Totem Talk: Training yourself to heal

Totem Talk, the column for Shaman players, is written by Matthew Rossi, who is having a heck of a time coming up with anything funny to say in this paragraph this week due to being up late running Black Morass. Luckily, said Black Morass run is going to help illustrate some points in this column, so it was worth it, but I am sleepy now.
I leveled my first shammy elemental for a while before switching to enhancement, which I played all the way to 70 and enjoyed so much that I went back to do it again. But my guild needed healers more than it needed yet another DPS, and I'd originally created the shaman to heal with anyway, so I went restoration as soon as I had decent enough healing gear.
The first thing to discuss about resto, and indeed about healing at all, is that it is an entirely different experience from DPS or tanking. Tanks generally pay attention to the mob or mobs they're holding aggro with a secondary focus on the healer's aggro. DPS try and stay out of AoE damage and deal damage. Healers?
Healers have to keep those little green bars full. In playing my shaman, I have learned of the joys and wonders of a monofocus so tight that at times, I couldn't even tell you what the inside of the instance looks like. People talking on Vent? I didn't notice. Yesterday in Steam Vaults, I actually died when no one else in the party did because I was so busy healing everyone else I didn't even notice that I was under attack. I finally broke down and switched to Omen after that, because I apparently need the big red flashing "You have exceeded 90% of Supatank's threat!" warning. Sometimes even full Healing Grace doesn't cut it.
Before we go into detail, I have to admit now, I'm still learning as resto. We're only in Karazhan and Gruul's with any frequency, and I'm sure there are loads of tricks I don't know yet. I'm just going to talk about my experiences with restoration and how I go about healing, and I'll let others chime in with refinements in the comments if they so choose, as I'm well aware there's always more to learn.
Resto as a healing spec has some interesting advantages and disadvantages when compared to other healers. In some ways, it stacks very well and in others, it's a trifle limiting. For starters, I have a really difficult time healing a big Karazhan boss fight without Mana Spring totem up. This makes for fun times on any fight where I have to drop some other water totem and, as if often the case, there's no other shaman in the run. Blessing of Wisdom from the pallies can help if we have a pally... but we often don't. I generally have to drop at least one mana potion during a long fight, save Mana Tide for after that, and hope I have another pot available if the fight goes really long. I can't honestly say how this compares to other healers, as I'm usually too busy to notice, but it is a limitation of the class even with decent mp/5 gear. Still, with constant Mana Spring up I'm usually not too bad. The effect of the totem is small, but it helps my natural regen enough to compensate for my mana inefficiency when combined with Wrath of Air totem.
When I feel stressed about how much damage I will be expected to heal I resort to Wrath of Air, which is a boost to caster DPS as well as to my healing. It really depends on two factors - is the DPS in the party melee or caster, and am I expecting the tank to take huge spikes of damage? If the DPS is melee, I'll usually drop Windfury or Grace of Air but if I either expect the tank to take massive bursts of damage or I have more than one caster in the party, I'll drop Wrath for the +101 to their spells and my healing. It's also great for when you're about to drop an Earth Shield on the tank. You can even just drop it for that one cast and then switch to a melee friendly totem.
Last night, while running Black Morass, I never actually used earth shield on the tank except when the wave bosses spawned. Instead, I used it on the feral druid who was killing the adds for us. Honestly, having leveled to 70 as enhancement Earth Shield was the first real 'ooh!' moment for me when I switched. It's a simply great spell and helps to fill the gap in shaman healing from our lack of a heal over time spell. By simply keeping earth shield fresh on the add killer and occasionally throwing a downranked Healing Wave his way when I could, I didn't have to drain my mana too badly to keep him up even though he was far out of range of my mainstay for melee heavy groups, Chain Heal.
I have to say, instances like Black Morass and Steam Vaults have been my training ground in how to learn to become a healer. So it's appropriate that we discuss the three shaman healing spells, Lesser Healing Wave, healing wave and chain heal now.
