The Light and How to Swing It: How to tank as a Paladin

Before the Burning Crusade, Paladin tanks didn't really exist. Players certainly could spec into Protection (and some did, I'm sure), but the player base as a whole wasn't ready to even accept the possibility that a Paladin could or should tank. The gear didn't really exist for it, the Protection tree was weak, and most seemed willing to accept their role as heal / buff bots in raids.
Protection was even more laughable than Retribution is today, if you can believe it. You think finding a group as a Retribution Paladin these days is tough? I can't think of a single group I ran in before BC that had a Paladin tank, and I ran a lot of groups.
However, that all changed with the introduction of the Burning Crusade, and the redone talent trees...
Protection was even more laughable than Retribution is today, if you can believe it. You think finding a group as a Retribution Paladin these days is tough? I can't think of a single group I ran in before BC that had a Paladin tank, and I ran a lot of groups.
However, that all changed with the introduction of the Burning Crusade, and the redone talent trees...
With the new gear and talents introduced in Burning Crusade, not only could Paladins tank -- they were good at it. Really good. In some situations, even better than Warriors.
But this isn't about comparing the tanking classes -- this is about how one goes about tanking with a Paladin.
First off, there are some strengths and weaknesses to consider: paladins are very good at tanking multiple or fast hitting mobs at one time, and since they generate threat through holy damage they have an edge over other tanks against mobs with a high AC. However, they have lower base health than warriors or druids, they require mana in order to use their threat generating abilities (which is in limited supply, unlike rage, which is virtually unlimited), and they have to work a bit harder to become uncrushable (more on that later).
Luckily, paladins get a skill called Spiritual Attunement, which gives them mana back when they are healed, and does help keep them from running out of mana during long battles. Unfortunately, overcoming some of the other weaknesses isn't quite as easy.
Becoming Uncrushable
By default, every attack made by a boss mob has a 15% chance of being a crushing blow. Crushing blows do 150% more damage, and can't be mitigated by defense. The only way to remove the possibility of receiving a crushing blow is to push it off the attack table -- and the only way to do that is to have a combined miss / dodge / parry / block chance of 102.4%.
This seems crazy, but it is possible. Warriors do have an easier time of it, because their Shield Block skill raises block chance by 75%. The Paladin equivalent, Holy Shield, only boosts block chance by 30%. As such, many Paladins must stack more Block Rating than Warriors. Although it is possible to gain more Parry and Dodge, items with Block are far easier to obtain.
If you're looking to become Uncrushable, you need to have a combined Avoidance (Miss/Dodge/Parry/Block) of 72.4%. This means getting at least 490 Defense (Defense increases your chance to be missed, dodge, parry or block by .04% per 1 point), and a combined dodge/parry/block rate of 50% or so. Once you've done that, Holy Shield will provide the last 30% block needed, and the chance of you received a crushing blow becomes slim indeed.
Compensating for Lower Health
There are a couple of ways to do this -- namely, raise your health with enchants, gems, and leg armor. In addition, the talent Ardent Defender will reduce incoming damage by 30% when your health falls below 35%. This effectively gives you around 30% more health. It has been rumored that Paladins will see a way to increase their health soon, but until that time try to make up for it as best you can.
Generating Threat
Ah, finally, the real meat and potatoes of Paladin tanking. Although paladins generate threat through holy damage, it is far more important to focus on becoming uncrushable first, so don't stock up on +damage gear. The best thing to do is to get a decent weapon (I recommend the Continuum Blade, as it has good stamina, spelldamage and is relatively easy to get) and enchant it with +40 spelldamage. Some of the gear you'll pick up when gearing up is bound to have some +damage on it as well as tanking stats, and that's fine.
Always have Righteous Fury up when you're tanking! Properly talented, you'll take 6% less damage, your holy damage will generate 90% more threat, and more threat is always a good thing. Many of the skills paladins use to tank are reactive -- meaning you generate threat when you get hit. Here's what I suggest you do when tanking:
- Use Retribution Aura - this causes holy damage when you get hit. No brainer.
- Use Seal of Righteousness, and Judge it when you can. Again, no brainer -- this causes holy damage every time you hit something.
- Pull with Avenger's Shield when you can. This causes holy damage to 3 targets, and is ranged.
- Consecrate when appropriate. If you've got a lot of CC around, you may not want to use this, but it is great when tanking multiple mobs.
