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10-02-2007 @ 5:43PM
@3 you forgot holy shock for paladins...which is considered to be a very 'hybrid' spell and also seal/judgement of light.(the following isn't EXACTLY related to this topic, but i think its close enough...)In general, I think we are forgetting about utility in this argument...I consider there really to be four roles, these are: healing/dps/tank/support...A support class could be define as a class that can fill in most roles needed in varying situations and its benefit is usually factored by the number of members in the group/raid. These generally tend to be the 'true' hybrid classes. (This should be no new news to experienced players)Consider what one paladin (with generally any build) brings to the raid versus what one mage brings to the raid...A paladin can buff accordingly increasing whatever specific class is needed...mages can only buff intellect. A paladin can off-tank mobs that are attacking the healer, a mage can't. Both the mage and paladin (can) have CC (while the mage is far superior). Both the mage and paladin can DPS. The paladin can heal if needed, but the mage can bandage? Simply put, the paladin's possible contributions are exponential to the number of people in the party/raid. Shamans, Druid and Disc Priests (arguably) have similar aspects.Because this discussion is about Priests, I'm going to focus on them. Simply put, Disc Priests have 'utility' (buffs), healing, dps(-ish, depends on secondary talent tree), and 'CC' (psychic scream and UD shackle). But I don't consider it enough to be considered a hybrid class. They can't tank (don't anyone dare say they can with PW:Shield), they can't reliably CC, and their buffs' benefits are static (as opposed to the paladin's mult. blessings, shamans mult. totems, and druid's all-around MotW), not to mention that the disc spec has very little dps advantages...I'm tired of writing for right now and i think everyone gets my point.
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