New site tracks guild raid progression
Tracking guild raid progression has always been tricky business. Every realm has to have a dedicated player usually kept an updated thread on their server forum and relied on guilds reporting their most recent activities. If that player stopped playing, then it had to be started all over again.WoW Jutsu has an automated solution. This site tracks raid progression by scouring the Armory for players with equipped raid drops. It accounts for players with raid equipment who move guilds, but can't account for joint raids, yet. Not a perfect system, but a usable one for automating an otherwise time-consuming process.
The site is well designed with a clean look (important for an information site.) On it, you can track by realm or see game-wide statistics. The owner also provided a well-written FAQ explaining how the rankings are compiled and what to do if you feel your guild's listing is inaccurate.
WoW Justu is also good for seeing how much raid content has been finished world wide. For example, less than 2% of the guilds tracked have entered the Black Temple, but almost 66% have finished Karazhan. It will be interesting to see how much raid content is finished before the Wrath of the Lich King expansion goes live and another set of content becomes obsolete.






Reader Comments (Page 1 of 1)
samba Aug 28th 2007 9:08AM
You should mention that you have seen this on Tobolds Site.
Russel Aug 28th 2007 9:13AM
old.
Sylythn Aug 28th 2007 9:20AM
@2 - I fully agree...trolling comments is getting old.
Tridus Aug 28th 2007 9:19AM
Its an interesting site, but it has some inconsistencies. For my guild, the main listing doesn't show us having anybody down in SSC, but the details page shows people with Hydross loot. Somehow it missed the Lurker loot entirely. Because of that the ranking is way off.
Killah Aug 28th 2007 9:23AM
To bad this doesn't track European realms... I'd like to see the progress of my Realm.
Vyasa Aug 28th 2007 9:23AM
^^ Whats up with the trolls.
I love this site. My favorite part of the site the ranked realm list:
http://www.wowjutsu.com/us/realm_ranked.html
Vyasa Aug 28th 2007 9:26AM
@5 Look again, they added EU realms to the ranking on 8/8/2007
Alex Aug 28th 2007 9:47AM
I love this site, and I get a little upset when people whine that it's not 100% perfect. I don't think everyone really appreciates the complexity of what this guy has done. Not only did he come up with a scoring algorithm for loot which basically works to rank guilds (really think about how difficult that is to do for a minute, there are dozens of corner cases to consider), but he manages to crawl and parse the *entire* armory. Crawling means he does something like curl every single page off the site and parse it. For every page many relations must be computed (ie guild, etc). Essentially every character has an armory page. This is a highly nontrivial computational task, and whoever wrote it would have to extremely intelligent to get it to work as well as it does. Also, compare the UI to a s**t UI like thott....
CVJ Aug 28th 2007 9:52AM
The site is not totally accurate but the guy is not getting paid for it and is probably hopeful that somebody out there purchases the site's rights from him someday like Wowhead.
Joene Aug 28th 2007 10:07AM
rofl, Nihilium is nr one of EU, but isnt listed in the world list :/
Zegim Aug 28th 2007 1:40PM
Well, saying this site is "new" is very relative, since has been up for some time.
Still, is a very valuable source of info. As noted already, not perfect, but useful anyway.
Coherent Aug 28th 2007 2:03PM
Are those statistics accurate? That only 2% of guilds have ever made it to Mount Hyjal, and even less to the Black Temple?
What an incredible waste of developer resources, meticulously building content that only 2% of your player base will encounter?
Something tells me they spent far more than 2% of their development budget on creating and balancing these instances.
I have to say, looking at these numbers makes me want to quit the game. I'll never have enough time to devote to it to rise into the top 2% of all players. Yet I pay the same amount of money per month as that miracle 2%.
But for me, the adventure ends much sooner.
Melissa Della Aug 28th 2007 2:32PM
@12 2% of 9 million (assuming the percentage is the same for the Asian servers -- it may not be) is still 180,000 people (or at $15/mo, $2,700,000/mo). Not insignificant.
Varus Aug 28th 2007 3:33PM
Yeah...like reallly old...
http://www.wowinsider.com/2007/08/22/the-eventual-nerfing-of-karazhan/2#comments
Comment #21 ;-)
Ok, sorry, just couldn't resist :-)
I love that site, I'm a junkie for numbers and there's enough there to make some statistical conclusions (or lies, and damn lies)
amasen Aug 28th 2007 4:03PM
Of 820k RAIDING N. Americans, and 2.5+ million N. American players:
2,214 have killed Illidan.
13,778 have killed at least 1 boss in Black Temple
6,971 Have killed Archimod
15,993 have killed the first boss in Mt. Hyjal
18,126 have killed Kael'thas
171,823 have killed Void Reaver
36,907 Have Killed Vashj
139,591 Have killed Lurker
Pretty sad how less 2% of raiders have killed a BT or Hyjal Boss(0.64% of all N. American Players). That's less than 1% of the playerbase that has seen the instance that has the figurehead character of this expansion pack (0.2% have seen/killed Illidan).
Queuetip Aug 28th 2007 4:14PM
@13 its actually only 2% of guilds having been at least to Karazhan, since the Karazhan percentage is 99.98%. Now I don't want to make assumptions, but I'm betting its safe to say that less than 25% of WoW's accounts have seen Karazhan. This brings 9 million to 2.25 million. 2% of 2.25 mil = 45,000. I suspect the number is even lower. Probably closer to 25,000. Im a semi hardcore raider (about 1/3 through SSC and Eye) but people like Coherent do make a point.
It seems like Blizzard is so eager to push deeper and deeper into the End Game content where only those who play this game as their full time job get to experience.
If endgame raiding their main focus, why is it so hard for the majority of guilds to make it there? With the high cost of consumables and the huge amounts of time involved, anyone who doesn't make this game their main hobby is out of luck when it comes to raiding.
When it comes to new content, Blizzard is looking too far up instead of sideways. Zul'Aman is the first step they have made in the right direction. Personally, I don't think they should add another tier of dungeons until 20% of raiding guilds at least see the current endgame. Just because those 2% are looking for more, doesn't mean they should get it right then and there. I'm sure at least 2% want more classes to play, or want more quests to do, or more midlevel content, but Blizzard doesn't cater to them. I'm not saying they should (LOL more midlevel content), but all effort shouldn't go to a deeper endgame when the vast majority of people can't get to it or don't want to see it. You can't really blame Blizzard for what they do to the game. Its their's after all. But its worth questioning their decisions on the future of the game.
Charlie Aug 29th 2007 1:41AM
1, it is kinda old news =/, but meh, at least it got a post eventually.
2, @16. There always has to be a step up. Yes, maybe only 10-20% of people will be in BT by the time WotLK drops, but still, there always has to be a place to progress too. If there isnt, people will stop playing the game. If there was only SCC and The Eye left before the expansion, would you push so hard (assuming you are) to get into those instances? I know I wouldnt. In fact, im sure there would be "Omg, why wont you make us more content?" Posts.
On top of that, they are making things horizontally. Zul'aman is going to be equivalent to SSC and the Eye. And Sunwell is adding a 5man. both regular and heroic.
And finally, if everything at karazahn level, you would have time to do it anyway. Doing every instance in 1 week? Thats alot of raiding hours.