Spiritual Guidance: What kind of healer are you?
If you've ever taken the time to peak on the official forums, you've probably noticed more than a few complaints about Priest healing ability and viability. And you have to admit that when one of the game's top guilds tells us that they bring priests to their raids for DPS, something must be wrong with the class that Blizzard calls "the masters of healing." However, I take the opinion that there's nothing wrong with the priest's healing abilities -- except that perhaps Blizzard's raiding strategy (or players' drive to min/max to beat it). Priests heal differently than paladins, druids, and shamans -- but I can't honestly say they're bad healers. Before saying that one class is the best or worst at healing, I think we all have to ask ourselves what kind of healers we are.
[Image via the On Notice Board Generator]
The tools every healer has to work about are:
But let's consider the other classes.
Paladins have a small heal (Flash of Light, that heals for little, compared to the other classes, but is very cheap), a big heal (Holy Light, 2.5s, a bit less powerful than the Priest's Greater Heal), the game's only full heal (Lay on Hands -- very nice, but uses 100% of the Paladin's mana on a 60m cooldown), and a damage shield (Blessing of Protection, which protects the target from all physical damage for 12s, though it also prevents them from acting during that time). A paladin doesn't have access to any group heals or heals over time, and their heals relatively weak. However, they win out on mana efficiency (their heals cost very little, and they have a couple of nice talents to help restore mana) and their variety of buffs (their blessings are short-lasting, but very powerful, auras can help their own group, and judgements can benefit the entire raid).
Druids have a small heal with a heal over time component (a 2s cast, its immediate heal is similar in power to the Priest's Flash Heal, only with a Renew tacked on to the end), a heal over time (very much in-line with a Priest's Renew), a small heal over time (Lifebloom, which heals for little, but stacks and heals for a larger amount at the end of its duration or when dispelled) a big heal (with a 3.5s cast, it is slower and more powerful than the Priest's Greater Heal), and a group heal (powerful, but on a 10m cooldown). They also have unique abilities in Swiftmend (a talent that complements their HoTs by consuming a HoT to instantly heal the target by the amount remaining on the HoT) and Nature's Swiftness (a talent which makes their next nature spell instant-cast, meaning they can instantly throw out the big heals when they need to). Druids have some powerful heals, plus an array of heals over time which can be a powerful tool to support other heals. However, they lack strong group healing abilities (while HoTs can be quickly cast on many players, the global cooldown hurts, and their only real group heal is on a long cooldown) and their only resurrection ability is on a 30m cooldown (though it can be used in combat, which is a big plus in some situations). Plus their Innervate ability is an excellent mana restore for either themselves or others.
Shamans have a small heal (similar to Flash Heal), a big heal (slightly weaker than the Priest's Greater Heal), and a chain heal (though unlike the Priest's Prayer of Mending, this one has a cast time and its effectiveness is reduced each time it jumps -- on the upside, it scales much better with healing gear). Shamans also have Nature's Swiftness (just like Druids, this makes their next heal instant cast, and means they can put out heavy heals when needed) and Earth Shield (a talent which allows them to shield a player to reduce spell interruption and heal them when they take a hit). Compared to the other classes we've discussed, their healing tools are pretty basic, but they also provide the unique buffing abilities of totems. Totems can restore mana or health and some excellent buffs. (The downside to totems is that they are both limited by range and party.)
So what does this mean for Priest players? Some say we're the worst healers in the game, but I argue that we're the only healers with such a variety of abilities to keep any group alive. This makes them very strong in small group situations, but in raid situations, where conformity is often stressed more than flexibility, it can hurt them. The trouble is that Priests provide little other than healing to a group, which, regardless of tools, multiple classes can bring -- but if you look at the other classes, they can all keep a group healed and bring other tools to the group. An extra Paladin means you can have an extra blessing on every player and an aura in their party; an extra Druid gives you another Innervate and stacking HoTs; and an extra Shaman provides additional totem buffs. But it only takes one Priest to buff an entire raid with Power Word: Fortitude and Divine Spirit --- more than one only gives the raid more healing that any other healing class can provide in equal measure.
