"The Image of the Undercity"
Terra Nova has a fascinating read up about architecture in World of Warcraft, and to an extent, all videogames. In the latest Wired (which appeared on my doorstep yesterday), there's a Clive Thompson piece about Halo 3, and in there, he compares creating videogames not to creating movies, but to designing architecture. There are all sorts of challenges in dealing with the flow of self-driven players, and those are directly related to the forms and format of architecture, and you can see that kind of design all over Azeroth. When players grouped around the bank and mailbox in Ironforge, designers spread out both in places like Silvermoon and Shattrath. And as the article Terra Nova quotes makes clear, sometimes Blizzard wants the architecture to work for the players (as in Undercity, where everything is laid out in a circle, with lots of clues as to where things are), and sometimes it wants the space to work against them-- Blackrock Depths is a challenge to get through, which is fitting for (well, what used to be) a higher level dungeon.Just as we "learn" the places we inhabit in real life, we also eventually learn virtual spaces as well-- tell me you weren't confused the first time someone had to show you how to get to UBRS, and yet now you could probably get there blindfolded, right?
Very interesting stuff. And it brings up one more question: Most players, by now, have learned pretty much all of Azeroth. But eventually (and we've seen this hinted at in the supposed "events" that will kick off the next expansion), the world will change. What if you entered Ironforge one day, and things weren't where you expected them to be?
Filed under: Analysis / Opinion, Virtual selves, Blizzard, Instances






Reader Comments (Page 1 of 1)
Automod Aug 31st 2007 2:24PM
It'd be funny to walk into UC and see that humans have started to re-inhabit the ruins :D
It'll be odd to see the big purple dome missing out of Hillsbrad Foothills once WOTLK comes out.
CryFury Aug 31st 2007 2:33PM
I would get so lost if they suddenly changed things around...
RogueJedi86 Aug 31st 2007 2:38PM
Saw this post posted yesterday, then disappeared without a trace. Glad it's here, I'd hoped to read it. :D
Oblivion Aug 31st 2007 2:45PM
@1 I agree. I'm going to miss the bubble in the Hillsbrad area too.
InsaneAssault Aug 31st 2007 2:56PM
"And as the article Terra Nova quotes makes clear, sometimes Blizzard wants the architecture to work for the players...."
LAWL, and then we have the existance of the lag pits in IF....
h8rain Aug 31st 2007 2:58PM
What would be interesting is a ......PVP city. One that has no NPC guards (or maybe only NPC for currently controls it). Like say a bunch of Alliance took over Crossroads, and it became Alliance until the Horde could take control back. This would obviously work best on a PVP server, but how cool would that be.
Another cool thought is spies/traitors. Like you could talk to both sides or even defect to the other side. I mean Moonglade (druid only area?) is kinda like this, but not ot the level I am thinking.
I think these too things would give the game a completely new dynamic, but make it only on certain servers, so if people like the old school ways, then you don't lose them as a player. I would definitely make a toon on that server, but would like to go to my current knowing that Stormwind will always be ours.
Fish Aug 31st 2007 3:02PM
"What would be interesting is a ......PVP city. One that has no NPC guards (or maybe only NPC for currently controls it). Like say a bunch of Alliance took over Crossroads, and it became Alliance until the Horde could take control back. "
Uh ever been to Haala?
Coherent Aug 31st 2007 3:02PM
I have no respect for the architecture in WoW, since it's so arbitrary. Sometimes well laid out, sometimes insanely annoyingly laid out. Also, my pet peeve is the exact same inns and houses you see everywhere, the same design like they're stamped out of cookie cutters. Nothing destroys my suspension of disbelief quicker than discovering a strange new zone... and then seeing the exact same inn standing there.
Amazingly boring.
Coherent Aug 31st 2007 3:03PM
If I walked into I.F. and everything was different, I would faint from happiness. The game needs to get mixed up a bit, it's stale.
KateJaneway Aug 31st 2007 3:59PM
People saying it would be weird not to see the purple dome of Dalaran. I agree! But wouldn't it be cool to have a new instance there? Dalaran is going to probably leave a giant hole, what if the scourge drops in there and tries to inhabit the basements or dig for some hidden Dalaran artifact left behind? Hee, just a thought :]
h8rain Aug 31st 2007 4:56PM
to Fish: I guess not :) My main is only 52, so I think that is higher that I have explored.
I still think the spy/traitor thing would be cool.
RogueJedi86 Sep 1st 2007 12:03PM
I admit, I was disappointed when I first visited Shattrath City. I'd read descriptions of the various places in Shattrath, and seen the map of the city, and had a completely different idea of what it looked like. I figured Lower City was on in trenches on the ground, and that the elevators up to Aldor Rise and Scryer Tier came up from Lower City, except going up hundreds of feet, with Aldor Rise/Scryer Tier somehow suspended high above the ground, and access to the Terrace of Light being via pathways connected to Aldor/Scryer. Also, the whole area being very dark, like an urban darkness, dark, but with glow from artificial light sources.
Very confusing I know, but I had this whole completely fantastic ideal of Shattrath City, and when I saw it, and realized it was boringly normal, without any really fantastic features that made it so drastically different.