For starters, I almost never use lesser healing wave when healing in an instance. If I don't have enough mana to cast the rank of healing wave I would want to use, I'll cast a lower ranked healing wave instead. The mana efficiency issue means I'd only cast lesser healing wave if I was convinced the MT was going to die if he didn't get a heal in 1.5 seconds and I didn't have Nature's Swiftness up. I generally depend on healing wave and chain heal to keep everyone up, both due to mana efficiency and the benefit of having enough +healing on my gear that I can use downranked versions and still get decent amounts of healing out of them. My chain heal, which I use at rank one if I can get away with it, tends to heal for about 1200 or so on the first target, so I use it to heal the MT while providing small splash healing for any rogues or ferals up there DPSing. In Black Morass, for instance, we had a warrior and rogue up in melee most of the time with the feral druid switching between the elite and the adds as they popped and the mage providing whatever DPS was most neeeded. So, if I wanted to make sure the rogue (we'll call her Vizz) wasn't going to go down, I might switch to her and fire a couple of chain heals, trusting that the splashover would keep the MT topped off until I could switch to him for a rank 5 healing wave. Vizz stays up, the tank stays up, everyone's happy and I keep enough mana that I can switch to a max rank healing wave if it becomes necessary. Combined with earth shield, sometimes I can actually avoid healing anyone at all for a good ten to fifteen seconds while mana spring and my gear regen some mana for me.
One other trick that having to keep everyone up in a hectic fight has taught me is, throw a rank 1 healing wave on everyone when you can. It only takes 1.5 seconds, it provides Healing Way at a trivial mana cost, and it also has a chance to crit and give them extra armor from Ancestral Healing, if you have that talent. Downranked healing waves that crit may well be all that I could do to keep the druid (we'll call him Vash) alive last night, as he was forced to run in and out of my healing range to deal with the adds.
In general, healing is a 'whatever works' situation. If you prefer to blow all your mana with big heals and it works for you and your groups, then by all means throw the biggest heals you can around. I tend to fanatically downrank my spells whenever possible, casting the lowest rank of a spell that I believe is still getting the benefit of my +healing gear. This used to be even more effective before Blizzard changed how +healing affected lower rank spells, but while it is no longer possible to just downrank and get nearly as much healing for much, much less mana, it's still a useful technique for saving mana and avoiding overhealing. I tend personally to use the lowest effective rank (rank 5 or 6 for healing wave) as a 'spam heal' when necessary, while being ready to hit nature's swiftness and max rank healing wave at a moment's notice. Likewise, my maintenance cast of chain heal is usually rank 1, which still provides a decent amount of group healing for less mana and allows me to keep ahead of the regeneration curve, while always keeping max rank ready to fire into a rogue or other melee DPS who looks to be about to go down.
As a resto shaman, I personally believe I have the tools to main heal any five man in the game and can contribute greatly to healing any raid. We can debate who's the 'best' healer all day, and other classes have strengths I lack... a paladin is a much stronger single target healer, a druid can far outshine me with heal over times, and priests have the single broadest toolkit for healing... but with chain heal I can keep up to three in melee range up indefinitely, and with earth shield I can help reduce the damage a tank takes while giving him or her all the threat generated by that healing, while my healing wave is more than adequate for healing when a big heal is required or only one target is taking damage. Finally, while healing I can drop totems that benefit the group by increasing our mana regen, raising our DPS and even reducing our melee damage taken. And it's always fun to drop a Fire Elemental and pop Bloodlust then go back to healing.
What I know about healing, I've learned through instancing and raiding. You can read up on healing builds (in fact, I recommend that you do) but in the end, the best teacher is going to be trying desperately to come up with a way to keep the mage alive even though he's behind you and the rest of the party is in front of you, or screaming obscenities at your screen because the shadow priest keeps taking massive damage because his mind control breaks early. Ah, nature's swiftness, without you I'd have popped a blood vessel by now.
