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Reader Comments (Page 1 of 1)
9-01-2007 @ 12:20PM
Warrior_Tess said...
"Oh my gosh," my boyfriend shouted in delight and amazement last night, "that NPC just wispered me!"
Even though he was level 61, it was the first time he ever really felt he mattered in the "world" he's been playing in for over 2 months. It is a sad but true fact that people who don't regularly read quest flavor text miss out on feeling like a part of the game they play. Reading flavor text shouldn't be the only way players can feel involved in the game's story, and sometimes it's not...
I really love some of the extra effort that has already been made in BC to include reluctant readers into the story. More quests involve the player beyond the simple quest text. The constant dialoge between the NPCs at certain cities and /yells from various boss encounters, for example, keep players attached to the world and the epic strugles taking place, be they about dragons or fruit.
In Azeroth these things rarely occur. Unless you read the quest text you have no intuitive feeling that what you do is important. It is true that you get an occasional whisper or note from an NPC (my personal favorite: using Chained Essence of Eranikus), but it is rare and seems odd and out of place when it happens.
It shouldn't be too hard to write more of these interactions into the game. Even writing some dialoge in other cities, or changing the dialogue from time to time, or adding random NPCs that interact with other NPCs would inject more life into the game.
A bit lengthy, but that's my two cents.
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