- Use Blessing of Sanctuary on yourself. This causes holy damage when you block attacks. You should be blocking a lot, so this is a great way to constantly generate threat.
- Use Holy Shield whenever you can. Aside from increasing your chance to block by 30%, any blocks made while Holy Shield is up do damage and generates even more threat. Take the Improved Holy Shield talent to make this even more effective.
That's pretty much it -- focus on becoming Uncrushable, get a bit of spelldamage and increase your health as much as possible. More importantly, don't let anyone tell you that paladins can't tank, because we certainly can!
It just requires the right type of gear.
Filed under: Paladin, How-tos, (Paladin) The Light and How to Swing It






Reader Comments (Page 1 of 2)
Krick Sep 4th 2007 11:28PM
Crystalforged Sword
http://www.wowhead.com/?item=32660
is an awesome paladin tanking weapon.
They show up on the auction house on my server weekly for around 250g or so. Totally worth the money.
...
Krick
http://www.tankadin.com
Baluki Sep 4th 2007 11:43PM
Good guide. I've been trying to learn this stuff myself for a while now (I'm up to 31 on my belfadin).
Just a question: shouldn't you Judge Crusader first?
Tuberon Sep 4th 2007 11:48PM
@1
Yeah, there's the great tankadin debate over CFS vs CB.
Since my pally is only 68, I'm using what I consider the best sword available to me right now. Vibro Sword, the quest reward from blades edge. While lacking stamina, the +11 int, +59 spelldam is nice, and once I figure out what enchant I want on it, will be an even nicer weapon.
When I want some more white damage, I switch to Etherum Phase Blade, from the consortium vendor in netherstorm. I have fiery on that.
Being a paladin is always fun. I carry those two swords, a healing mace, a 2h axe and a 2h mace. Almost all the time.
john3103 Sep 5th 2007 12:07AM
@2: It depends, if you're going for long-term threat generation, yes, Crusader is a fine opening judgment.
However, if you're going for extra front-loaded threat, a righteousness right off the bat can help loads.
Overall, this is a fine guide for new tankadins.
Illithiel Sep 5th 2007 7:46PM
Ah yes, I have considered putting out a guild for paladin tanking, explaining all the hard and east parts, the challenges, the vigors, and the woottastical awesomeness of it all.
Thanks,
AND YES! PALADINS CAN TANK!
Razzberry Sep 5th 2007 12:42AM
Just to clarify since the article was somewhat vague on this point. The 490 defense is necessary to become *uncrittable* by a level 73 (raid boss) mob. The extra miss/dodge/block/parry that results from the defense is just a bonus since past 490, attaining 1% avoidance is cheaper in the item budget as pure block, dodge or parry rating rather than adding more defense.
Kiltharas Sep 5th 2007 12:56AM
I am the official tankadin for my guild....490 defense is in fact "required". For trinkets i highly suggest Darkmoon Card: Vengeance if you can get your hands on the deck. As for librams,blizz gave us some love by adding the libram from heroic turn ins that adds an extra 42 block rating whenever you kick up holy sheild.As for people telling you a paladin cant tank....those are the people you know are the supposed hateful warriors that just cant admit we do better multi tanking then they do :)
so as for sound advice...never give up,its a little hard to get up there but well worth it
Dave Sep 5th 2007 1:41AM
A couple of good make-do weapons are
http://www.wowhead.com/?item=27905
or
http://www.wowhead.com/?item=27899
But get the Continuum Blade if you can.
I respecced and leveled a Prot Pally as soon as I had enough points for Blessing of Sanctuary and Reckoning. I was AoE Tanking (as my guild calls it) 3-4 mobs that were 2-3 levels above me. I was amazed at how efficient the strategy is. The key for me was twofold: One was getting a Flurry Axe with Crusader on it
http://www.wowhead.com/?item=871
and I used that one all the way to 70. Best 150 Gold I ever spent. The other was getting a decent shield with a Mithril (or better) Shield Spike on it.
I'm not the most experienced tank in my guild (or the best geared) but I can do Shadow Labyrith with no problems. Just make sure you check up on the macros that were posted earlier under this topic.