As a healing Priest, my plea to Blizzard is this: give us some utility that other classes don't provide. I think they've tried to give our healing some flavor with Lightwell and Circle of Healing, but even if you're a fan of those skills (and many aren't), at the end of the day they're just two more healing abilities -- and unlike DPS classes for whom more damage is almost always a plus, a healer's answer to keeping a group alive isn't always more healing. Instead, it's faster healing to keep your party up when at crucial moments; it's mana efficiency to let you heal longer; it's buffs that make your party more powerful so they can tear through mobs faster; it's mana restoration to help keep other mana users healing or DPSing... Priests have all the basic tools to heal, however, their lack of additional utility really limits their use in high-end situations.
[Image via the On Notice Board Generator]
The tools every healer has to work about are:
- Instant heals/damage mitigation
- Smaller, fast heals (usually 1.5s)
- Big, slow heals (usually 3.0s or longer)
- Group heals/chain heals
- Heals over time
- Damage shields
- Mana-free or mana-efficient heals
But let's consider the other classes.
Paladins have a small heal (Flash of Light, that heals for little, compared to the other classes, but is very cheap), a big heal (Holy Light, 2.5s, a bit less powerful than the Priest's Greater Heal), the game's only full heal (Lay on Hands -- very nice, but uses 100% of the Paladin's mana on a 60m cooldown), and a damage shield (Blessing of Protection, which protects the target from all physical damage for 12s, though it also prevents them from acting during that time). A paladin doesn't have access to any group heals or heals over time, and their heals relatively weak. However, they win out on mana efficiency (their heals cost very little, and they have a couple of nice talents to help restore mana) and their variety of buffs (their blessings are short-lasting, but very powerful, auras can help their own group, and judgements can benefit the entire raid).
Druids have a small heal with a heal over time component (a 2s cast, its immediate heal is similar in power to the Priest's Flash Heal, only with a Renew tacked on to the end), a heal over time (very much in-line with a Priest's Renew), a small heal over time (Lifebloom, which heals for little, but stacks and heals for a larger amount at the end of its duration or when dispelled) a big heal (with a 3.5s cast, it is slower and more powerful than the Priest's Greater Heal), and a group heal (powerful, but on a 10m cooldown). They also have unique abilities in Swiftmend (a talent that complements their HoTs by consuming a HoT to instantly heal the target by the amount remaining on the HoT) and Nature's Swiftness (a talent which makes their next nature spell instant-cast, meaning they can instantly throw out the big heals when they need to). Druids have some powerful heals, plus an array of heals over time which can be a powerful tool to support other heals. However, they lack strong group healing abilities (while HoTs can be quickly cast on many players, the global cooldown hurts, and their only real group heal is on a long cooldown) and their only resurrection ability is on a 30m cooldown (though it can be used in combat, which is a big plus in some situations). Plus their Innervate ability is an excellent mana restore for either themselves or others.
Shamans have a small heal (similar to Flash Heal), a big heal (slightly weaker than the Priest's Greater Heal), and a chain heal (though unlike the Priest's Prayer of Mending, this one has a cast time and its effectiveness is reduced each time it jumps -- on the upside, it scales much better with healing gear). Shamans also have Nature's Swiftness (just like Druids, this makes their next heal instant cast, and means they can put out heavy heals when needed) and Earth Shield (a talent which allows them to shield a player to reduce spell interruption and heal them when they take a hit). Compared to the other classes we've discussed, their healing tools are pretty basic, but they also provide the unique buffing abilities of totems. Totems can restore mana or health and some excellent buffs. (The downside to totems is that they are both limited by range and party.)
So what does this mean for Priest players? Some say we're the worst healers in the game, but I argue that we're the only healers with such a variety of abilities to keep any group alive. This makes them very strong in small group situations, but in raid situations, where conformity is often stressed more than flexibility, it can hurt them. The trouble is that Priests provide little other than healing to a group, which, regardless of tools, multiple classes can bring -- but if you look at the other classes, they can all keep a group healed and bring other tools to the group. An extra Paladin means you can have an extra blessing on every player and an aura in their party; an extra Druid gives you another Innervate and stacking HoTs; and an extra Shaman provides additional totem buffs. But it only takes one Priest to buff an entire raid with Power Word: Fortitude and Divine Spirit --- more than one only gives the raid more healing that any other healing class can provide in equal measure.
