Around Azeroth: On Medivh's terrace
Droan of Khadgar sends us this image from inside Karazhan fighting Nightbane, a summonable Karazhan boss and arguably the dungeon's most difficult encounter. I must agree with Droan, who says Nightbane looks a bit pissed off -- I'm certainly glad I'm not the one standing under those claws.
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Reader Comments (Page 1 of 1)
Todd Oct 2nd 2007 10:11AM
Nightbane is just grumpy, y'know, with all the fire and burning torment. Poor lil' blue.
patriciavandijk Oct 4th 2007 12:04PM
'arguably the dungeon's most difficult encounter', indeed arguably. The encounter isn't difficult at all. The Prince is the most difficult encounter of the dungeon. With those infernals you have to be just lucky.
Argent Oct 2nd 2007 10:36AM
agreed. nightbane used to pretty darn tough, but no he's just pretty darn boring.
prince? pretty darn frustrating! :)
hehe Oct 2nd 2007 10:53AM
Nightbane is cake, only reason Prince is harder isn't because he's hard, it's a pure luck based fight. Either the infernals drop good or they don't...
Jusk Oct 2nd 2007 11:44AM
Meh, there is a luck element, but it shoudlnt take long after first downing prince before the luck has to be very bad indeed to make you fail. Which sometimes happens. But we have had infernals land on the ranged group or the tank for every infernal in the fight and we still won. The problem is when you get surrounded first, then they land on you.
But this is about nightbane :P Stupid boss imo. Everything is fine about it except that the place where you fight him, and his body are incompatible. You are forced to fight him with half of his body in wall. There just isnt enough room for him. Silly.
Indigo Oct 2nd 2007 12:07PM
The people who are saying this isn't the hardest encounter haven't tanked it. This is probably the hardest-to-tank encounter in the game at this level (i.e. kara + heroic level, there are much harder to tank encounters in The Eye, SSC, etc). It requires flawless execution on the part of your tank, from the intial grab and aggro, to the tanking of the skeletons, to the next grab and aggro. Stance dancing, crushing blow avoidance, aggro resets, rage issues from stance changes. All adds up to tank hell. But he does drop a nice BP.
If you're getting too many infernals on the prince, kick the melee DPS out of the raid and get competent ranged dps. The prince fight is trivial with the tank in melee and everyone else ranged. The difficulty with the fight increases directly with the number of melee dps in the group. Once your ranged DPS has learned the encounter and has geared up enough to have enough DPS when 2 of them die, then you can bring in 2 melee dps. The 2 melee dps can actually try and kill him, or just sit in a corner and collect loot, same effectiveness either way. Blizzard completely hates melee DPS for almost all PvE encounters, they throw them enough love to cause drama in guilds basically.
Attumen: Melee DPS neutral
Moroes: Melee DPS neutral
Maiden: Melee DPS sucks, dies really fast, worthless, have them sit in a corner and bandage so they don't distract the adults at the table.
Little Red Riding Hood: Wolf turns a rogue into LRRH, one shots the rogue, gets back to the tank. Lather, Rinse, Repeat.
Dorothy: Melee DPS neutral
Romeo: Interrupts are nice. Good thing I've got an elemental shaman, a mage, and a shadow priest. The shaman and mage can even purge the debuff. Sorry Rogues, I know the trinket's nice, but that cleave sucks to heal through.
Curator: Melee DPS must have so much arcane resist gear that they may as well not show up.
Illhoof: Ask one of your warlocks to spec 0/21/40, put them in a group with a paladin with concentration aura. Find ranged DPS that can actually change targets. Loot.
Shade: The melee DPS gimme, who drops the most caster gear of any boss in the instance. Too bad almost all the caster gear sucks (the wand is nice though).
Prince: The less Melee DPS the better, given that you can only actually hit him for about half the fight you're not crippled on.
Netherspite: Got an offtank? That's all the melee dps you need.
Nightbane: Ditch the offtank and bring an extra healer.
I miss anybody?
Blizzard really screwed up when designing kara. The 10-person format blew a lot of guilds up because it changed the raid makeup from 15% healers/10% tanks to 30% healers 20% tanks, so 50% of the raid is very class dependent. Then they made these hugely melee unfriendly encounters like Maiden and Prince, where the more melee you bring the more actively the encounter just sucks. Then they add an encounter like Shade which is very rogue friendly just so you have to rearrange the entire raid for one encounter.
bah.
Corrodias Oct 2nd 2007 12:14PM
Indigo, maybe you should try:
1) getting competent healers and healing team leaders who know how to heal somebody other than the tank (omg what is a hot?)
and
2) getting competent melee dps members who know how not to suck
We use melee dps members to great effect. They come in high on the meters in every fight, including the Prince, i suppose partly due to the fact that they regen energy/mana while away from the Prince.
Or maybe our ranged dps all suck. I wouldn't know.