The Care and Feeding of Warriors: Aggro!

The Care and Feeding of Warriors is brought to you by the letters A, G, G again, R and O. It is supported by a grant from Wowinsider, and the support of readers like you. Matthew Rossi would like to thank his trusty iPod for helping him grind his way through another day's respec money.
Am I the only one who ever wonders what, exactly, I am saying when I taunt a mob?
Is there a school somewhere in Azeroth that teaches you exactly how to insult, say, a mindless undead? The other day, while running yet another Black Morass to try and get my Burnoose of Shifting Ages I started wondering how my tauren knows the draconic phrase that gets the mob to turn back and attack me instead of the dude who just set him on fire for 8000 damage. I mean, what could I possibly have said to that guy?
"Your ass looks really fat today."
"I heard that your mom is sexually attracted to iguanas."
"You are a total poopy head."
It's a mystery. How do all my warriors manage to assemble a list of catchphrases guaranteed to irritate all but a select few of the vicious denizens of Azeroth and Outland? Do we get together with Paladins and Druids and Hunter pets and discuss just how to attack the self-esteem of even the most self-confident foes? I imagine a wizened old gnome in full plate resting against a stump somewhere and reading from The Big Book of Bitching Out Beasts while I take furious notes on the inside of my shield.
"...I had no idea Belan shi karkun was so offensive! That's the last time I feed a netherdrake. Gotta make sure I remember that for Aeonus..."
At any rate, the facts remain the same. If you're interested in running PvE content, sooner or later you'll probably have to tank it. You may end up being just one of many tanking options in your guild (if you're guilded) or you may be called upon to be one of the primary tanks for most runs you do. Either way, you need to know how to tank. Part of the job of tanking is knowing how to mitigate damage, and part of it is holding threat. We've talked about the basics of tanking before so now I'll just go into a little more detail on generating hate.
The weapon you use while tanking is important. If you refer back to the previous article you'll see I mentioned Heroic Strike as a threat builder. A lot of warriors love to use HS spam to hold aggro and for that reason a fast tanking weapon is useful. I'm personally tanking with a 1.4 speed weapon now. If you can get stamina, defense or +hit on your weapon, by all means do so. In general, +hit is a nice stat for a tank, because you can't build threat if you're missing everything. One bad miss streak and one lucky hit from a DPS'er can equal aggro loss faster than you can imagine, so don't neglect +hit. Try and make sure you get enough hit rating so that your special attacks don't miss. I would say you want about 6% to hit, so roughly +96 hit rating at level 70. (If my math is off I apologize.) If you're having a hard time finding that much don't sweat it, but any hit rating is helpful.
The last time I talked about tanking in any detail, I was taken to task for not discussing Shield Slam. The reason I didn't is because it requires 31 points in protection, and I wanted to write a general guide for beginning tanks. But those that commented were correct in that Shield Slam is, hands down, the best threat generator a protection specced warrior can get. It only gets better the more shield block rating you have, too. The only down side is that somewhat hefty 20 rage cost. If it were up to me my first move to establish agg on anything I was expecting to tank would be to give it a nice shield slam, but sometimes I simply can't wait for 20 rage to generate, especially not when I have a triggerhappy DPSer or two in my party and I have to tank multiple mobs. As soon as I can, though, I slam a target.
One of the reasons I tend to respec at least twice a week is to get my hands on shield slam for tanking. Other talents like Defiance are accessible without too much investment in Protection, but shield slam is far enough down the tree that you might as well go all the way once you're there. I tend to spec 48 points in protection, leaving 8 in arms for Improved Thunder Clap and 5 in fury for Cruelty. Other warriors will disagree but I've never had cruelty leave my spec on any of my warriors, and I like imp TC for establishing enough snap aggro on trash to keep them off the healer, especially combined with defiance's 149% aggro increase in defensive. It's not remotely as good as what a pally or druid can do on multi-mob pulls, but it works for the most part.
I'm of two minds about Devastate. On the one hand, the tooltip fooled me for a long time: I thought that the threat generated by devastate increased if you stacked more sunders on a target. In a way it does, because the more sunders you have on a target when you hit devastate, the more damage it will do, and more damage does generate more threat, but there's no static threat increase for additional sunders. Devastate does the same threat if you have one sunder up as it does if you have five. When I'm prot specced I do use the big d, but it gets in line behind shield slam and shield block/revenge, taking the place of sunder entirely. Still, it can be spammed (only limited by the global cooldown), which shield slam cannot, and it's an instant. Nothing wrong with doing a little damage, generating some static threat, and keeping sunder armor refreshed all in one go.