Now, come forth and share your own tales of healing resto. Next week, we'll be talking resto gear for starting out in the 70 mans as well as some nice pieces for when you're leveling up, and then we move on to discuss elemental, if all goes according to plan.
Filed under: (Shaman) Totem Talk






Reader Comments (Page 1 of 2)
theprofessor Sep 13th 2007 11:50AM
I started playing WoW about a year ago and my first character to 70 was a shaman. I was interested in healing so I specced resto and went after some gear. My heals were good but I was having serious mana problems, which is about the time my brain made the huge leap to downranking heals.
I hadn't done any endgame before TBC, so I was a total healing nub, no clue what I should be doing to keep my mana pool up. It made me kind of hate my shaman, and not really enjoy the character.
Downranked heals made it fun again - I have an almost limitless mana pool, for which I can pop Mana Tide in a pinch, and I like the idea of stacking up Healing Way on multiple targets. Gives me more to do than Rank 5, Rank 7, Rank 3, Rank 5 for an entire instance.
Great article that will hopefully help more folks like myself discover the beauty of downranks earlier.
Rerolled Sep 13th 2007 11:52AM
Yes, all healers, and most offensive casters, have to constantly chug mana pots in tough fights. The only way to possibly cut down on this is to recruit some shadow priests.
dreamss Sep 13th 2007 11:54AM
the totem that reduces mana used by HW from SSC and the violet eye trinket from shade is a great combo for resto shamans, mana used by rank 1 becomes 0 but it procs the trinket so u can get greater mana since the 5sec regen rule is not broken.
Guidinglight Sep 13th 2007 11:53AM
Becareful on how far down u down rank. At some point you start to lose the advantage of your +healing. On my priest the lowest greater heal I will use is 3. Shammans rock on healing for mob fights because of chain healing. If you in Kara push your healing skills and run herorics. Normal Instance are way to simple considering I have seen many people not speced for healing still heal through them.
One of the best places I like to go to test out spell ranks is AV. It allows me to be in a raid enviornment to tune my UI and test abilities.
On the mana pot thing. It depends on the boss. When I first started Kara I would use about 2 mana pots per boss. One early on, then my pet at about half way, then another mana pot. Now I can run Kara and down most of the bosses without using a mana pot except Prince and Nightbane.
ringu0 Sep 13th 2007 12:08PM
> mana used by rank 1 becomes 0
Are you sure?
Healing Wave (Rank 1)
25 Mana
Totem of the Maelstrom
Equip: Reduces the mana cost of Healing Wave by 24.
blacksack Sep 13th 2007 12:17PM
Absolute MUST read for any shaman resto healers:
http://forums.worldofwarcraft.com/thread.html?topicId=114222597&sid=1&pageNo=1
Not a bad read for other classes either. Do yourself a favor and read it.
Shinwei Sep 13th 2007 12:26PM
I'd also recommend reading http://forums.worldofwarcraft.com/thread.html?topicId=96053656&sid=1
This details how to get yourself geared up for Karazhan soon as you hit 70. It's a very good list of incredibly easy to get gear. Get it all and then see how much your chain heal hits for.
In a full 25-man raid, I'm of the opinion that Shamans are hands down the best raid healers. Chain heal is the best healing spell in the game. Many people will argue that a 3x Resto Shaman, 3x Holy Paladin, and 1x Holy Priest or Resto Druid is the optimal raid healer configuration - although obviously if you have more skilled druids or priests than other classes, you'd take the skilled people over the less skilled.
Paladins are the most efficient main tank healers. Shamans are the most reliable raid healers. Druids and Priests are the backup.
kuhl Sep 13th 2007 12:28PM
@ ringu0: Yes. With the Tidal Focus talent my Rank 1 Healing Way costs 23 mana. Equipping the Totem of the Maelstrom is enough to prevent you from triggering the 5 second rule.
erios Sep 13th 2007 12:30PM
We ran a reg SL with a enc specced shaman wearing his +healing gear and it worked out fine. It was pretty sweet.
ringu0 Sep 13th 2007 12:41PM
> Yes. With the Tidal Focus talent my Rank 1 Healing Way costs 23 mana.
