The Care and Feeding of Warriors: Starting Out

Yet again we descend into the maelstrom and bring forth The Care and Feeding of Warriors, the column that shoots forth horrid tentacles at the bathysphere of warrior issues, probing, searching, a kraken of communication. Yeah, I don't know what the deal is with all the squid imagery either. I think Matthew Rossi had too much pizza last night and had some weird dreams that are still lingering as he writes his intro text. The guy's got something like six warriors, he's not right in the head.
Yesterday, when writing Totem Talk, I mentioned that I'm leveling up a draenei shaman (this is in addition to the shaman I already play) - what I didn't mention is that I'm also leveling up a draenei warrior. Yes, this is my sixth or seventh warrior and, after my three 70's and my poor orc warrior who's been stuck at 60 forever, he's currently my highest level alt at 52. Part of the reason I'm doing this is due to extreme guilt at the fact that I haven't gotten a draenei to 70 yet and warriors are exceedingly easy for me to level.
In general, warriors offer a unique way to level compared to other classes. Unlike most of the mana classes, there's only enough downtime to restore your health, and with a properly maintained first aid skill a warrior can maintain a grinding pace most other classes would find ludicrous. (Rogues and druids to a lesser extent, but rogues often have to stealth and position themselves for maximum effect, which can slow them down. Again, I admit now that I am an awful rogue and a talented one might play differently.) However, there are things to keep in mind as you start your newbie warrior. Since I've recently been taken to task for writing most of these columns for the level 70 warriors out there, I wanted to try and provide some balance and address leveling a warrior up.
First off, and it has to be said over and over and over again: you are not invincible. In fact, you know all that armor you have on? It just means that you don't have any escape abilities when stuff goes bad. We've all seen the Overconfident Tank in action. Don't be that guy. When you're just starting out, pick your fights. Pull mobs into areas that you've cleared, make sure you keep your cooking and first aid maxed so you can eat buff food and bandage when you're done killing. Properly used, first aid and cooking are a warrior's best friends while acquiring XP. It may not seem like a big deal, but more stamina is always a good thing for a warrior, especially when you first get started and you don't have good gear.
Gear is very important to a warrior. A mage without any gear would have a low mana pool and, at higher levels, would be missing out on spell damage, spell crit, and so on. A warrior without any gear is useless. A level 20 warrior with a grey or bad green sword is half as effective as that same warrior with a decent blue. The effect multiplies as you get more gear for each slot in your inventory, so get the best gear you can as soon as you can, keep it updated, keep it in good repair when you visit a blacksmith or other store. Also keep your training current, as it goes hand in hand with your gear. The gear allows you to make effective attacks and boosts your various stats, the training gives your more options. One of the strengths of the warrior class is a variety of options; our three stances give us possibilities in both tanking and grinding, and in addition to gear and training, you need to keep your understanding of the stances and when/how to switch them current as well.
We've all known the warrior who doesn't stance dance. By level 30, you should have all three of your stances after completing The Affray quest. As soon as you get Berserker, start experimenting with the three stances. You'll of course want to tank most of the time in Defensive but it's best to get used to switching to zerk for a fast fearbreak using Berserker Rage as soon as possible. If you're Alliance, well, you won't always have a dwarf priest (or draenei) in your pocket, and if you're horde, they haven't introduced fear ward on that side yet. There are other reasons to dance the stances... grinding in zerk, you may want to switch to Battle or Defensive to thunderclap the mob you are fighting, or to use one of your thirty minute cooldown abilities.
Also, warriors are unique in that we have three linked abilities that share a thirty minute cooldown. Retaliation, Shield Wall, and Recklessness are the warrior equivalent to other classes' escape abilities, but they're not really useful for escape in most circumstances (although used properly, Shield Wall can be, if you get lucky.) Since these abilities are on a long shared timer, a lot of new warriors will be leery to use them, since they won't have any of them for over half an hour if they use one. Break this habit. These three abilities can spell the difference between life and death for a leveling warrior, so learn to use them judiciously, but use them.
Retaliation in particular is a very good ability for when you're jumped by multiple mobs in PvE. It's best to macro ret so that you equip a big, slow 2h weapon when you use it if you can, and don't forget to position yourself so that all the mobs attacking you are in front of you. Used in concert with sweeping strikes and/or cleave, retaliation can bring two or three attackers down at once. The author of the wowwiki article is correct in that retaliation is more or less useless in PvP now, but I disagree with his dismissal of the ability for PvE. It's a panic button, but as a panic button it can save your hide.