One of the talents I most love to have when I'm tanking isn't even one of mine, it's a hunter ability. Yes, I'm talking about Misdirection. Much like taunt, I do find myself wondering how this ability works... does the hunter step up, shoot someone and then point to me and whisper 'he did it' or perhaps simply turns to me with an astonished look on his or her face and yell "I can't believe you just shot that dreadlord!" before moving back to, well, shoot that dreadlord? But however you want to justify it in game, misdirection is one of my absolute favorite abilities and I'm always glad to see the graphic pop over my head. It's on a two minute cooldown so, if you can arrange for a hunter to pull with this ability please do yourself a favor and ask for it by name. Especially if you end up tanking when you're not protection spec, this is an excellent front-end threat dump and instead of wasting the threat the way feign death does, the hunter dumps his threat onto you. If a boss fight is going to last longer than two minutes the hunter can even use the ability again, which can help a great deal if you're struggling to keep ahead of the DPS.
Concussion Blow and Improved Revenge are both indirectly useful for establishing and holding aggro. By themselves, they don't really have the threat punch of a Revenge or Shield Slam, but they do allow for two very important things: spell interrupt and limited crowd control. If you lose aggro on a mob and it resists taunt, stunning it and working up the rage for a solid shield slam is a nice ability to have. A mob that can't attack anyone while you slam and devastate on it to build threat is a mob that's not running amok.
There's a lot more to tanking than threat, of course, and a lot more to threat than what we've covered here. I'll want to come back and discuss mitigation at length in the future, and also take some time and discuss each move in the threat building arsenal from the two tanking articles more in depth. But we've covered a lot of stuff for now, so we'll end it here.
Filed under: Warrior, Analysis / Opinion, Tips, Talents, (Warrior) The Care and Feeding of Warriors






Reader Comments (Page 1 of 1)
mrderekt Sep 14th 2007 3:35PM
I've always pictured a warrior's taunt to be comparable to Joe (the muscle bound paraplegic police officer from Family Guy) when he gets psyched up for a fight or athletic event. His "Bring It ON!" is a suitable "calling out" of an opponent even if you don't understand the language.
By the same token, the growl that Druids and Pet's do would certainly get your attention.
The Paladin's taunt is more magical in that the Divinity of that holy warrior in front of a mob keeps it's attention away from that guy who just stabbed the mob in the back.
If you want a bit more fun in your tanking, put together a macro that cast's your taunt, and then the /rude emote. Sometimes, just making a gesture is enough to get that monster to ignore your friends in an attempt to teach you some politeness.
Keith Sep 14th 2007 11:58AM
Question -- what's a good threat meter mod?
Shadowhaxor Sep 14th 2007 12:12PM
Omen is the best threat meter at the moment.It will also output to KTM.
http://www.wowace.com/wiki/Omen
arose_ca Sep 14th 2007 12:23PM
You brought a whole new meaning to my Taunt. When I get home tonight I am going to make a macro that will spew a different insult every time I hit the Tuant key. I have visions of a group wipe because everyone is laughing so hard. I am laughing just imagining reactions :)
Grimia Sep 14th 2007 12:23PM
For the Hunters out there, lemme point out one of the really nice things you can do for aggro for your Warrior tank when doing 2 mobs. Use Misdirection (MD) on X. Lemme point out another great thing, Distracting Shot. Distracting Shot was just Made for Misdirection (and of course, CC). What I like to do (to account for auto-shot sneaking in there) for a 2 mob pull is MD, then hit X with Distracting Shot then Multi-shot (if there's _only_ 2 mobs) and if I still have an MD to do, Arcane shot. Maybe toss Scorpid Sting on X too, since he won't be being Disarmed or anything, then start going on Skull. Usually this will keep X glued to the MT and everyone will be all happy.
infection Sep 14th 2007 12:46PM
Has anyone heard if blizzard is going to look at the warriors aggro on multiple mobs? Like pally's? Or are they going to leave that alone. I personally would love to see warriors get something that adds aggro by getting hit.
Fearless Sep 14th 2007 12:45PM
Gaah! You forgot that anyone who specs Prot down to Shield Slam will inevitably pick up Focused Rage (which discounts every offensive ability by 3 rage), dropping the cost of Shield Slam to 17, un-talented Sunder, Devastate and Heroic Strike to 12, etc. And with Focused Rage, Revenge costs only two rage points (YEP! TWO!)...
