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9-04-2007 @ 12:20PM
10-man raiding is a boon for guilds who have about 20 members and loose attendance requirements - you're probably going to be able to fill exactly one group, reliably, no problems. They're mostly a non-issue for 30-40+ person guilds with strict attendance requirements, which are probably going to be running 2-3 full clears in short order until they don't want anything from the zone anymore. The issue happens when you have loose attendance requirements and 30-40+ active members. You wind up with way too many people to run one save, but if you're not compelling 75+% attendance and you try to run 2 saves with these numbers, one or the other of your groups is going to be stuck without tanks or healers (or, if you're especially unlucky, you'll be able to field one perfect group.... but prevented from doing so because it includes members of two separate saves). Typically speaking, guilds with loose attendance requirements have them because large portions of the membership can't meet stricter standards. So, the more committed members jump ship or form a new guild, i.e. drama ensues.
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