Shield Wall is just going to be delaying the inevitable as a panic button, but if you have a healer in your party it can buy useful time (it's an awesome tanking ability, as it cuts down all damage you take by 75%, giving time for one or two big heals to land) and it can also serve if you're just trying to run to the safety of a settlement from multiple mobs. It's not the highest priority for grinding, but you should have a shield in your inventory so you can make use of it. Well, you should have a shield in your inventory anyway, right?
As a panic button recklessness is the worst talent of the three. PvPing, you'll use it as often as it is up, because you'll always need to do as much damage as possible to that mage before he blinks, freezes you in place, or turns you into an adorable turtle before spending six seconds preparing to set you on fire, but for grinding and soloing it's not really suitable to save your hash... the increased damage you'll take from using it will kill you pretty fast if you're using it when you're afraid you're going to die anyway. It can, however, turn a difficult to solo mob into a dead mob pretty darn quick if you use it properly. Step one, build a full rage bar. Step two, pop recklessness and use your highest damage instants. Step three, profit! Well, when it dies, anyway.
Before I go into a few good pieces of gear for the various levels, I want to say again: warriors have a fairly unique grinding/soloing style. You're not going to be able to kill six or seven mobs at once the way a mage can, you're not going to be fear and dot killing mobs six levels above you or big elites. You don't have a hunter's pet to tank for you, as you're the tank (and man, don't you wish you had someome casting mend pet on you?) and you don't have the rogue's ability to sneak into a crowded place to take out that one quest mob and escape. You're a clanking (well, jingling at the lower levels) target, you don't hide. What the warrior excels at is doing significant sustained damage to one or two mobs at a time and moving on with minimal downtime. You have no self heals outside of potions, so exercise a little caution and common sense (don't try and take on three mobs at or above your level if you don't want to have to bandage and/or eat afterwards, and if you try and take on mobs more than three levels above you, you're probably going to die since you'll miss or glance most of your attacks) you'll find the warrior an exceptional choice for questing.
I made a Wowhead filter of the blue mail drops available for a warrior in the high teens to level 30 or so, and it's a good place to start looking. The important thing is to know when an item is good for you, and when it's not: just because you can equip a mail chest doesn't mean you should roll on it if it's clearly designed for a paladin, for instance. Luckily, most of the blues at this level are strength and stamina heavy, so you shouldn't feel bad rolling on them.
This should hit most of the basics: as always, any further advice for starting warriors from those of us with more experience is always welcome in the comments, as there's only so much room here and always more detail to go into.
Filed under: Warrior, Cooking, First Aid, Analysis / Opinion, How-tos, Leveling, Alts, (Warrior) The Care and Feeding of Warriors






Reader Comments (Page 1 of 1)
Matthew Sep 7th 2007 1:16PM
Draenai warriors make great use of the self-healing racial that they get. Nice little backup if you can't bandage due to a dot.
I will also say that retaliation is basically the only way to take down a same-level elite as a levelling warrior, aside from the full rage bar/recklessness thing. That's one of the drawbacks of being a levelling warrior: you will need to ask for groups to take down the solo elite mobs that pop up on wanted posters. The other classes I've leveled up substantially (warlock/hunter) have no problems with it, and I've seen mages and priests take down elites without too many problems, but it's pretty difficult for warriors since they usually hit pretty hard and have so much health.
Hollywood Ron Sep 7th 2007 1:33PM
Leveling a warrior is a difficult, difficult experience, but worth it in the end.
Hide Sep 7th 2007 2:15PM
Out of every class I've leveled, I've found that at the extreme newbie levels (sub-20), warrior is the ultimate EZ mode, especially if you plop your cash into the highest level green weapon you can find on the AH.
The biggest problem with wars is that at all levels, they're highly gear dependent, and by the mid-30's, mobs scale faster than your gear acquisition -- unless you have a higher lvl char who can bankroll and twink your war.
Wars are great to level if you can constantly stay in gear. If it's your first character, you will spend a lot of time running in ghost form.
Pretty much the formula for leveling as a war:
- All fury, period. End of discussion.
- Max out First Aid, always, and Cooking is a must.
- Skinning and Mining for cash, or, Herbalism and Alchemy for use. Pots make a massive difference.
- Casters suck. Stay away from them until you get Zerker stance and Pummel. And then they're EZ mode.
- Don't be lazy, like over half the wars I've seen -- keep Battle Shout up. Every bit makes a difference.
- Never forget, the best warriors are the ones who live. Hamstring/Piercing Howl/Intimidating Shout and run if needed.
Dave Sep 7th 2007 2:10PM
Okay, I suppose I'm in a backwards situation.
