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9-20-2007 @ 7:18PM
I don't think every ten levels would be necessary or at least not a different instance every time.Let's say I'm a priest. I got two specs (ok, four if you want to be specific about PvP, healbot, lolsmite, and shadow), holy and shadow conforming roughly to heal and dps. Shadow would have you down in the cathedral catacombs and would have areas accessible only once you get spec defining talents or abilities from levels. I'm talking mindflay and silence.Now, I AM a priest and very much enjoyed shadow but VE, Shadowform, and VT don't really change HOW you play shadow spec but simply let you play it better. You know, maybe there'd be diseased humanoids you have mindflay fear lasso or pulling with silence. Holy could send you down there too. Res a person, heal them up to form a party. They might call out to be cured of diseases and/or dispell magic debuffs on them and buffs on the enemy. Might have you shackle too. MC would be better as off used in a friendly area just to display what is possible and what isn't.Ok, so I totally lost my train of thought but I'll tack on a few more. Wait, no. Much of the tricks would be too much of a pain the ass to document and to design an instance around or even just an area of an instance. How deep would training go? "Look! You can cure him and res her! He's about to die! Shield him!" or go into spell rotations, pvp tricks (Levitate trickery ftw), maybe yell at you "WTF are doing with your talents?!" and "WTF ARE YOU DOING WITH LW AS A WARRIOR??!??!!" and "sweet zombie jesus you need to gear up. some shitty greens 20 levels below you would be an upgrade"?I can see the use in an instance with a set team that'd do everything pretty much the same way every time. That'd be extremely useful. It also would be a lot of work that, frankly, should have been done when the game came out. I'm for it entirely though. It'd be cool and maybe a time saver if Blizz turned it into a design contest then pick and refine the best of the best.
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