And now for this skill testing... instance?
I was just sitting in Ironforge a minute ago trying to peddle my enchants. The members of the guild I'm in were sitting around shooting the breeze about Burning Crusade instances. Somebody remarked on BRK's article earlier today about hunters "once being in demand" in Blackrock Depths, and I chimed in that as a subtlety rogue I've felt a little left-out of some of the Burning Crusade content. It seems from my vantage point that hunters and mages own the vast majority of the Burning Crusade instances because those of us who have to be in physical contact with our targets who don't have the benefit of plate armour are getting the bejeezus beaten out of us in this series of instances.While I can see the progression that Blizzard has taken, and I can understand the necessity for encounters to increase in difficulty I'm having a really difficult time finding the willpower to flush my carefully crafted rogue build down the toilet that I spent so much time perfecting.
So let's shift gears for a moment to solo instances. Yes, we've talked about them before. I think that with the right implementation though, that we could kill a number of birds with one stone.
How many crappy rogues have you met in-game? Ok, put your hands down. We can substitute any class into that question. There are lots of players with no skills floating around. We've all seen warriors who don't sunder, mages who don't realize they can summon (food and water), and even shamans who don't know what a totem is. Yes, I'm serious, I've seen every one of those.
So here's my idea - with apologies if somebody else already thought of it first. I know Dan brushed gently against it a few months ago. Why not make an Academy style instance where players could go solo, maybe every ten levels, and be taught in "live fire" situations how to use the skills they've acquired in the last ten levels. Loot would have the benefit of being class-specific (or at the very least class-appropriate), and lunchbox letdown would be next to non-existent. The only obvious problem to me, is that the gear would almost have to be Bind on Pickup, and they'd probably want to make it so once you beat the last boss that you couldn't come back until you graduated to the next bracket.
Then everybody would have something to do, nobody would feel completely useless, and best of all it would have a positive impact on the skill level of the players on our realms and in our guilds. What do you think?
Filed under: Analysis / Opinion, Odds and ends, Features
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Reader Comments (Page 3 of 3)
Shawn Sep 21st 2007 10:03AM
While I like the idea of the solo/training instance, I really though that was what Guild Class Leaders were for: teaching you how to play your class better.
Grundi Sep 21st 2007 10:24AM
Other than the resources needed to pull this off, the BIG problem i think Blizz has with this idea is that they don't WANT to tell you how to play your class. Its the reason they allow u to put talent points in multiple trees to begin with. Its the same reason they don't like theorycrafting. If they gave you only 2 or 3 choices of spec and how to best play that spec, there wouldn't be the variety of new moves being invented. Although I'd love to get some pointers about playing better, I think they should come from the players who have been there. Unfortunately, most l33t gamers are rather immature and would rather spam "learn2play noob" than hang around and give guidance. Interacting with each other is hat an MMO is all about.
NOW!
Some ppl need to calm down about the misuse of the word 'summon'. HE did say food and water after that. Plus, trying out different specs is always a good thing. I just changed mine last week and got a huge boost in cc and dps. (hunter)
Queuetip Sep 21st 2007 10:38AM
I wouldn't care about loot or anything else except for a title to show that I'm the most badass mage. Hell, give me any current heroic instance and let frostbolt affect all mobs, including bosses. I'll solo that shit no prob. People will be like, "Which mage is he?" "Oh he's the one that has 'Bad Motherfucker' next to his name."
Aello Sep 21st 2007 10:47AM
@26
It's not a threat management problem, it's the constant AoE that kills you.
Bob Sep 21st 2007 11:07AM
Why not just have more class specific quests? They would be easier to develope than a full on instance and they could just as easily be designed to focus on the use of a specific aspect or ability or level.
Long class specific quests with good loot would be a great idea for learning your class and a nice way for solo/casual players to have something to do, especially if some were implemented as endgame content. As someone who plays a Warlock I would love to see a long endgame soloable quest where I can prove my alligance to the Alliance (and get some decent loot).
YaMon Sep 21st 2007 12:39PM
umm...
"...mages who don't realize they can summon (food and water)..."
summoning(conjuring) food and water people, L2READ
Todd Sep 21st 2007 2:58PM
Mages "conjure"
Pål Sep 22nd 2007 5:19AM
For a while, people comment that mages can't summon... then suddenly, all those comments stop appearing, but people start noting that it actually says "summon (food and water)"...
I believe the text was edited.