My last character I got to 70 was a Warrior. I found it to be the slowest, most painful experience ever. I'm not sure what classes can level slower, but I'm not sure anyone's as slow as a Warrior. Yes, your only downtime is for eating or bandaging... but generally you're going to gear and out pace your first aid skills. You're stuck finding nothing but mageweave at times when you're only going to heal 1/3 of your health with a full heavy mageweave bandage if you're gearing right. You either have to spend a buttload of money on bandage/cloth or settle for eating every 3-4 fights. Blah. Plus warriors kill slowly IMO.
I'm leveling a mage right now and I'm blown away by the speed in which I'm taking things down. I'm going the full frost +spelldamage +crit build, and almost all mobs at my level I can 3-shot. I can solo elites 3-4 levels above me with absolutely no trouble at all. I don't do the AOE thing so that may work even better, but against a single target I absolutely shred. If I get into a bad situation, frost nova, blink, head for the hills. Now that I've got my water elemental panic button, I'm pretty much an undefeatable tiny god. I never could say that with my Warrior that's for sure.
IMO, the optimal ideas for warrior are this:
Gear stat priority: Stam, then STR, then AGI. Try to get a decent amount of crit. Use a 2H that's SLOW and has stats, not procs. This will make your mortal strikes better and your crits will be much better. Yes, a cute proc like a %10 chance of 30 shadow damage looks neat, but it's ultimately going to be worse for you than a big axe that has +20str and +20 stam or something like that.
As soon as you hit 51, waste enough time in AV to get your ice-barbed spear. %100 worth it, it'll last you until your mid-60's if you avoid instancing while leveling.
And don't spec prot until you're done leveling. Seriously. Go Arms/Fury or Fury/Arms and put as much stuff into burst damage abilities as possible. Shouts are kinda silly while leveling, just go for things that are gonna help you increase your damage once you get Mortal Strike. You can tank lower level instances just fine as an Arms warrior as long as you're getting decent tanking gear here and there.
And be prepared to die a lot, I know I sure did.
bennet Sep 7th 2007 2:22PM
I don't have a warrior myself, but a friend of mine swears by alchemy along with food and bandages as a helpful aid to leveling - sure, he can't make his own armor/weapons, but as he says, you only change gear every so often, and potions are an otherwise constant drain on your finances that you might be tempted to skip if you weren't making them yourself.
Matthew Sep 7th 2007 2:40PM
#4, I can't stand fury for levelling, at least not dual-wielding. Miss miss hit miss miss miss CRIT miss hit hit hit miss miss miss CRIT CRIT, etc. I find a good arms build lets me kill more quickly (speaking as someone who just flipped from fury to arms at lvl 55). I don't spend my time in zerker mode, but I find that staying in battle lets me overpower much more often and take on multiple mobs with sweeping strikes. Talented thunderclap also makes it easier to deal with two or three mobs at a time.
Just one man's opinion. I'm sure fury is great when you get +hit gear in Outland, but before then it's frustratingly inconsistent, at least to me. Rampage is also really annoying to try and keep up since it only lasts 30 seconds.
Blood thirst is more useful than MS for levelling, sure, but the other stuff outweighs it for me.
Matthew Sep 7th 2007 2:41PM
#4, I can't stand fury for levelling, at least not dual-wielding. Miss miss hit miss miss miss CRIT miss hit hit hit miss miss miss CRIT CRIT, etc. I find a good arms build lets me kill more quickly (speaking as someone who just flipped from fury to arms at lvl 55). I don't spend my time in zerker mode, but I find that staying in battle lets me overpower much more often and take on multiple mobs with sweeping strikes. Talented thunderclap also makes it easier to deal with two or three mobs at a time.
Just one man's opinion. I'm sure fury is great when you get +hit gear in Outland, but before then it's frustratingly inconsistent, at least to me. Rampage is also really annoying to try and keep up since it only lasts 30 seconds.
Blood thirst is more useful than MS for levelling, sure, but the other stuff outweighs it for me.
muppetboy Sep 7th 2007 4:04PM
Thanks for the great article. I've just started leveling a warrior after having played several casters, and it's definitely a fun challenge adapting to a different playstyle.
Some folks mentioned Arms as a good tree for leveling up. What would be a good talent build for leveling via solo questing and occasional instance runs?
Thanks again, and keep the starter warrior articles coming!