As a healing Priest, my plea to Blizzard is this: give us some utility that other classes don't provide. I think they've tried to give our healing some flavor with Lightwell and Circle of Healing, but even if you're a fan of those skills (and many aren't), at the end of the day they're just two more healing abilities -- and unlike DPS classes for whom more damage is almost always a plus, a healer's answer to keeping a group alive isn't always more healing. Instead, it's faster healing to keep your party up when at crucial moments; it's mana efficiency to let you heal longer; it's buffs that make your party more powerful so they can tear through mobs faster; it's mana restoration to help keep other mana users healing or DPSing... Priests have all the basic tools to heal, however, their lack of additional utility really limits their use in high-end situations.
Filed under: Priest, (Priest) Spiritual Guidance







Reader Comments (Page 1 of 3)
Xtian Feb 6th 2008 10:30AM
The back-and-forth on usefulness/stackability of raid priests is interesting, and probably a worthwhile discussion, save a certain few posts. However, I take issue with the article (and a few others do to - only to be forgotten in the ensuing QQ debate) because it sets out, through its title and its opening to talk about the different tools that priests have and the various styles of priest healing. However, it then launches into a class comparison and never really gets back to anything more significant than the Wow class forums.
Elizabeth, I think that you have a decent style, seem to aim to please a wide audience, and are aware of the fact that non-raiders will read and want to understand your arguments and analysis. It's all good, especially that last focus. I also applaud your ability to take constructive criticism and try to learn more from it.
However, I really feel you did a disservice to your proposed topic and to your readership with the eventual gist of the article. I would love to see a discussion about different healing styles, how/when they are effective, different specs for them, and important things to be aware of as you transition through different styles of healing.
My holy priest, for example, is transitioning from an MP5 focus to a spirit focus, and as a player, I am trying to spend more time healing in bursts to allow OO5SR regen to happen more frequently, instead of relying on more constant heals to keep people topped off. The advantage to the former is better mana efficiency, and frankly, a more exciting and adrenaline-pumping dungeon run (much to the chagrin of the rogue). The later, of course, takes longer as you have to drink more, and some long fights or bad pulls can go very bad when you are OOM too early. Familiarity with both styles (and any others that I am not aware of) is a necessity, and expertise with both styles ought to be required of players more often.
I have never been raiding, and I don't see it happening any time soon, so I can't speak to raiding styles of healing, but frankly, I would love to hear about them. Players of all levels ought to learn more about how to heal (and not whether they can or can't), and a discussion like that would be especially beneficial to newer priests. I expect the grizzled veterans would enjoy sharing their individual tactics. I also know many "grizzled veterans" who still spam Flash Heal all the time because it is the fastest healing spell and they believe that they can pump out more HPS that way, despite needs to conserve mana and, you know, heal effectively in most situations.
My apologies about the length of the post, but I hope that you'll understand the disappointment that I know a few of us felt with the article's conclusion. I don't disagree, but I think there are many better things that you can do for the community, and frankly, with the site's reputation as good as it is, a higher content standard needs to be set than a class forum rant post converted into paragraph format. Thank you, however, for those things that you are doing well. Happy healing, all!
Aurondil Sep 3rd 2007 1:03AM
A little note regarding the Paladin's damage shielding abilities: Divine Shield actually lasts 12 sec., however it is self-cast only. The only shield we can cast on others is Blessing of Protection, which also lasts 12 sec., but only protects against physical damage.
Kor Sep 3rd 2007 1:12AM
The paladin Bubble that we can cast on others only makes the target immune to physical dmg, and thus, is worthless vs Casters.
Also, anyone with Blessing of Protection on them, cannot use melee oriented attacks, so you'd hardly ever want to put it on a Warrior, Rogue, Hunter, or Feral Druid.
Jack Sep 3rd 2007 1:16AM
Healing Touch is a 3-second cast for most resto druids, as there is a 2nd tier talent that reduces its cast time by .5 sec.
Depherios Sep 3rd 2007 1:42AM
I am too lazy to list all the things I know are wrong with this.
So I'm just going to caution everybody not to take this post too seriously.
Polynikes Sep 3rd 2007 1:52AM
@2 true hardly ever...but if ur in a situation where ur mt is going to die but there are enough mobs that u will need ur mana (so no LoH) BoP becomes a lifesaver...besides in a worst case scenario, say ur healer aggroes (or any caster) and ur caught up with mobs and cant get to them BoP saves their asses and the aggro wil drop from them...enough time for either u (as the OT) or the MT to grab them.
