury a lot of people cant afford, it doesnt make you a better person, yet you seem to be saying that.
From what you have described, raiding doesnt sound like a lot of fun, I like to talk to my friends when we play, thats having fun isnt it?
Varus Aug 13th 2007 7:01AM
Having just two terms to describe a population of 9 million players is not a good idea.. there are many shades of gray between the casual and the hardcore. There is no rivalry between these two groups.
I agree with most of the comments here, lumping the said casuals into one immature, ts-griefing, ninjalooting drama queens is probably the worst thing you could do, if you wanted to create constructive discussion about the topic. As it is now, it comes across as a complete flamebite.
Many of OP's points are just signs of dedication, consideration and maturity, and there are just as many mature, considerate and dedicated casual guilds as there are hardcore raiding ones.
Razhlok Aug 13th 2007 7:04AM
Yeah, I would consider myself casual (2 nights a week raiding, 10-15hrs/wk total playtime). But, try to assign me any of the attributes you assigned to a casual and everyone in my guild would laugh at you hard. Not only do I show up with stuff *I* need for the raid, but, I often show up with consumables for the whole raid. The daily quests have made being prepared for raiding much easier on the casual player.
You do touch on a valid point however. Its not so much casual vs. raider as its unorganized vs. organized. An organized player can get much further than an unorganized player.
Adys Aug 13th 2007 7:05AM
While you're right in what you mean, what you say is a lot of bs. Change what you label casual into "bad raider" and what you label hardcore into "good raider".
Other than that, agreed with most of the post. But really edit your stuff, you gonna get flamed.
Zechs Aug 13th 2007 7:09AM
Who cares if full time raiders are a minority or not: not having a life is the damning point everybody agrees should not be reached. Or do you want to spread your disease and make perfectly normal people beside you stay 8 hours a day in front of a computer WITHOUT being payed to do so?
atk Aug 13th 2007 7:09AM
The responses to your column I think illustrate the point that that raiders really are the minority (probably a lot less than 10%. Sure 10% of people might try endgame stuff, but how many spend 40 hours a week at it?).
I also think it's sad to constantly see this "raiding gives you real life skills" arguement. It's silly...who are you trying to convince? Hopefully not some 15 year old kid who is rogue class leader in his guild and now has delusions that the more time he wastes in WoW flunking out of school, the more real life leadership skills he's gaining.
I'm sorry the arguement "raiders have lives too" has little merit. When you have to stick to such a tight schedule your life is revolving around the game whether you like it or not. It could be as simple as you order in more junk food for your kid instead of taking the time to make a proper meal, or something as drastic as skipping out on a major family event so you won't lose some DKP.
Having a life can easily be defined as having responsibilities. So, if you have no responsibilities (or ambitions to get them) suddenly playing this much WoW isn't a problem. When you get to that point... WoW itself is your responsibility...
Ian Aug 13th 2007 7:17AM
I think you're confusing WoW forum arguments with the reality of the game, I also think you're confusing passion for the game with avalbility to play it.
This is not about the lazy masses wanting to rip end game raiding out of the hands of hard working raiders, it's about the expansion having content casuals can get excited about, it's no more sinsiter than that.
Richard Aug 13th 2007 7:24AM
The bias in this article is thick enough to cut with a knife.
A new low for wowinsider.