Matthew Sep 7th 2007 4:42PM
#8, I recommend arms, personally. You don't need to be protection spec to tank an instance until maybe Zul'Farrak at the earliest, although many people don't switch until they hit 70. Just spec Arms and use a big two-hander while soloing, but keep a good one-hander and shield in your inventory for when you want to do instances. Assuming you and your fellow players are familiar with the instances that you're running, you'll do fine in protection stance in them even if you're not protection spec.
Even if you do go Arms, though, the first five talent points should go into Cruelty. Here are the two warriors I'm working on, both of which focus on soloing. The builds haven't been particularly thought-out, but they both work well enough.
http://www.wowarmory.com/character-talents.xml?r=Zangarmarsh&n=Millard
http://www.wowarmory.com/character-talents.xml?r=Ner%27zhul&n=Neckless
Hammer Sep 7th 2007 5:22PM
I did take you to task for 70 content in your articles last week. Wasn't expecting to see an lowbie centric article this quickly though. Nice one.
I'm currently leveling 3 characters, a Mage, a Shammy and a Warrior. Of the three, I've found the Mage the most enjoyable because of the ranged capability, but my Arms warrior easily levels at the same rate as my mage, possibly faster. And that's using 2H axes only (Corpsemaker replaced by Whirlwind with Ravager for PvP and Sword of Omens for tanking).
I will admit, I'm bad at gearing - almost all my gear is crafted and it doesn't get upgraded as often as it should. Problem for tanking and PvP, yes, but fine for solo leveling.
4STR4STALeatherBelt Sep 8th 2007 8:45AM
I've leveled 2 Warriors to endgame, in the old days a 60 Alliance in the new days a 70 Horde.
The 60 was Arms spec while the 70 was (still is) Fury spec.
I must say, though because of gear issues it's not perfect, Fury is fantastic for grinding. If you can aquire a respectable crit level you'll have little trouble. Elites are another matter, leveling up you simply won't be able to do what a Hunter, Warlock or Mage can do. 'Know your limits' sums the Warrior class up quite nicely actually.
If anyone reads this, or any other point about Fury, please bear one massive thing in mind: HIT rating is your best [stat] friend in the whole wide world. Stack as much as you can, period. Lose 10 STR but gain 5 Hit? Go for it. Lose some Crit but gain 10 Hit? Go for it.
chris.babin Sep 8th 2007 10:12AM
My new favorite combo with my new Draenai warrior is to get her stuck in with a large group of mobs (3-4, not crazy AOE like mages can), and then at about half life, pop Gift of the Naaru and one of those stone statues that jewelcrafters can make. Between the two, it's like being able to use a bandage while in combat. Granted, you can only do that every three minutes, but hey, it's more than most warriors get.
And as for gear, as far as crafting goes, dump blacksmithing, I've had an armor crafter and swordsmith. Unless you are dieing for the end game craftables, you're better off mining, selling the ore, and then buying your equipment off of the auction house. Even if you're buying the crafted equipment, it is probably cheaper to buy the finished product than the mats, and you normally can't get the mats for the best equipment for your level until you are a much higher level (eg, at level 30, the best craftables are iron, and you're still leveling in an area with nothing but copper).
superfrank Sep 10th 2007 9:03AM
I found when levelling my warrior that although you're constantly starved of rage, you have far more rage available with fury spec than arms spec. Arms only gets worthwhile once you can quickly get 60 rage or so so you can knock out some sweeping strikes/cleaves.
Since the great rage nerfalisation, the new formula adds on a small fixed amount of rage on every hit in addition to the rage proportional to the damage done - this favours fury (especially if you talent unbridled wrath) as you get in lots more hits for the same amount of damage. Later on (50+?) you have lots of rage all the time, so the small fixed amount of rage thats added on every hit doesn't make much difference any more.
The Drizzle Sep 10th 2007 1:50PM
I need some help -- I've been leveling a Warrior for a while -- it's taking a long time (partially due to my schedule). I've read here that leveling cooking can help - Auctioneer and First Aid helps (First Aid is maxed). Is there anything I'm missing? I tend to solo everything.
Kurdon Sep 10th 2007 6:02PM
Having leveled a Prot warrior from level 10 on day one of WoW's release (with no respeccing until those couple of months where everyone went BG-crazy right before BC was released), and a separate Arms orc warrior on an RP PvP server to 60, I can say that all three paths are viable for solo if you have the playstyle (and gear) to match and complement them. Some friends I know that have tried to level warriors actually preferred going protection because they weren't as good a judge of what they could take on, and that spec afforded them more survivability (aka less frustration).