MonkeyBrains Sep 3rd 2007 1:52AM
Maybe the easiest way to make Holy priests better healers would be to copy a few of the sub-healing classes abilitys and give them to priests..
spells like a druids regrowth and innervate,
make them more mana efficient like a paladin and a spell like lay on hands on a 60 min cooldown,
and give them some kind of aoe hot that slowly heals foe 2 mins like a healing stream totem,
there Priests, they should be the games best healers, not one of the best dps classes
Yep Sep 3rd 2007 1:53AM
Agree with #4. Worst post ever, ignore it
WatcherZero Sep 3rd 2007 1:58AM
I dont think its the fault of our spells, its the fault of our talent Tree, every other class has their healing talents in one tree rather than spread over two. And every other healing class gets more bang for their buck from their talents.
rick gregory Sep 3rd 2007 2:18AM
4 and 7 - and your comments suck since they provide no information. Go do your chores before Mommy gets mad at you.
Murloc Warlock Sep 3rd 2007 2:28AM
yet another trash article on wi. i can't image how one can be interested in a game enough to try writing about it and yet be so incompetent.
babamucha Sep 3rd 2007 2:33AM
Problem of priest, are the gears:
- cloth (least protection in game) highest in healing point = aggro. which is ........
- not enough common +Spirit gears (most + high spirit with balanced stats are from raid)
I think priest should be pro. on instant, and high mana regen. However the truth is mana regen are born with pally, and druid.
Making priests kind of going nowhere but to shadow form. At least those +damages/ shadow gears are vendor- able when compare with raid drops. (even with raid drops, I think is super rare to get balanced - STA,INT,SPI)
Also PVP HK is more based on kills. Not the number of life you saved........ So why we go holy?
I would like to see Priest having PROS on instant, mana regen, also healing efficiency, rather than seeing those with mail, and dps having these superiors.
Torcie Sep 3rd 2007 2:40AM
I started reading this post with hope that it was about to explain the real differences that a priest healer brings to groups, instead it turned into every other QQ post you can read on the priest forums.
Seriously disppointed with this post, it almost seems as if it is half written.
Other healing classes would LOVE to have the versatility of priests. Group heal, decent mana efficiency, offensive and defensive dispeller, don't have to wait 30 minutes to ressurect one person, good at pvp and pve healing? Spend less time on the teen populated Blizzard forums and you'll feel better about your class.
Seriously disappointed.
thecapuchin Sep 3rd 2007 2:50AM
I tend to agree with most of this post. It feels like with the advent of paladins on both sides of the fight, we priests get the short end of the stick in higher end fights. Five man runs are the one place that we can really outshine other healers, but the second you get into raids, the best place to be a priest is in shadowform.
@4 and 7 - If you don't elaborate, you don't get any respect. Go somewhere else and moan.
Dierle Sep 3rd 2007 2:57AM
while I can understand the arguement this post makes, I'm gonna have to say its credibility is hurt by the number of things about which it is just plain wrong.
first of all, I play a paladin as my main. our heals are NOT really all that weak. granted, tooltip, they're weaker, and flash heal definately beats our flash of light for Healer Per Second. but talking about greater heal vs holy light, factoring in gear and talents, the difference is negligable. in fact, factoring in the light's grace talent, a paladin probably can do more healing per second spamming holy light than a similarly geared priest spamming greater heal. which is not to say the priest is a weaker healer, if the target has a renew on them WHILE this spamming of heals is going on, the priest is definately doing more healing, an option the paladin doesn't have. as for divine shield/blessing of protection, poster #2 covered that, but forgot to mention that doing so also removes the target's aggro, so casting it on the tank is idiotic. it's very situational, mostly for saving dying AOE mages or protecting a raid from some DPS maniac pulling aggro. also, the poster forgot holy shock entirely, our only instant rescue option for a tank, or divine favor, our little mana saving friend.
I don't know enough about how druids and shammies heal to list things he got wrong about their classes. but I do know that lifebloom does a big heal when dispelled OR when the duration is finished, and that he totally forgot any mention of swiftmend, tree form, earth shield, or any of the new spells that come from other healing classes talents.