Makes sense. So, how does the game interpret the following limitation of the trinket: "Abilities with no mana cost will not trigger this trinket"?
HW does cost mana (see spell description), so it should trigger the effect. However, this particular case of HW does not cost mana. Will the mana restoring effect be triggered anyway?
Angus Sep 13th 2007 12:58PM
Rank 1 is also a 1 second cast if you specced properly to speed up the cast time. Not doing so kills groups more than anything.
1.5 second lesser or a normal heal with almost no difference in time? HMMMM
I've also become addicted to rank 1. I pop 2 trinkets, drop wrath, drop healing stream, hit tank with earth shield, and then spam rank 1 with occasional top ranking or chain heals. Healing stream going for 110 every 2 seconds means you are almost never worrying about them because most AoE attacks are timed far enough apart that it's doing the job for you.
spamming rank 1 to get 300pt heals with only 1000+healing is an awesome way to keep the party alive while regenning mana (my MP5 is around 100)
Velanne Sep 13th 2007 1:09PM
I like this column in general, and I know you primarily play restoration but i feel like totem talk is far more resto geared than overall shaman. I mean you did your full analysis of resto talents article...where are the ones for enhancement and elemental?
Coherent Sep 13th 2007 1:45PM
I've main healed 40 man raids in the past, back in the day. And yes, I had a screen full of healthbars. I NEVER looked at what we were doing, or the scenery of the instance. You just try to stay in range of everyone who's taking damage so that you can heal them.
In my opinion, healing needs a major revamp. It isn't fun at all. The whole point is just to push the little green healthbars to the right and keep them full. It is the most mind-numbing task you can possibly imagine.
This is why it's hard to find good healers: Do you really want the remainder of your endgame to be watching a grid of 25 bars and throwing spells on the lines that start to shorten? EXCITING! /sarcasm
As a healer in endgame, get used to it. Don't watch the fight, that just distracts you from KEEPING THOSE NUMBERS UP, GOTTA KEEP THOSE GREEN BARS FULL!
Yay healing. :-/
This is why my shaman is going to desperately fight to avoid being resto.
Bobby Hansen Sep 13th 2007 3:35PM
Thanks much for having a real content column for a change.
Resto is difficult if your a pew-pew type, but I think one column that would be indefinitely helpful would be how to help with healing despite DPSing (as Enh or Ele). I've been told I'm good at it, but I think I am not sure. Any help that range would be great.
Edmerus Sep 13th 2007 3:44PM
I think the "fun" in healing is really on how you approach it. If you look at it as just keeping all those bars green then yes, I can understand your point of view. On the same side of the coin, you could also say all DPS has to do is make sure that the enemy health bar reaches 0. That sounds pretty boring to me too.
On the other hand, if you can try and look at the bigger picture of things and see yourself as an essential part of the team, then it's a lot more satisfying. Along with your tank(s), you are 1/2 of the glue that keeps a raid or a 5-man group together. For me, there's nothing better than feeling that sense of satisfaction when you just healed through an extremely tough pull in a heroic or saved your group's collective ass through smart use of your heals and abilities. Let's not forget either that healing is just as challenging to manage as any other function in a group or raid.
Frankly I'm having a great time with my resto shaman and while I do miss his DPS-enhancement days, I realize my function now as a healer is one of great importance, and that makes it all worthwhile for me.
porovaara Sep 13th 2007 3:50PM
Remember as a shaman you will have a *ton* of mp5 if you are healing end game content. This means you can chain cast rank 1 Healing Wave at no cost to you and keep Healing Way up on the tank. With a decent amount of spell crit it's possible keep Ancestral Fortitude up as well.
With enough mp5 you can sit and chain cast HW1 hitting a little faster than every 2 secs for ~260 (HW*3) non crit while you are gaining mana quickly. On my shaman I stopped downranking, and just keep HW stacked via rank1 and hit people with the healing wave or chain heal in non-raid encounters.