I've played around with Fury as well for grinding mats and coin after reaching 70 and see the viability of it... but I still doubt I would have picked it for leveling in hindsight for myself. Gear-concerns aside, the breakdown is thus for solo imho:
Prot - mucho survivability, casters are much easier, and multiple target encounters are much easier to survive and maybe even win without the necessity of having to use your 30 minute cooldown abilities. Dependant upon the full range of stats for maxinum benefit.. the more stam and defense/resilience the better, with crit and hit and attack power and agility all being beneficial for regeneration, threat generation, and damage.
Arms - big spike damage, non-elites go down screaming, more downtime but faster kills, casters are more dangerous but healers are still in mortal danger between your big crits and mortal strikes (when you can spec far enough in to get MS). Lends itself to gear with crit and strength and attack power, with agi and hit being also helpful but not worth stacking. And of course, any stamina you can squeeze in.
Fury - Almost as fast on the kills as Arms, but your health regen abilities help take a bite out of your downtime so that you can keep going, especially if you're fighting weaker mobs. A great grind spec, but reliant upon crits and hit and attack power for maximum effectiveness. Stamina helps as always, of course, and agility too of course, but those are generally secondary for fury.
To me, the biggest draw of Fury over Arms seems to be the pace - fast swings, lots of buzzsaw action, and you're not waiting around for paint to peel in between 2H swings, but if you have any intention of arenas later on, Mortal Strike is your golden ticket, and Arms sports some massive crits and spectacular 'CLICK - "Whoa... where'd that cloth-wearer go? It looked like he exploded!"' moments.
Kurdon Sep 10th 2007 6:04PM
aving leveled a Prot warrior from level 10 on day one of WoW's release (with no respeccing until those couple of months where everyone went BG-crazy right before BC was released), and a separate Arms orc warrior on an RP PvP server to 60, I can say that all three paths are viable for solo if you have the playstyle (and gear) to match and complement them. Some friends I know that have tried to level warriors actually preferred going protection because they weren't as good a judge of what they could take on, and that spec afforded them more survivability (aka less frustration).
I've played around with Fury as well for grinding mats and coin after reaching 70 and see the viability of it... but I still doubt I would have picked it for leveling in hindsight for myself. Gear-concerns aside, the breakdown is thus for solo imho:
Prot - mucho survivability, casters are much easier, and multiple target encounters are much easier to survive and maybe even win without the necessity of having to use your 30 minute cooldown abilities. Dependant upon the full range of stats for maxinum benefit.. the more stam and defense/resilience the better, with crit and hit and attack power and agility all being beneficial for regeneration, threat generation, and damage.
Arms - big spike damage, non-elites go down screaming, more downtime but faster kills, casters are more dangerous but healers are still in mortal danger between your big crits and mortal strikes (when you can spec far enough in to get MS). Lends itself to gear with crit and strength and attack power, with agi and hit being also helpful but not worth stacking. And of course, any stamina you can squeeze in.
Fury - Almost as fast on the kills as Arms, but your health regen abilities help take a bite out of your downtime so that you can keep going, especially if you're fighting weaker mobs. A great grind spec, but reliant upon crits and hit and attack power for maximum effectiveness. Stamina helps as always, of course, and agility too of course, but those are generally secondary for fury.
To me, the biggest draw of Fury over Arms seems to be the pace - fast swings, lots of buzzsaw action, and you're not waiting around for paint to peel in between 2H swings, but if you have any intention of arenas later on, Mortal Strike is your golden ticket, and Arms sports some massive crits and spectacular 'CLICK - "Whoa... where'd that cloth-wearer go? It looked like he exploded!"' moments.
Kurdon Sep 10th 2007 6:06PM
Sorry.. 'regeneration' = 'rage generation' in the Prot stanza.
Ashwin Sep 29th 2007 1:24AM
@ Your points are valid but as #7 said the fury line just misses too much until you get enough + hit gear. Sure the strikes in arms are slower and you get more fun out of the speed of fury but fury can be pretty frustrating if you miss a lot. If you go for improved berserker stance then you will be spending all your time in beserker, now sure you do 10% extra damage to compensate and +3% crit on top of that, but the fact is we cannot be sure of how useful that is when you miss so much. without + hit
the fury tree is pretty unreliable especially vs tougher opponents. Fury is really a high risk, luck of the draw kind of thing. It does have piercing howl and cruelty going for it though. Pretty much everyone takes cruelty and in the case of the fury warriors it helps them proceed down the tree.
One more thing. I am not sure how good an idea it is to trade too much + crit for +hit, +hit is certainly more important but the fury tree is pretty dependent upon crits to get flurry and to a lesser extent rampage going. Fury shows more promise but arms seems more reliable.