My main protection warrior is 11/5/45. Yes, Cruelty rules, but I also went with partial Imp. Heroic Strike and Anger Management in Arms; it's awesome to be gaining rage even when you're not in melee (banished/stunned mobs, warlocks, etc.)
Steve Sep 14th 2007 12:53PM
Glad I'm not the only one who's not sure about devastate... I really like it for bosses, but I get a fair bit of complaint if I appear to be doing ANY sort of DPS...!!! I'm almost full prot spec now, but want to respec just find that "perfect" build. I guess when you're really down to it, it's what works best for your play style and after going to about 67 as arms spec, I still want to just HIT things so I don't lose all interest.
Knowing how to play nice with hunters is a good tip too, I do find them to be the hardest to tank alongside as they appear to have zero patience as I'm lining up the perfect pull.............
:-)
Naitachal Sep 14th 2007 1:17PM
I wonder how any of you warriors can complain about issues with multi mob tanking - our guild's MT is able to tank the 6 mob groups in shattered halls even in heroic mode without cc... yes you need the gear to survive it - but it is definitely possible...
Anyway, have a nice day - interesting post by the way *g*
zoddie Sep 14th 2007 1:54PM
comparing a prot warrior, likely Epic out well geared to a DPS warrior tanking who aint prot is like comparing Apples to Oranges.
saying.. "My guilds MT can tank 6 mobs while drinking tea without any CC" Is possible by any equal spec and equal geared warrior that knows how to tank...I've tanked everything except Heroic instances and raids..cause I'm arms/fury pvp spec and I know my limits..if I decided to go full prot..I would be 3 times the tank I'am now, simply because I would get better gear, know exactly the prot spec I want and hold aggro way better...already studied up on the prot moves and tanking techniques..it would be cake. so anyone that complains about CC either isnt full prot, isnt well geared, or doesnt know how to tank..therefore isnt making a 1 to 1 comparison vs a warrior that can do those things.
Thorgrim Sep 14th 2007 2:15PM
I don't really think heroic strike is the first ability you should be mentioning for threat building. Yes, spam it in infinite rage boss fights when you can't use that rage on anything else, but otherwise heroic strike should be way down the priority list.
- shield slam
- shield block
- revenge
- sunder armor (devastate)
Those are all priorities over heroic strike for rage use. So are (improved) thunderclap or demoralizing shout if those have expired on the target. Remember, in any fight that doesn't supply you with infinite rage, using heroic strike costs you extra because you're not getting the rage for that white hit you otherwise would have had.
Also, the reason you're seeing lackluster results from devastate is your crazy fast 1.4 speed weapon. A slower weapon will deliver more threat with devastate, at the cost of slowing down your heroic strike output, in fights where you can spam HS. It is a tradeoff.
Also a little tip - don't bloodrage until after you pull. You get extra threat for rage-gaining abilities.
CthulhuCalling Sep 14th 2007 2:55PM
@3 - There is a mod that I wrote a long time ago called Taunter that does exactly that. It will fire off a Yo Mama snap from a list of about 20, and then cast Taunt. I haven't updated it in ages, but it was somewhat popular with a certain kind of crowd. It still might be up on Curse gaming, or I could republish it on my website.
@5 - My tank is built along a similar spec. I found that even with Focused Rage, there was a "dead zone" right after my opening moves where I'd be completely rage starved. It would be worse if I was running with a rouge because they invariably open up with Cheap Shot. I decided to go with cheaper heroic strikes and sunders, along with Anger Management for the free rage. It's been working well so far.
Heraclea Sep 14th 2007 3:31PM
There is also a mod called Battlecry that can be made to pop off insults at the mobs every so often and attach them to the Taunt action without messing with a macro. It can direct them to the Say channel, so they don't end up in team or guild chat; or to the Yell channel if you want. It will also do things like insert the mob's name into the string.
My favourite one - back from my City of Heroes repertoire - goes:
"Men are squishy where it counts, and lack stamina, and so do you, $name!"
This one I made back when starting Scarlet Monastery, and have kept it just because of the odd looks it gets:
"Your Canadian Tire money buys nothing here, $name!"
This mod makes the game a good deal more fun.
Chris Sep 14th 2007 4:05PM
@10
I think to leave Heroic Strike out of your system is a huge error. You see heroic strike is on a separate cooldown from the rest of your tanking abilities. That means you can cast say sunder and if you have enough rage hit HS right after words to have them both hit for a huge amount of threat. Instead of waiting for the GCD to come back for using the rest of your abilities. So with that in mind my usual cycle is....
