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Reader Comments (Page 1 of 1)
8-23-2007 @ 6:26AM
Queuetip said...
The difference between UBRS and Karazhan is the huge size difference. UBRS was a compact dungeon with 5 or 6 bosses. Karazhan is a massive instance with 10+ bosses spread out great distances. They didn't want to make the place seem empty, so they filled the gap with mobs. And these aren't the silly instance mobs you see in UBRS. Because of the huge scaling of tanking mitigation and hp, they had to make these new mobs pose at least somewhat of a threat, so they make them hit for thousands on plate. In UBRS, a small mistake would mean an extra heal here and there. Now these things hit so hard, that a small mistake means one or 2 people dead. This can leads to extra downtime in between the many pulls before bosses. As for the bosses, the days of tank and spank are over. It now requires some real skill and organization to down the bosses in Kara and beyond. While I think that is a good thing, this leads to lengthy runs if people aren't on there A game all of the time.
The gear in Karazhan is also much better quality relative to the gear from Ubrs. I think the added time and effort should be required.
All that being said, I think they make some change to perhaps lessen the annoyance of some of the areas. Like there is no need for 6 of those guys pre curator.
or the long span of trash before shade.
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