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8-24-2007 @ 2:41PM
I noticed this on my blood elf warlock as well. It just struck me as really poor quest design at the time since the problem is two-fold:1) The mobs are level 12 and 13, including a few that hit fairly hard in melee. This isn't usually a problem, especially for warlocks, except that2) The mobs are undead, which means that they cannot be feared.Since the only demon you have at the time is the imp, you basically need to tank the heavy hitting melee mobs yourself which just makes the quest incredibly annoying, especially if you happen to get adds.
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