Getting the most threat out of your Druid

Karthis over at Of Teeth and Claws has posted a great new article about druid threat generation. It's a good read, supported by some solid math, so if you're into theorycrafting, or just want to squeeze every drop of threat out of your Druid, I recommend stopping by and reading up.
Be sure to check his archive, too -- he's got some very good posts up there, as well as some useful links to up-and-coming druids looking to better their gear.
Be sure to check his archive, too -- he's got some very good posts up there, as well as some useful links to up-and-coming druids looking to better their gear.
Filed under: Druid, Analysis / Opinion, Tips, How-tos






Reader Comments (Page 1 of 1)
Tobiathin Sep 7th 2007 8:56PM
Dire Bears for threat? Ptff. Learn to boomkin.
draeth Sep 7th 2007 9:22PM
boomkin rofl...thats a good one
Morrigän Sep 7th 2007 9:46PM
That's accurate. Doomkins can generate as much aggro as they want. They just can't get rid of that...
Pzychotix Sep 7th 2007 10:49PM
You want to know how to generate threat as a bear?
Set 1 to Maul.
Set 2 to Mangle.
Set 3 to Lacerate.
Mash head against these three buttons until mobs is dead.
Druid dude Sep 7th 2007 11:11PM
On multiplie mob pulls in 5 mans, like the packs in SL after the first boss, I have always been fond of a Hurricane - Bear - Enrage - Mangle kind of pull. One tip though, make sure you will have enough mana to shift in to bear form after spending a bunch on your Hurricane. Not that I have ever done that, and actually had to pop a mana pot while watching the mobs run around loose beating on casters and healers. Never.
Morrigän Sep 7th 2007 11:07PM
@3: lol warrior
Rangifer Sep 8th 2007 10:19AM
You can start with a lot more threat off an initial pull of a single mob:
starting at max casting range, swap gear so you start with less than full health;
cast Regrowth on yourself;
cast Wrath;
just as Wrath is about to hit, cast Moonfire;
right as you cast Moonfire, start backing up;
while backing up, shift to Bear;
still backing up, cast Enrage;
still backing up, cast Feral Faerie Fire;
as the mob enters melee range, cast Mangle.
Backing up gives you time to do all this, and you get threat from 1-2 ticks of Regrowth (instant and 1st tick wasted), Wrath, the instant and 1st tick of Moonfire, Furor, instant and 1-2 ticks of Enrage, FFF, and Mangle on contact. On contact, you'll take damage, so you can get threat from Prayer of Mending and Earth Shield, which your healers can trinket their first cast for a lot of extra threat.
Zinoron Sep 8th 2007 6:12PM
I'm not normally one to down a topic. But this seemed like such a waste. I was hopeful this would be about how to maximize overtime threat generation in various encounters. But a max threat pull? How useful is that? If you're DPS has the patience for you to set that all up, they've the patience to lead you rip into them the normal way.
Pulling a group of mobs isn't about max threat, it is about enough threat on the right mobs and avoiding CCers. Toss a hurricane, or dot'm with moonfire for offtanked mobs. But Figuring out how to maximize every inch of threat is a concern primarily for boss fights.
Will Sep 8th 2007 6:40PM
Rangifer, that's not correct. When a HoT is cast before combat begins, it doesn't generate threat at all during any point of it's duration. This makes the Regrowth useless.
This is really useful if you're a healer, though, and the tank is about to pull some hard-hitting mobs (like the pulls just before Prince, and for bosses etc.); because you can have SOME healing happen on the tank without being in danger of pulling aggro.