InsaneAssault Sep 5th 2007 2:03AM
Great article and great comments/advice so far guys. I am level 51, just turned protection and am having a grand old time whumping on 6-7 mobs as a time. Its very nice to see Paladins as being viable tanks towards endgame. Makes me very excited and am very much looking forward to going through outland as a pally.
Anenome Sep 5th 2007 2:18AM
I can personally attest to this, being a MT who raids Kara and going into Gruul's lately. Number one, become uncrushable. Number two, our threat generation is far better than a warrior as long as you stack +spelldmg by using caster-weapons. And because we don't need to get hit to generate rage, we can stack dodge and parry all day long, something a warrior would get into trouble doing. As far as getting mana goes, on the Prince fight, I get so much mana I can't even bring my mana bar down 10% before it's filled again. Generally mana's not a problem until you find you're overgeared like in nonheroics, and then just pop wisdom and you're fine.
The Arena caster hammer has +203 spelldmg on it, add a +40 spelldmg enchant and you'll be tossing some amazing threat numbers. If you can't get that, get the Lower City rep caster-hammer, which has +159 spelldmg. As a pallytank you need at least +150 spelldmg to hold threat well. Hell, I started tanking with +30 spelldmg and even that worked pretty damn well for nonheroics starting out. Nowadays I usually roll with about 270-400 spelldmg, and if you could somehow manage to get your threat into the 500+ region (t4, t5 maybe?), the devil himself couldn't pull off you :)
Bizzlewick : Black Water Raiders
Klysandral Sep 5th 2007 3:41AM
I have been a proc pally since lv 10 back then I remember everyone telling me I should point my points in to holy certainly in my guild Id never met another proc pally or on the server (that was until BC came out) I remember once I bumped into a group of 4 other paladins who where all specd Rerti we all did RFD togther and I really enjoyed it as this was the first and only time I have ever done a instance with a full paladin group. They even let me try a spot of semi tanking, this was the first instance I ever play the role of tank in.
Basil Sep 5th 2007 4:04AM
I tanked endgame pre-BC as a pally. Just kinda rubs me wrong when someone says we weren't around and were viable back then. Of course we weren't AS viable back then as we are now (thank god for the changes) but tanking 5 mans, ZG and MC was definetly possible.
You left alot out with this short guide (I understand you probably had to) but let me add a bit.
1) Don't use seal of vengeance. Its a gimic seal and is useless. As you said, use Righteousness at all times after a judgement of wisdom.
2) Downrank Holy shield and Consecration. Rank 1 Holy shield does just as much mitigation for alot less mana. Once you got firm aggro, switch to rank 1. Not many classes will be riding your ass for aggro so it shouldnt be a problem. Same with consecration. All you need to do is get the mobs attention, and then Holy Shield will keep it. This is especially important in places like Black Morass. You can hold all the adds on every portal just by alternating Rank 1 and Max Rank consecrations while spamming Holy Shield.
3)Don't use Retribution Aura until you are geared beyond kara and then only use it in gear checks youve already passed. Example - when entering Kara dont be an idiot and use Retribution for a minor amount of threat. You will need EVERY ounce of mitigation to survive those first fights until you get some better gear. Once you got gear from Kara then you will find yourself having to downgrade gear just to keep your mana bar full from healing in 5 mans. Thats when you can switch back to using Retribution Aura.
4) Get the Macros for our taunt and blessing of protection and USE them. They give us the speed of a warrior taunt with the range of your average spell. Use blessing of protection anytime someone pulls aggro off you. Get practice using them both all the time.
5) In answer to the other poster. No dont judge crusader. Always judge wisdom. You dont need the added threat. If you got the mana, you got the threat. Much better to judge wisdom.
With a properly open minded guild prot pallies can do wonders. Good luck guys!
Gadai Sep 5th 2007 4:30AM
I've been tanking for the last month or two on my paladin (been retribution, been holy, wanted to try to former 'red haired child') and I'm loving the experience. The guide is roughly accurate though I would question the need for Retribution aura. Once you hit 300+ spell damage in plate and a decent amount of block you're generating ridiculous amounts of threat. I've broken 1.2k TPS with ease using Kara and Gruul gears, and I haven't even maxed out my gear from those sources. That is using Blessing of Sanctuary and Holy Shield along with SoR on an target judged with Wisdom. The reason for JoW is that as your ability to reduce damage taken increases for the 'lower' content like Kara the less mana you're recovering from Spiritual attunement. I don't ever use Retribution Aura since the extra 26 x 190% threat it generates from successful hits on me always seemed less helpful other options like Devotion (1-1.5% more physical mitigation), Concentration or various Resistance aura's where appropriate.
