Calling the wipe... and what happens next
World of Matticus has an interesting piece up about a touchy subject in raidleading: calling the wipe. It's a tough job leading the raid. Everyone's there to down the boss, yes, but especially when learning a fight, a raidleader has to balance a lot of different priorities-- are potions used or not? Who rezzes after a wipe? How are the healers balanced? And when things go really bad, they have to decide, sometimes on a moment's notice, whether to call a wipe and reset the encounter, or try to push onward. Everyone knows what's possible-- everyone's seen a fight where the last Mage left is able to get one last fireball off and finish off the boss-- but the raidleader has to look at reality and make that call.Now, Matticus is actually pretty gung-ho about things-- he says not to wipe unless you're down to your last healer and you've only got one rez left. I agree that there are times when soulstones should be popped (if we have enough locks, we'll usually soulstone our main healer, and so if aggro ever gets lost, he pops right back up again), but if you're on the first attempt of the day, there's nothing wrong with saving a few rezzes and repair payments. Especially in a place like Gruul's Lair on High King Maulgar, where it's easy to get out when things go south, there's no reason to fight when two tanks drop on a bad pull. Just run, save the money, and come back when HKM has reset.
But Matticus is dead on about what happens after a wipe is actually called.
If you're DPS, get to a place out of the boss' aggro range, easily reachable by healers, and stand there. That's it. When your guildies say "die in a good place," they mean it, because there's nothing more annoying than having to search around for someone's corpse because they tried to run away when a wipe was called.
In fact, most tanks and melee DPS have it easy-- on a big wipe, they usually die within aggro range of the boss, and they usually die first. So if you're a tank who goes down early, don't wait for a rez-- release and start running back. Just as you get back, the healers should have enough mana built back up to start buffing, and things can get started again right away.
And Matticus has it right about what happens after that, too: always make it very clear who's rezzing and when. If you do have more than one rez, you don't want to waste one, so everyone who can self-rez should be waiting for a call from the raidleader on who gets up. And we've talked about rezzing order before-- healers should come up first, then DPS, and then melee (though melee should have been running back from the beginning).
Nobody wants to wipe, but staying coordinated and organized, even after things go wrong, can help your guild to get right back to where you want to be-- downing the boss.
Filed under: Analysis / Opinion, Guilds, Instances, Raiding, Bosses






Reader Comments (Page 1 of 1)
Ryan Sep 25th 2007 5:43PM
For god's sake, unless the encounter is resetable, DON'T RUN!!!!!!
LanceG33 Sep 25th 2007 7:58PM
/agree with #1: My raid leader always reminds us to 'die in a pile'.
Pudwhack Sep 25th 2007 6:27PM
I so hate it when people take off running. Where the hell do they think they are going? Even the elites in RFC will chase you to the entrance. Why can't these people learn?
AndyF Sep 25th 2007 10:12PM
"Ok just wipe" - the call comes over vent after a few key classes have died, depending on the encounter.
Sometimes everyone can run in front of the boss, who cleaves them in one hit, the boss resets X yards away and someone can self rez and start the recovery. Sometimes, it's a little more fiddly and drawn out - maybe you have to wait for the boss AOE to kill everyone because he plods around from target to target pretty slowly (and some rogue trying to die keeps getting lucky dodges and slowing the process down :D)
Amusingly, when we do get the Please Wipe call during raids, the most likely outcome is the following:
a) the tank still gets a few heals as the healers take a minute to look around at just who is dead and who isnt
b) all the ranged DPS carry on casting away merrily
c) the rogues run off in random directions, waiting for the inevitable aggro switch to them, at which point they pop vanish and hope the boss resets after it kills everyone else and they don't get pulled out of stealth.
I have to say, personally, I'm quite a fan of recoverable wipes, where the boss is either pulled far away enough from his spawn point that EVERYONE can be ressed, or the fight doesn't begin until someone activates an item or NPC (illidan), or even better, you can run the boss far away enough from spawn that it resets, meaning half your players are still alive and time to next attempt is massively shortened (shahraz).
rick gregory Sep 25th 2007 10:25PM
Yeah, the point of calling a wipe is to shorten the time it takes to get the encounter restarted. It's not because we get our jollies saying "we failed!" but because fighting more will just waste time. WE're not going to win, so I tell people to run to a spot where we can rez folks (the doors for Shade or Prince, the back wall for Curator, etc.) If people DON'T do what I ask, I talk to them privately. If they continue to freelance, I'd rkick them after finding a replacement. It's not a control thing - it's a respect thing. All I'm trying to do is to get people to end the encounter so we can start it up again faster.
Byron Sep 26th 2007 1:06AM
Warlocks don't forget to just Hellfire yourself to death, no durability damage from that.
And Hunters, have the Feign Death button at the ready.
Archaic Sep 26th 2007 6:04AM
Healers, don't forget that the 'lock's have priority for resurrection after you. They have to summon their pets, and that consumes more mana than they'll have when they first get back on their feet. And then they have to pass around cookies to everyone who used theirs during the last fight. They'll be drinking almost as much as you are.
patrick Sep 26th 2007 9:21AM
@#2 Where am I running to? A safe place to FD of course. ;D
Charlie Sep 26th 2007 9:21AM
Knowing when you can no longer completle the encounter is very important. instead of trying hopelessly to fight for another 2-3 minuts, you can be rezzed and buffed in that time for another attempt.
It's even more important on gruuls! If you die cause of the shatter you dont take durability! So wiping there means no repair bills for a lot of the raid members.
Charlie Sep 26th 2007 9:22AM
@7. Being a healer, we will rez who we please. Don't give us bs, cause we just wont rez you at all =P