On a group that does CC and knows what they are doing, in non heroic content I often end most every trash pull with nearly full mana... this is usually after laying totems every couple of groups with only 138/mp5.
Paul Sep 13th 2007 4:16PM
RARRRR! I'm a generic, surly warcraft player that demands that this site have nothing but hard-core, content-rich information that will make me the best raider ever! I can't see why anyone would want to be entertained by all that other unnecessary "information" about other facets of the game! RARRRRR!!!!
Amethyst Mar 27th 2008 3:25PM
Great article! You may feel like you're still learning to be a resto shaman, but if you've got the hang of downranked heals, that's half the battle.
The coolest thing about shaman healing is that there are so many ways to do it. You can stack your +healing and keep the group up with massive chain heals, stack mp5 and keep going indefinitely, or, as porovaara above me mentioned, with enough +crit you can keep Ancestral Healing up pretty much all the time. There's no one correct way to play a resto shaman effectively, so you can gear for your personal playstyle.
I tend to be a stack mp5 kind of shaman, and it has enabled me to keep healing long after other resto shaman in my guild who are much better geared on paper. The 5 second rule means nothing to me, and I can keep healing stream up instead of mana stream, which takes some of the heat off.
I'm an alt-o-holic, and I've played every class at least into the 40's, but my resto shaman is the first character I've ever gotten to 70 and still wanted to log in and play every day. I never get bored.
Well, unless my group is too well-behaved.
terra Sep 13th 2007 5:32PM
"For starters, I have a really difficult time healing a big Karazhan boss fight without Mana Spring totem up. This makes for fun times on any fight where I have to drop some other water totem and, as if often the case, there's no other shaman in the run."
The only fight in Karazhan I can think of that one might need any other water totem (when Mana Tide isn't up or necessary) is Moroes. And I don't use poison cleansing totem then, I use cure poison because if a tank is the one that's blinded, it's better to get him back in the fight ASAP rather than wait up to 5s for the totem to pulse (assuming he's in my group and in range of the totem). If I'm the one blinded, another healer will get me.
"I generally have to drop at least one mana potion during a long fight, save Mana Tide for after that, and hope I have another pot available if the fight goes really long. I can't honestly say how this compares to other healers, as I'm usually too busy to notice, but it is a limitation of the class even with decent mp/5 gear."
Well, assuming you're not wasting mana, chain chugging mana pots on a long fight (especially 25 mans) is pretty common for most mana users... nothing to do with shamans in particular. As your gear and your party's gear and skill improves, you'll use less and less pots in content that's no longer cutting edge for your guild/group. I use maybe 2-4 pots for Karazhan nowadays, usually unstable/major combat mana pots, and I could probably get away with less but I'd rather not take the risk of going OOM at any time on a boss. If there is a shadow priest in my group I may even use none.
@13: From my experience the role of a raid healer in BC isn't always just healing. There are plenty of fights where if you just stare at health bars you are not fully contributing (interrupts on the channelers at Magtheridon's Lair, purging Romulo/Julianne, priests shackling adds for Moroes, etc), nor can you expect to survive (avoiding cave-ins and staying out of clumps of people on Gruul, avoiding the blizzard on Aran, staying out of clumps of people on Hydross to avoid water tomb, etc).
DontLetsStart Sep 14th 2007 1:25AM
Use grid, shrink it down nice and small, then place it in the bottom middle of your screen. I find I can see the fights plenty well while I concentrate on health bars.
I think the problem most people have is they either have frames that are huge and cover most of their screen, or they place them such that they can't really see what's going on. Heals take 2.5 seconds to cast, plenty of time to catch a look around.
I really don't see any less of the fight as healing than as DPS, as DPS I'm always watching my cast bar and enemy health so I can crank out that next spell as fast as possible. Now I watch the cast bar and friendly health bars. Either way the battle is the background that you catch glimpses of when you can steal them.