Sheild Slam
revenge/sunder(whatever is up first)
Heroic Strike (right after revenge/sunder)
SBlock or sunder till i can use devistate
Then after every sunder/SS/revenge/Sblock i hit HS if I have the rage.
This system allows me to create a rage dump into an ability that has amazing returns. You will find your threat will go up substantially faster using this method. It is especially useful in boss fights were you are full of rage and need something to dump into. HS after every ability=ALOT of threat.
So HS is viable and important
Darlene Sep 14th 2007 4:29PM
Matthew,
I dont know how you do it-- but you always write your articles on something I really need to hear... its spooky... I was just thinking this morning of re-specing deeper into prot, but wasn't exactly sure what i should be doing. Im currently likw 8/15/38... something like that... anyway Im so glad you wrote about this today! As always you wrote about exactly what I needed to hear! I am going to re-spec today and mess around with my tanking :)
MartinC Sep 14th 2007 5:33PM
A common misconception is that it is the warrior's job to "hold" threat/aggro. This is actually quite untrue.
It is the warrior's job to *generate* threat/aggro. It is everyone else's job to make sure he keeps it.
Also, errata in this article, Shield Slam damage is modified by block *value*, not block *rating*. Lots of people confuse the two. As a warrior tank, you want to be maximizing block *value*.
Kurdon Sep 14th 2007 7:20PM
Landing sunders early also increases your chances of landing bigger hits and critting, since you're (obviously) lowering your target's armor significantly. So it has more benefit, even used in a solo capacity, than just ramping up the damage (and, indirectly, the threat) that Devastate does for you.
If you have Focused rage, Imp Sunder, and Imp Heroic Strike, you're set. The only thing slowing Devastate is your global cooldown, and HS is merely a toggle that affects your next swing, so you can alternate those two practically as fast as you can press keys. Throw in revenges and shield slams, and nothing can peel that mob from you except someone else's taunt/growl.
As an aside, if you want to open with Shield Slam, it certainly can give you a nice early jump on the threat competition. But it does occasionally miss, so be quick to follow up with something else if you do.
I've gotten to the point where tanking and building threat is almost like playing the piano because I seem to be hitting so many things so quickly. Having said that, though, how you open up the fight and what you hit first often depends on how much rage you already still have saved up from the last fight in conjunction with how hard or fast they hit you to generate more rage. Try out different combos and openers and watch Omen's output to give yourself a good feel for how to handle non-elites versus elites versus Heroic elites versus bosses.
Jeremy Sep 14th 2007 7:50PM
This is the spec I use for tanking; it's a utility tanking build, as I am usually not the main tank on 25-mans [we're working on SSC now], but usually I am for Karazhan and 5 mans:
http://www.worldofwarcraft.com/info/classes/warrior/talents.html?050000000000000000000000550010000000000000002055511033020103501350
I don't bother with wasting a talent point on Devastate, as your threat from doing a Sunder is the same or more unless your Devastates hit for over 300 damage [when specced for 9 rage Sunders]. For that talent point, I get more useful things.
[BTW, since I now have more than the 490 defense that stops bosses from critting me, I plan on taking the 5 points out of Anticipation and putting 3 in Tactical Mastery and 2 in Improved Heroic Strike.]
My tanking macro is:
/cast Shield Block
/castrandom Revenge, Shield Slam
I spam that key [the /castrandom part means you may have to hit it several times for it to get both of those, so just spam it] until all 3 are on cooldown then hit Sunder Armor, Demoralizing Shout, Thunder Clap, Rend, Battle/Commanding Shout as appropriate. For most tanking work I am not rage starved, so I intersperse HS in between those.
I highly recommend Natur ECastingBar so you can see timer bars for Sunder Armor, Demoralizing Shout, Thunder Clap, and Rend on your target and renew them in time [especially Sunder Armor, since just one Sunder Armor attack keeps all Sunder Armor debuffs on the target].
Thorgrim Sep 14th 2007 8:17PM
@14 - If you re-read my post, I am not 'leaving out' heroic strike. My point is it should never be the first ability you point a new tank towards. Heroic strike should only really be used if you have spare rage. If you don't, you need the rage from the white hit more than you need the threat from HS. As I said, spam it if you're in a boss fight, you typically have rage to spend there. But it should not be listed, as it is in this article, as the #1 fundamental tanking skill. Except in unusual cases, that remains shield slam and shield block/revenge.