Also on AOL
- Autos
- Technology
- Lifestyle
- Gaming
- Finance
- Entertainment on AOL
- Lifestyle on AOL
- Sports on AOL
- Travel on AOL
- More on AOL
Featured Galleries
Joystiq
© 2013 AOL Inc. All rights Reserved. Privacy Policy | Terms of Use | Trademarks | AOL A-Z HELP | About Our Ads

Reader Comments (Page 1 of 1)
8-23-2007 @ 11:11AM
Queuetip said...
I think the purpose of those "Time wasting" quests were to get people exploring the other zones. If each zone netted you 6+ levels, you would get to 60 before exploring half of the world.
While you may find them boring now on your n'th alt, you have to admit it was pretty exciting when you got there for the first time. It gave people options of where to level and do quests. You could go across the world and discover a zone with another handful, then spend some time over there. It spread the population out, whereas in Outlands it was HP from 58-62, Zangarmarsh 62-64 etc.
I like the idea of finishing up some incomplete quest lines, and filling out zones with new quests. But complaining on midlevel content being boring and tedious is selfish. The new players I'm sure are more than happy with the 1-58 content. You can easily get to 58 exclusively on quests. They may be spread out in many zones, but they are there. If you don't want to do that, go run an instance. If you don't want to do that, spend money on one of those leveling sites, and get a job during that time to pay it off.
Reply