I would say for sheer healing power, priests are very strong, the problem is just that people often define specs by their 11, 21, 31, and 41 point talents. and all of a priest's are situational at best, useless at worst. how often is holy nova really used? maybe a few AOE situations or times when a raid has to clump close together and are all taking damage. spirit of redemption? if you are a holy priest and your raid builds a strategy around you dying all the time, get a new guild. sure, there's times when a priest blowing their mana, dying, using the free healing, soulstoning or being rebirthed, and coming back up with some mana again are useful, but not often. lightwell earns its derogatory "lolwell" name. it's a glorified bandage. and one that would only see anything resembling proper use in the right situations AND in the hands of the most skilled and knowledgable of fellow players. the problem with lightwell is that it does not scale with the priest's skill, rather with the others the priest is grouped with. circle of healing is useful situationally, yes, but just about only in raids. maybe in a BG, but YOU find a BG that's coordinated enough for a priest to make use of it there. and even so, there's four viable healing classes these days, most of the time other groups in a raid can take care of their own group healing fine on their own. blizz just needs to look at those talents, and give the priest something useful, something definative, something that holy priests will want to use regularly, NOT things that probably the majority of holy priests skip for the sake of taking more talents in disc.
that said, as a closing comment, I might wanna point out that the poster is basically saying we should stack our raids with holy priests. there's 25 slots, usually 6-8 for healers. bringing 1 holy priest, 1 disc priest, and 1 shadow priest to a raid is plenty fair to priests. probably in reality that translates to two holy priests and one shadow priest, one of the holy ones being a little more heavily into disc than the other, for imp Divine Spirit, because true disc priests, with more than 40 points in disc, are RARE, at least in my experience.
Carlin Sep 3rd 2007 3:02AM
> "When you need to instantly intervene to keep someone alive, you have Power Word: Shield, Prayer of Mending, and Renew."
Strangely enough, none of these actually help. Shield causes the MT to gain a severe threat loss, if the tank is about to die PoM will not help at all and Renew won't have time to tick.
There are also better things to use as an OMGHEAL ability; Lay on Hands, Nature's Swiftness etc.
And a DPS priest could cast these in desperate situations for a similar result.
> "you can get Holy Nova (a weak, but sometimes useful group heal) and Circle of Healing."
Nova is never useful, it heals for too little to matter, it also requires everyone being healed by it to be in range, just like CoH does - which is why it sucks too.
> The entire Paladin paragraph
Flash of Light costs 180 mana for a 513 heal, and even a casual Healing Paladin would have around +1500 healing and around 10,000 mana. Paladins don't need HoTs and group heals, they have everything they need in one spell.
> Druids
2 HoTs kept constantly on a tank is nice. Innervate on the Paladin, makes their infinite mana go to infinity+1. As well as their long, powerful heals.
Not having a group heal is a downside to Druids.
> Shaman
"Shamans with Chain Heal (it scale INSANELY well--nerf inc?) are amazing for cross raid healing. It's hard as a paladin to keep up with them most of the time." ~ Awake, Nihilum - http://www.wowinsider.com/2007/06/19/awake-from-nihilum-speaks-with-wow-insider/
> "but I argue that we're the only healers with such a variety of abilities to keep any group alive."
No. Priest's mana efficiency is non-existent. And news flash, there is this thing called a tank; not everyone is taking damage.
The other side to priests not healing is that Shadow is insane; buffs Warlock damage, group mana regen and nice DPS themselves.
Guess what, priests can't heal anymore.
http://dictionary.reference.com/search?q=Adapt
Carlin Sep 3rd 2007 3:05AM
Correction to my post, I meant to say:
Not having a group heal is NOT a downside to Druids.
Dierle Sep 3rd 2007 3:19AM
@15: I'm sorry, I don't like to flame, but there are vastly more things wrong with your post than with the original article. you contradict yourself and forget about things like damage spikes, AOE damage, any sort of understanding of aggro and how it affects healing, or how a healer needs to compensate for issues with it. please do not just quote Awake as an answer to all issues. he and Kungen are not Gods, or Blues for that matter, they do not know everything, and they have CLEAR biases of their own.
Cristiano Sep 3rd 2007 3:26AM
Peek not peak. Proof reading is awesome.
doogan Sep 3rd 2007 3:37AM
stopped reading when I read that paladins have "a damage shield (Divine Shield, which protects the target from all damage for 6s..."
and @ 15....never innervate a paladin. Man that is just ignorant. Almost as ignorant as you saying that FoL is a group healing HoT all in one spell. Almost.