All in I would suggest that, given how easily a tankadin generates threat, Retribution Aura should be the last thing you'll need :)
bwest0526 Sep 5th 2007 4:34AM
ROFLMAO...HAHAHA.. You put Tank and Paladin in the same sentence!! ROFLMAO!! OMG that is a good one, BEST joke I have heard in years!!! keep up the great work on Swinging your light!
Keya Sep 5th 2007 5:03AM
I leveled my paladin protection, and after me everyone in my guild did. Luckily for us, none of them decided to with to Retardins.
What I found though is that once you've got very good gear (generic def plate from Karazhan eg), you can just as easily tank normal 5 man instance or even trash in 25 mans as a holy palading. And I don't even have to put blessing of salvation on shadow priests or warlocks, aggro is just fine. Compared to a def paly, holy shock is incredibly handy for snap aggro.
My guild's MT1 is considering using a paly to tank some 25 man bosses or mobs, and he is one hell of a good protection warrior.
Retribution Aura is like "Thorns" - no real spell damage coefficient, it's nothing you want on your whole party anyway - I've almost never used it, except when AoE grinding.
Biggest problem for a paladin tank is not holding aggro but staying alive.
superfrank Sep 5th 2007 6:15AM
can we delete comment 13 because its completely unconstructive?
Silvertusk Sep 5th 2007 6:51AM
There's an interesting note to be made for Blood Elf (Horde) paladins: they can tank very well WITHOUT +spelldamage gear, and can go "the way of the warrior" (so to speak) due to Seal of Blood.
See, Seal of Blood's non-Judgement damage is done purely through attack power / weapon damage, so you can pick up warrior tanking gear as you level (in addition to paladin gear) and use that if you lack a decent amount of +spell power instead.
The problem is that you generally lack mana, and you tend to run out of it quick unless you take lots of damage.
Adese Sep 5th 2007 7:52AM
If you aren't interested in being MT in raids at all, you don't really need to get uncrushable, since only mobs 3+ levels above you can crush (meaning only raid bosses once you are level 70). Granted, being uncrushable does have the nice side affect of all hits to you are mitigated to some extent (all attacks are either dodged, parried, missed, or blocked (where you take partial damage)).
When starting out as a tankadin, your first priority should be to hit 490 (485 for 5 mans) defense to be uncrittable. That will greatly decrease your damage intake. Once you hit that, you should work on your stamina (more health is good) and your avoidance (to get uncrushable).
Finally, if you want to learn more about paladin tanking, be sure to check out the Maintankadin forums (http://www.failsafedesign.com/maintankadin) - lots of tankadins hang out there, some even tanking in BT/Hyajl.
David Sep 5th 2007 10:03AM
So many people say Prot Pallies didn't exist pre-TBC but it just ain't true. Before 1.9 gutted Prot, there were plenty, especially with Holy Shield being so much lower in the tree, and doing as much damage as it did. Even after 1.9, Prot Pallies existed, but the problem was they were relegated to 5 mans only, as the second you hit MC or beyond you got annihilated.
My guild, just a tiny thing, ran every 5-man dungeon hundreds of times with a Pally tank pre-TBC. Every now and then, when we would add a random PuG healer or dps, they would skoff at the idea of the pally tanking, enter the dungeon, watch as no cc was needed, threat was no problem, and we cleared the dungeon in record time. They never skoffed afterwards.
Sylythn Sep 5th 2007 10:38AM
"It just requires the right type of gear." Boy is that ever a loaded statement. Perhaps one of the most difficult things to do as a Pally - whether you're protection for tanking, or picking up an off-tanking set as holy or ret - is to balance the stats. Not enough spell damage, your threat suffers...not enough defense stats, your face gets pwned...not enough stamina, your healers begin to hate you. Most Pally tanking gear has so many stat points spread over so many stats that you end up with lower stamina, spell damage, and defense stats on a single piece than you really should have.
That said - find a well played, well geared pally tank, and never let them go. Threat gen is astronomical and multi mob tanking is amazing...can we say AoE elite groups (5-6)...yes, yes we can. :)